Leg 1

Sep 30, 2016 4:12 am
OOC:
You can still make any final preparations you want to do in the Negotiations thread. Just do that before posting over here.
At first light, the crew rallies at Ham-Bone's van. They walk to the main gate in the walls of New Graceland. The walls had been built piecemeal over time. It was originally just the metal fence that surrounded the car dealership with some barbed wire along the top. Sheet metal, scrap car panels, and plywood have been used to reinforce the walls. Ramparts have been built all around to allow sentries and fence men to have a better vantage point.

As the crew approaches, the gates are opened for them. A few freshly killed casualties lie near the gate and a clean up crew follows you out to take care of the mess. For now the coast is clear and you head west towards Bacon's Scrap Sanctuary.
For nearly two hours, the crew walks through the abandoned remains of downtown West Memphis. You pass store fronts, supermarkets, and gas stations that were picked dry long ago. Once past the downtown area, the route takes them down some more residential areas and eventually the road they're on opens out on to a large, open grassy field. There is no overt signs of danger, but you've been doing this long enough to trust your instincts and your instincts give you pause.
Sep 30, 2016 7:18 pm
With his rifle slung over one shoulder and binoculars resting in their case against his chest, Ham walks through the ruins of Memphis with an easy gate. He has been at this long enough that he is no longer terrified, but he is cautious. His head swings back and forth looking for Casualties and interesting finds. Occasionally, he points to a storefront or an abandoned car and whispers to others about some interesting thing he found there once. On the outskirts of the city he raises his head and sniffs the air. He stops. Something isn’t right. Reaching for his binoculars he scans the horizon for signs of activity.
OOC:

Rolls

Awareness Black - (1d10+4)

(2) + 4 = 6

Awareness Red - (1d10)

(3) = 3

Sep 30, 2016 9:15 pm
Run is ever ready, bat over his shoulder looking in every direction as he would survey the field.

Rolls

Awareness (Black) - (1d10+1)

(6) + 1 = 7

Awareness (Red) - (1d10)

(7) = 7

Oct 1, 2016 3:54 am
Claire and Teddy followed behind letting Ham do most of the chatting. She was a scavenger as well, however didn't often talk about her finds. Her backpack was littered with patches and memories from the past. Claire took out her binoculars to aid the scanning, she had a keen eye for danger..... Though Theodore wanted attention and was a slight distraction.
OOC:
Why can't I roll well -.-
Last edited October 1, 2016 3:59 am

Rolls

Black - (1d10+4)

(1) + 4 = 5

Red - (1d10)

(6) = 6

Oct 1, 2016 4:54 am
OOC:
Let me resolve the awareness rolls for those with binoculars first.
WarDomo sent a note to Hamish
WarDomo sent a note to Valcos
Oct 1, 2016 11:45 am
OOC:
So I take it because the grass is not burned, the fire happened a while ago and the grass has grown up since.
Oct 1, 2016 11:50 am
OOC:
Oops forgot to roll...
OOC:
Not that it matters!
Last edited October 1, 2016 11:50 am

Rolls

Awareness B - (1d10)

(3) = 3

Awareness R - (1d10)

(5) = 5

Oct 1, 2016 12:12 pm
Hamish says:
OOC:

So I take it because the grass is not burned, the fire happened a while ago and the grass has grown up since.
OOC:
Definitely. Also, FYI You need to put the end tag for ooc after the text
Oct 1, 2016 12:13 pm
Genisisect says:
OOC:
Oops forgot to roll...
OOC:
Not that it matters!
OOC:
You'll most likely need the rolls anyways. Just wanted those with the gear to have the opportunity to act first.
Oct 1, 2016 1:34 pm
Hmm. This isn't a field, it's a park. Over there, he points toward the field, there's a playground set and pavilion that have been burned. Whatever lit up the kiddie equipment happened a while ago, and probably isn't connected to our missing cargo. Best be careful. That grass could conceal an army of Casualties, but going around will add a leg. What if we make the play ground. We get our bearings from atop the jungle gym?
OOC:
Sorry, I got it this time. This is my first game on GP and I am still getting used to how it functions.
Last edited October 1, 2016 2:17 pm
Oct 1, 2016 1:47 pm
OOC:
you could go around, but it would add another leg to the trip and you're rolling the dice as to what else you might encounter out there. Also the information in the note was only visible to you. You might want to mention it to the rest.

One more thing each leg costs a ration. So go ahead and mark one off on your sheets, everyone.
Oct 1, 2016 8:32 pm
OOC:
So, we can't scout to see if there is anything in the field?
Oct 1, 2016 10:49 pm
OOC:
That's effectively what the Awareness roll was. Now you do have avenues to get more information if you want. Whoever has a laptop or ubiq specs could use them for a networking or research roll to get more information before stepping out there or you could stroll boldly out into the abyss and see what happens.
Oct 3, 2016 4:43 am
Hang on a mo. shark pulls out his surface. Lets see if I can find a recent satellite image of this location... Shit nothing new.
OOC:
Ill let you come up with what happens on the crit.
Last edited October 3, 2016 4:44 am

Rolls

Research B - (1d10+3)

(1) + 3 = 4

Research R - (1d10)

