Act II: Ill Fortunes
** Checks creature's intelligence **
Well, I think you guys just have been saved by those flying fucker's pea brains. Lol, this is so dumb! XD
Was it like that in 3rd editon as well, or is this a change in Pathfinder? I have to go check...
Nope, was like that since 3rd edition. lol. Guess the people who wrote the module just plain forgot about that...
Ashlyn hits the red one, inflicting significant damage to it.
Ujjaya is up next.
Rolls
Ashlyn's charge (Power Attack) - (1d20+9, 1d8+7)
1d20+9 : (7) + 9 = 16
1d8+7 : (5) + 7 = 12
• Ki Flurry
• Deadly Aim: -2 attack, +4 damage (ALREADY included)
• Point blank (NOT YET included included)
• Improved Precise Shot
Rolls
Arrow #1, damage - (1d20+9, 1d8+9)
1d20+9 : (20) + 9 = 29
1d8+9 : (7) + 9 = 16
crit confirmation - (1d20+9)
(17) + 9 = 26
Arrow #2, damage - (1d20+9, 1d8+9)
1d20+9 : (1) + 9 = 10
1d8+9 : (5) + 9 = 14
Fumble conformation - (1d20+9)
(19) + 9 = 28
Arrow #3, damage - (1d20+9, 1d8+9)
1d20+9 : (8) + 9 = 17
1d8+9 : (8) + 9 = 17
Arrow #4, damage - (1d20+8, 1d8+9)
1d20+8 : (2) + 8 = 10
1d8+9 : (7) + 9 = 16
Ujjaya will have downed one and severely damages one despite missing twice.
Durgrim is up.
Rolls
Attack e17 - (1d20+12)
(8) + 12 = 20
Damage (normal, electric) - (2d6+6, 1d6)
2d6+6 : (34) + 6 = 13
1d6 : (3) = 3
Durgrim hits the flying demonic head squarely and downs it with a mighty swing of his earthbreaker.
Technically Darren's turn, but I'll wait azira's answer to see if he keeps with his current action and risks an attack of opportunity or changes his mind...
Durgrim hits the flying demonic head squarely and downs it with a mighty swing of his earthbreaker.
Technically Darren's turn, but I'll wait azira's answer to see if he keeps with his current action and risks an attack of opportunity or changes his mind...
Rolls
Attack! - (1d20+8, 1d8+10)
1d20+8 : (12) + 8 = 20
1d8+10 : (7) + 10 = 17
Okay, it's not a critical hit, but Durgrim is still hit for 1 point of damage and must make a Fortitude save.
(edit: forgot to remove teh one Durgrim killed. it is done now)
Darren hits the flying creature with tremendous force, sending it reeling. It still remains aloft, however, it does not look to be in good shape...
Zombies' turn!
Rolls
Attack of opportunity on Durgrim
Confirming critical hit
Veroth is hit twice for a total of 15 points of damage (7, 8). He must now make 2 Fortitude saves.
Third round of combat!
Initiative
26 Roland
21 Veroth
17 Weiryn
16 ?? init at which paralyzis lowers.
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 ?
Combat Map.
Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Roland is sickened (-2 attack, saves, damage, skills checks, attribute checks).
Weiryn is paralyzed for 5 rounds. (frozen in place, cannot move or act, STR and DEX considered 0, considered helpless, if in air cannot flap wings and fall, can't swim and may drown, can move through square occupied by creature but costs 2 squares)
Roland is up!
Rolls
Zombie 1
Zombie 2
Zombie 3
Zombie 4 - (1d20+7, 1d4+4)
Rolls
Fortitude saves - (1d20+4, 1d20+4)
1d20+4 : (9) + 4 = 13
1d20+4 : (9) + 4 = 13
Rolls
Attack 1 - (1d20+9)
(6) + 9 = 15
Attack 2 - (1d20+9)
(9) + 9 = 18
Attack 3 - (1d20+9)
(14) + 9 = 23
Attack 4 - (1d20+9)
(9) + 9 = 18
Attack 5 - (1d20+9)
(6) + 9 = 15
Damage 1 - (1d4)
(4) = 4
Damage 2 - (1d4)
(3) = 3
Damage 3 - (1d4)
(3) = 3
Damage 4 - (1d4)
(4) = 4
Damage 5 - (1d4)
(3) = 3
Rounds 1 - (2d4)
(22) = 4
Rounds 2 - (2d4)
(41) = 5
Rounds 3 - (2d4)
(44) = 8
Rounds 4 - (2d4)
(44) = 8
Rounds 5 - (2d4)
(23) = 5
Rolls
Acrobatics to avoid AOOs - (1d20+15)
(9) + 15 = 24
Rapier - (1d20+12, 1d6+3)
1d20+12 : (14) + 12 = 26
1d6+3 : (3) + 3 = 6
@ Veroth: Veroth nimbly springs to his feet, skewering the fling creature which falls to the ground with a yelp of agony.
Weiryn is still paralyzed, so the vargouilles will go.
Weiryn is hit for 1 point of damage, is no longer paralyzed, and must make a Fortitude save.
Rolls
Bite