Act II: Ill Fortunes
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Nov 25, 2016 11:11 pm
Oh, I almost forgot.
Victory!
You each gain 742 XP.
Victory!
You each gain 742 XP.
OOC:
I forgot an ability of the new monsters, but I made you defeat one twice by mistake by forgetting to remove the counter on the battle map, so I guess it evens itself out... :PNov 28, 2016 5:54 pm
OOC:
Does anything happen when Darren takes off and puts the necklace back on?Nov 28, 2016 8:20 pm
No.You continue to make your way towards the church. Making your way through the misty streets of Barovia, you encounter no more resistance on your way there. You eventually reach the edge of town and see the small church some distance away. A gray, sagging edifice of stone and wood stands atop a slight rise, on the very roots of the great pillar stone of the omnipresent castle. Light flickers through holes burned through the roof shingles, and the sound of hoarse chanting is audible within.
OOC:
Sorry, I tend to overlook those darn posts at the bottom of a page... I'm often like "Oh we jumped to a new page already."Nov 28, 2016 9:19 pm
"Brother Darren. Before we enter this place, please accept Torag's blessing."
Durrim lays a hand on Darrens shoulder, closing his eyes and mutters a prayer to Torag. "May your inner forge purge the sickness from yer bones, brother"
Also, Durgrim will use his Detect Undead ability to sense for nearby foes.
Durrim lays a hand on Darrens shoulder, closing his eyes and mutters a prayer to Torag. "May your inner forge purge the sickness from yer bones, brother"
OOC:
If it's all right by you, I'll spend a lay on hands on Darren. Durgrim's Mercy will suppress the sickened condition for one hour. If I remember correctly, noone else is sickened atm, but I can do the same for anyone else if I'm mistaken.Also, Durgrim will use his Detect Undead ability to sense for nearby foes.
Nov 28, 2016 11:40 pm
"Thank you, brother," Darren says, breathing easier now that the sickness has been suppressed.
Nov 29, 2016 1:04 am
Veroth drifts ahead of the others and peaks out the church, searching for signs of life, death traps, berserk zealots, and signs of unlife.
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.
Trapfinding: +3 to Perception to find/disable traps.
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.
Trapfinding: +3 to Perception to find/disable traps.
Rolls
Perception (general, not traps) - (1d20+10)
(2) + 10 = 12
Nov 29, 2016 2:16 am
As far as Veroth can tell, the area immediately outside the church seems to be free of traps and hazards.
Nov 29, 2016 8:35 am
"Brother Weiryn, may Torags fire purge the sickness from yer bones too."
Durgrim's detect undead doesn't register anything?
OOC:
Lay on hands on Weiryn as well. I'm not rolling healing dice atm, since I believe both Weiryn and Darren are at full health, right? If they aren't let me know and I'll roll 3d6 for each of them. Durgrim's detect undead doesn't register anything?
Nov 29, 2016 1:24 pm
Durgrim will notice a few moderates and many strong auras, as well as one overwhelming one. He will also notice that four of those auras seems to be lower than ground level, as if the church had some sort of understory (this is also where the overwhelming aura is). As for the ground level, he will notice five auras, (this is also where the moderate auras are). All auras (both above and below ground) are closer to the front of the church. Also, given the size of the church, Durgrim is confident he covered it all (or like 90% at the very least) with one use of his detect undead ability.
Nov 29, 2016 7:15 pm
Durgrim closes his eyes for a moment, and feels the cold stone of the church. "Brothers. Madam Eva was right to point us here. There are foul beings inside, some powerful, one anicent. There be five in the front over 'ere, right inside. The more powerful ones are under 'em. There probably be catacombs beneath the church."
He looks grimly at his companions, and gestures to the entrance of the church with the Foehammer. "Shall we, Brothers? I'll go first if ye don't mind. Me hammer yearns to crush some filth beneath it." A grin forms under the great beard of the Dwarf, as he walks towards the entrance.
He looks grimly at his companions, and gestures to the entrance of the church with the Foehammer. "Shall we, Brothers? I'll go first if ye don't mind. Me hammer yearns to crush some filth beneath it." A grin forms under the great beard of the Dwarf, as he walks towards the entrance.
Nov 29, 2016 7:20 pm
Darren whispers a silent prayer and nods grimly, grip tightening on his warhammer.
Nov 29, 2016 11:06 pm
The church interior is a shambles, with overturned and broken benches littering the dusty floor. A claw-scarred altar broods at the north end of the church, directly north of a gaping hole in the rotten floorboards. A hoarse voice coming from that same direction chants the phrases of a nonsense prayer.
You can place your characters on the map, inside or outside the church, below the dotted line.
You can place your characters on the map, inside or outside the church, below the dotted line.
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