Act II: Ill Fortunes

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Oct 11, 2016 8:31 pm
"Yes."

Rolls

Perception

Oct 11, 2016 8:32 pm
perception

Rolls

perception - (1d20+13)

(8) + 13 = 21

Oct 11, 2016 8:52 pm
OOC:
Perception

Oops, since Aspect of the Falcon has worn off, that should only be +14, not +17.
Last edited October 11, 2016 8:54 pm

Rolls

Perception - (1d20+17)

(19) + 17 = 36

Oct 11, 2016 9:04 pm
Veroth tries to keep an eye out for the unexpected.

Rolls

Perception - (1d20+10)

(20) + 10 = 30

Oct 12, 2016 8:15 am
OOC:
Durgrim is going to continue "scanning" evey now and then with his detect undead ability

Rolls

Perception - (1d20+4)

(19) + 4 = 23

Oct 12, 2016 2:28 pm
So you check out the signpost at the crossroads and notice the road heading north leads to the Tser Pool. You follow that road for a few minutes when Roland and Durgrim will notice two worgs following the party, some 70 or so feet away, using the forest which borders the road as cover. They seem to be merely observing the party and intentionally keeping their distance, stopping and letting you put some distance between you and them from time to time if they get too close. A stark contrast t their behaviour from last night. Ujjaya will notice that there are actually four worgs trailing you...
Oct 12, 2016 3:10 pm
Ujjaya whirls around and takes a flurry of shots at the worgs in the hope of driving them away. He is reminded of his promise to Helene Maurgen to search for her missing husband. He regrets not having asked the Raven Knight about the werewolves.
OOC:
• Flurry of Blows: 3 arrows
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Last edited October 12, 2016 3:11 pm

Rolls

Arrow #1, damage - (1d20+11, 1d8+5)

1d20+11 : (4) + 11 = 15

1d8+5 : (5) + 5 = 10

Arrow #2, damage - (1d20+11, 1d8+5)

1d20+11 : (6) + 11 = 17

1d8+5 : (8) + 5 = 13

Arrow #3, damage - (1d20+10, 1d8+5)

1d20+10 : (15) + 10 = 25

1d8+5 : (7) + 5 = 12

Oct 12, 2016 3:22 pm
"we have company, more worgs." Roland states as he wheels and sets up his long gun.
Oct 12, 2016 3:43 pm
Ujjaya quickly dispatches one of the worgs and the remaining 3 scatter and run away not caring about being stealthy anymore... Hmm, gain 85 xp each... I guess...
Oct 13, 2016 2:55 pm
Turning around in time to see the remaining worgs flee, Weiryn frowns. "Odd...the last time we did battle with worgs, they worked together almost preternaturally. If these had been sent by Strahd, I'm certain they would have used similar tactics, working together to achieve their goal. These seemed almost...afraid."
Oct 13, 2016 3:20 pm
"Or they might have been observing us. If they are in league with the vampyr, and all signs do point in that direction, it would make sense for him to use them to keep track on us. The bigger question is if they were close when we fought those shades, why did they not take that opportunity to attack? I almost feel they, and the vampyr, are toying with us. Either that, or they fear the Raven Knight."
Oct 13, 2016 3:25 pm
"Or these worgs are trained by another, perhaps the gypsies to gather information about those approaching their camp."
Oct 13, 2016 3:30 pm
"Whatever the truth, I think we should assume the worst until we see proof otherwise," Darren says, speaking logic learned from hard experience, "If they are the gypsies' worgs, then we can reason with them as to why one died, especially after all we've gone through lately. But, if they're Strahd's..." he lets that final thought hang in the air.
Oct 13, 2016 3:31 pm
"Hmmm...it is possible that, even with cloth and blood, the vampire was unable to form a proper connection to scry upon you with...it is plausible for him to have to resort to more mundane means because of that."
Oct 13, 2016 3:41 pm
"Even in Ustalav there may be hope, although I wouldn't count on it." Durgrim remarks grimly, although he seems a bit relieved by the possibility that Strahd doesn't have some unknown hold over him.
Last edited October 13, 2016 3:41 pm
Oct 13, 2016 4:56 pm
"We know nothing. Let us continue and keep a sharp eye out for more followers, whether worg or winged."
Oct 13, 2016 9:45 pm
You continue walking for maybe another 10 minutes or so, the road becoming less defined and more of a trail. The canopy of mist and branches overhead suddenly gives way to open sky—though the sky is black with roiling storm clouds. a circle of colourful wagons and a scattering of tents are ranged around a dancing bonfire, and a handful of men and women in colorful garb sit quietly near the wagons. Beyond this camp, a small lake reflects the angry sky overhead.
Six colourful round tents, ten feet in diameter, stand outside the ring of wagons. each one contains two or three piles of sleeping furs and blankets for the Vistani family, but their inhabitants are either among the wagons near the bonfire or out doing the work of Madam Eva in the countryside.
Oct 17, 2016 3:01 pm
"Well, it's no use just standing around here, brothers!" Ujjaya jests. Stowing his bow he enters the camp, offering smiles and his customary blessing to the Vistani: "Om shanti, shanti."

Rolls

Sense Motive (the Vistani) - (1d20+12)

(2) + 12 = 14

Oct 17, 2016 3:25 pm
Veroth enters the camp behind the others. What experience he had with humans had taught him to be wary of them, as his own people have a fierce history.

He explains quietly: "These Vistani may or may not hold the same views as the rest of the humans toward my kind, but I'll hang back to avoid poisoning your first impressions."
Oct 17, 2016 3:26 pm
Ujjaya will notice about 10 Vistanis seems to be in the camp. 6 humans and 4 halflings. 2 of the humans are obviously guarding a larger ornate tent at one end of the camp near the pool. The other 8 Vistanis busy themselves around a campfire, either talking, playing instruments, cooking food, or performing some other menial task.

As they see you approach, they greet you warmly with wide smiles, offer to sell you some trinket or another, or simply ask you in a heavily accented Common if you are here to see Madam Eva.
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