Act II: Ill Fortunes

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Feb 9, 2017 7:01 pm
OOC:
cant get a roller to work in any other thread, so here is rolands hp roll

Rolls

hp - (1d10+2)

(6) + 2 = 8

Feb 9, 2017 7:34 pm
"Thank you, brother Weiryn. That fellar had a nasty bite on him, I feal a bit weak from it to be honest." Durgrim composes himself, then draws on the power of Torag to enhance his senses, making sure there are no more undead suprises here.
OOC:
Detect undead, first towards the lab equiptment, then in 60 degree arcs clockwise until something else happens or I find something.
Last edited February 9, 2017 9:51 pm
Feb 9, 2017 9:35 pm
Once he finishes his prayers and rites, Weiryn turns to Durgrim. "Brother, I will be happy to see what I can do about this weak feeling in the morning, once I have regained my strength and Pharasma grants me my allotment of power for the day."

He walks over to the area where Roland set up his large gun, looking at the workstation and table with disgusted interest.

"If I were to hazard a guess, I would say that this is where Danovich created the blaspheme from the remains of his son. Grief can do strange and terrible things to one's mind..."

He continues to look over the workstation, looking for anything of use or interest.

Rolls

Perception - (1d20+8)

(17) + 8 = 25

Knowledge (Arcana) (for anything that might stand out about the creation of the blaspheme) - (1d20+12)

(1) + 12 = 13

Feb 10, 2017 4:58 am
"Those fools! If only they had listened to the villagers... I'm sorry brother Darren, it's just seeing your brethren reanimated into abominations... I was not prepared for this. I swear, I'll make Strahd pay for this!"
Feb 10, 2017 5:04 am
Looking around, both Veroth and Roland will find the place free of traps (more Veroth than Roland), they'll also notice a fully equipped alchemy lab (the non-travel version) in the north-west corner, on a workbench. In fact, it looks to be of masterwork quality (+1 circumstance checks on Craft: alchemy). In the crate nearby, you'll find what seemed to be the equipment of the two deceased Lightbringers (a half-plate, a chainmail, a greatsword, 2 spell scrolls, and their Lightbringer insignias).
Looking at the clues, roland conclude he used the information on the torn page which was found on the altar above to create the blaspheme. More than likely this included the use of the alchemy lab as well as the large metal slab to hold the creature until everything was done. Now, where Danovich found this blasphemous document and if Strahd facilitated it,s discovery, he can't say...
Feb 10, 2017 1:59 pm
We can't leave this stuff here for someone else. I recommend someone take these arms and armor, as well as the corpses of our fallen brothers. They deserve proper burial rights. I also recommend that we bury the blaspheme. Its not his fault the priest went mad.

Roland begins disassembling the alchemy kit and putting into his Handy haversack. Once complete, he will roll up the page that allowed the creation of the blaspheme, and store it as well. There may be something to learn from it. It should go back to the guild. Then he will help move the bodies of the fallen to be buried.
Feb 10, 2017 2:26 pm
"Of course Ashlyn, that monster will pay, in time. For now, we have a duty to lay their bodies to rest," He responds, and with an attempt at a comforting smile and pat and the shoulder, he moves to check out the documents detailing the creation of the blaspheme, "We must destroy this. Knowledge like this is too dangerous to leave around."
Feb 10, 2017 3:06 pm
"I agree, Brother Silversmith. I would also like to spend some time after we've rested cleansing and consecrating the ground around this temple, to make it a holy place once again. Perhaps we can send word to the guild that Barovia is in need of a town priest once again."
Feb 10, 2017 3:26 pm
Naatkinson says:
"Of course Ashlyn, that monster will pay, in time. For now, we have a duty to lay their bodies to rest," He responds, and with an attempt at a comforting smile and pat and the shoulder, he moves to check out the documents detailing the creation of the blaspheme, "We must destroy this. Knowledge like this is too dangerous to leave around."
There are those in the guild that could make use of this knowledge. Knowing the appropriate components shows them what to look for to stop more of these being made. Knowledge is never to be feared brother, only those that would misuse it.
Feb 10, 2017 3:41 pm
Okay, well, it will take Roland some time to dismantle the alchemy lab as it is pretty big. Doing so will fill most of your central pouch, so depending on what you hold in there, you might have to redistribute you stored items. This will leave the rest of you plenty of time to prepare the bodies for proper burials.
Feb 10, 2017 3:43 pm
"I also want to give proper burial to my friend Danovich. Grief over the loss of his son may have drove him mad, but he was still a good man. Besides, the villagers will ask too many question if we don't."
Feb 10, 2017 3:49 pm
"With the loss of so many, it is best to hold a mass ceremony with the cremation of the bodies, if the villagers will allow it. Such rites will send these poor souls to the Boneyard to be fairly judged, without the risk of them being animated into abominations again."
Feb 10, 2017 7:40 pm
Roland redistributes his pack to make room for the alchemy kit. (Everything but the dungeoneers kit should fit in the side pockets, so he will strap that kit to the outside of the pack for the short trip back. This puts me at the limits of my light load condition, so unless absolutely necessary I won't be packing anything else.)
Feb 10, 2017 8:02 pm
Veroth is strong enough to assist with the movement of the bodies, and set up a pyre or dig a grave.
Feb 10, 2017 11:37 pm
"If we're to make mass burials and doing them right now, I should probably go deliver the news right away to the villagers so they can pay their respect to Danovich, and also bring the bodies of their loved ones. If What Madam Eva said is true, then with the blaspheme gone, the streets should be much safer now..."
Feb 11, 2017 3:51 am
"Perhaps we should perform the service tomorrow. This way, we can give everyone a chance to bring the deceased together, and I will have the time to perform a proper Ceremony.
Feb 11, 2017 12:35 pm
"I'd not say the streets are safe yet. There is still the vampyr and his minions out there."
OOC:
What time of day is it? I tried to look through the thread but all I see is mist, not time of day :p If there is remaining daylight to get the villagers here safely I'd support this, but Durgrim doesn't like the idea of innocents being caught outside in the night of Barovia.
Feb 11, 2017 6:49 pm
You went to see Madam Eva first thing in the morning and then came back. So to and back, the journey took you about 5800 feet (a little over a mile, or about 1768 meters for those of you not using the imperial system). You had 2 small encounters with worgs and undeads when you met Sir Urik at the crossroads, you then spoke to Madam Eva for a while, came back, discussed at the village square a bit, and then travelled about 100 feet to make your way to the church, where you had 3 encounters, 1 with undeads on the way there and 2 at the church proper. Then a bit more discussion at the church... I'd say depending on how early you got up in the morning, it could easily still be 9-10 AM.
Feb 11, 2017 7:09 pm
OOC:
Indeed. It's hard to keep track of time some times. Even in a RL game you spend 3 hours on a 10 second combat. And it's not like we've had a 15 minute workday either, feels like six months of hard work since morning ;)
"If we move quickly we might have this done by evening. I dinnae' want innocents out of doors by nighttime though, so if we are going to do this we should move quickly. And some of us should escort them."
Feb 11, 2017 7:15 pm
"Veroth will watch from above. Keep eye for dead ones, and floating skulls. Keep peoples safe, yesss." He bobs his head up and down.
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