Act II: Ill Fortunes
Be sure to read and follow the guidelines for our forums.
She managed to finally destroy it on her first attack, so that second attack got wasted...
Durgrim is up!
Rolls
Ashlyn's 1st attack
Ashlyn's 2nd attack
Hard to Kill
Hard to Kill
Rolls
Attack 1 (to hit, weapon damage, electric damage) - (1d20+10, 2d6+10, 1d6)
1d20+10 : (4) + 10 = 14
2d6+10 : (11) + 10 = 12
1d6 : (2) = 2
Attack 2 (to hit, weapon damage, electric damage) - (1d20+5, 2d6+10, 1d6)
1d20+5 : (7) + 5 = 12
2d6+10 : (66) + 10 = 22
1d6 : (4) = 4
Weiryn is up next!
Rolls
Melee Touch Attack (Cure Light Wounds) - (1d20+3, 1d8+5)
1d20+3 : (14) + 3 = 17
1d8+5 : (1) + 5 = 6
Fifth round of combat.
Initiative
25 Ujjaya
23 Veroth
22 Darren
14 Sir Urik
13 Roland
11 ??
9 Ashlyn
3 Durgrim
2 Weiryn
Combat Map.
Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Darren and Weiryn are sickened (-2 on attack rolls, weapon damage rolls, saves, skills, ability checks).
New round, Ujjaya is up.
Rolls
Hard to Kill
• Flurry of Blows: 3 arrows
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Rolls
Arrow #1, damage - (1d20+9, 1d8+9)
1d20+9 : (14) + 9 = 23
1d8+9 : (4) + 9 = 13
Arrow #2, damage - (1d20+9, 1d8+9)
1d20+9 : (7) + 9 = 16
1d8+9 : (5) + 9 = 14
Arrow #3, damage - (1d20+8, 1d8+9)
1d20+8 : (20) + 8 = 28
1d8+9 : (2) + 9 = 11
Critical damage - (1d8+9)
(1) + 9 = 10
Rolls
Cure Moderate Wounds - (2d8+3)
(44) + 3 = 11
Wow, another 11 points.
Rolls
Lay on hands - (2d6)
(56) = 11