Act II: Ill Fortunes

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Feb 2, 2017 7:20 am
OOC:
That's right, he's quite immune vs diseases. By the way, with the shield and spell, his AC is currently 25 vs undead (not sure if you counted the shield as well)
Feb 3, 2017 2:02 pm
OOC:
This is going to provoke two AoO's (one for moving out of a threatened space, one for casting a spell while threatened), but let's see what happens...
Weiryn moves forward, passing by his allies as he makes his way down and around the stairs to stand before the zombies attacking Durgrim. With the mutterance of arcane words and phrases, he throws his hands out, and a gout of flame rushes forward to engulf the three undead abominations.
OOC:
Casting Burning Hands, focusing on the three in front of me. Looking at the Area of Effect rules, Durgrim will be safe, but the three monsters within range won't be. DC 16 Reflex save for half damage (Deathbane magic)
irvanovich sent a note to kalajel

Rolls

Burning Hands (DC 16 Reflex for Half) - (3d4)

(421) = 7

Feb 3, 2017 11:55 pm
@ Azira. Okay then, only one hit you for 6 damage.

@ Weiryn, luckily for you, zombies don,t have Combat Reflexes and can only make one attack of opportunity. It misses Weiryn who then casts his spell. Only the zombie directly in front of Weiryn misses it's save, the other two undeads succeed it.

Veroth is up next.

Rolls

Zombie's attack of opportunity

1st zombie's Ref save

2nd zombie's Ref save

Blaspheme's Ref save

Feb 4, 2017 12:10 am
The Strix glides down the stairs and lands behind a zombie. Typical to form, Veroth attacks one whose attention is taken up by another. He stabs at the viscera holding it together with his dagger.

His eyes keep darting to the blashpeme, what ever the hells that thing is!?

Rolls

Dagger attack with flanking - (1d20+13, 1d4+2)

1d20+13 : (8) + 13 = 21

1d4+2 : (4) + 2 = 6

Sneak attack if applicable - (3d6)

(464) = 14

Acrobatics in case of AOOs - (1d20+15)

(2) + 15 = 17

Feb 4, 2017 1:56 am
There was no need for the tumble check as the zombie had already performed its AoO on Weiryn. Still, better safe than sorry...

Veroth slashes at the zombie and manages to destroy the abomination.

Ujjaya is up next.

Rolls

Hard to Kill

Feb 4, 2017 3:27 am
Ujjaya focuses all his attention on the blaspheme. He carefully takes aim, focusing the flow of his ki through every cell in his body, and lets fly his arrows.
OOC:
• Ki Truestrike (swift action).
• Ki Flurry: 4 arrows.
• Deadly Aim: -2 attack, +4 damage.
• Point Blank Shot.
• Improved Precise Shot.
• Perfect Strike: Must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.

Rolls

Alchemical Flash arrow (Truestrike), damage, fire damage - (1d20+30, 1d8+10, 1d6)

1d20+30 : (9) + 30 = 39

1d8+10 : (2) + 10 = 12

1d6 : (1) = 1

Arrow #2 attack, damage - (1d20+10, 1d8+10)

1d20+10 : (7) + 10 = 17

1d8+10 : (8) + 10 = 18

Arrow #3 attack, damage - (1d20+10, 1d8+10)

1d20+10 : (11) + 10 = 21

1d8+10 : (8) + 10 = 18

Arrow #4 attack, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+10)

1d20+9 : (14) + 9 = 23

1d20+9 : (16) + 9 = 25

1d8+10 : (2) + 10 = 12

Feb 4, 2017 7:24 am
3 of Ujjaya's arrows find their marks, inflicting light damage on the creature which seems to ignore part of the damage. The creature looks barely phases by Ujjaya's arrow which only seem to have made a small dent on the creature...

Darren is up next.
Feb 4, 2017 2:28 pm
Darren goes down the steps, chanting a quick spell as he goes and he's filled with divine power. He drops his torch and draws his hammer, swinging mightily at the creature in front of him.
OOC:
Using Fervor to cast Divine Favor on myself as a swift action, then moving to face the creature in front of me.

Assuming that the torch will negate the dim light miss chance

EDIT: Dude... come on! This guy never rolls well
[ +- ] Stats
Last edited February 4, 2017 2:28 pm

Rolls

Attack! - (1d20+11, 1d8+13)

1d20+11 : (4) + 11 = 15

1d8+13 : (4) + 13 = 17

Feb 4, 2017 4:26 pm
Darren swings his hammers and reduces the skeleton into nothing more than a pile of splintered and crushed bones.
OOC:
Hey, cheer up man, you managed to take out a monster. :D
Sir Urik is up next.
Feb 4, 2017 4:38 pm
Unlike usual, Sir Urik will not use a swift action to send his raven to harry the opponent, but instead spend his swift action an a smite evil against the blaspheme while performing a full attack on it (+2 deflection AC against the blaspheme). Since he has no idea how hard it is to hit, Sir Urik will start prodding it without any Power Attack to give himself a good idea of the monster's defenses.
"Death to you vile creature!"

