Act II: Ill Fortunes

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Nov 4, 2016 10:23 pm
Damn, another miss... The RGN really hates you guys...

Sir Urik will come to the air of Weiryn, sending his crow, as a swift action to harry the zombie attacking Weiryn.

The zombie makes its save. Sir Urik will attack it twice with full Power Attack... and misses...
OOC:
Really RGN!?
Roland is up next.

Rolls

Zombie's Will save

Sir Urik 1st attack (Power Attack)

Sir Urik 2nd attack (Power Attack)

Nov 7, 2016 7:03 pm
Roland spends a grit point to perform quick clear on his hackbut and then reloads.
Nov 7, 2016 9:04 pm
Ashlyn will take a 5 foot step and make a full attack on the already damaged zombie (the purple one in j5).

Her first attack hits, inflicting some damage on the corpse.

Durgrim is up next.

Rolls

Ashlyn 1st attack

Ashlyn 2nd attack

Nov 8, 2016 7:50 am
Durgrim steps up and attacks the creature next to Sir Urik
OOC:
Full attack at j8

Rolls

Full attack (attack one, to hit, weapon damage, electricity) - (1d20+12, 2d6+6, 1d6)

1d20+12 : (9) + 12 = 21

2d6+6 : (24) + 6 = 12

1d6 : (2) = 2

Full attack (attack two, to hit, weapon damage, electricity) - (1d20+7, 2d6+6, 1d6)

1d20+7 : (18) + 7 = 25

2d6+6 : (53) + 6 = 14

1d6 : (3) = 3

Nov 8, 2016 2:59 pm
Durgrim lands two powerful blows on the thing, sending it reeling. However, it regains its balance, once again its natural resistances having absorbed part of the blows from the blunt weapon. It turns its dead face towards Durgrim in what could pass as a look of curiosity, interest, and mild annoyance, if such things were capable of emotions...

Weiryn is up!
Nov 8, 2016 3:05 pm
Not exactly thrilled at being hit, Weiryn grabs his holy symbol and presents it with the Lightbringer's battle cry as he takes a 5 foot step back. "SUFFER NO FALSE LIFE!"
OOC:
Channel positive energy, Will DC 13 half. After he channels, he takes a five foot step back to make this thing come to him.
irvanovich sent a note to kalajel
Last edited November 8, 2016 3:05 pm

Rolls

Channel Positive Energy (Harm Undead) - (2d6)

(34) = 7

Nov 8, 2016 5:54 pm
Weiryn unleashes the power of his faith and every creature seems to get affected, with two zombies taking the brunt of it. None of them falls down, however.

Zombies' turn.

The 3 zombies around Darren will continue to attack him (Darren's AC is what, 21 now?), and the one in front of Durgrim will attack Durgrim, having lost interest in Weiryn...

Two zombies will manage to hid Darren for a total of 10 points of damage (rolled higher than your regular AC), one zombie attacking Darren will have fallen on the ground, and the zombie attacking Durgrim will have hit him for 6 damage. Darren must make 2 Fort saves.

Rolls

Creature's Will save

1st zombie's Will save

2nd zombie's Will save

3rd zombie's Will save

4th zombie's Will save

1st zombie on Darren

2nd zombie on Darren

3rd zombie on Darren

4th zombie on Durgrim

2nd zombie critical miss confirmation roll

Nov 8, 2016 6:10 pm
At the end of the previous round, you will notice some more creatures being attracted by the fight, moving towards it and ending up on the squares they are now.

Third round of combat.

Initiative
25 Ujjaya
23 Veroth
22 Darren
17 ?
14 Sir Urik
13 Roland
11 ??
9 Ashlyn
3 Durgrim
2 Weiryn
2 Zombies

Combat Map.

Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Darren and Weiryn are sickened (-2 on attack rolls, weapon damage rolls, saves, skills, ability checks).
The purple zombie in j5 is prone (-4 melee attack, cannot use ranged except crossbows, +4 AC vs. ranged, -4 AC vs. melee).


New round, Ujjaya is up.

Rolls

??'s initiative

Nov 8, 2016 6:11 pm
OOC:
Fort saves! If it's for the sickened thing, I am wearing the amulet.

Rolls

Fort Save 1 - (1d20+8)

(2) + 8 = 10

Fort Save 2 - (1d20+8)

(13) + 8 = 21

Nov 8, 2016 6:12 pm
Darren is sickened despite wearing the amulet...
Nov 8, 2016 6:31 pm
Ujjaya releases another volley of arrows.
OOC:

I'm unable to see the map so not sure what I'm shooting at and whether Point Blank Shot will come into play, but below are my attack rolls. Prioritizing the unknown creature over the zombies.

