Act II: Ill Fortunes

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Nov 30, 2016 7:22 am
Durgrim nods to his fellow Lightbringers, and readies his hammer for a grand entrance.

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

Nov 30, 2016 3:39 pm
I have some monsters and NPCs to roll too...

Rolls

Ashlyn Initiative

Sir Urik initiative

?

??

???

Dec 1, 2016 2:38 pm
Weiryn stands ready behind Durgrim, arcane power at his fingertips

Rolls

Initiative - (1d20+1)

(14) + 1 = 15

Dec 5, 2016 3:23 pm
initiative

Rolls

Initiative - (1d20+6)

(10) + 6 = 16

Dec 5, 2016 3:43 pm
First round of combat.

Initiative
25 Darren
24 Veroth
23 ??
22 Ujjaya
16 Roland
16 ???
15 Wriyn
15 Sir Urik
8 ?
5 Durgrim
2 Ashlyn

Combat Map

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.

So Darren is up.
OOC:
On an aside, if the holidays ever gets to be a bit too hectic and you don't think you can make frequent posts, just give us a heads up on the OOC thread. I don't mind putting this game on hiatus for the holidays if it ever gets too hectic...
Dec 5, 2016 5:32 pm
Darren cautiously moves forward, past Sir Urik, to see what's in the main part of the chapel.

Rolls

Perception - (1d20+8)

(3) + 8 = 11

Dec 5, 2016 11:33 pm
Darren will find that the nonsensical babbling which could pass as a prayer seem to come from behind the altar. Darren is not quite sure however if he noticed something hiding behind the altar or if it was merely some trick of the light. As for the hole in the floor, it is pitch black and Darren fails to notice anything down there, but there are noises coming from below, as if something was shuffling...

Veroth is up next.
Dec 6, 2016 12:00 am
Veroth sneaks over to the pews, and tries to see behind the altar or anything else something could lurk behind.

Rolls

Stealth - (1d20+15)

(4) + 15 = 19

Perception - (1d20+10)

(5) + 10 = 15

Dec 6, 2016 3:56 am
Veroth will spot a wild-haired man crouched behind the altar, alternating between mumbling tom himself, praying, and sobbing. He does not seem to have spotted Veroth, or either, he simply doe snot care...

Now something else will act...
Dec 6, 2016 4:06 am
Some pale gaunt creatures with eldritch energy dancing at their fingertips open the doors to two of the alcoves then prepare to cast spells. Everyone except Durgrim and Veroth will recognize them since the group faced such a creature when they arrived at Barovia. It was the one hiding in an alley and casting spells at the people (it also had a thing for ponies....).

Both will cast at teh party, although on will have to make a combat casting check as it did not expect to see someone on the other side of the door...

The creature miss its check, so only one spell will go off. Everyone except Darren and Veroth who will be outside the area of effect need to make a Fortitude save as a cacophony of sound explodes amidst the group (everyone except Darren and Veroth takes 14 sonic damage).
OOC:
Oh joy, Sir Urik is stunned... wtf...
Ujjaya is up next.

Rolls

Green creature's combat casting check.

Spell damage

Ashlyn's Fort save

Sir Urik's Fort save

Creature's roll to bypass Hurrn's SR

Dec 8, 2016 1:54 pm
Fortitude save

Rolls

fortitude - (1d20+7)

(6) + 7 = 13

Dec 8, 2016 2:37 pm
Roland will be stunned for 1 round.
Dec 8, 2016 4:33 pm
OOC:
Fortitude save. I guess I'm stunned too?
Last edited December 8, 2016 4:33 pm

Rolls

Fortitude save - (1d20+7)

(4) + 7 = 11

Dec 8, 2016 4:37 pm
OOC:
fortitude save

Rolls

Fort - (1d20+5)

(16) + 5 = 21

Dec 8, 2016 6:49 pm
OOC:
Fortitude save. Note that "Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.", so add +2 if it is a poison, spell o spell-like ability.

Rolls

Fortitude save - (1d20+13)

(6) + 13 = 19

Dec 8, 2016 11:44 pm
Ujjaya is also stunned for 1 round. Everyone else is fine. Soooo Ujjaya can't act (and drops his bow)... and same thing with Roland who was right after Ujjaya (replace bow with pistols here)... So i guess it's one of the ennemies' turn then... Ouch...
Dec 8, 2016 11:47 pm
A wild-haired man pops up from behind the altar. He screams, "You can’t take my son from me!" And launches a spell from a crumbling scroll he clutches in one filthy hand.
OOC:
Now, the spell he's trying to cast is higher level, so he needs to succeed at a CL check to successfully cast it. Well, the RNG seems to have momentarily smiled on you as he failed to cast his spell. So if I understand correctly, the scroll is used up when cast, but since he failed, the scroll is not used up, right?
Weiryn is up next.

Rolls

Mad man's CL check (and Wis check in case of failure).

Dec 9, 2016 12:16 am
OOC:
You are correct, the scroll is fine
Dec 9, 2016 4:56 pm
Shaking off the effects of the blast, Weiryn steps forward and attempts to keep the undead monstrosities away from his stunned companions, calling upon the arcane power within him to Turn Undead.

His eyes narrow at the mention of "my son". "If your son has passed, then he deserves to rest! Leave him be, and let Pharasma send him to his rightful reward! Do not create anymore of these abominations!"
OOC:
Turn Undead, DC 13 Will save to avoid the effect.
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Last edited December 9, 2016 4:57 pm
Dec 10, 2016 12:59 am
Weiryn channels the power of his faith to frighten the undeads in the vicinity... The closest "magical zombie" is affected and turns to run (which it will do on it's next turn.

Sir Urik is stunned, so it's the zombie's turn.

Rolls

"magical zombies'" Will save

Zombies' Will save

????' Will save

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