Act II: Ill Fortunes

load previous
Mar 17, 2017 12:43 pm
Roland holds his action and awaits a wolf to come into view for a shot.
Mar 17, 2017 1:09 pm
Durgrim rests his earthbreaker on the ground and picks up a throwing axe, hurling it at the nearest wolf. "And ye too, ye cowardly mutt! Get yer hide over here and taste hammer!"
OOC:
Throwing axe at j11 (mostly to provoke) He'll pick up the hammer again if he's allowed (not sure if throwing axes count as ammunition or not? or if it's otherwise a free action or can be made as part of the move action of eh, picking up the hammer again?)

Rolls

Throwing axe (to hit, damage) w/divine favour - (1d20+6, 1d6+5)

1d20+6 : (12) + 6 = 18

1d6+5 : (6) + 5 = 11

Mar 17, 2017 2:07 pm
azira says:
Durgrim rests his earthbreaker on the ground and picks up a throwing axe, hurling it at the nearest wolf. "And ye too, ye cowardly mutt! Get yer hide over here and taste hammer!"
OOC:
Throwing axe at j11 (mostly to provoke) He'll pick up the hammer again if he's allowed (not sure if throwing axes count as ammunition or not? or if it's otherwise a free action or can be made as part of the move action of eh, picking up the hammer again?)
OOC:
Drawing weapons are move actions unless you have quick draw. there's also a special rule that allows you to draw a weapon for free as part of a movement if you have a BAB of at least +1, but you are standing still. So basically, Durgrim drops his hammers as a free action, draws a throwing axe as a move action, and throws it at the wolf as a standard action. This will mean that Durgrim will be able to pick up his hammer again next round as a move action which will provoke an AoO. Just making sure you understand this and you're okay with it.
Darren is up next.
Mar 17, 2017 2:29 pm
Darren holds his ground and picks up his hammer, ready to smash the next wolf that approaches.
OOC:
Ready action to smash wolf

EDIT: Holy hell, might I actually hit something?
[ +- ] Stats
Last edited March 17, 2017 2:30 pm

Rolls

Attack! - (1d20+7, 1d8+10)

1d20+7 : (19) + 7 = 26

1d8+10 : (2) + 10 = 12

Mar 17, 2017 2:55 pm
Ujjaya is up next.
Mar 18, 2017 9:24 pm
kalajel says:
OOC:
Durgrim drops his hammers as a free action, draws a throwing axe as a move action, and throws it at the wolf as a standard action. This will mean that Durgrim will be able to pick up his hammer again next round as a move action which will provoke an AoO. Just making sure you understand this and you're okay with it.
OOC:
ok, no problem
Mar 20, 2017 6:33 am
OOC:
Oh crap! I'm so sorry, I don't know how this got under my radar - I had no idea this had moved along, let alone that it was my turn!

Will Ujjaya have line of sight if he moves to j19 or i10? Ujjaya ignores all but full cover.
Mar 20, 2017 2:23 pm
OOC:
You mean i9? i10 is occupied by Durgrim. Yes, you would have line of sight to d11.
Mar 20, 2017 2:40 pm
OOC:
I actually meant either F10 (next to Darren) to target J12, or I10 (next to Durgrim) to target D12.
Mar 20, 2017 2:41 pm
Ujjaya moves forward and takes up position next to his friends at the door to get an angle on one of the wolves.
OOC:
• Primary target is G11, secondary is D11.
• Ki Flurry: +12/+12/+12/+11.
• Deadly Aim: -2 attack, +4 damage.
• Point blank (target is w/in 30ft): +1 to all bow attack & damage rolls.
Last edited March 20, 2017 3:52 pm

Rolls

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (20) + 11 = 31

1d8+10 : (3) + 10 = 13

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (10) + 11 = 21

1d8+10 : (7) + 10 = 17

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (13) + 11 = 24

1d8+10 : (6) + 10 = 16

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (9) + 10 = 19

1d8+10 : (3) + 10 = 13

Mar 20, 2017 3:34 pm
OOC:
Moved your character a bit because you once again placed yourself in an erea with a wall in front of you which would have prevented all ranged attacks... XD
Also, there is no wolf in g11, I think you need to refresh the map. Right now, Ujjaya only has line of sight on the wolf in d11, the one in j11 is completely out of sight from him. Unless you want to move outside to where Veroth is...
Ujjaya let's loose a volley of arrows, killing his target with his first three arrows.
OOC:
I'll wait to see if you want to move outside instead in order to shoot your last arrow on the other wolf.
Edit: wrong wolf.
Mar 20, 2017 3:50 pm
OOC:
I don't understand why I keep seeing the wrong map. I'll just have to take your word for it. Ujjaya does NOT move outside. He'll hold his last arrow if there's no enemy in line of sight. Thanks!

EDIT: Sorry, "• Primary target is G11, secondary is D11." got included by mistake when I copy-pasted my OOC text at the end of my post. This post contains my actual intention. BUT as you said, I missed the walls again! :-P
Last edited March 20, 2017 3:56 pm
Mar 20, 2017 4:03 pm
Alright, Weiryn is up.
Mar 20, 2017 4:11 pm
Weiryn readies the Wand of CLW, in case Durgrim or Darren need assistance.
Mar 20, 2017 4:35 pm
The wolf makes his way towards Durgrim, surviving the damage Darren dealt it, and then attacks the dwarf. The dire wolf misses.

Rolls

Bite attack

Trip attempt (if bite hits) - (1d20+8)

(1) + 8 = 9

Mar 20, 2017 4:37 pm
Third round of combat.

Combat Map

Initiative
18 Veroth
4 Roland
4 Durgrim
4 Darren
4 Ujjaya
4 Weiryn
4 Dire Wolves

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.
Roland, Darren and Weiryn are sickened (-2 to attacks, ability checks, skill checks, saving throws, and damage rolls).

Veroth is up.
Mar 20, 2017 6:31 pm
Roland had a readied action for when a wolf came into view. when the wolf showed up he would fire.

no dead shot this time. Just a single attack. Going to use startling shot.

Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. When she does, that creature becomes flat-footed until the start of its next turn.

So no damage, but the wolf is flat footed for the entire round making it easier for our melee characters to finish it off.

(I think i misread and still need to make the attack roll for this to work, so it has been added. -2 taken for sickness and attacking touch ac.)
Last edited March 20, 2017 6:36 pm

Rolls

attack roll - (1d20+9)

(14) + 9 = 23

Mar 20, 2017 6:38 pm
Oh, okay, sorry I missed that. Well then, the wolf is flat-footed, so Veroth is up next and can sneak attack the wolf.
Mar 20, 2017 8:55 pm
Veroth swoops down "behind" the wolf and rapiers it in the butt, before flying back out of reach.
OOC:
Using new feat: Fly-by-attack, with Mobility. If it is still up, gets an AOO, but AC against is 26

Rolls

Sneak attack with flanking, 1d6+3+4d6 - (1d20+14, 5d6+3)

1d20+14 : (14) + 14 = 28

5d6+3 : (23142) + 3 = 15

Mar 20, 2017 10:49 pm
Veroth downs the last dire wolf.

Victory!
You each gain 533 XP.
load next

Thread locked