Act II: Ill Fortunes

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Nov 1, 2016 8:54 pm
Roll me a confirmation for your possible fumble check?
Nov 1, 2016 8:57 pm
OOC:
No matter what happens the first barrel of the hackbut is blocked until i can clear it. It misfired. Rolling fumble confirmation

Rolls

fumble confirmation - (1d20+9)

(5) + 9 = 14

Nov 1, 2016 10:04 pm
Wow, a crit and a fumble all in the same attack... Alright, roll your extra crit damage.
Nov 1, 2016 10:47 pm
Double Hackbut is ×4 so 8 d12

Rolls

Critical damage - (8d12)

(117111011327) = 62

Nov 1, 2016 10:50 pm
OOC:
...i think I need a cigarette now...
Nov 1, 2016 11:58 pm
Kaosanddoom says:
Double Hackbut is ×4 so 8 d12
Holy fucking shit... Okay, that is one dead creature...

With one barrel of his hackbutt jamming, the other let out an infernal explosion as pellets shred the creature to bits, showering Darren with stinking blood and bits of viscera.

Ashlyn is up next.
Nov 2, 2016 12:00 am
Ashlyn will advance and try to finish off the creature Sir Urik wounded (the red one in k7).
She sadly misses her attack.

Durgrim is up next.

Rolls

Ashlyn's attack (Power Attack) - (1d20+7, 1d8+7)

1d20+7 : (6) + 7 = 13

1d8+7 : (5) + 7 = 12

Nov 2, 2016 7:25 am
Durgrim charges in on the creature next to Sir Urik. "Back to the graves with ye!"
OOC:
AC is 19 until Durgrims next round due to charge. Power attack eats up charge attack bonus, but gives +6 dmg

Rolls

Attack (hit, weapon damage, electric damage) - (1d20+12, 2d6+12, 1d6)

1d20+12 : (18) + 12 = 30

2d6+12 : (55) + 12 = 22

1d6 : (6) = 6

Nov 2, 2016 2:28 pm
Durgrim barges in, swinging his mighty earthbreaker at the creature, smashing its skull in and, breaking its neck, and digging deep into its chest. Pushing against it with his foot to dislodge the hammer, the creature falls down on the ground in a bloody mess, quite dead.

Weiryn is up.
Nov 2, 2016 4:29 pm
Weiryn moves in to support the others, the amulet around his neck glowing faintly as he launches a beam of positive energy at the creature before Sir Urik, applying his training from the guild to really drive it home.
OOC:
Deathbane Magic applied to Disrupt Undead, using the extra damage feature.

Rolls

Disrupt Undead (Ranged Touch Attack) - (1d20+4, 1d6+6)

1d20+4 : (4) + 4 = 8

1d6+6 : (2) + 6 = 8

Nov 2, 2016 8:00 pm
Sadly, Weiryn's spell will miss its mark. (lots of misses this round...)

The zombies will shamble towards the group, with 3 of them attacking Darren (one with flanking), and a last one on Weiryn.

The three zombies on Darren miss, though one comes rather close to hitting him, however the one on Weiryn hits for 5 damage and a Fort save.


Second round of combat.

Initiative
25 Ujjaya
23 Veroth
22 Darren
17 ?
14 Sir Urik
13 Roland
9 Ashlyn
3 Durgrim
2 Weiryn
2 Zombies

Combat Map.

Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).


New round, Ujjaya is up.

Rolls

1st zombie, Darren (flanking)

2nd zombie, Darren

3rd zombie, Darren

4th zombie, Weiryn

Nov 2, 2016 8:35 pm
Ujjaya releases another volley of arrows at the
OOC:

I'm unable to see the map so not sure what I'm shooting at and whether Point Blank Shot will come into play, but below are my attack rolls. Prioritizing the unknown creatures over the zombies.

• Flurry of Blows: 3 arrows
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Last edited November 2, 2016 8:37 pm

Rolls

Arrow #1, damage - (1d20+9, 1d8+9)

1d20+9 : (17) + 9 = 26

1d8+9 : (6) + 9 = 15

Arrow #2, damage - (1d20+9, 1d8+9)

1d20+9 : (16) + 9 = 25

1d8+9 : (3) + 9 = 12

Arrow #3, Perfect Strike, damage - (1d20+8, 1d20+8, 1d8+9)

1d20+8 : (17) + 8 = 25

1d20+8 : (19) + 8 = 27

1d8+9 : (4) + 9 = 13

Nov 2, 2016 10:02 pm
Ujjaya shoots and kill the two closest unknown creatures.

Veroth is up next.
Nov 2, 2016 11:25 pm
Veroth swoops down off the roof, glides down and around, drawing a dagger and slashing at one (J5) as he lands.

Rolls

Flanking sneak attack with a regular dagger - (1d20+13, 1d4+2)

1d20+13 : (17) + 13 = 30

1d4+2 : (2) + 2 = 4

Sneak Attack damage, if applicable - (3d6)

(224) = 8

Nov 2, 2016 11:29 pm
Veroth slashes at the zombie, the dagger seeming more efficient that his rapier.

Darren is up.
Nov 2, 2016 11:30 pm
Fort save (never a Will when you need it...)

Rolls

Fort - (1d20+5)

(5) + 5 = 10

Nov 3, 2016 12:18 am
Weiryn is sickened.
Nov 4, 2016 6:59 pm
Darren takes a swing at the creatures surrounding him, hoping to take down more than one.
OOC:
Naatkinson sent a note to kalajel
AC: 21 - Touch: 8 - Flat-Footed: 21
Power Attack: -2 to hit, +4 damage
Cleave: Take a -2 to AC, if I hit the first enemy I get to make an attack against an adjacent enemy
Cleaving Finish: If I kill an enemy, I get to make a free attack against an adjacent enemy.

Rolls

Attack 1 - (1d20+8, 1d8+10)

1d20+8 : (5) + 8 = 13

1d8+10 : (8) + 10 = 18

Cleave - (1d20+8, 1d8+10)

1d20+8 : (12) + 8 = 20

1d8+10 : (3) + 10 = 13

Cleaving Finish - (1d20+8, 1d8+10)

1d20+8 : (13) + 8 = 21

1d8+10 : (3) + 10 = 13

Nov 4, 2016 10:09 pm
Darren swings his hammer, but misses the creature (which pretty much cancels all cleaving attacks).

Having failed to hit Darren last round, the creature will seek a new target hoping it to be "softer" than Darren. It will move and attack Veroth (Darren can take an attack of opportunity on it).

Well, whatever the result of Darren's attack, it will have missed...
OOC:
(Those particular creatures are severely underpowered in PF compared to D&D 3.5... Well, good for you, I guess.)
Sir Urik is up next. (I'll wait for Darren's attack of opportunity as it might affect where Sir Urik will go to.)

Rolls

Creature's attack

Nov 4, 2016 10:14 pm
Darren takes a swing with his hammer as the creature moves past him.

Rolls

AoO - (1d20+8, 1d8+10)

1d20+8 : (2) + 8 = 10

1d8+10 : (4) + 10 = 14

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