Planet VI: Ice Planet

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Oct 12, 2024 5:08 pm
HAL proceeds into the room and attempts to physically remove any data modules.
OOC:
Looks like HAL was unsuccessful.
Last edited October 12, 2024 5:09 pm

Rolls

HAL3000: Test DC: 4 - Basic - (2d6)

(32) = 5

Oct 12, 2024 5:35 pm
On the initial check of the bay, Stinger searches the ' large crates and containers' there, before continuing to the Comms room.

Then, on the Comms room, he looks for something useful.
OOC:
Sorry Psybermagi, I can't read the 'TSO Ship' tab again.

Rolls

Checking the cargo - (2d6h1)

(46) = 6

Searching the Comms room - (2d6h1)

(11) = 1

Ice Ooze

Psybermagi

Oct 12, 2024 6:20 pm
A quick search of the cargo containers reveals ruined supplies, due to exposure, broken tools, and raw materials useful in a working ship but not for survival. This includes drained power cells, a few hand and power tools for ship repair, a couple spare space suits, a few containers of universal circuit board. There is a variety of ruined good, including food pieces of equipment ripped apart with key components stripped and containers of ruined medical supplies.
OOC:
fixed , again. likely to the the migration to the new system and I heard they had some issues with that so they may be playing with the settings while fixing the code?
Ice Ooze
As Hal moves into the room and finds a terminal to power up and interface with a slight sound alerts him to movements in the room. Turning he sees a pile of snow shift and begin to rise.

Everyone Roll Initiative for combat (about time, you guys are so careful, geeze :P )
[ +- ] Initiative
[ +- ] Combat

Rolls

Ice Ooze Initiative - (2d6)

(62) = 8

Oct 12, 2024 8:15 pm
OOC:
Preparing the Flame-thrower we just got from those crates ;p

Rolls

Initiative - (2d6)

(63) = 9

Oct 12, 2024 9:19 pm
Internal sensors on alert, HAL's hidden weapon deploys.

Rolls

Initiative - (2d6)

(44) = 8

Oct 13, 2024 5:13 pm
Alandra spikes her shock staff, the electricity at it's end crackles a brilliant blue.
OOC:
It was bound to happen sometime, lol
Last edited October 13, 2024 5:14 pm

Rolls

Initiative - (2d6)

(61) = 7

Oct 14, 2024 3:07 pm
OOC:
Summary of initiative:
Stinger 9
Hal/Sam 8
Alandra 7
Krom 6

So, just to keep pace, and nobody did it before, I'll roll Krom and Sam initiatives.
Avro is on the Odyssey, but I guess could help us somehow. Probably should roll too.
Last edited October 14, 2024 3:09 pm

Rolls

Krom - (2d6)

(24) = 6

Sam - (2d6)

(53) = 8

Oct 14, 2024 3:17 pm
OOC:
unpiloted PC auto go last but I use team based initiative after the first round, and then only on surprise events, like now. So . . .l
Stinger and Hal can go first, then enemy, then everyone can go including Stinger and Hal again as well as SAM and KROM
Oct 14, 2024 5:17 pm
Stinger shoots first, asks.. later?
All in: 2 shots of his laser pistol aimed at the ice ooze.
OOC:
So, ranged weapons in fantasy context (bows, crossbows) normally need 1 action to load and 1 to shoot. I'm guessing laser pistols are automatic weapons and there's no need to reload. If we do need to reload, please consider reloading and 1st shot.

Rolls

First shot - (3d6h1)

(453) = 5

Second shot - (3d6h1)

(653) = 6

Oct 14, 2024 6:55 pm
OOC:
Light and heavy ranged do not worry about ammo in combat but do require a test at the end of combat or be out of ammo. This is by character not weapon. So even if you have 2 hand pistols you roll 1 test and a fail indicates you need to go recharge it at the ship or somewhere. This is referred to as Cinematic Ammo
Oct 14, 2024 10:35 pm
OOC:
@ForeverDED Hal is up
Oct 14, 2024 11:05 pm
Psybermagi says:
OOC:
Light and heavy ranged do not worry about ammo in combat but do require a test at the end of combat or be out of ammo. This is by character not weapon. So even if you have 2 hand pistols you roll 1 test and a fail indicates you need to go recharge it at the ship or somewhere. This is referred to as Cinematic Ammo
Edit: I guess I'm out of ammo now
Last edited October 14, 2024 11:06 pm

Rolls

Ammo test - (2d6)

(22) = 4

Oct 14, 2024 11:30 pm
OOC:
nope, ammo check is after the end of combat
Oct 15, 2024 12:48 am
HAL fires two quick shots with his laser pistol.

Rolls

HAL3000: Test DC: 5 - Basic - (2d6)

(62) = 8

HAL3000: Test DC: 5 - Basic - (2d6)

(13) = 4

Ice Ooze

Psybermagi

Oct 15, 2024 2:56 am
Stinger sinks two shots into the creature and HAL follows up with another pair of blasts. Though both form HAL strike the creature one only glances off of the things smooth surface.

Ice Ooze
The creature moved strait for HAL as is to envelop the robot in its mass. HAL roll a test save vs being Grappled.
"On a successful hit, the enemy must roll a Save Test to avoid being grappled. Each round an enemy is grappled, it takes 2 damage. On its turn, a grappled foe can use an action to make a Save Test (or Strength Test) to break free."
[ +- ] Save Tests
A slam alerts you as two more of the creatures drop from the what you thought were ice formations on the lip of the torn ships skin above to land on the deck and shoot out shap ice javelins at Stinger. One of the ice javelin strikes Stinger for 1 damage

Parties turn for combat

Rolls

Ice Ooze Evade - (1d6, 1d6, 1d6)

Ice Shards - (Stinger:2d6, Stinger:2d6)

Stinger:2d6 : (33) = 6

Stinger:2d6 : (26) = 8

Oct 15, 2024 9:50 am
Stinger, guessing that the first ooze should be low on life after the initial 3 hits, shots again against it.
OOC:
Edit: :0
Last edited October 15, 2024 10:24 am

Rolls

1st shot - (3d6h1)

(131) = 3

2nd Shot - (3d6h1)

(121) = 2

Oct 15, 2024 12:35 pm
Alandra spikes her charge staff and the light gets brighter. She swings it twice towards the icey mass.

Rolls

Shock staff smack - (3d6)

(211) = 4

Shock staff smack - (3d6)

(651) = 12

Oct 15, 2024 12:38 pm
OOC:
Sorry! I just looked at the sheet and Alandra has heavy melee. So she only attacks the thing once.
Last edited October 15, 2024 12:40 pm
Oct 15, 2024 12:39 pm
The mass around HAL stops moving
OOC:
the thing is dead but HAL still needs to roll a save it be stuck in the creatures now inert corps
2 other ice ooze are further in the room
Oct 15, 2024 2:47 pm
OOC:
Hmmmm. Blornvid is attacked by green ick in TSL; HAL encounters ice ooze here. 🤔
HAL's circuits are perplexed by the existence of this creature.

Rolls

Avoid grapple - (2d6)

(44) = 8

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