Against the Cult: Getting Away with It (1.8a)

Oct 18, 2024 3:01 am
Carrying the mangled body of the torture victim between them, Myrtha and Reptile loped to the west in the starlight. Lit lanterns bobbed toward the barn to the north and south, but their progress was swift and no one saw or heard them. Their goal was the trees at the edge of the finger of the Dim Forest that extended down toward Ramne's grove. Theran followed a moment later, passing them quickly as he was moving without such an awkward load. The druid reached the treeline and scouted ahead in the undergrowth. He would have to help them navigate, he realized, as they would be nearly blind in the darkness. He looked back; they were almost to the trees, and no one was looking their way. So far, so good.
OOC:
Myrtha, Reptile, and Theran, please give me DEX (Stealth) checks.
Myrtha and Reptile, you can also give me STR (Athletics) checks and WIS (Perception) checks.
Theran, you can give me either CHR (Persuasion), INT (Nature), or WIS (Survival) to either a) talk them through the trees, b) find the easiest path, or c) clear a path for the other two through the underbrush.

Assuming no catastrophic blunders, you will soon be out of earshot or the concerned villagers. What's next? Are you taking the mutilated body to an Inn? If so, which one?
Oct 18, 2024 7:31 am
Myrtha, Reptile, and Theran, please give me DEX (Stealth) checks.
Myrtha and Reptile, you can also give me STR (Athletics) checks and WIS (Perception) checks.


Stealth is a 19
Athletics is 11
Perception is 21
OOC:
Reptile is 10/15 HP and AC 16 (Shield is on backpack) with 1 Rage left. And has normal vision.
Last edited October 18, 2024 7:38 am

Rolls

Stealth, Athletics, Perception Checks. - (1d20+3, 1d20+4, 1d20+4)

1d20+3 : (16) + 3 = 19

1d20+4 : (7) + 4 = 11

1d20+4 : (17) + 4 = 21

Oct 18, 2024 1:35 pm
Myrtha hauled the dead body with little grace, she was disgusted, furious... and afraid. She was deeply upset the party had split, even if she could understand the reasons for it. She focused on the way ahead, her breathing becoming more labored as the weight of the corpse began taxing her physique.

"If they hurt Joseph, there'll be hell to pay!" she hissed to no one in particular, between two strides.

Rolls

Stealth (disadvantage) - (2d20l1+2)

(134) + 2 = 6

Athletics - (1d20+5)

(20) + 5 = 25

Perception - (1d20)

(17) = 17

Oct 18, 2024 2:56 pm
"That all rides on us getting away," Theran replies in hushed tones as he looks around to get his bearings. The wood elf -- who should be right at home -- was looking back at his companions with concern instead of watching where he was going and promptly ran into a tree with a (hopefully) muffled yelp, falling into the bramble and causing it to crack and crunch as he extricates himself.

"OK, if they come this way I'll distract them and you two get away."
OOC:
That checks out. I have overall pretty bad stats, but even some 20s wouldn't have saved those rolls.
Last edited October 18, 2024 3:00 pm

Rolls

Stealth (DEX) - (1d20)

(2) = 2

Survival (WIS) - (1d20+5)

(1) + 5 = 6

Oct 18, 2024 3:00 pm
Hauling Reptile, "We hide the body then we have options. What do you think Myrtha?"
Oct 19, 2024 8:58 am
Theran got turned around under the trees and couldn't find a path. But then there was a rustling in the undergrowth and the druid tensed in anticipation of an attack...but instead of a monster, it was Whiskers who scurried out from the bushes. The weasel sat up, chittered softly at the three characters, and then scampered a few feet. It stopped, looked back expectantly, and then jerked its head. It was clear that it wanted to be followed.
Myrtha (12/12)
Reptile (7/15)
Theran (13/13)
Oct 19, 2024 10:18 am
As she slowed down her jogging speed to enter the woods, Myrtha finally responded to Reptile’s question.

"We’ll return the body to Bertram first, yes. Then we check for Joseph there, who can’t be far ahead of us. If he ain’t there, they must’ve taken him to the Temple. And to take the temple, we’ll need Aanbo and Chase…"

Talking must have made her distracted and she did far more noise with her bulky armor than she had wanted.
Oct 19, 2024 10:20 am
Seeing Whiskers' unnatural behaviour, Myrtha set out to follow the ferret.

"Think he wants us to follow it!", she whispered.
Last edited October 19, 2024 10:47 am
Oct 19, 2024 1:24 pm
"I agree. Let's find out what it wants." Reptile follows in with Myrtha pursuing the ferret while hauling the body.
Oct 20, 2024 12:48 pm
Theran, still picking brambles out of himself, nods in agreement.
Last edited October 20, 2024 12:48 pm
Oct 20, 2024 3:40 pm
Whiskers scampers forward, and leads the group onto a small game trail. It wends its way through the woods. As the group continues with the mutilated body, they can faintly hear a raised voice in the distance; someone is speaking loudly back in the direction of the abandoned farm. Most of it is inaudible, but they hear bits and pieces: "...evidence...obvious...blame...strangers...murdered...secret..." It's clear that, whatever is happening back there, the mob is making enough noise that no one is hearing the clanking of gear of these three Dungeon Busters sneaking through the woods. The voice dies down, and they can hear nothing more.