• Flurry of Blows: 3 arrows
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.

Rolls

Arrow #1, damage - (1d20+9, 1d8+9)

1d20+9 : (15) + 9 = 24

1d8+9 : (5) + 9 = 14

Arrow #2, damage - (1d20+9, 1d8+9)

1d20+9 : (15) + 9 = 24

1d8+9 : (7) + 9 = 16

Arrow #3, Perfect Strike, damage - (1d20+8, 1d20+8, 1d8+9)

1d20+8 : (18) + 8 = 26

1d20+8 : (3) + 8 = 11

1d8+9 : (7) + 9 = 16

Nov 8, 2016 7:53 pm
OOC:
I made you take a 5 foot step so at least some targets would be within 30 feet from you.

Edit: wow, are you shitting me RGN?
Ujjaya shoots arrow after arrow on the undead near Durgrim, but it absolutely refuses to go down.

Veroth is up next.

Rolls

Hard to Kill

Hard to Kill

Hard to Kill

Nov 11, 2016 7:54 pm
Veroth attacks the one between him and a teammate. (J5)
OOC:
Sorry for the delay, the game got bumped off my post feed.

Rolls

Dagger - (1d20+13, 1d4+2)

1d20+13 : (4) + 13 = 17

1d4+2 : (2) + 2 = 4

Sneak Attack damage, if applicable - (3d6)

(421) = 7

Nov 11, 2016 8:00 pm
Darren, feeling the sickness wash over him, takes a swing at some adjacent zombies (starting with the Prone one: -4 to his AC)
OOC:
Naatkinson sent a note to kalajel
AC: 21 - Touch: 8 - Flat-Footed: 21
Power Attack: -2 to hit, +4 damage
Sickened: -2 attack and damage
Cleave: Take a -2 to AC, if I hit the first enemy I get to make an attack against an adjacent enemy
Cleaving Finish: If I kill an enemy, I get to make a free attack against an adjacent enemy.

EDIT: Damn you, RNG!
Last edited November 11, 2016 10:46 pm

Rolls

Attack - (1d20+6, 1d8+8)

1d20+6 : (2) + 6 = 8

1d8+8 : (1) + 8 = 9

Cleave - (1d20+6, 1d8+8)

1d20+6 : (11) + 6 = 17

1d8+8 : (8) + 8 = 16

Cleaving Finish - (1d20+6, 1d8+8)

1d20+6 : (4) + 6 = 10

1d8+8 : (4) + 8 = 12

Nov 11, 2016 10:43 pm
Veroth viciously stabs the prone zombie, however, the stubborn abomination refuses to die...

For his part, Darren misses again. Damn, missing a prone and flanked zombie like that, the disease must be messing with him something fierce...

It is now the creature's turn.

Rolls

Hard to Kill

Nov 11, 2016 10:50 pm
Malicious intent gleaming in its eyes, the creature takes a 50foot step to flank Veroth with the prone zombie, hoping to increase its chances of harming him. This time it will perform a full attack with bite and claws...

The bit misses, however both claws hit for 9 and 8 points of damage. Veroth must now make 2 Fort saves.

Rolls

Creature's bite (flank)

Creature's 1st claw (flank)

Creature's 2nd claw (flank)

Nov 11, 2016 11:01 pm
OOC:
Fortitude saves

Rolls

Fortitude saves - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (20) + 4 = 24

Nov 12, 2016 1:32 am
Veroth is fine.
Nov 12, 2016 4:16 am
Oh, almost forgot Sir Urik... XD

He'll take a 5-foot step so he can attack another monster should he drop one on his first attack... speaking of which, he'll send his celestial raven bother another undead. That zombie (i7) is harried and is at -1 AC for 1 round. Sir Urik will put some (not all) Power Attack on his attacks.

Sir Urik's first attack will miss (really RNG?), but his second attack will finally destroy the zombie which had bothered Weiryn.

Roland is up next!

Rolls

Zombie's Will save

Sir Urik's 1st attack (Power Attack)

Sir Urik's 2nd attack (Power Attack)

Hard to Kill

Nov 16, 2016 1:50 pm
OOC:
Sorry for long delay, things have been chaotic here lately.
Roland takes aim at the zombie in I5 and fires two shots. Not point blank, but still in range so against touch ac.
Last edited November 16, 2016 1:51 pm

Rolls

attack 1 - (1d20+8)

(17) + 8 = 25

attack 2 - (1d20+3)

(5) + 3 = 8

damage 1 - (2d12+4)

(312) + 4 = 19

damage 2 - (2d12+4)

(63) + 4 = 13

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