Act II: Ill Fortunes
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Jan 27, 2017 4:31 pm
Nodding a reply to Veroth, Weiryn touches the wand to Roland to take care of the few scratches the gunslinger has acquired, then proceeds to pull a sunrod from his pack.
When we are ready to begin, I will light this sunrod and drop it into the hole so that those of us who cannot see in the dark will have plenty of visibility. I will try to keep any weaker undead at bay, and will keep the wand at hand so that I can use it to keep everyone on their feet.
Alternatively, I can use the wand as a weapon against these creatures. The positive energy will disrupt the power that animates them and gives them life. It is entirely up to the rest of you how you wish for me to proceed.
When we are ready to begin, I will light this sunrod and drop it into the hole so that those of us who cannot see in the dark will have plenty of visibility. I will try to keep any weaker undead at bay, and will keep the wand at hand so that I can use it to keep everyone on their feet.
Alternatively, I can use the wand as a weapon against these creatures. The positive energy will disrupt the power that animates them and gives them life. It is entirely up to the rest of you how you wish for me to proceed.
Rolls
Wand of CLW - (1d8+1)
(3) + 1 = 4
Jan 27, 2017 4:56 pm
I say we save the wand for saving our asses, and use our other skills to kill the foe. Also, how the hell are we getting down there?
Jan 27, 2017 5:39 pm
"I agree, save the wand for our wounds. We should have more than enough offensive might to bring these things down."
Jan 27, 2017 11:04 pm
"Once you're ready to head down, tell me so, I'll activate my ability which renders me immune to drain before heading down. I prefer loosing a few seconds on it's duration rather than get taken by surprise by that thing down there..."
Jan 27, 2017 11:52 pm
"I have meself a length of rope. If I and Sir Urik here could lower ourselves down most way, then drop the final feet ready to battle. We'd be sure to get surrounded right away, but we should be able to hold our ground, and the rest of you can rain arrows and spells down there from this safe vantage point."
OOC:
Would the people up here be able to cover the immedate area below? How many can get around the hole and still be combat effective? Should we bring more melee down there?Jan 28, 2017 3:31 am
"Wouldn't it be safer to take the stairs... stairs we could take to retreat if things prove too difficult down there? I mean, I get the whole hole plan could maximize range support, but what happens if that blaspheme creature turns out to be more than the two of you can chew?"
Jan 28, 2017 11:31 am
"Aye, sound plan. Not as daring, but probably more comfortable." Durgrim grins under his beard. "And stairs should be a natural choke point."
OOC:
Have I completely blanked on any mention of the stairs, or is this the trapdoor we are talking about? Did we check the trapdoor by the way? In any case, I suggest Durgrim takes point.Jan 28, 2017 3:08 pm
OOC:
I also totally missed any mention of stairs.Jan 28, 2017 3:13 pm
"I will sneak around and join the fight from unseen positions. Maybe swoop down from this hole while you use the stairs and engage it?"
Veroth curls his wings around him.
Veroth curls his wings around him.
Jan 28, 2017 8:29 pm
OOC:
I may have forgotten to mention the stairs, but Veroth would have spotted them at the south-east corner when he swooped down to see what was in the understory. He would have noticed they lined up perfectly to the trapdoor found earlier.Jan 29, 2017 11:38 am
OOC:
Are the stairs exposed, or enclosed? That is, can the ranged characters shoot from the stairs into the room?Jan 29, 2017 5:52 pm
Ujjaya nocks an arrow and approaches the stairs to follow behind the melee fighters. "I am ready."
Jan 30, 2017 1:41 pm
Weiryn stands ready beside Ujjaya, sunrod and wand in hand. "Suffer no false life, my brothers. Let's bring an end to these abominations."
Jan 30, 2017 2:11 pm
OOC:
It seems to me like we're all ready to go, so let's get this party started! ;)All fired up, Durgrim opens the trapdoor and leads the way downwards, shield and waraxe in hand.
[ +- ] VEIL OF POSITIVE ENERGY
School abjuration [good]; Level paladin 1
Casting Time 1 standard action
Components V, S, DF
Range personal or 5 ft.; see text
Target you or all creatures within 5 ft.; see text
Duration 10 minutes/level (D)
You surround yourself with a veil of positive energy, making it harder for undead creatures to harm you. When under the effect of this spell, you gain a +2 sacred bonus to AC and a+2 sacred bonus on saves. Both of these bonuses apply only against attacks or effects created by undead creatures. You can dismiss this spell before its normal duration as a swift action on your turn to deal a number of points of positive energy damage equal to your level to all undead creatures within 5 feet of you.
Jan 30, 2017 3:46 pm
Sir Urik will spend a Lay on Hand use and wards himself with Sacred vitality then follows Durgrim. You make your way to the understory. You can place your characters on the stairs or within 10 foot of the base of the stairs (or the 4 squares with debris on them for those who decide to go down the hole).
There's been ample time since the last combat, so I consider this a new initiative.
There's been ample time since the last combat, so I consider this a new initiative.
Rolls
Sir Urik initiative
Ashlyn initiative
Zombie's initiative
Blaspheme's initiative
Skeleton's initiative
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