Planet VI: Ice Planet

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Oct 6, 2024 3:49 pm
Alandra tests the rope with her hand and nods to Stinger with approval. "Nice and sturdy, Stinger."

She hooks her shock staff onto her back and then starts to climb.

Rolls

Climbing - (2d6)

(26) = 8

Oct 6, 2024 4:50 pm
With the rope secured to the side of the opening, Alandra makes it to the lip of the door and peers inside. The interior is dark with red emergency lighting strip where walls meet floor and ceiling dimly illuminating the are within. The inner hatch is also open and small snow drifts have accumulated within the airlock area. Unable to see anything else she deftly climbs into the small chamber and peers past the 2nd door and sees an empty hallway, similarly light by the dull red glow that barely makes it better than pitch black. The local terminal in the airlock is dead as are all door controls.
Assume poor visibility without another light source or enhanced vision but a good range for vague outlines, especially if anything breaks like of sight with a light strip.
Oct 6, 2024 5:30 pm
OOC:
Stinger can't believe his luck!!
Stinger secures the cord, and let's everyone climb, closing the formation. Then, once inside, turns on his flashlight and checks what is around.
Oct 6, 2024 6:14 pm
HAL climbs up the rope to the hatch, following Alandra. Once inside, HAL checks the terminal in the airlock and notes that it isn't functional. With its dark vision, HAL looks around for anything of interest that might help the boarding party while the rest of the group climbs into the ship.
Last edited October 6, 2024 6:22 pm

Rolls

Climbing roll with focus - (2d6)

(25) = 7

Searching (assuming there's something to find) - (2d6)

(25) = 7

Oct 7, 2024 12:29 am
The pair easily reach the portal and climb in. HAL notes there are signs of wear on some of the surfaces of the panels and door. They could be tool marks from repairs but . . . it could also be from someone forcing access to the electronics behind them. Other than that there is little of note here and you will need to delve deeper into the ship to learn more.
Oct 7, 2024 5:17 am
With all the team inside the ship, and the attentive help of Acro from the Odyssey, we start to look for resources we can salvage.
Stinger let's HAL take the lead on checking (sensors?) every room while he, taking advantage from his pilot experience, starts to map the ship while they explore it.
"Alright, we are in! Let's do this right, check for anything of value, and let's get out as soon as possible."

And then signals Krom to lead us out of the deck.
Last edited October 7, 2024 2:20 pm
Oct 7, 2024 12:46 pm
Turning on your suit lights you begin moving into the ship. The first thing you notice is that the snow blown into this hallway shows signs of traffic, wiht a path being trod into it in the middle compressed, but fresh snow covering it indicates it is not recent though you would need to examine or scan it for a guess on when this happened. You quickly come to a T intersection with what looks to be a main coidor heading forewards towards where the drridge is likely to be and aft to the engines. So far the ship seems to follow the standard layout.

The few rooms you pass and look into, most being closed and accessed with simple magnetic clamps and retractors, are a basic mix of storage and crew quartes. This section of the ship appears free of combat damage but there are signs in the rooms, itmes knocked about littering the floor etc, that whatever hit them must have shooken the ship seriously or the inertial dampeners were failing when they crashed. The trail in the corridor indicates that there were either survivors or someone visited the wrecage afterwards often enough to compress the snow. Deeper into the ship past the first intersection the snow has thinned though a thin layer of ice still coats most surfaces.
Frwards, towards the expected bridge, or aft to engineering and/or the shutle? Both directions will likely have access to other ship systems, storage, weapons, life support, but until you get a better scans or an idea of the ship make/model you are uncertain
Oct 7, 2024 3:40 pm
"Let's head to the bridge, if there are survivors we should be able to locate them from there.
More importantly , let's NOT divide the team."
Oct 7, 2024 5:56 pm
"A prudent decision. Perhaps, there will be functioning, or repairable, systems."
Oct 7, 2024 7:32 pm
OOC:
Guys, this is a strictly OOC question... I don't usually play captain or team leader, I'm used to team discussed decisions... but since you named Stinger leader I've been doing what I can to play the part. But... is everyone comfortable/happy with the way Stinger has been acting? How do you feel about him continuing to act as lately?

I'm asking, because this is a game, and we should all enjoy it together... so far nobody has really commented on Stinger's captain-ing style... And I'd actually appreciate honest and direct comments! So as to change it, continue it, or decide something else together.