They continue for a few minutes through the woods, Theran following the weasel and whispering directions to his two human companions as they stumble through the darkness. Then the path opens out into a wider open area without trees so that the canopy is not blocking the starlight. Myrtha and Reptile breathe sighs of relief and shift their grips on their load; carrying a dead body while stumbling around completely blind was not an experience they care to repeat. After a moment, Myrtha realizes they're at the grove where she first met the hermit Ramne; there's no sign of the man now. The faint silver light reveals a clearing containing a ramshackle structure made of salvaged and found materials: broken barrels, fallen branches, bits of canvas tarpaulin, etc. Arranged neatly around it are several tidy garden patches. Neither Theran nor Reptile have been here before now. Whiskers stops and looks expectantly at the group; Theran has the distinct impression that the beast wants some food. But then Whiskers starts as if something prodded her, and the weasel slinks into undulating motion again, leading across the glade to the entrance of a south-eastern path. She stops and looks back at the group, waiting to see whether they will follow.
Oct 20, 2024 3:48 pm
Theran will follow their guide silently, having made more than enough noise during their initial escape.
Oct 22, 2024 4:08 am
Satisfied that the others are still following her, Whiskers scampers down the path, winding through the trees. After a couple more minutes, the path opens into a more-familiar sight: Orlane's north-south road, pale in the starlight. Looking left, the Dungeon Busters can see the light of the Inn of the Slumbering Serpent shining through a few trees on the other side of the road, and the road continues north, ultimately leading to the abandoned farm where Aanbo and Chase are facing the concerned gang. You can see faint pinpricks of light in the distance, flickering through the bushes and trees: probably the lanterns of the crowd.

To the right, you can see the rise of the stone bridge to the south of you and hear the burbling of the Realstream River as it flows around the pilings. That way leads back to the Golden Grain Inn and Cecily's Road.

https://i.imgur.com/wrutkl0.png
OOC:
Where to now?
Oct 22, 2024 5:05 am
Between two heavy breaths, Myrtha whispers "The inn, right?"
OOC:
Has Whiskers has stopped giving signs it wants to lead us?
Oct 22, 2024 2:44 pm
"Let's see if we can place the body behind it and out of the way."
Oct 23, 2024 4:40 am
As soon as Myrtha and Reptile start heading south, Whiskers scampers along with them, and is the first one across the stone bridge. In the distance, a dog barks. Up ahead on the left is the barn and, beyond that, the longer shape of the Golden Grain Inn. Reptile can feel his heart beat faster, remembering the gang of customers that attacked him inside the common room. While none of you have been in the barn, Chase did tell you about how it was unoccupied, and Theran knows that the rear door of the Inn - which the group can see ahead of them - leads into the room where Bertram was recuperating. To the right is the farm that the party passed when they first entered Orlane yesterday evening.
The starlight is dim, but bright enough to see the buildings and the street in the night. There is no sign of anyone on the street.
OOC:
Where are you taking the body? What do you do next?
[ +- ] Carrying the dead victim in the middle of the night

Myrtha (12/12)
Reptile (7/15)
Theran (13/13)

Rolls

Myrtha WIS (Perception), Reptile WIS (Perception), Theran WIS (Perception) - (1d20, 1d20+4, 1d20+5)

1d20 : (2) = 2

1d20+4 : (1) + 4 = 5

1d20+5 : (16) + 5 = 21

Oct 23, 2024 1:51 pm
"We should go in the door Bertram was in," Theran whispers to the others. "Leave the body there, then clear out the inn itself."
Oct 24, 2024 3:36 am
Still carrying the body, the three Dungeon Busters approach the rear of the Golden Grain Inn, and the closed door on the left side of the rear wall of the building. Theran notices that there is still smoke coming from one of the chimneys, on the west side of the building: it probably corresponds to the hearth in the common room. That could mean that there are still people in the Inn, or it could mean that they didn't extinguish the fire before they left.
[ +- ] First Floor of the Golden Grain Inn, as Theran has described it
OOC:
How do you want to do this? Hard and fast? Careful and stealthy? What do you do?
Oct 24, 2024 3:11 pm
"Bertram wasn't awake when you explored the inn, but he might be now," Myrtha whispered. Still holding on to the mutilated corpse. "He" she pointed at the cadaver with her nose, before continuing "was downstairs. What was the place where he was held like? Could Bertram's people have made it look like an ordinary cellar room? Or was it like a permanent interrogation room?"

She pondered silently before adding, in conclusion "Only point in bringing the body here is to put it back where it belongs. If we just leave it against the wall, outside the inn, it'll still be said we put it there. But if we could take it back downstairs without killing a handful of villagers, we might have a chance of getting a fair hearing. What do you think?"
OOC:
I'm all for stealth and a light touch. We can't just keep adding to the body count and expect the villagers to take our side. We either get the body downstairs quietly, or we dispose of it elsewhere. Looking for Joseph in the Inn means going downstairs too, I suppose. How big was the underground? Did Theran describe it to us?
Oct 24, 2024 3:39 pm
"I don't think we should attempt the Inn with just us three. Think we should just leave the body here as Myrtha just suggested. Then we should head back for the others. Body will be safe here. "
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