(1) = 1

Oct 3, 2016 5:27 am
OOC:
Yeesh. The Market is a bitch. You're out of Will so you can't negate the crit. You still could succeed at cost via tapping a Reference if you are so inclined. unfortunately, you will also need to expend a charge on your Ubiq specs to do so, because...
As Loan Shark fires up the surface and navigates to his trusty satellite image site, the screen refreshes awkwardly and freezes. It appears that Shark left the surface on in his bag and it has overheated.
OOC:
The use of the surface will be unavailable to you until you can have it serviced.
Oct 3, 2016 5:51 am
Claire watches as the equipment malfunctions. She felt like it wouldn't be too hard to fix, though the time to do so is another story. The scanvenger placed a hand on Shark's back, "Guess we are going in blind, or around?". She gestured the question with her other hand.
OOC:
Claire would probably be able to service electronics, though I dont know if this is the time for that.
Oct 3, 2016 6:03 am
Shark is clearly upset by the failure of his treasured laptab, Eithet way we're fuck, we'll be sprung the longway or the short way!
Last edited October 3, 2016 6:03 am
Oct 3, 2016 7:24 pm
OOC:
Claire:You could take a crack at it, but unfortunately do not have an electronics kit that would make such repairs possible out in the Loss.

Loan Shark: Give me a Self-Control check for losing a piece of equipment. It's probably not permanent so let's make this a level one Stress check. Success, you're fine, Failure take a point of Stress.

Alright, so if you're going out into the field give me another awareness roll without the binoculars for Claire and Ham-Bone
Oct 3, 2016 7:30 pm
Damn, that's bad luck Shark. Ham-Bone shields his eyes against the sun and takes another long look out into the grass. Moving grass has to be a sign of Casualties.
OOC:
I hope Claire has better luck.
Last edited October 3, 2016 7:40 pm

Rolls

Awareness B - (1d10+2)

(2) + 2 = 4

Awareness R - (1d10)

(10) = 10

Oct 3, 2016 8:22 pm
Run is on alert, looking in all directions and watching everyone's back particularly Claire's.
Oct 3, 2016 8:27 pm
OOC:
rolling

Rolls

Self control B - (1d10+2)

(5) + 2 = 7

Self control R - (1d10)

(4) = 4

Oct 3, 2016 8:48 pm
The loss of your tablet at the start of a job plus the thought of the cost of repairing the damn thing is frustrating, but at least you were able to push PB King on the price of the job some. You can take a little solace in that.
Oct 4, 2016 5:56 am
Claire and Teddy moved cautiously with the group, keeping an eye out for casualties. She trusted her companions to protect her if shit hit the fan. Her piercing blue eyes scouted ahead diligently.
OOC:
Oh yeah, I have just a tool kit for some reason. Electronics would have been more in character lol.

Rolls

Black - (1d10+3)

(9) + 3 = 12

Red - (1d10)

(3) = 3

Oct 4, 2016 11:08 am
The field is quiet and serene. A gentle breeze blows through the tall grass. As you continue across the field, you notice the terrain is getting bumpier and the grass gets taller. It is well above your knees when suddenly Loan Shark, Run and Ham-Bone each tumble into the grass after stepping into unseen, and oddly deep potholes in the ground. Their attention had been keenly focused on the perimeter rather than on their footing. Luckily for Claire, she noticed Theo move around one of the holes and avoided stepping in to one herself.
OOC:
Gentlemen: give me self-control rolls to avoid vocal reactions to the unexpected pain. Then go ahead and write up your reactions based on that. The damage to Loan Shark is on the left leg, for Ham Bone and Run its the right leg.

Rolls

Loan Shark - Stun Damage - (1d10)

(7) = 7

Home Run - Stun Damage - (1d10)

(4) = 4

Ham-Bone - Stun Damage - (1d10)

(2) = 2

Oct 4, 2016 1:07 pm
As Ham feels his legs come out from under him and the sickening feeling that he is falling, an involuntary Shiiiit escapes his lips. Ham twists to save himself but with a loud grunt falls hard on his right leg.
Last edited October 4, 2016 1:11 pm

Rolls

Self Control B - (1d10+2)

(4) + 2 = 6

Self Control R - (1d10)

(10) = 10

Oct 4, 2016 2:51 pm
Run stumbles then goes down, twisting to land painfully on his right hip, "MOTHERFUCKER" he yells.
Last edited October 4, 2016 2:52 pm

Rolls

selfcontrol (B) - (1d10+1)

(1) + 1 = 2

selfcontrol (R) - (1d10)

(9) = 9

Oct 4, 2016 3:11 pm
OOC:
Let's get a quick status update for everyone stats-wise...Let me know if I missed anything
WarDomo sent a note to Hamish
WarDomo sent a note to Knifesedgegames
WarDomo sent a note to Genisisect
WarDomo sent a note to Valcos
Oct 4, 2016 3:19 pm
Hamish sent a note to WarDomo
Oct 4, 2016 9:11 pm
Shark manages to stifle a scream, but curses under his breath for Runs outburst
Last edited October 4, 2016 9:12 pm

Rolls

Self-control B - (1d10+2)

(5) + 2 = 7

Self-control R - (1d10)

(4) = 4

Oct 5, 2016 10:22 am
OOC:
Rolling for Response to Noise:

Rolls

Casualty Mass: (B) - (1d10)

(9) = 9

Casualty Shamble: (R) - (1d10)

(5) = 5

Oct 5, 2016 10:49 am
WarDomo sent a note to Genisisect
For a brief moment, it seems as though you may have caught a lucky break. But you all know that's not how things work in the Loss and sure enough you see a large portion of the grass ahead start to shift and move counter to the breeze.

Nine casualties emerge from their torpor in response to the noise and are five shambles away.
OOC:
So I need Self-Control checks from everyone. This will be level 1 checks vs Trauma, you never get totally accustomed to seeing a mob of Casualties coming your way. Success, you're fine, fail and you gain 1 threat to Trauma. We also need to roll initiative. Roll 1d10 and add your SPD to it.

