Act II: Ill Fortunes

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Oct 4, 2016 4:00 pm
Veroth nimbly dashes over to just behind a zombie, and drives his rapier at its vulnerable spots.

Rolls

Acrobatics to avoid AOO - (1d20+15)

(10) + 15 = 25

Rapier attack - (1d20+12, 1d6+3)

1d20+12 : (16) + 12 = 28

1d6+3 : (3) + 3 = 6

Sneak attack damage - (3d6)

(354) = 12

Oct 4, 2016 4:50 pm
Veroth skewers the zombie, his rapier puncturing right through it, but it does not seem to have as much effect as he had hoped...

Weiryn is up.
Oct 4, 2016 5:17 pm
Finally able to move, Weiryn steps up behind Ashlyn, holding his holy symbol aloft. With the uttering of a quick prayer to Pharasma, Weiryn channels the power of his faith to heal the wounds of his allies.
OOC:
Channel Positive Energy...
irvanovich sent a note to kalajel

Rolls

Channel Positive Energy (Be HEALED) - (2d6)

(56) = 11

Oct 4, 2016 5:25 pm
Everyone within 30 feet of Weiryn is healed 11 hp. The vargouille will keep fleeing, darting between buildings to lose the party (mights as well considered it vanquished at this point and remove it...).

Ashly will take the opportunity to try and finish off the zombie wounded by Veroth, taking advantage of flanking and applying full power attack. (if she kills it on the first strike, she'll attack the other entangled zombie on her second attack).

She managed to inflict great harm to the creature, sadly she missed with her second attack and it is still standing.

Ujjaya is up next.

Rolls

Ashlyn 1st power attack (flanking)

Ashlyn 2nd power attack (flanking)

Oct 4, 2016 6:14 pm
Ujjaya shifts forward once more and lets fly more arrows, starting with Veroth's foe.
OOC:
• Five-foot step.
• Primary target: h11. Secondary: next one south and so on.
• Flurry of Blows +11/+11/+10
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.

Rolls

Arrow #1, damage - (1d20+10, 1d8+9)

1d20+10 : (15) + 10 = 25

1d8+9 : (5) + 9 = 14

Arrow #2, damage - (1d20+10, 1d8+9)

1d20+10 : (13) + 10 = 23

1d8+9 : (8) + 9 = 17

Arrow #3, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+9)

1d20+9 : (6) + 9 = 15

1d20+9 : (5) + 9 = 14

1d8+9 : (8) + 9 = 17

Oct 4, 2016 6:54 pm
Ujjaya lets loose a volley of arrows and downs the damaged zombie and severely damages a second one.

Durgrim is up.

Rolls

Hard to kill

Oct 4, 2016 7:04 pm
"TORAG DINNAE SUFFER YE FILTY SCOURGE!" Durgrim yells at the zombies before whirling the hammer around in a great arc.
OOC:
 Finally a full attack! I'll start on the left (e11) and move right as they drop (f11,g11)

Rolls

Attack I (Power attack), Normal damage, Electric damage - (1d20+10, 2d6+10, 1d6)

1d20+10 : (12) + 10 = 22

2d6+10 : (11) + 10 = 12

1d6 : (4) = 4

Attack II (Power attack), Normal damage, Electric damage - (1d20+5, 2d6+10, 1d6)

1d20+5 : (15) + 5 = 20

2d6+10 : (32) + 10 = 15

1d6 : (1) = 1

Oct 4, 2016 7:04 pm
OOC:
 Double post, please ignore
Last edited October 4, 2016 7:05 pm

Rolls

Attack I (Power attack), Normal damage, Electric damage - (1d20+10, 2d6+10, 1d6)

1d20+10 : (3) + 10 = 13

2d6+10 : (66) + 10 = 22

1d6 : (5) = 5

Attack II (Power attack), Normal damage, Electric damage - (1d20+5, 2d6+10, 1d6)

1d20+5 : (7) + 5 = 12

2d6+10 : (45) + 10 = 19

1d6 : (1) = 1

Oct 4, 2016 7:25 pm
Durgrim hits the zombie with two mighty swings, smashing his hammer hard against his head. Despite inflicting a lot of damage, the thing is still standing, having seem to shrugged off part of the damage inflicted...