As a player here, I don't have a preference to be a leader or not, I don't mind doing it, but I would definitely thank your comments.
Oct 7, 2024 10:10 pm
OOC:
I'm used to team discussed decisions as well. In this situation, I think it helps to have a leader and I'm happy to have Stinger be the leader. I'd say continue on. You're taking into account character concerns of the characters and situation.
"I agree. If we can get some systems running, we may be able to find a map. Let's be careful though. Those tracks look old, but they are fresh enough that they aren't completely covered. We might be able to access the security system. It would be good to give Avro eyes more eyes on us.", Alandra says as she looks at the tracks.
Oct 7, 2024 11:34 pm
OOC:
I'm with micro on this. You're doing fine. A good leader listens to the advice offered and concerns raised by those he/she leads and makes decisions based on that.
Oct 8, 2024 12:18 am
OOC:
Everything good on my end. We are a crew and even with a hierarchy we feel free to offer opinion. I think it helpmoves things forward and I might present some interesting role playing opportunities. Also, I think I was the one who suggested an acting captain lol, so would be weird for me to rename now. Thanks for checking in though. That is appreciated.
Last edited October 8, 2024 12:19 am
Oct 8, 2024 3:18 am
You make your way forwards and soon discover that the chance of their being survivor, at some point in time, is quite high. As you advance down the corridors you find almost all the doors are shut but not locked. There are a few that are locked and it would take time to open each of them so you continue on. Then you come to the first door taped shut. A quick scan by Avro determines that the area beyond that door is open to the planets environment and much of the structure is ruined making accessing it dangerous. With this in mind you continue making your way until you come to a section that is taped but not sealed. Opening it reveals the command bridge.

https://i.imgur.com/dFWICJM.jpeg

The damage is extensive but not complete. The lack of an bodies again hints at survivors or everyone escaping before impact. Either way you start looking over the systems for anything that is functional or easily fixed or accessed.

Give me a list of search criteria, priorities, time frame you want to spend, and other activities. Include rolls on actions
Oct 8, 2024 7:52 am
OOC:
I appreciate the trust! Feel free to speak up anytime.
"So this is the bridge. Let's search for any information on resources within the ship, on possible survivors and on ship's tech we could harvest to our ship. Please Sam, take care of the tech part. The rest is free to choose.
Remember my security background allows me to open locked doors or cabinets. So if you discover something locked, call me and I'll give it a shot."

We are not in any hurry... Stinger looks for a map of the ship for a while, then starts looking for signs of survivors for which he asks Avro for help.

Rolls

Looking for a ship's map - (2d6h1)

(66) = 6

Looking for survivors - (2d6h1)

(43) = 4

Oct 8, 2024 5:52 pm
"I will endeavor to access the ship's internal sensors."
OOC:
This assumes that they're even functional. If not, just ignore.
Last edited October 8, 2024 5:53 pm

Rolls

HAL3000: Test DC: 4 - Basic - (2d6)

(33) = 6

Re-roll failed sensor system test - (2d6)

(35) = 8

Oct 8, 2024 7:05 pm
"I wonder if we can access the crash report, and if the med bay is still functional.", Alandra says sitting at a console.

Rolls

Accessing crash report - (2D6)

(55) = 10

Is med bay functional? - (2D6)

(35) = 8

Oct 9, 2024 12:10 am
You begin examinging systems and soon find several terminals that though they are damaged are still functional. Connecting your portable generator you power on just the terminal interfaces and gt to work.
Stinger is quite excited to find nearly compete navigation logs and star charts and sets up a data dump with Avro after scanning all data for any malicious code.
HAL gets acces to internal systems but finds they are all dead. Though he is unable to access any current sensors without getting to engineering to push power throughout the ship to activate them, he is able to access some logs. Unfortunately the ship, like the Odessey, does not have extensive internal sensors so most of wht you have is at security points, including th bridge, engineering, and the docking ports up to the point of the crash which disabled the sensors, or power to them.
Alandra is able to get basic access to ships logs, the rest are encrypted beyond a few moments trouble, and is able to determine that the ship did indead crash after a fight. The enemy was a carrier class ship with multiple strrike ships. The fight drove them to this planet where the gravity pulled the ship down.
Unfortunatley is seems that this ship is one of those designed to be partitioned so that few systems can diretly interact, an old anti AI protocol often used by ships from those that fear or distruct synthetics or with high security concrns. This means that to acess any medical records you will need to find and access the medical bay directly. Fortunatley you are able to get a ships layout and locate where you need to go.

Let me know any other details you are intersted in.
Oct 9, 2024 12:10 pm
OOC:
That's great! Lots of info.
Can we have a draft on the ship's layout?
Stinger would like to walk each room from bridge to engines... but maybe they could go to engineering first to secure some low level energy, to make the best of the visit without alerting any ship in space. He would want to look at that layout before planning the visit though.
Oct 9, 2024 2:27 pm
Avro continues to monitor the area and track the away party’s suit cameras and systems. They offer the following advice: Team, a word of caution on activating power and systems. Right now there is no evidence of the pirates or the salvage ships, but a sudden spike of power from an ice planet might light up their sensors like drag race starter lights. Mean time, I’ll focus the odyssey’s sensors on life signs.

Rolls

Focus, calibrate sensors for life signs - (3d6)

(454) = 13

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