If you do not move, the mob will be in melee distance to you in five turns.
Oct 5, 2016 12:58 pm
Run draws his bat ready, "What's your poison fellers?"

Rolls

Self control - (1d10+1)

(9) + 1 = 10

Self control - (1d10)

(5) = 5

Initiative - (1d10+3)

(3) + 3 = 6

Oct 5, 2016 7:00 pm
As loan starts to shuffle out of the hole he says softly Careful, these pits are everywhere.

Rolls

Self-control B - (1d10+2)

(9) + 2 = 11

Self-control R - (1d10)

(7) = 7

Initatise - (1d10+2)

(4) + 2 = 6

Oct 5, 2016 9:27 pm
Roger that, answers Ham-Bone as he unslings his rifle and holds it the ready. As Casualties begin to rise out of the grass, his throat tightens and sweat beads on his forehead.
OOC:
So that is a point of Trauma for Ham. I wonder who my next character will be?
Hamish sent a note to Hamish
Last edited October 5, 2016 9:34 pm

Rolls

Self-Control B - (1d10+2)

(6) + 2 = 8

Self-Control R - (1d10)

(8) = 8

Initiative - (1d10+2)

(7) + 2 = 9

Oct 5, 2016 10:26 pm
Knifesedgegames sent a note to WarDomo
Oct 5, 2016 11:45 pm
WarDomo sent a note to Knifesedgegames
Oct 6, 2016 12:32 am
Knifesedgegames sent a note to WarDomo
Oct 6, 2016 4:20 am
Claire tensed as the zombies shambled closer. She quickly patted Theodore, telling him to move closer to Ham for support. The field seemed tricky to maneuver in, so she surveyed their options.

Valcos sent a note to Valcos

Rolls

Self-control Black - (1d10+3)

(7) + 3 = 10

Self-control Red - (1d10)

(7) = 7

Foreseight Black - (1d10)

(5) = 5

Foreseight Red - (1d10)

(8) = 8

Oct 6, 2016 6:49 am
Whacking the grass a couple of times, Run tries to get a feel of what's around him in terms of holes to secure his footing, "You know the drill guys, stay behind me when they get close, pick them off if you can"
Oct 6, 2016 10:56 am
OOC:
Valcos: Your self-control roll was actually a crit fail. I can't seem to find an actual consequence of Crit Fails in the rules as written so I'm just treating it as a fail, but you lose two trauma rather than one. Also, I need an Initiative roll from you. Just 1d10 + SPD.

All: in continuing to read the rules, I realized that if you do not have a skill you are supposed to roll against your potential rather than just an unmodified roll. so basically, let's say you wanted to punch someone but have no Unarmed skill. You would roll 1 black die. If that result is less than or equal to your STR (the Potential related to Unarmed) you succeed if not you fail. Also, in cases where you would normally be allowed to use extra charges to add to your score, you cannot do so when defaulting to potentials.

Again all previous results will stand, but moving forward we will play it like this.
Theodore shuffles through the grass over towards Ham, as Claire scans the field as best she can, but her eyes keep landing on the mob of rotting carcasses that just popped out of the grass. She has a hard time focusing on anything else.
Oct 6, 2016 11:44 am
OOC:
I don't get how my Self-control was a critical fail or a fail?? She has 3 points in the skill.

Rolls

Initiative - (1d10+2)

(3) + 2 = 5

Oct 6, 2016 11:46 am
OOC:
Crit fail is when there equal on the die and odd, irrelevant of bonuses.
Oct 6, 2016 11:56 am
Watching her crew's life in danger put a pit In her stomach. She trusted these people which was hard for her. Losing that scared her, though Claire couldn't figure out why it unsettled so much in this moment. There was no time to be over dramatic right now. The hoard of dead were creeping along the field.
OOC:
Ah, okay. That's unfortunate and a little annoying lol.
Oct 6, 2016 12:56 pm
OOC:
This game is brutal and unforgiving....and we aren't even using the Bust rules which make it harder.
Oct 6, 2016 5:51 pm
OOC:
Initiative
Ham Bone - 9
Home Run - 6
Loan Shark - 6
Claire - 5

HB you're up first. I haven't had time to add all the combat stuff to the Rules area. If you have a mechanics question, I'll try to respond fast.
Oct 6, 2016 6:20 pm
We are acting like a bunch of fucking amateurs, Ham-Bone thinks. But Theodore's reassuring presence is calming and refocuses him on the need to protect the crew. Taking a quick sideways glance at his friends, he turns his attention on taking down Casualties. Leveling his rifle, he lines up a shambler in the sights and squeezes the trigger. The butt recoils satisfyingly into his shoulder and the silencer reduces the roar to muffled pfoot.

Hamish sent a note to Hamish
Last edited October 6, 2016 6:32 pm

Rolls

Shoot B - (1d10+2)

(7) + 2 = 9

Shoot R - (1d10)

(2) = 2

Oct 6, 2016 7:36 pm
The bullet whizzes across the field and implodes the rotting face of one of the Casualties in the middle of the mob. A black spray ejects out the back of its head and remains in the air as the body crumples to the floor.
OOC:
One down, eight to go. Run and Shark act simultaneously so either of you go for it.
Oct 6, 2016 11:03 pm
Run remains at the front,waiting for one to get close, waving and attracting them if necessary. The second one gets in swinging distance he lets 'em have it.
OOC:
Balls!
Last edited October 6, 2016 11:03 pm

Rolls

Baseball hit(B) - (1d10+3)

(1) + 3 = 4

Baseball hit (R) - (1d10)

(6) = 6

Oct 6, 2016 11:05 pm
OOC:
You can spend Will to flip the black and red dice.
Oct 6, 2016 11:08 pm
OOC:
They won't get to melee range for 5 rounds. You could move towards them this turn. You're SPD is 3 so you could get within 2 shambles this turn.

