Both of those attacks miss. Durgrim is up next.
Rolls
1st zombie attack Sir Urik
2nd zombie attack Ashlyn (cover)
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1st zombie attack Sir Urik
2nd zombie attack Ashlyn (cover)
Foegrinder w/ Power attack (attack, weapon damage, electiricty) - (1d20+10, 2d6+10, 1d6)
1d20+10 : (18) + 10 = 28
2d6+10 : (11) + 10 = 12
1d6 : (2) = 2
Ashlyn's attack (cover)
Acrobatics to avoid AOO (f7, f9) - (1d20+15)
(10) + 15 = 25
dagger to the squishy bits, with flanking - (1d20+13, 1d4+2)
1d20+13 : (20) + 13 = 33
1d4+2 : (4) + 2 = 6
Sneak Attack damage, if applicable - (3d6)
(542) = 11
Confirm critical - (1d20+13)
(16) + 13 = 29
Magic missile damage - (2d4+2)
(31) + 2 = 6
Arrow #1, damage - (1d20+9, 1d8+9)
1d20+9 : (9) + 9 = 18
1d8+9 : (1) + 9 = 10
Arrow #2, damage - (1d20+9, 1d8+9)
1d20+9 : (8) + 9 = 17
1d8+9 : (6) + 9 = 15
Arrow #3, damage - (1d20+8, 1d8+9)
1d20+8 : (18) + 8 = 26
1d8+9 : (8) + 9 = 17
"Magic zombie's" Concentration check
Concentration check
Caster level check (and Wis check in case of failure)
Touch attack (20% miss chance)
Damage for ?
Scorching Ray (Ranged Touch Attack) - (1d20+4, 4d6)
1d20+4 : (20) + 4 = 24
4d6 : (5126) = 14
Confirming critical? Please? - (1d20+4)
(4) + 4 = 8
Caster Level Check (Just in Case) - (1d20+3)
(7) + 3 = 10
Zombie's attack of opportunity on Sir Urik
Zombie's Will save
Zombie attack on Weiryn
Zombie attack on Sir Urik
Zombie attack on Veroth
Attack I (Power attack), Normal damage, Electric damage - (1d20+10, 2d6+10, 1d6)
1d20+10 : (6) + 10 = 16
2d6+10 : (52) + 10 = 17
1d6 : (6) = 6
Attack II (Power attack), Normal damage, Electric damage - (1d20+5, 2d6+10, 1d6)
1d20+5 : (10) + 5 = 15
2d6+10 : (16) + 10 = 17
1d6 : (3) = 3
Ashlyn Power Attack