Act II: Ill Fortunes

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Oct 27, 2016 3:18 am
Do these creatures have known weaknesses? Fire or silver perhaps? Anything that could help me deal extra damage to the abomination?
Oct 27, 2016 3:34 am
Veroth nods his head animatedly, then gestures to Durgrim and Ashlyn. "If you see anything that looks suspicious, signal me. Among my talents chiefly lie a familiarity with locks, traps, and such devices."

When the others are ready, he will fly ahead slowly, keeping within sight of the group, but far enough to hopefully guide them around any danger.

Rolls

Stealth roll for the appropriate time - (1d20+15)

(20) + 15 = 35

Perception roll for the appropriate time - (1d20+10)

(10) + 10 = 20

Oct 27, 2016 3:57 am
As Veroth scouts ahead, he will spot 4 zombies feeding on the carcass of a dead horse at an intersection about 120-150 feet from the town square. The zombies have clearly not spotted him, however, as Veroth is about to turn back to warn the group, he starts hearing voices, as if several people were having a conversation nearby.

"I ain’t eaten fresh in a week or more—I’m famished!"

"What about these here, then?"

"I said fresh, didn’t I? These rotting buggers ain’t much better then I’d turn up in my barrow."

"I don’t know, they’re better than a dry bone any night."

"Yah. Enough with the jawing. Let’s have at it."

At this moment, he will see gaunt creatures come out of some nearby houses and attack the zombies.

You can place the party behind the doted lines, except Veroth who can places himself where he wants at least 20 feet away of the dead horse.

Oh, and roll initiative.
kalajel sent a note to kalajel

Rolls

Ashlyn's initiative

Sir Urik's initiative

Zombies

? creatures

Oct 27, 2016 4:25 am
Veroth signals danger to the others and points at the buffet line before gliding to a roof edge.

Rolls

Initiative - (1d20+8)

(15) + 8 = 23

Oct 27, 2016 7:00 am
OOC:
Initiative

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Oct 27, 2016 12:38 pm
Weiryn prepares for battle by pulling out the Wand of Cure Light Wounds and a flask of Holy Water.

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Rolls

Initiative - (1d20+1)

(1) + 1 = 2

Oct 27, 2016 12:45 pm
Roland sets his hackbutt and prepares to provide cover fire.

Rolls

Initiative - (1d20+6)

(7) + 6 = 13

Oct 27, 2016 1:06 pm
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(16) + 6 = 22

Oct 28, 2016 9:56 pm
Ujjaya's initiative

Rolls

Init. - (1d20+6)

(19) + 6 = 25

Oct 28, 2016 10:04 pm
First round of combat.

Initiative
25 Ujjaya
23 Veroth
22 Darren
17 ?
14 Sir Urik
13 Roland
9 Ashlyn
3 Durgrim
2 Weiryn
2 Zombies

Combat Map.

Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
OOC:
And of course Ujjaya had to be first...
Ujjaya will shoot 3 arrows at this new creature (the red one in f8), hoping his arrows will be more effective on this than the zombies.

Rolls

1st arrow - (1d20+9, 1d8+3)

1d20+9 : (3) + 9 = 12

1d8+3 : (5) + 3 = 8

2nd arrow - (1d20+9, 1d8+3)

1d20+9 : (17) + 9 = 26

1d8+3 : (2) + 3 = 5

3rd arrow - (1d20+4, 1d8+3)

1d20+4 : (20) + 4 = 24

1d8+3 : (1) + 3 = 4

3rd arrow crit. confirmation. - (1d20+4, 2d8+6)

1d20+4 : (1) + 4 = 5

2d8+6 : (16) + 6 = 13

Oct 28, 2016 10:07 pm
Ujjaya manages two grazing hits, but his arrows do seem to inflict their full damage on those odd creatures.

Veroth is up next!
Oct 29, 2016 1:30 am
Veroth fires his arrows at the same target as Ujj biding his time before he can strike more deadily.
OOC:
Subtract 4 from the roll if this is considered firing into melee.

Rolls

Shortbow - (1d20+11, 1d6+3)

1d20+11 : (18) + 11 = 29

1d6+3 : (2) + 3 = 5

Oct 29, 2016 2:48 am
Yeah, sadly, because the creatures were about to attack the zombies when you attacked, it is considered melee, so Veroth's arrow misses.

Darren is up.
Oct 29, 2016 3:29 am
Darren rushes forward, bringing his warhammer to bear. Once he gets into range he takes a swing at the first zombie he reaches.
OOC:
Charging: +2 attack, - 2 AC (down to 21)

Rolls

Power attack - (1d20+10, 1d8+10)

1d20+10 : (20) + 10 = 30

1d8+10 : (3) + 10 = 13

Confirmation Roll - (1d20+10)

(2) + 10 = 12

Extra crit damage (x3 crit mod) - (2d8+20)

(48) + 20 = 32

Oct 29, 2016 3:40 am
It won't be a critical hit.

Darren rushes in and smashes the first zombie he can reach, scoring a solid hit on the leg. The zombie buckles slightly, his resistant to non-slashing damage helping it absorb part of the blow and not falling down. It stops it's meal of the horse and turns to quizzically observe Darren before reaching toward him and opening it's jaw...

It is now the unknow creature's turn.
Oct 29, 2016 3:45 am
Seeing Fresh meals available, the creatures will quickly scurry to surround Darren. Luckily for him, they do not use flanking tactics, and also cannot perform full attacks...
All of the creature's bite miss.

Sir Urik is up.

Rolls

1st creature bite

2nd creature bite

3rd creature bite

Oct 29, 2016 3:50 am
First, as a swift action, Sir Urik makes his Raven Harrier enter the creature's space to harry it. He will then strike as the creature once with full Power Attack... and misses, darn 2...

Roland is up next.

Rolls

Creature's Will save

Sir Urik Power Attack

Nov 1, 2016 5:06 pm
OOC:
sorry about long delay Halloween and kids man.
Roland outs both barrels of the Hackbut into k6.

Rolls

Shots - (1d20+9, 1d20+9)

1d20+9 : (1) + 9 = 10

1d20+9 : (20) + 9 = 29

Damage - (2d12+4, 2d12+4)

2d12+4 : (43) + 4 = 11

2d12+4 : (62) + 4 = 12

Nov 1, 2016 5:07 pm
Second attack roll is +4 not +9
Nov 1, 2016 5:08 pm
Confirming critical
Last edited November 1, 2016 5:09 pm

Rolls

Confirm - (1d20+4)

(19) + 4 = 23

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