Hamish: Updated your combat reference sheet and added it to your last post (or the one before that)
Oct 6, 2016 11:13 pm
OOC:
I'm reluctant to move due to the ground. Run will hold fast as long as the others remain behind him
Last edited October 6, 2016 11:14 pm
Oct 6, 2016 11:28 pm
OOC:
Fair enough. It would be an athletics roll.
Oct 6, 2016 11:44 pm
OOC:
can they retreat without rolling for athletics?
Oct 7, 2016 1:05 am
OOC:
I think that's reasonable. Sure.
Oct 8, 2016 10:48 am
OOC:
Initiative
Loan Shark - 6
Claire - 5
Casualties - 0

Next Round
Ham Bone - 9
Home Run - 6

Loan Shark have at it.
Oct 8, 2016 11:35 am
Loan Shark manages to hero it together, but looking down at his noodles arms and small club quickly realises that he's not going to contribute if he just charges in to combat. I should get a gun after this pays out.

He scans the field for something, anything useful. Bidding his time...
OOC:
sharks looking for cover mostly, that or some other advantage. for this turn though he won't act, so I'm taking the ready action.

Rolls

Perception B - (1d10)

(8) = 8

Perception R - (1d10)

(7) = 7

Oct 9, 2016 10:59 am
OOC:
Genisisect: A couple things there, There is Foresight which is like for identifying tactical information, and Awareness which is closer to your traditional Perception roll. Loan Shark doesn't have either so they would both be defaults to their Potentials. So you would roll 1d10 against either INT (for Foresight) or ADP (for Awareness). If the result is less than or equal to your potential, you succeed. For what you're wanting to do, it would be Foresight (INT). Also, this would count as your freebie action.

As far as cover is concerned, the grass is tall enough to hide and it would be stealth rolls if you are trying to just get away from the zombies. Actual cover wouldn't matter here since they can't shoot at you.

For the Ready action, you can choose to either act at the top of next round, or add your Potential to your next roll. Which would you like to do?

Everybody: I thought about it more, if you move your character at less than full speed (I.e., SPD - 1), I won't ask for the athletics roll for the terrain. I think that's a more interesting scene than you guys standing around waiting for like four turns.

Lastly, I'm out of town until late tonight, I won't be posting much until then.
Oct 9, 2016 8:41 pm
OOC:
Ok, I'll roll against int for some tactical insight.... Failed

The way cover was represented in the text prevented you from being attacked until you were flanked.

I was planning to get the bonus to next roll.
Last edited October 9, 2016 8:42 pm

Rolls

In Sight - (1d10)

(4) = 4

Oct 10, 2016 1:04 am
OOC:
Cover is a little unclear to me. That chapter that talks about cover is meant to describe the mechanics of combat between PCs and human NPCs and Casualty combat is covered in the next chapter. Either way, they would have to close to melee distance which is essentially flanking if you're behind cover. I guess the benefit of cover would be that there would be more obvious prey for them to go after and so they'd be less likely to go after you.

Valcos: What's Claire doing?
Oct 10, 2016 4:29 pm
Claire keeps her distance, she only has a hunting knife to inflict any damage. Her call outs to Teddy were short or merely sounds. She was guiding him into a position to kite the Casualties away from Ham. Splitting the mob would be a smart option.
OOC:
While Claire keeps distance she uses Teddy to kite or prepare to kite when close enough.
Oct 11, 2016 9:30 am
Seeing that he can negotiate slowly to avoid the holes, he stalks toward the Shufflers, ready to crack some skulls.
Last edited October 11, 2016 9:31 am
Oct 11, 2016 11:13 am
Ham-Bone squeezes off another shot at one of the Casualies lurching in Claire's direction.

Shit.
Last edited October 11, 2016 11:15 am

Rolls

Shoot B - (1d10+2)

(4) + 2 = 6

Shoot R - (1d10)

(9) = 9

Oct 11, 2016 3:46 pm
OOC:
Okay, sorry about the lack of response, this weekend totally threw me off. Let me resolve a couple of these.

Home Run: Let's resolve you first since I hadn't ruled on that when you had your turn. Your SPD is 3 so you could move 2 shambles closer to the mob on this turn without requiring a Athletics roll. So unless you say other wise, You are now 3 shambles from the mob, everyone else is 5.

Claire: So, giving Theo a command is going to be a Profession:Animal Handling roll. Assuming success, Theo could go out into the field and bark to get the mob's attention and peel off some. He's close to the ground, fast, and a dog, so the terrain is just not an issue for him. Just let me know which direction you want him to peel them off relative to you (i.e., away from you, to the left, the right? Whatever...

Also, giving Theo a command is your freebie action, if you want you could still take a ready action, which either moves you to the top of next round, or adds Potential to your roll next round.

