Act II: Ill Fortunes

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Jan 10, 2017 4:11 pm
Durgrim smashes the zombie, breaking bones ans sending bits of putrid flesh fly and manages to destroy it on his first blow. Since durgrim made only one attack without having to move, I'll let you perform a move-action if you want to.

Edit: My bad, I looked at the wrong statblock. Durgrim will still managed to destroy the zombie, but on his second attack.

Rolls

Hard to Kill

Hard to Kill

Jan 10, 2017 4:18 pm
Ashlyn will strike at her zombie using Power Attack. She leaves a vicious gash on the torso of the foul thing, opening it from arm pit to hip, putrid viscera falling on the ground at its feet, filling the small cubby with a foul odor. The abomination is however still standing, if a bit shaky, and does not seem to care about its vicious wound...

Rolls

Ashlyn's attack (Power Attack)

Jan 10, 2017 4:22 pm
Fourth round of combat.

Initiative
25 Darren
24 Veroth
22 Ujjaya
16 Roland
15 Wriyn
15 Sir Urik
8 Zombies
5 Durgrim
2 Ashlyn

Combat Map

Darren is up.
Jan 10, 2017 4:32 pm
Darren moves carefully around the pit, but isn't able to close enough distance to attack anything.
Jan 10, 2017 7:08 pm
Veroth is up next.
Jan 10, 2017 7:34 pm
Veroth slides and weasels his way past his companions and the zombie, attempting to duck and dodge its counterattacks, before slamming his own dagger into its putrid flesh.
OOC:
Acrobatics to move through enemy square: DC = 5+ enemy's CMD, otherwise AOO. AC vs AOO = 26

Rolls

Acrobatics to avoid AOO - (1d20+15)

(1) + 15 = 16

Dagger attack with flanking - (1d20+13, 1d4+2)

1d20+13 : (19) + 13 = 32

1d4+2 : (3) + 2 = 5

Sneak attack damage (if applicable) - (3d6)

(122) = 5

confirm critical - (1d20+13, 1d4+2)

1d20+13 : (10) + 13 = 23

1d4+2 : (3) + 2 = 5

Jan 10, 2017 10:05 pm
The zombie will have an AoO against Veroth. It will have missed.

Which zombie are you attacking?

Rolls

Zombie's Attack of Opportunity

Jan 10, 2017 11:02 pm
OOC:
Thought there was just one, inside a doorway. Icon is beside it on map.
Jan 11, 2017 1:03 am
There is one next to Ashlyn and one next to Sir Urik (Hurnn the raven is on top of it which might explain why you missed it).
Jan 13, 2017 3:29 am
Alright, to move things along and since you thought there was only one zombie left (most likely the one next to Ashlyn) I moved Veroth there and I'll apply your attack on it.

Veroth plunges his dagger deep in the kidneys of the heavily damaged zombie... however the thing simply refuses to fall...

Ujjaya is up next.

Rolls

Hard to Kill

Jan 13, 2017 5:09 am
Ujjaya aims a kick through the doorway at the adjacent zombie.
OOC:
• Weird, I don't see myself on the map, nor Darren and Durgrim, nor the other zombie. No, I'm not on mobile, and I'm logged into my Google account. I do remember Ujjaya's last position: G10. Am attacking the zombie at F9.
• Holy Strike: uunarmed strikes are good aligned vs. DR, and additional d6 damage.

Rolls

Unarmed Strike, damage, Holy damage - (1d20+6, 1d8+2, 1d6)

1d20+6 : (11) + 6 = 17

1d8+2 : (7) + 2 = 9

1d6 : (3) = 3

Jan 13, 2017 3:31 pm
You can always try refreshing the page. you are still at g10, there is still a zombie at f9. No need to kick doors open, the zombie opened them as part of their move action on the first round.

Ujjaya punches the zombie hard in the face, caving it's skull in, killing it. It falls crumpled on the floor between Veroth and Ashlyn.

Roland is up next.

Rolls

Hard to Kill

Jan 16, 2017 2:47 pm
Roland, unable to see the remaining enemy through the gathering of friends, moves to provide cover to his allies should anything come up from the hole in the floor. (nothing but movement this round, that means i can cover 60 ft correct?)
Last edited January 16, 2017 2:48 pm
Jan 16, 2017 5:02 pm
Yes.

Roland gets into position to shoot anything coming out of the hole. Weiryn is up next.
Jan 16, 2017 8:25 pm
Unable to reach the abomination of life that Urik's raven is harrying, Weiryn steps behind Lady Ashlyn, pointing a finger with an arcane word to disrupt the fell magic animating the corpse.
OOC:
Disrupt Undead, no save, vs Touch AC. Cover?
irvanovich sent a note to kalajel
Last edited January 16, 2017 8:25 pm

Rolls

Disrupt Undead (Deathbane Damage applied) - (1d20+4, 1d6+3)

1d20+4 : (13) + 4 = 17

1d6+3 : (5) + 3 = 8

Jan 16, 2017 9:32 pm
OOC:
Yeah, you'd have cover from Sir Urik. I assume you don't have Precise Shot...
Weiryn shoots a beam which misses the walking corpse.
Jan 16, 2017 9:35 pm
Sir Urik will take this opportunity to heal himself because a lucky shot from the zombie could drop him... Also, as a swift action, he'll have Hurnn try to harry the zombie.
The zombie will not be harried this turn.
I'll also have him take a 5 foot step in case someone else wants to melee the zombie.

Rolls

Sir Urik's Lay on Hands

Zombie's Will save

Jan 16, 2017 9:37 pm
Well, never mind. It,s the zombie's turn. He will step out of the room and try to attack Sir Urik.

It will miss. Durgrim is up next.

Rolls

Zombie's attack

Jan 17, 2017 8:04 am
Durgrim turns around and heaves his hammer at the last zombie.
OOC:
5ft step, then full attack at H9

Rolls

Foehammer power attack I (to hit, damage, electricity) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (11) + 10 = 21

2d6+10 : (45) + 10 = 19

1d6 : (2) = 2

Foehammer power attack II (to hit, damage, electricity) - (1d20+5, 2d6+10, 1d6)

1d20+5 : (15) + 5 = 20

2d6+10 : (22) + 10 = 14

1d6 : (2) = 2

Jan 17, 2017 9:48 pm
Durgrim swings his mighty hammer and... the monstrosity simply refuses to die...

Rolls

Hard to Kill

Hard to Kill

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