Act II: Ill Fortunes
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Rolls
fumble confirmation - (1d20+9)
(5) + 9 = 14
Rolls
Critical damage - (8d12)
(117111011327) = 62
With one barrel of his hackbutt jamming, the other let out an infernal explosion as pellets shred the creature to bits, showering Darren with stinking blood and bits of viscera.
Ashlyn is up next.
She sadly misses her attack.
Durgrim is up next.
Rolls
Ashlyn's attack (Power Attack) - (1d20+7, 1d8+7)
1d20+7 : (6) + 7 = 13
1d8+7 : (5) + 7 = 12
Rolls
Attack (hit, weapon damage, electric damage) - (1d20+12, 2d6+12, 1d6)
1d20+12 : (18) + 12 = 30
2d6+12 : (55) + 12 = 22
1d6 : (6) = 6
Weiryn is up.
Rolls
Disrupt Undead (Ranged Touch Attack) - (1d20+4, 1d6+6)
1d20+4 : (4) + 4 = 8
1d6+6 : (2) + 6 = 8
The zombies will shamble towards the group, with 3 of them attacking Darren (one with flanking), and a last one on Weiryn.
The three zombies on Darren miss, though one comes rather close to hitting him, however the one on Weiryn hits for 5 damage and a Fort save.
Second round of combat.
Initiative
25 Ujjaya
23 Veroth
22 Darren
17 ?
14 Sir Urik
13 Roland
9 Ashlyn
3 Durgrim
2 Weiryn
2 Zombies
Combat Map.
Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
New round, Ujjaya is up.
Rolls
1st zombie, Darren (flanking)
2nd zombie, Darren
3rd zombie, Darren
4th zombie, Weiryn
I'm unable to see the map so not sure what I'm shooting at and whether Point Blank Shot will come into play, but below are my attack rolls. Prioritizing the unknown creatures over the zombies.
• Flurry of Blows: 3 arrows
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Rolls
Arrow #1, damage - (1d20+9, 1d8+9)
1d20+9 : (17) + 9 = 26
1d8+9 : (6) + 9 = 15
Arrow #2, damage - (1d20+9, 1d8+9)
1d20+9 : (16) + 9 = 25
1d8+9 : (3) + 9 = 12
Arrow #3, Perfect Strike, damage - (1d20+8, 1d20+8, 1d8+9)
1d20+8 : (17) + 8 = 25
1d20+8 : (19) + 8 = 27
1d8+9 : (4) + 9 = 13
Rolls
Flanking sneak attack with a regular dagger - (1d20+13, 1d4+2)
1d20+13 : (17) + 13 = 30
1d4+2 : (2) + 2 = 4
Sneak Attack damage, if applicable - (3d6)
(224) = 8
Darren is up.
Power Attack: -2 to hit, +4 damage
Cleave: Take a -2 to AC, if I hit the first enemy I get to make an attack against an adjacent enemy
Cleaving Finish: If I kill an enemy, I get to make a free attack against an adjacent enemy.
Rolls
Attack 1 - (1d20+8, 1d8+10)
1d20+8 : (5) + 8 = 13
1d8+10 : (8) + 10 = 18
Cleave - (1d20+8, 1d8+10)
1d20+8 : (12) + 8 = 20
1d8+10 : (3) + 10 = 13
Cleaving Finish - (1d20+8, 1d8+10)
1d20+8 : (13) + 8 = 21
1d8+10 : (3) + 10 = 13
Having failed to hit Darren last round, the creature will seek a new target hoping it to be "softer" than Darren. It will move and attack Veroth (Darren can take an attack of opportunity on it).
Well, whatever the result of Darren's attack, it will have missed...
Rolls
Creature's attack
Rolls
AoO - (1d20+8, 1d8+10)
1d20+8 : (2) + 8 = 10
1d8+10 : (4) + 10 = 14