Ham Bone: Your shot still misses :) Do me a favor and copy your Combat Reference from your last action and take off another charge from Rifle.
Oct 11, 2016 3:51 pm
Hamish sent a note to WarDomo
Hamish says:

Hamish sent a note to Hamish
Oct 11, 2016 10:42 pm
OOC:
If Theo is close to Ham, I want my dog to move closer to the mob but distract them in the opposite direction of Run. Not sure if that's left or right. Also, Claire takes the ready action for next round. :)

Rolls

Animal Handling - Black vs Red - (1d10+1, 1d10)

1d10+1 : (4) + 1 = 5

1d10 : (10) = 10

Oct 12, 2016 12:14 am
OOC:
Dude...the dice hate Claire.
Claire makes the hand signal she's worked on with Theo. He runs out towards the mob, but along the way gets distracted by a grasshopper and begins running after it instead.
Oct 13, 2016 2:18 pm
OOC:
Not sure where we are in the initiative order. Is time for Ham-Bone to take another shot?
Oct 13, 2016 5:40 pm
The mob ambles towards Run and three of the Casualties stumble awkwardly into the grass.
OOC:
There is a mob of 5 casualties that are now two shambles from Run, the other three remain 3 shambles away.

sorry, thought I had updated it last time.

Initiative.

Round 2
Home Run - 6
Loan Shark - 6
Claire - 5
Casualties - 0

Round 3 -
Ham Bone - 9

Rolls

Terrain vs. Mob - (1d10)

(3) = 3

Oct 15, 2016 1:52 pm
OOC:
Waiting on either Run or Loan Shark's action
Oct 15, 2016 2:49 pm
Run is still moving slowly closer until in hitting distance.
Oct 15, 2016 4:21 pm
You are two shambles from them and could get there this turn.

Edit. Never mind you would still be one away but they would close the distance on their turn
Oct 15, 2016 4:23 pm
Shark is up
Oct 17, 2016 7:47 am
Sharks cowardly nature takes over and he moves into the the tall grass and tries to hide.
OOC:
So I want to stealth and add my potential, but I'm not trained in stealth, so roll black+2 v red or something else?
Oct 17, 2016 9:40 am
OOC:
It's a default roll, so let's make it 1d10 -2 and you're trying to roll less than or equal to your SPD potential.
Oct 17, 2016 9:49 am
OOC:
Ok...yes!
Last edited October 17, 2016 9:50 am

Rolls

Sneaky sneak? - (1d10-2)

(4) - 2 = 2

Oct 17, 2016 11:18 am
Loan Shark slips down in to the grass more deftly than you would have expected and puts a bit of distance between himself and the group.
OOC:
Claire's up
Oct 18, 2016 10:41 pm
Claire held in her frustration and attempted to guide Teddy to kite the mob away from Ham, though not to Loan. She tapped her thigh,"Ted, shh!" Her 'shh' was a distinct sound that Teddy knows like back of his front paw.
OOC:
Literally can't roll anything.
Last edited October 18, 2016 10:42 pm

Rolls

Animal handling - B+1 vs R - (1d10+1, 1d10)

1d10+1 : (6) + 1 = 7

1d10 : (9) = 9

Oct 19, 2016 12:59 am
OOC:
Yeah, definitely frustrating.. Theoretically, a +1 should give you like a 60% chance of success if I remember correctly. Hopefully, the dice start going you're way
The mob continues moving forward toward Run and you hear limbs break as three more Casualties flop into the grass. The grass behind the mob rustles and shifts as the Casualties that fell previously crawl forward.
OOC:
There is a mob of two Casualties 2 shambles from Run and another 6 crawling through the grass 3 shambles away. Ham-Bone, you're up

Rolls

Terrain - (1d5)

(3) = 3

Oct 19, 2016 1:16 am
Take it easy. You've done this before, Ham-Bone says to himself. He levels his rifle at a Casualty near Run, holds his breath and squeezes off another shot. Hot damn!
Last edited October 19, 2016 1:17 am

Rolls

Shoot B - (1d10+2)

(8) + 2 = 10

Shoot R - (1d10)

(2) = 2

Oct 19, 2016 12:21 pm
The top of the head of one of the particularly squishy Casualties disappears in splat of black-red spray as Ham-Bone's bullet takes it out.
OOC:
All right, one standing C left and a group of 6 in the grass a shamble behind. Shark and Run, you guys are up.

Run: you can be in melee range with either group and attack this turn. Just FYI since we haven't done melee yet, you attack them as a group and they attack you as a group. You have one tactic and one twitch each turn. The tactic is your planned action on your initiative turn like an attack. A twitch is like a reflexive action that happens at any time like dodging a zombie attack. You also have the option of going Full Offense or Full Defense which swaps a tactic for a twitch or vice versa to allow you two attacks or two dodges in a turn.
Oct 20, 2016 7:37 am
Loan keeps low, getting ready to shift if needed.
OOC:
taking another ready action...
Oct 20, 2016 8:10 am
~As so often happens when he gets up close with the Dead, Run hears the running commentary in his head from games that seem like centuries ago, "Jimmy Larsson steps up to the plate, he's looking confident, ready. The first ball comes at him, he swings..."
OOC:
For twitch he will dodge the first attack that comes at him - do I need to roll for that now?
Knifesedgegames sent a note to Knifesedgegames

Rolls

Bat (Black) - (1d10+3)

(5) + 3 = 8

Bat (Red) - (1d10)

(4) = 4

Oct 20, 2016 4:28 pm
Rather than the satisfying crack of the ball making contact with the bat, Run hears the sickening wet thud of the bat collapsing the head of the last standing C.
OOC:
There is now just a group of 6 Casualties in the grass ahead of Run.

