Act II: Ill Fortunes

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Nov 22, 2016 3:44 pm
Veroth manages to slightly wound the creature getting back up, but did not killed it, so it still managed to claw Veroth for 3 points of damage while the other one missed all its attacks.
Nov 22, 2016 3:46 pm
Ashlyn will take a 5-foot step and attempt to finish off that prone zombie, slowly making her way to help Veroth.

She managed to finally destroy it on her first attack, so that second attack got wasted...

Durgrim is up!

Rolls

Ashlyn's 1st attack

Ashlyn's 2nd attack

Hard to Kill

Hard to Kill

Nov 23, 2016 7:29 am
Durgrim steps up and swings his hammer in a great arc towards the rodent creatures.
OOC:
5ft step, full (power) attack, i4 first, targeting i3 if/when i4 goes down
OOC:
Edit: forgot flanking on i4, so add +2 to the attack vs that one
Last edited November 23, 2016 7:31 am

Rolls

Attack 1 (to hit, weapon damage, electric damage) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (4) + 10 = 14

2d6+10 : (11) + 10 = 12

1d6 : (2) = 2

Attack 2 (to hit, weapon damage, electric damage) - (1d20+5, 2d6+10, 1d6)

1d20+5 : (7) + 5 = 12

2d6+10 : (66) + 10 = 22

1d6 : (4) = 4

Nov 23, 2016 3:39 pm
Durgrim smashes his fist target, obliterating it on one hit. It goes down with a squeak as it gets flattens against the ground, sending bits of blood and gore spurting out of its orifices... Durgrim then swings against the second target, but barely misses.

Weiryn is up next!
Nov 23, 2016 3:51 pm
Wand in hand, Weiryn steps over to the Zombie being harried by Urik's raven and attempts to lay a hand on it, channeling the magic from the wand into the foul abomination.
OOC:
I'm not 100% certain which caster level to use on the wand, mine or the wand's, so I went with the wand's CL. If I need to use mine, then just subtract 2 from the damage.
irvanovich sent a note to kalajel

Rolls

Melee Touch Attack (Cure Light Wounds) - (1d20+3, 1d8+5)

1d20+3 : (14) + 3 = 17

1d8+5 : (1) + 5 = 6

Nov 23, 2016 4:33 pm
OOC:
Yeah, you indeed use the magic item's CL.
Weiryn defeats the last zombie. With this, you pass into a new round...

Fifth round of combat.

Initiative
25 Ujjaya
23 Veroth
22 Darren
14 Sir Urik
13 Roland
11 ??
9 Ashlyn
3 Durgrim
2 Weiryn

Combat Map.

Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Darren and Weiryn are sickened (-2 on attack rolls, weapon damage rolls, saves, skills, ability checks).


New round, Ujjaya is up.

Rolls

Hard to Kill

Nov 23, 2016 9:05 pm
Ujjaya takes another step forward and sends three more arrows arcing overhead, aimed straight for the rodent creature.
OOC:
• Five-foot step to n9
• Flurry of Blows: 3 arrows
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Last edited November 23, 2016 9:08 pm

Rolls

Arrow #1, damage - (1d20+9, 1d8+9)

1d20+9 : (14) + 9 = 23

1d8+9 : (4) + 9 = 13

Arrow #2, damage - (1d20+9, 1d8+9)

1d20+9 : (7) + 9 = 16

1d8+9 : (5) + 9 = 14

Arrow #3, damage - (1d20+8, 1d8+9)

1d20+8 : (20) + 8 = 28

1d8+9 : (2) + 9 = 11

Critical damage - (1d8+9)

(1) + 9 = 10

Nov 23, 2016 11:43 pm
Ujjaya finishes off the first creature on his first arrow (no need to shoot the other ones). Once again, you find yourself in the mist-covered streets of Barovia, the occasional distant moans and even more distant howl of wolves breaking the relative silence...
Nov 24, 2016 12:21 am
Veroth dabs at his wounds with a bit of cloth. "You walkie ones will be the death of me. 'Specially if those wolves get close."
Nov 24, 2016 8:00 am
"Aye. Ye be needing healing? How are we all doing?"
OOC:
I still have 3 positive channels (3d6 to all in 30 ft radius) or 6 lay on hands (3d6, single target). Should I fire off a positive channel, or does anyone else have more economic healing atm? That also depends on if we are venturing forth or retreating ofc."
Nov 24, 2016 2:35 pm
Sir Urik and Ashlyn will say they're fine, and they have plenty of healing left for people who are hurt.
Nov 25, 2016 3:41 am
Weiryn walks over to Veroth, placing a hand on him with the muttering of a few words of healing.
OOC:
Cure Moderate Wounds on the winged one.

Rolls

Cure Moderate Wounds - (2d8+3)

(44) + 3 = 11

Nov 25, 2016 3:42 am
OOC:
I still have the Wand of CLW, and it has plenty of charges. I'm out of channels, though. Your heals are probably the most economical, to be honest.
Nov 25, 2016 3:58 am
"Well, considering what you told me about the blaspheme's ability, I have an ability which could help me greatly against it, but it requires me to use up one of my lay on hands to activate it. In fact, I used one earlier today against the murks who attacked me. Perhaps you noticed their spirit-draining touch had no effect on me... Well, anyways, I could either heal two people lightly, or one moderately."
Nov 25, 2016 3:58 am
"Similarly, I have a useful battle ability which requires me to use a lay on hand to activate it, so I could provide healing for 4 or 5 people."
Nov 25, 2016 4:03 am
"Thank you."
OOC:
Now at 35/44
Nov 25, 2016 2:43 pm
Ashlyn will give you a lay on hands Veroth.

Wow, another 11 points.

Rolls

Lay on hands - (2d6)

(56) = 11

Nov 25, 2016 3:16 pm
"Thank you, Ashlyn. I feel my wounds knit."
OOC:
Picturing Adam Sandler from the Waterboy, doing a kip-up to his feet. "That's some high quality H2O!"
Nov 25, 2016 4:41 pm
"I am well, thank you," Darren says, looking a little bit green. He takes the amulet off, looks it over, and then puts it back on, hoping that it will cure his sickness.
Nov 25, 2016 6:40 pm
"Good to hear. Shall we go on?" Durgrim hefts the Foehammer onto his shoulder and looks down the street they were traveling before the skirmish.
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