Both of his attacks hit, his second one barely so, leaving long fuming wounds on the abomination, making it howl in fury and frustration.
"My friends, this thing seems to have a pretty good defense, I would not suggest hindering yourself with any sort of fancy blows while striking at it!"

The blaspheme will be next.

Rolls

Sir Urik 1st attack

Sir Urik 2nd attack

Feb 4, 2017 4:44 pm
Having been hurt for the first time in it's unlife, the thing turns to the biggest source of it's pain right now which is Sir Urik, putting all it's might into it's attack (Power Attack), trying it's best to just bite Sir Urik's head off... The thing lunges at Sir Urik, putting at it's weight and might on this one attack and only barely misses the paladin (thank you smite evil AC boost!) which you see being nervous for the first time since you met him.

"My friends, I suggest we not tarry and kill this foul beast quickly! Had this bite connected, I have a dread feeling that I would have been pretty much out of the combat."

Ashlyn is up next.

Rolls

Blashpeme bite

Feb 4, 2017 4:52 pm
Those near Ashlyn will notice that she has become shaken (not out of fear, but out of grief) when she saw her comrade's walking corpses (-2 to attacks, saves, skill checks, and ability checks). Despite being warned of their demise, she was not prepared to saw them as shambling undead abominations.

She will move 5 foot and try her best effort to put her former companion out of this tormented state so his soul can finally be at rest... However, she misses.

Rolls

Ashlyn attack

Feb 4, 2017 4:55 pm
Second round of combat.

Initiative
22 Skeleton
21 Roland
18 Durgrim
15 Zombies
14 Weiryn
13 Veroth
10 Ujjaya
8 Darren
5 Sir Urik
4 Blaspheme
3 Ashlyn

Combat Map

Conditions
The sub-story is dimly light by light from the hole on the floor above. Consider shadowy illumination (20% miss chance). Except 20-feet around Roland (everburning torch), and those who have dark/night vision.
Roland is sickened (-2 to attacks, damage, saves, skills, ability checks).
Ashlyn is shaken from grief (-2 attacks, saves, skills, ability checks).

Speaking of which Roland is up!
Feb 6, 2017 2:07 pm
Roland lines up a shot, and fires both barrels of the hackbut into the blaspheme.

-2 for sickened
-2+4 for deadly aim
Firing against touch ac
Last edited February 6, 2017 2:09 pm

Rolls

attack 1, damage 1 - (1d20+6, 2d12+4)

1d20+6 : (15) + 6 = 21

2d12+4 : (126) + 4 = 22

attack 2, damage 2 - (1d20+1, 2d12+4)

1d20+1 : (9) + 1 = 10

2d12+4 : (89) + 4 = 21

Feb 6, 2017 9:16 pm
One of his barrels hits the blaspheme, shredding into the creature, but it's resistance to non-slashing damage (similar to the zombies) helps it absorb some of the damage. It's starting to look worse for wear after all those attack on it...

Durgrim is up next.
Feb 7, 2017 7:07 am
"Fear not, brothers. In the name of Torag, this foul creature will be DESTROYED!" Durgrim calls upon the holy power of Torag, and SMITES the Blaspheme with all his might.
OOC:
Smite evil at the Blaspheme, then full round attack on it. Note that Smite evil overcomes any DR on the target, and Durgrim's ac is now 27 vs the Blaspheme (25 vs other undead, 23 vs non-undead)

Rolls

Attack 1 (to hit, damage) - (1d20+15, 1d10+17)

1d20+15 : (10) + 15 = 25

1d10+17 : (1) + 17 = 18

Attack 2 (to hit, damage) - (1d20+10, 1d10+17)

1d20+10 : (16) + 10 = 26

1d10+17 : (9) + 17 = 26

Feb 7, 2017 3:51 pm
Durgrim smashes his hammer on the Blaspheme, wounding it a lot.
OOC:
Good thing you reminded me that smite evil ignored DR, I would have forgotten about it. I wonder if your damage is not a bit too much though, the whole double damage bonus deal is only on the first strike...
The zombies are up.
Feb 7, 2017 3:53 pm
The zombie will attack one of its 3 available targets at random. It attacks Aslhyn and misses.

Weiryn is up next.

Rolls

1d100 (01-34 Durgrim, 35-67 Ashlyn, 68-100 Veroth) - (1d100)

(65) = 65

Zombie attack.

Feb 7, 2017 6:17 pm
Weiryn will walk up just to the side and behind Sir Urik, asking Pharasma to give him the power needed to aid his companions in ridding the world of this blasphemy.
OOC:
Casting Cure Moderate Wounds and holding the charge for the moment.
irvanovich sent a note to kalajel
Feb 7, 2017 7:29 pm
Alright, Veroth is up next then.
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