Initiative
Claire - 5
Casualties - 0

Next Round
Ham-Bone - 9
Loan Shark - 6
Home Run - 6

Run: You roll for the dodge when they attack. I'll let you know.
Oct 20, 2016 9:17 pm
Claire was frustrated with Teddy, ran up closer to Ham and her dog. Training can only go so far with this many distractions. She whistled him over then signals towards Run. Theodore took off in that direction.
OOC:
Attempt 3, going to kite the group heading towards run to split it up.

Rolls

Animal - BvsR - (1d10+1, 1d10)

1d10+1 : (5) + 1 = 6

1d10 : (1) = 1

Oct 21, 2016 1:09 am
Teddy excitedly growls and jumps around just outside of the reach of the Casualties. You see the grass start to shift and rustle in his direction.

As the mob moves, three Casualties rise back to their feet. Two of them continue with the mob following Teddy and the other has locked on to Run. Ichor gurgles in its throat as it lunges at him.
OOC:
Alright, Run, now I need that Dodge roll

Rolls

Peeling Result - (1d6)

(5) = 5

Teddy Mob - Standing Attempt - (1d6)

(3) = 3

Run Mob - Standing Attempt - (1d2)

(2) = 2

Oct 23, 2016 9:31 pm
Run tries to sidestep the creature.

Knifesedgegames sent a note to Knifesedgegames

Rolls

Dodge (Black) - (1d10+3)

(3) + 3 = 6

Dodge (Red) - (1d10)

(9) = 9

Oct 24, 2016 11:20 am
The growl rises in pitch as the walking corpse goes in for the kill. Caught out of position from his swing and the unsure footing, Run can't manage to get out of reach in time and the Casualty's bony finger tips rake across his chest tearing at his clothes and breaking the skin underneath.

OOC:
So, the natural 3 on the black does 3 Kill damage to and the 9 on the red die sets the location (torso). Normally, this would also lead to a Trauma roll, but since you're immune there's no threat of infection for you.
Oct 26, 2016 3:02 am
Instinctually Ham-Bone wants to fire at the corpse tearing at Run's chest, but shooting into a melee is a bad idea. Run is immune. He'll be okay. Better to take out the Casualties before they reach the slugger. Ham-Bone lines up another Casualty in his sights.

Hamish sent a note to Hamish

Rolls

Shoot B - (1d10+2)

(4) + 2 = 6

Shoot R - (1d10)

(1) = 1

Oct 26, 2016 7:38 am
The tattered baseball cap of one of the casualties is blown clean off along with the majority of the head on which it sat.
OOC:
One standing, three crawling after Teddy, and just the one standing against Run. Run and Loan Shark are up.

Initiative
Run 6
Shark 6
Claire 5
Casualties 0
Oct 26, 2016 8:08 am
Getting his footing, taking a step back, he get's another swing in.
Last edited October 26, 2016 8:19 am

Rolls

Bat (Black) - (1d10+3)

(4) + 3 = 7

Bat (Red) - (1d10)

(1) = 1

Oct 26, 2016 8:16 am
Shark surveys the scene looking for a tactical advantage.
OOC:
so I'm using my freebie and the ready bonus to make an insight check. Then I'm going to use my tactic to ready... I really should have foresaw how useless this guy is in combat... Whelp failed tactics...
Last edited October 26, 2016 8:17 am

Rolls

Insight - (1d10-2)

(10) - 2 = 8

Oct 27, 2016 6:33 pm
The last C coming after Run falls before him and his mighty bat.
OOC:
All that's left are the ones chasing Teddy.

]Genisisect: Tough break on the tactics roll. Assuming you get out of this, we can discuss move points around or something. I wasn't familiar enough with the game rules to make suggestions. Rookie mistakes.

Claire is up.
Oct 27, 2016 9:01 pm
As Teddy distracts the walking corpses, Claire carefully advances her position. Attempting to be unheard, the scavenger planned to puncture a casualty's skull with her well maintained combat knife.
OOC:
Think I failed that roll, no surprises lol. Claire wasn't trying to be right behind one, but if she approached without being heard she would then attempt a blind side.
Last edited October 27, 2016 9:04 pm

Rolls

Stealth - BvR - (1d10+2, 1d10)

1d10+2 : (3) + 2 = 5

1d10 : (5) = 5

Oct 29, 2016 2:50 am
OOC:
so minor note since it doesn't impact the result here. Stealth checks against Casualties can only be done if you have the scent blocker. It doesn't really specify that in the section on fighting zombies. I noticed it when going through the gear section. Scent blocker "allows Stealth rolls against Casualties and Vectors" so that implies you normally can't.

Also, I can't seem to find any mechanical benefit to Stealth in this context. Maybe as an ambush at the beginning of a fight, even then I can't seem to find that in the PDF.

As an alternative you could try peeling to further split up the pack. Have some go towards you some towards Teddy.
Oct 29, 2016 5:44 am
OOC:
In my head, the stealth was just not to aggro the casualties as I approached. If Teddy is making noise and kiting them, I figured a soft approach from the side would still make an easy ambush. If they see me, she would just peel them. But, I dont know how things work, so its all on you lol.
Oct 29, 2016 11:55 am
OOC:
my understanding is that they basically go after the nearest prey based on sight, sound and I guess smell. Really that just impacts who they attack on their turn and who they move toward if not in melee range. Since there's not really damage against casualties, you either kill one with a success or don't with a fail, there's not really a damage bonus for sneak attacks as far as I can tell. A bigger mob is harder to fight in melee than a smaller mob and you guys are faster than the zombies so divide and conquer is a pretty solid strategy.

