Act II: Ill Fortunes

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Jan 25, 2017 4:25 pm
While peeking through the hole, Veroth will notice that the church's understory seem to be mostly empty, with pillars set at regular intervals to hold up the upper floor. There seems to be some sort of laboratory in the north-west corner. He will also notice 4 monsters down there, most of them being in the southern alcove. 2 zombies which seems to be dressed in the garb of the missing Lightbringers, a skeleton, and some sort of corpse which seems to have been stitched together by some lunatic, with arms which are too long, a wedge-shaped head, and a mouth that stretches open too wide, filled with teeth which glitters like shards of black ice...

Durgrim, now having time to perform the actions he wanted to do, will use his detect undead straight down and see that the overwhelming aura is almost directly under him, just a bit to the west of him.

Darren will notice that amongst the priest's equipment, the scroll is magical, and the full plate armor is magical.
Jan 25, 2017 4:25 pm
"Understood, I did not know him before, so I won't be too harsh in my judgment. Hopefully he has found peace now," Darren says, whispering a quick prayer for the man's soul.
Jan 25, 2017 5:07 pm
After Sir Urik goes to look over Danovich's body, he starts examining the potions Veroth found.

Rolls

Potion One (Spellcraft) - (1d20+12)

(18) + 12 = 30

Potion Two (Spellcraft) - (1d20+12)

(13) + 12 = 25

Potion Three (Spellcraft) - (1d20+12)

(20) + 12 = 32

Jan 25, 2017 5:10 pm
OOC:
You might have missed it: Ujjaya is examining the priest's items, particularly the book and scroll. Maybe the bells too. Just not the potions as that's already being studied by others. What do you need me to roll?
Jan 25, 2017 5:16 pm
Do you have any way of detecting magic? If so, then a Spellcraft roll will allow you to determine what is what. You can also roll a Appraise check to determine the value of the chalice and bells.

Still, no roll needed to read books and scrolls... The scroll found on the altar seems to be instructions to build some sort of undead called a blaspheme. The process is costly and requires to corpse of a close blood relative... As for the journal, you find some interesting bits of information...

Edit: Weiryn will determine that each potions is a potion of cure moderate wounds.
Jan 25, 2017 5:29 pm
OOC:
I have Detect Magic
Darren casts Detect Magic, looking over the body of the priest and his equipment.
Jan 25, 2017 6:14 pm
You can roll your Spellcraft check to try and determine what the enchantments are.
Jan 25, 2017 6:27 pm
Brothers, this diary seems to confirm our fears, that the priest Danovich has created a blaspheme from the remains of his son Doru. I feel it our duty to lay the poor boy to rest just as we have done for the priest. But if this creature is as formidable as Brother Weiryn explained then we have our work cut out for us. Also, there is this. Ujjaya shows the others the scroll.
Jan 25, 2017 6:58 pm
"If that truly is what is underneath here, we should fight smart. If we could make a choke point where I, and perhaps Sir Ulrik, hold the breach while the rest of you attack from behind the line we might have a greater chance of taking this thing down. Veroth, what did you see down there? Any chance for such a formation?"
OOC:
When Durgrim hears of what is down there, does he suspect the big stitched-together undead with the bad mouth hygene is in fact the big undead aura he feels, and perhaps the blaspheme?
Last edited January 25, 2017 6:59 pm
Jan 25, 2017 7:39 pm
"It appears to me a Choke point has been created for us. If you two were to drop down this whole and fight beneath it, we could rain death upon the creatures below as the attempted to attack you. We would also be able cast healing magics upon you from here if necessary. I could set up a retrieval system with a rope as an emergency exit as well. Although, we could perhaps attempt to trap them and slay them one at a time. If we were to set a trap down this hole and then use something as bait to lure them to it, we could catch and raise them up the whole one at a time, and slay them as they hung from the rope."
Jan 25, 2017 7:46 pm
The hole is a 20 foot drop... I doubt Roland's plan will work...
Jan 25, 2017 8:12 pm
Roland carefully approaches the hole and looks down...
"Ok, so maybe that won't work. Well I'm open to suggestions, but it appears we are gonna have to just go down there and fight the thing."
Jan 25, 2017 9:51 pm
Weiryn, wand still in hand, begins healing himself before battling the Blaspheme.

If anyone requires healing, I suggest we do it now. This will be a hard fight.

If you have weapons with a cutting edge, prepare them now. Maces, hammers, and other weapons won't be as effective as a good sword or axe against the blaspheme. I will do what I can to keep it at bay, but if it is as powerful as I believe it could be, then I do not know if my power will do much against it.

We have four potions of moderate healing here, if anyone would like one."


Once he has administered to his wounds, he mutters a few magical phrases, calling upon an arcane fortitude.

irvanovich sent a note to kalajel
OOC:
Casting False Life after the three uses of CLW. Weiryn isn't playing around right now...

EDIT: Of course, that'll only put me at Max Health. Razzum Frazzum...
Last edited January 25, 2017 9:53 pm

Rolls

Wand of CLW - (1d8+1)

(6) + 1 = 7

Wand of CLW - (1d8+1)

(4) + 1 = 5

Wand of CLW - (1d8+1)

(6) + 1 = 7

False Life (Temporary HP gained) - (1d10+3)

(3) + 3 = 6

Jan 25, 2017 9:55 pm
"I could use a bit of healing if you have something left in that wand," Darren states.
OOC:
Do we know if the blaspheme is gonna be the first thing we run into down there?
Jan 25, 2017 10:00 pm
"There is plenty of power left in the wand, Brother Silversmith," Weiryn replies, making his way to the warpriest to administer some healing. "Just tell me when to stop."

irvanovich sent a note to kalajel
Last edited January 25, 2017 10:01 pm

Rolls

Wand of CLW - (1d8+1)

(5) + 1 = 6

Wand of CLW - (1d8+1)

(2) + 1 = 3

Wand of CLW - (1d8+1)

(3) + 1 = 4

Jan 25, 2017 10:03 pm
"Thank you brother," Darren says, stretching out his newly healed muscled.
OOC:
I only needed two of those
Jan 25, 2017 10:08 pm
OOC:
Keep in mind that you needed 1 less shot of healing on Sir Urik than you rolled. So you saved yourself 1 charge there.
Jan 25, 2017 10:15 pm
OOC:
Yep. Should put me at 38 charges.
Does anyone else require healing? Veroth, will you allow me to close the few wounds you have?
Jan 26, 2017 1:23 am
"I could use a hit of the good stuff. Some of my feathers are a bit mangled." Veroth bods his head up and down a few times animatedly.
Jan 26, 2017 2:06 pm
Weiryn expends a couple more charges from the wand, using the healing conjuration to smooth feathers and sooth wounds on the battered strix.
OOC:
EDIT: Apparently, the dice roller does not like "winged drow". Who knew?
Last edited January 26, 2017 2:07 pm

Rolls

Wand of CLW - (1d8+1)

(3) + 1 = 4

Wand of CLW - (1d8+1)

(1) + 1 = 2

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