Act II: Ill Fortunes

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Oct 3, 2016 5:17 pm
Kalajel you forgot to resolve Roland's attack.
Oct 3, 2016 5:49 pm
@ Kaos: Oh, sorry. I was also about to forget that it is Ashlyn's turn. XD

Roland's shot misses one zombie, but everything else hits its mark. The zombies however seems completely unfazed by the damage... so far, only two of the zombies end up being entangled.

Rolls

1st zombie Ref save

2nd zombie Ref save

3rd zombie Ref save

Vargouille Ref save

Oct 3, 2016 5:51 pm
OOC:
Fort save, as usual add +2 if it's a poison, spell, or spell-like ability.

Rolls

Fortitude save - (1d20+13)

(16) + 13 = 29

Oct 3, 2016 5:53 pm
Ashlynn will take a 5-foot step and then perform a full attack on the zombie in front of her. Ashlyn's first attack strikes home, leaving a huge gash in the zombie's chest but she misses with the second one.

It is now Ujjaya's turn.

Rolls

1st attack (Power Attack)

2nd attack (Power Attack)

Oct 3, 2016 5:55 pm
Durgrim succeeds his save.
Oct 3, 2016 6:18 pm
Ujjaya steps forward, swiveling as he does so, to shoot the remaining flyer down before turning on the zombies.
OOC:
• Five-foot step.
• Primary target: h17. Secondary: f11.
• Flurry of Blows +11/+11/+10
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot

Rolls

Arrow #1, damage - (1d20+10, 1d8+9)

1d20+10 : (17) + 10 = 27

1d8+9 : (2) + 9 = 11

Arrow #2, damage - (1d20+10, 1d8+9)

1d20+10 : (8) + 10 = 18

1d8+9 : (1) + 9 = 10

Arrow #3, damage - (1d20+9, 1d8+9)

1d20+9 : (17) + 9 = 26

1d8+9 : (3) + 9 = 12

Oct 3, 2016 6:30 pm
Ujjaya's first two arrows dispatches the remaining flying creature with his last arrow flying towards the nearest zombie, having it's usual effectiveness against those creatures which seems resistant to certain forms of damage...

Durgrim is up next.
Oct 3, 2016 6:33 pm
Weiryn, feeling the paralysis fade from his body, tries to resist the insidious poison from the head's bite...
OOC:
Sorry, didn't see that I got attacked. Woo!

Rolls

Fortitude - (1d20+5)

(16) + 5 = 21

Oct 3, 2016 7:30 pm
Weiryn succeeds his save.
Oct 3, 2016 9:30 pm
Durgrim charges the zombies. "Feel the wrath of Torag crush ye, zombie filth!"
OOC:
AC is 19 until my next round

Rolls

Attack (charge) - (1d20+14)

(3) + 14 = 17

Damage (normal + electric) - (2d6+6, 1d6)

2d6+6 : (63) + 6 = 15

1d6 : (1) = 1

Oct 3, 2016 9:55 pm
Durgrim smashes the zombie, dislocating its jaw. It teeters to one side, looking as if it were going to fall, but steadies itself at the very last possible moment.

Darren is up.
Oct 4, 2016 2:21 pm
Now that the heads are gone, Darren moves up to stand beside Durgrim and assist with the zombies.
OOC:
Taking a double move to close the distance. Don't have an action to attack with, so my turn is up
Naatkinson sent a note to kalajel
Last edited October 4, 2016 2:57 pm

Rolls

Power Attack! - (1d20+8, 1d8+10)

1d20+8 : (3) + 8 = 11

1d8+10 : (5) + 10 = 15

Oct 4, 2016 2:53 pm
Hum, they're either dead or running away...
Oct 4, 2016 2:56 pm
"Suffer no false life, brothers! The abominations must not escape!"
OOC:
We're still in initiative, yes?
Oct 4, 2016 2:57 pm
kalajel says:
Hum, they're either dead or running away...
OOC:
Oh wow... My bad. I have changed my action a bit and moved up instead
Oct 4, 2016 2:58 pm
OOC:
Yes, its just the flying heads that are running away, we still got plenty of zombies to deal with.
Oct 4, 2016 3:23 pm
Darren will swing his hammer mightily... and miss.

It is now the undead turn's. One will attack Darren, one Durgrim, and the two entangled ones will attack Ashlyn.

Only one of the zombies manages to hit Ashlyn for 7 points of damage. And she succeeds her save.

Rolls

1st zombie attack Darren

2nd zombie attack Durgrim

3rd entangled zombie attack Ashlyn

4th entangled zombie attack Ashlyn

Ashlyn's Fort save

Oct 4, 2016 3:28 pm
Fourth round of combat!

Initiative
26 Roland (round entanglement goes down by 1)
21 Veroth
17 Weiryn
16 Vargouilles (fleeing)
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 Zombies

Combat Map.

Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Two zombies are entangled for 8 rounds (move half speed, cannot run or charge, -2 attack, -4 Dex, if casting Concentration DC 15 + spell level).

Roland is up!
Oct 4, 2016 3:48 pm
Roland side steps and draws his revolver, firing two shots into the zombie in h11.
OOC:
Feats applied
Deadly aim for -2 hit/+4 damage
Point blank shot +1 hit/ +1 damage
Precise shot ignore shoot into melee penalty
Gun training add dex to firearms damage +4 damage
Sickened -2 attack, -2 damage
totals attack 1: 10-2+1-2=+7 to hit damage: 1d8+4+1+4-2=1d8+7
attack 2: 5-2+1-2=+2 to hit damage: 1d8+7

Firing against touch AC
Last edited October 4, 2016 3:48 pm

Rolls

Shot 1, Damage one - (1d20+7, 1d8+7)

1d20+7 : (15) + 7 = 22

1d8+7 : (4) + 7 = 11

Shot 2, damage 2 - (1d20+2, 1d8+7)

1d20+2 : (8) + 2 = 10

1d8+7 : (5) + 7 = 12

Oct 4, 2016 3:56 pm
Roland shoots the zombie twice, hitting only once, and making small bits of rotten flesh fly off. The thing seems hardly bothered by it however.

Veroth is up.
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