Fair warning though, melee vs casualties unless you're immune or latent is risky business if they damage you, you risk infection.
Oct 29, 2016 3:41 pm
OOC:
Ah, I see. That clears it up a bit more. So, really, I don't want Claire trying to stab zombies unless needed. I built her with avoiding them in mind anyways. I'll use her to peel the zombies some more then.
Oct 30, 2016 8:50 pm
OOC:
Should Ham-Bone take another shot. No rush, I am just checking in case I missed something.
Oct 31, 2016 8:02 pm
OOC:
Sorry, Saturday was my birthday.
Claire cuts across the field diagonally from Run, waving her arms wildly. 2 of the C's rise out of the grass and walk towards her. They are now 1 shamble from Claire and could attack her next turn if she doesn't move.

The two other c's continue toward Teddy.
OOC:
Ham Bone, you're up. Consider Claire's two as being in melee range and would require a precision shot.

Rolls

Peeling from Teddy - (1d4)

(2) = 2

Oct 31, 2016 11:33 pm
Ham-Bone feels a knot form in his stomach as the two Casualties get within arm's length of Claire. He needs to take one down to give her a fighting chance. He takes extra care to line one up in his sights.
OOC:
Happy Birthday. I'd say that is a good reason not to be hanging out with us online.

Rolls

Shoot B - (1d10+2)

(10) + 2 = 12

Shoot R - (1d10)

(5) = 5

Oct 31, 2016 11:38 pm
Hamish sent a note to WarDomo
Nov 1, 2016 12:05 am
OOC:
Thanks!
Ham Bone's shot whizzes a few feet from Claire and lodges in the head of one of the remaining Casualties. It falls back into the grass it had just risen from.
OOC:
Shark and Run are up
Nov 1, 2016 6:18 am
Loan keeps looking for an advantage and bidding his time...
OOC:
Wooh thats a pass!
Last edited November 1, 2016 6:18 am

Rolls

Insight - (1d10-2)

(1) - 2 = -1

Nov 3, 2016 10:58 am
The number, depth, and spacing of the holes in the terrain remind Loan Shark of an experimental weapon he had heard about being used during the Crash. Very similar to a cluster bomb, but designed to maximize casualties and make navigating terrain difficult in counterinsurgency scenarios or perhaps during the Crash. If that weapon was used here, it would have been centrally targeted to maximize the effect. Shark can't be sure of the effective radius, but he would expect that the least amount of terrain damage would be around the perimeter of the park.
OOC:
Genisisect: Use of foresight is a free action if you want to do anything else this turn
Nov 3, 2016 11:56 am
OOC:
The rest of my action is spent readying, as I stand very little chance of getting anything done without that ready bonus...
Nov 3, 2016 12:16 pm
OOC:
Run: You're up
Nov 5, 2016 2:04 pm
Still conscious of his footing, Run takes another swing at the nearest one.

Rolls

Bat (B) - (1d10+2)

(10) + 2 = 12

Bat (R) - (1d10)

(2) = 2

Nov 5, 2016 11:26 pm
The casualty's head tears off and goes hurtling into the grass. That would have easily been a single.
OOC:
I'm assuming you would be going after one of the ones coming after Claire. Just correct me if Im wrong. Also, when you get a chance can you mark off a ration on your sheet for each melee attack you've done. Ive forgotten to keep track of that.

Valcos: Claire is up.
Nov 6, 2016 1:50 pm
OOC:
Roger. That's 3 I believe
Nov 6, 2016 4:40 pm
Claire has no intention of smack a causality for a home run, her and Teddy continue to be a distraction; kiting the Causalities. The scavenger and dog try not to get too close as the walking dead shamble towards them.
Nov 8, 2016 2:48 am
Claire and Teddy are both fast enough to stay out of reach of the last two Casualties. They lead them off in opposite directions from Run.
OOC:
Ham Bone: You're up. Neither of them are in Melee at the moment.
Nov 8, 2016 2:53 am
Ham takes a shot at one the remaining Casualties.

Rolls

Shoot B - (1d10+2)

(9) + 2 = 11

Shoot R - (1d10)

(5) = 5

Nov 8, 2016 5:36 am
As Claire carefully backs away from the Casualty, a bullet zips in from her right and knocks the corpse sideways into the grass.
OOC:
One left going after the dog. Shark and Run are up.
Nov 8, 2016 8:16 am
Run moves in, inspired by his last swing and tries to take out the last one.

Rolls

Bat (B) - (1d10+3)

(4) + 3 = 7

Bat (R) - (1d10)

(8) = 8

Nov 8, 2016 11:49 am
Sharks just going to start regrouping with everyone as he figures the fight will probably be over by the time he catches up with the people who ran ahead, ready to share with them what he's realised.
OOC:
Its a shame there isn't a grant others a bonus, kind of action...
Last edited November 8, 2016 11:50 am
Nov 10, 2016 12:47 am
Run steps boldly towards the Casualty and positions himself for his attack. He steps into his swing, but his foot catches on one of the fallen corpses and the bat whiffs past its target.
OOC:
Run: you have the option to save your twitch for defense or have a second attack after Claire

Claire: You're up
Nov 10, 2016 8:14 am
I'll save twitch for defence
Nov 10, 2016 12:28 pm
Claire quickly regroups with Teddy, as the casualty numbers fall. She pats him on the back smiling at his attentive eyes. "Good job, Teds." Theodore hopped on his front two legs, pattering his paws and wagging his tail.
Quote:
He steps into his swing... the bat whiffs past its target.
Claire was amazed at the power behind his swing, she's watched baseball from since she was a kid. It's a shame he never got to shatter all the records over an exciting career. She whistled sharply, "Teddy, go!" A simple command directed by a hand signal should be enough. The large Old Victorian Bulldog took off, his loveable smile flopped with each step.

