Act II: Ill Fortunes

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Jan 17, 2017 9:50 pm
Ashlyn will try to finish off the zombie. She hits and inflicts a fair amount of damage, but yet, the thing refuses ta fall down...

Rolls

Ashlyn's attack

Hard to Kill

Jan 17, 2017 9:52 pm
Fifth round of combat.

Initiative
25 Darren
24 Veroth
22 Ujjaya
16 Roland
15 Wriyn
15 Sir Urik
8 Zombies
5 Durgrim
2 Ashlyn

Combat Map

Darren is up.
Jan 18, 2017 3:51 am
Darren waits patiently for his companions to finish off the last of the enemies, keeping his position by the pit in the ground to make sure nothing emerges.
Jan 18, 2017 4:00 am
Veroth tumbles through his companions as they battle the abomination, and attempts to jab it from around a corner.
OOC:
Assumed partial cover for attacking around a corner.

Rolls

Acrobatics to avoid AOO - (1d20+15)

(13) + 15 = 28

dagger to the squishy bits, with +2 flanking, and -4 partial cover - (1d20+9, 1d4+2)

1d20+9 : (6) + 9 = 15

1d4+2 : (4) + 2 = 6

Sneak Attack damage, if applicable - (3d6)

(326) = 11

Jan 18, 2017 4:04 am
Huh, I assume you're trying to move through the zombie's square? Because from where you placed yourself, there is a solid wall between you and the zombie.
Jan 18, 2017 4:14 am
OOC:
Nevermind, didn't pick out the wall there. I'll just hang out where I am then.
Jan 18, 2017 5:04 am
So, you're staying in the room you were in behind Ashlyn?
Jan 18, 2017 5:08 am
OOC:
That's right.
Jan 18, 2017 5:09 pm
Okay. Ujjaya is up next.
Jan 18, 2017 6:05 pm
Ujjaya can't believe this last zombie is still standing. The monk pivots and shoots three arrows point blank into the abomination.
OOC:
• Flurry of Blows: 3 arrows.
• Deadly Aim: -2 attack, +4 damage.
• Point Blank Shot.
• Improved Precise Shot.

Rolls

Arrow #1, damage - (1d20+10, 1d8+10)

1d20+10 : (3) + 10 = 13

1d8+10 : (5) + 10 = 15

Arrow #2, damage - (1d20+10, 1d8+10)

1d20+10 : (5) + 10 = 15

1d8+10 : (8) + 10 = 18

Arrow #3, damage - (1d20+9, 1d8+10)

1d20+9 : (3) + 9 = 12

1d8+10 : (2) + 10 = 12

Jan 18, 2017 10:18 pm
The sinister atmosphere of the small church momentarily distracts Ujjaya, making him miss on all of his attacks.

Roland is up next.
Jan 19, 2017 1:59 pm
Roland having no clear shot at the present enemy, holds his action in case of further incursions into the space.
Jan 19, 2017 2:47 pm
Weiryn is up next.
Jan 19, 2017 2:58 pm
Weiryn, unable to readily reach the undead creature that is so resistant, takes his wand and starts to help heal Sir Urik and the others.
OOC:
Using that Wand of CLW to start handing out some healing.
irvanovich sent a note to kalajel

Rolls

Wand of CLW - (1d8+1)

(7) + 1 = 8

Jan 19, 2017 3:23 pm
Don't you need to touch someone to heal them?
Jan 20, 2017 1:04 am
Weiryn touches Ashlyn and heals her of 8 HP.

Sir Urik will have Hurnn attempting to harry the zombie as a swift action. He will then attempt to destroy it by striking it twice. (I'll also go ahead roll Hard to Kill right away)

The zombie becomes harried, temporarily lowering its AC by 1 for this round, however, the effect is short lived as Sir Urik destroys the vile creature with his first swing.

You are now temporarily out of combat.

Rolls

Zombie's Will save

Sir Urik's 1st attack

Sir Urik's 2nd attack

Hard to Kill

Hard to Kill

Jan 20, 2017 4:31 am
With the last enemy destroyed, Weiryn breathes a sigh of relief. "Does anyone require healing?"
Jan 20, 2017 4:31 am
"I could use some."
Jan 20, 2017 7:53 am
"Rotten, zombie filth! It'll take forever getting this out of me beard and mail." Ostensibly grumpy, Durgrim is relieved that everyone made it through yet another fight with the undead. He takes a breath, kneels and touches the stone floor, and let's Moradins guidance show him what is yet to come.
OOC:
Durgrim will use sense undead to see if there are more undead nearby, first checking northwards, then east and west
Jan 20, 2017 1:55 pm
"Everyone ok?" Darren says, moving over to the fallen priest to search his body if no one is seriously injured.
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