Act II: Ill Fortunes

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Oct 26, 2016 5:14 pm
"The seer said it can cure the sickness i do believe. Let me put it on and see what happens. I think its worth the risk."
Oct 26, 2016 5:14 pm
"Maybe I'm just tired..." he mumbles to himself. It's been a long couple of days, so it's very possible.

"Roland, you were right. This necklace does seem to have some healing properties. Unfortunately, I can't say for certain what those properties are, or how to activate it. Once we rest, I'll take a closer look at it and see what there is to be seen."
Oct 26, 2016 7:04 pm
"I guess there is no harm in letting Roland try the necklace. The worst that can happen is that it requires a command word, which we don,t know, to activate, right? Either way, are we ready to head to the church now?"

Just as Ashlyn says those words, you hear distant howls of wolves. By the sound of it, they seem to originate from outside town, sown the rood you tok to leave the village and come back. Seems that your worgs friends are back, but not entering the village...
Oct 26, 2016 7:08 pm
"Ashlyn I appreciate your drive to get to the church quickly to check on your companions. But we will not help anyone by getting ourselves killed. And perhaps if we find the family of this man they can tell us how the necklace operates. Either way, we have reasonable suspicion that there is something very dangerous at the church and believe we should rest, recover, and properly plan our assault on the church. I for one have no intention of going in there without atleast a plan."
Oct 26, 2016 7:08 pm
Weiryn sighs as he hears the sounds of the howling, handing the necklace to Roland as he looks to Ashlyn. "It is your decision, Lady Ashlyn: Do we stay a moment to make sure the worgs don't attack the villagers, or do we head into the church and avenge your comrades?"
Oct 26, 2016 7:10 pm
Roland puts the necklace on and hopes for the best.
Oct 26, 2016 7:25 pm
Upon hearing the wolves, Veroth takes flight. He rises straight up to just above the level of the surrounding roofs and looks about.

Rolls

Perception - (1d20+10)

(1) + 10 = 11

Oct 26, 2016 7:28 pm
Roland will put the necklace on and suddenly feel much better. His sickened condition is gone. Veroth will take flight and look ahead, as much as the mist allows him too at least. He sees no signs of the worgs entering the village, in fact their continuous howling from the edge of town seems to indicate so.
Oct 26, 2016 7:30 pm
"As I said earlier, I do not thing it is a good idea to waste daylight. Also, it seems Strahd is kind enough to show us his modus operandi and his spies are more cautious during the day, and more aggressive at night... We definitely have the advantage so long as the sun is in the sky."
Oct 26, 2016 7:45 pm
"Then let's go. Brother Roland, if that necklace has not cured your condition, then perhaps Ashlyn or Durgrim can call upon the blessings of their gods to at least suppress it for now."
Oct 26, 2016 7:49 pm
Roland stands up, and takes stock of himself. No, I feel instantly better. I don't know if it's only while i wear this or if it actually cured it, but i feel like i am back at full fighting potential. Which brings me to my next question, we need to be at 100% before we tackle this monster. Who could use healing, or any other form of aid before we proceed. And what is our plan once we get to the church?
OOC:
im down five hit points. If we have some kind of small healing spell or wand still then it might be worth getting everyone topped off.
Last edited October 26, 2016 7:49 pm
Oct 26, 2016 8:02 pm
"There is only way to be sure brother Roland, try taking off the necklace and see what happens. I still have all my uses of Lay on Hands. Perhaps, we could also ask Sir Urik for help if you still feel we're too weak for this threat brother Weiryn?"
Oct 26, 2016 8:03 pm
Roland removes the necklace and waits to see what happens.
Oct 26, 2016 8:05 pm
Roland still feels fine.
Oct 26, 2016 8:10 pm
Even with the necklace removed I still feel fine. It appears to have healed me. Might I suggest that one of you front line warriors wear this, perhaps it might prevent the disease all together. And those that can fight at range should be more careful to do so, that way we can preserve the magic in this necklace. Who knows how long it will work. Now, might we take a chance to try and figure out what we are up against and make a plan before leaving? We need every advantage we can get.

Roland takes out his notes from the vistani camp and starts going over what he was told about the monster at the church.
OOC:
hoping knowledge local works for this, if not then its a +2 and not +6

Rolls

knowledge local - (1d20+6)

(20) + 6 = 26

Oct 26, 2016 8:11 pm
"I myself do not feel weak, though a good night's rest will go a long way to replenishing my magical complement. I still have the curative wand that Brother Kuroi found, and I bought potions to help complement my own capabilities. I have also prepared a few cantrips that will prove of use against any undead we may encounter in the church.

That being said, I have no problem asking Sir Urik for his aid in this endeavor, if he is so willing. I believe he mentioned investigating the church himself...
Oct 26, 2016 8:22 pm
OOC:
@ Kaos: Nope, that would require a knowledge (religion).
"Good, it does sound like we have a plan then..."
Oct 26, 2016 8:25 pm
OOC:
Could it not be done with a inteligence check at the +2
Oct 26, 2016 8:36 pm
Only if the DC does not exceed 10, which it does.
Oct 26, 2016 8:40 pm
Weiryn will stick his head into the tavern and see if Sir Urik is there.
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