Rolls

Animal Handling - Theodore Body Check - (1d10+1, 1d10)

1d10+1 : (5) + 1 = 6

1d10 : (1) = 1

Nov 11, 2016 1:25 am
OOC:
Because the Casualty is actively in melee with Run, it has entered frenzy and won't be distracted by Teddy.

Run: the Casualty will be attacking you next. Your options are to either Dodge or attack before it does. Go ahead and roll for whichever you want you do.
Nov 11, 2016 3:22 am
OOC:
Nothing I can roll for to like almost stagger the casualty with the dog. Not sure how attacking works with him tbh.
Nov 11, 2016 3:41 am
The equipment entry for dog says even with the attack training upgrade dogs will only attack uninfected targets. For future reference, the attack roll would also be an animal handling roll.
Nov 11, 2016 3:48 am
OOC:
Ah yeah, good enough for me.
Nov 14, 2016 3:19 pm
OOC:
Run: Dodge or attack. Choice is yours.
Nov 14, 2016 3:35 pm
Sorry busy.

Ok let's attack again!

Rolls

Bat (b) - (1d10+3)

(5) + 3 = 8

Bat (r) - (1d10)

(2) = 2

Nov 15, 2016 2:07 am
OOC:
Not a problem, just making sure my comment wasn't lost at the bottom of the last page.


...and the crowd goes wild!!!!! Run continues his back swing around and caves in the last Casualty's head. You all instinctively check your surroundings, but see no more movement in the grass.
OOC:
Alright, You have survived an encounter with a mob of zombies. One of you can make a Scavenge check to see if you can score any bounty. Fair warning though, whoever does it will also require a Self-control check for Detachment because you are literally picking over human carcasses for money and another for Trauma if it isn't Run. Getting that close to a body ravaged by blight is always an existential threat. Let me know if there's anything else you'd like to do continuing the journey.
Nov 15, 2016 6:39 am
Claire decides to pick through the bodies' items. She had been scavenging for a while now, survival never really gets easier. Teddy scurried his muscular body in circles, butt high and tail wagging.

Rolls

Scavenging B v R - (1d10+3, 1d10)

1d10+3 : (4) + 3 = 7

1d10 : (9) = 9

Self Control B v R - (1d10+3, 1d10)

1d10+3 : (8) + 3 = 11

1d10 : (8) = 8

Nov 15, 2016 7:28 am
Loan comes out of hiding, Hey champ, that was some good he makes a swinging motion Listen, I think this whole parks probably been bombed out, I vaguely remember some kinda new cluster bomb that they were using during the crash. It's gonna be holes probably all round the park.
Last edited November 16, 2016 3:16 am
Nov 15, 2016 7:49 am
Run nods at loan, crouching to wipe the gore from his bat on a patch of clean grass.

"Find anything Claire?"
Nov 15, 2016 11:35 am
Upon closer inspection of the remains, they have been out here a while. Their clothes are tatters and anything they may have been carrying fell out of them long ago. Thankfully, the inspection doesn't have to be quite so hands-on as it is readily apparent that there isn't much to be gained.
OOC:
Critical Success on the self control roll, so I'll say you pass both detachment and trauma rolls.
Nov 15, 2016 12:27 pm
With a slight grimace, she looks up at the crew. "Naw, these guys are toast. Nothing worth taking." Claire stood up and moved closer to her companions.
Nov 15, 2016 5:08 pm
"Many more tussles like that and I'll need more rations. So what's next?"
Nov 15, 2016 10:02 pm
"Yeah, maybe we didn't save time by cutting through the field. Might as well keep trekking through, now." She whistled at Theodore to yield Beside her before she started to move forward.
Nov 15, 2016 10:28 pm
You said it. Let's put this place behind us as quick as possible. Ham-bone shoulders his rifle and checks to make sure he hasn't dropped anything. He wants to have a look at the pavillion as they pass by.
Nov 17, 2016 8:23 am
OOC:
Sounds like we're done here. I'm going to get started on the Leg 2 post in a moment, but I'll leave this one open if there's anything else someone would like to do.
Nov 27, 2016 3:17 pm
OOC:
Sorry to perform a bit of thread necromancy here...I was just going back through this thread to tally up ration and ammo use. Couple of things that didn't occur to me at the time and should have mentioned since we aren't super familiar with the system yet:

1. The group would have had an opportunity to regroup and recover. First aid checks could counteract some of the damage you guys took.
2. We did a Scavenge check for the downed Casualties, but not the area. Especially with Loan Shark making that Foresight roll, it would be reasonable for him to think there might be something worth finding in the area.

I'm also going to post everyone's Combat Quick Reference as they stood at the end of this thread. I'll try to do a better job of keeping you guys posted about where you stand in the next thread too.
Nov 27, 2016 3:17 pm
WarDomo sent a note to Hamish
Nov 27, 2016 3:18 pm
WarDomo sent a note to Knifesedgegames
Nov 27, 2016 3:18 pm
WarDomo sent a note to Genisisect
Nov 27, 2016 3:18 pm
WarDomo sent a note to Valcos
Nov 27, 2016 4:27 pm
How is Will calculated? Is it not just the stat?
Nov 27, 2016 6:24 pm
OOC:
Yes, it's just the stat. You have 1 Will available. Read that 0 as an open circle not a zero.
Nov 27, 2016 8:07 pm
OOC:
ah gotcha! Thanks!

You do not have permission to post in this thread.