Darren is up.
Oct 4, 2016 7:27 pm
OOC:
I feel like every time we attack kalajel is like "hey guys, the shits not working". like maybe we should try something else,but i don't really have anything to try. lol.
Oct 4, 2016 7:30 pm
Darren takes a swing with his hammer hoping to fell two of the monsters (F11 and then E11).

Naatkinson sent a note to kalajel
OOC:
Swing and a miss!
Last edited October 4, 2016 7:30 pm

Rolls

Power Attack/Cleave Attack - (1d20+8, 1d8+10)

1d20+8 : (3) + 8 = 11

1d8+10 : (5) + 10 = 15

Second Attack (from Cleave if attack #1 hits) - (1d20+8, 1d8+10)

1d20+8 : (18) + 8 = 26

1d8+10 : (2) + 10 = 12

Third Attack (Cleaving Finish, if I kill one) - (1d20+8, 1d8+10)

1d20+8 : (18) + 8 = 26

1d8+10 : (1) + 10 = 11

Oct 4, 2016 7:45 pm
Sadly, Darren will miss his attack, cancelling all his other ones...

The zombies will attack the same targets as last time... and they all miss.

Rolls

Zombie attack Darren

Zombie attack Durgrim

Entangled zombie attack Ashlyn

Oct 4, 2016 7:47 pm
Fifth round of combat!

Initiative
26 Roland (round entanglement goes down by 1)
21 Veroth
17 Weiryn
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 Zombies

Combat Map.

Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
One zombie is entangled for 7 rounds (move half speed, cannot run or charge, -2 attack, -4 Dex, if casting Concentration DC 15 + spell level).

Roland is up!
Oct 4, 2016 7:54 pm
Roland moves and then fires a single shot at the zombie in F11

Rolls

attack and damage - (1d20+7, 1d8+7)

1d20+7 : (11) + 7 = 18

1d8+7 : (8) + 7 = 15

Oct 4, 2016 8:01 pm
Veroth sneaks behind the zombies and stabs one, hoping if nothing else to distract them enough to give advantage to the others.
OOC:
Stabs the one immediately to the map south of him. G11.
Last edited October 4, 2016 8:02 pm

Rolls

Rapier attack - (1d20+12, 1d6+3)

1d20+12 : (18) + 12 = 30

1d6+3 : (4) + 3 = 7

sneak attack - (3d6)

(213) = 6

Oct 4, 2016 8:13 pm
@ Veroth: technically you'd have a critical to confirm, but given that particular monster, it won't matter much... Both Roland and Veroth inflict tremendous damage to their respective zombies, damage which normally should lay them low, but the wretched things just refuse to die...

Weiryn is up!

Rolls

Hard to Kill (Roland)

Hard to Kill (Veroth)

Oct 4, 2016 8:18 pm
Having improved his companions' lot somewhat, Weiryn continues holding his holy symbol and cries out to Pharasma again.

"In the name of Pharasma, return to your rest!"
OOC:
Channel Positive Energy (again, this time to smite some undead bastards) DC 13 Will for half damage...
irvanovich sent a note to kalajel
Last edited October 4, 2016 8:21 pm

Rolls

Channel Positive Energy (Harm Undead) - (2d6)

(52) = 7

Oct 4, 2016 8:22 pm
OOC:
Also, for Deathwatch's sake (gotta put that in the tracking...whoops!) could I get HP status of the people in front of me? Pretty please?
Oct 4, 2016 8:25 pm
irvanovich says:
OOC:
Also, for Deathwatch's sake (gotta put that in the tracking...whoops!) could I get HP status of the people in front of me? Pretty please?
OOC:
Veroth is down 14 hps out of 44 total.
Oct 4, 2016 8:29 pm
OOC:
Roland sits at 48 out of 53
and for my own tracking 3 rounds left in revolver
Last edited October 4, 2016 8:32 pm
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