Act II: Ill Fortunes
Roland's shot misses one zombie, but everything else hits its mark. The zombies however seems completely unfazed by the damage... so far, only two of the zombies end up being entangled.
Rolls
1st zombie Ref save
2nd zombie Ref save
3rd zombie Ref save
Vargouille Ref save
Rolls
Fortitude save - (1d20+13)
(16) + 13 = 29
It is now Ujjaya's turn.
Rolls
1st attack (Power Attack)
2nd attack (Power Attack)
• Primary target: h17. Secondary: f11.
• Flurry of Blows +11/+11/+10
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot
Rolls
Arrow #1, damage - (1d20+10, 1d8+9)
1d20+10 : (17) + 10 = 27
1d8+9 : (2) + 9 = 11
Arrow #2, damage - (1d20+10, 1d8+9)
1d20+10 : (8) + 10 = 18
1d8+9 : (1) + 9 = 10
Arrow #3, damage - (1d20+9, 1d8+9)
1d20+9 : (17) + 9 = 26
1d8+9 : (3) + 9 = 12
Durgrim is up next.
Rolls
Fortitude - (1d20+5)
(16) + 5 = 21
Rolls
Attack (charge) - (1d20+14)
(3) + 14 = 17
Damage (normal + electric) - (2d6+6, 1d6)
2d6+6 : (63) + 6 = 15
1d6 : (1) = 1
Darren is up.
Rolls
Power Attack! - (1d20+8, 1d8+10)
1d20+8 : (3) + 8 = 11
1d8+10 : (5) + 10 = 15
It is now the undead turn's. One will attack Darren, one Durgrim, and the two entangled ones will attack Ashlyn.
Only one of the zombies manages to hit Ashlyn for 7 points of damage. And she succeeds her save.
Rolls
1st zombie attack Darren
2nd zombie attack Durgrim
3rd entangled zombie attack Ashlyn
4th entangled zombie attack Ashlyn
Ashlyn's Fort save
Initiative
26 Roland (round entanglement goes down by 1)
21 Veroth
17 Weiryn
16 Vargouilles (fleeing)
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 Zombies
Combat Map.
Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Two zombies are entangled for 8 rounds (move half speed, cannot run or charge, -2 attack, -4 Dex, if casting Concentration DC 15 + spell level).
Roland is up!
Deadly aim for -2 hit/+4 damage
Point blank shot +1 hit/ +1 damage
Precise shot ignore shoot into melee penalty
Gun training add dex to firearms damage +4 damage
Sickened -2 attack, -2 damage
totals attack 1: 10-2+1-2=+7 to hit damage: 1d8+4+1+4-2=1d8+7
attack 2: 5-2+1-2=+2 to hit damage: 1d8+7
Firing against touch AC
Rolls
Shot 1, Damage one - (1d20+7, 1d8+7)
1d20+7 : (15) + 7 = 22
1d8+7 : (4) + 7 = 11
Shot 2, damage 2 - (1d20+2, 1d8+7)
1d20+2 : (8) + 2 = 10
1d8+7 : (5) + 7 = 12
Veroth is up.