Against the Cult: Getting Away with It (1.8a)

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Oct 24, 2024 4:33 pm
matmaisan says:
"He" she pointed at the cadaver with her nose, before continuing "was downstairs. What was the place where he was held like? Could Bertram's people have made it look like an ordinary cellar room? Or was it like a permanent interrogation room?"
OOC:
Just a minor correction, on the assumption that Theran had already described this in more detail sometime over the course of the previous day: the man being tortured (whose body you are carrying now) was in one of the Inn's bedrooms upstairs, not the cellar.
Oct 24, 2024 6:46 pm
Myrtha looked at Theran, wondering what his thoughts were. After all, he was the only one to have explored the Inn in some détail.
OOC:
Thanks for the clarification. So what did Theran notice downstairs? Also, are there windows to the upstairs rooms?
Oct 24, 2024 10:23 pm
OOC:
IIRC -- Downstairs was a large area, some storage, and a locked gate that lead... somewhere.


"I feel like now is the perfect time to hit the Inn, honestly. Most of them were probably involved in attacking or accusing us. There shouldn't be much resistance here. There's a hidden room upstairs... I could be wrong, but I feel like it's important. I also know what room this person was tortured in. The more time we give them, the more time they have to get rid of anything incriminating."
Oct 25, 2024 4:30 am
matmaisan says:
Also, are there windows to the upstairs rooms?
OOC:
None of the Inns in Orlane have windows. This does make for easier mapping, though I figure it's probably sad for the guests. The justification I've always made for the module's authors/cartographers is that "Maybe the winters here are very cold and windows - likely just shutters, with very few glaziers around - would lead to people freezing to death."
Oct 25, 2024 2:16 pm
matmaisan says:
But if we could take it back downstairs without killing a handful of villagers, we might have a chance of getting a fair hearing. What do you think?"[/b][/color]

OOC:
To this point: it is possible to take the body to the cellar, even if that wasn't where Theran saw the man when he was being tortured. Though Theran didn't climb the stairs as a spider himself, he did see the bottom of the stairs in the cellar, and does have the spatial awareness enough to know that the little door on the west side of the Inn is almost certainly the way to get to the top of those stairs...
Oct 26, 2024 8:12 am
"Is there another entrance to the cellar?" Myrtha asked Theran. If there was, it would be the perfect place to place the corpse, without being noticed by the patrons in the common room. They could then decide whether to seek Joseph in the inn, or explore it otherwise.
OOC:
I’m not sure we can see the side entrance, but if we can she would be asking if that is the entrance to the cellar… I think we should open the cellar door, set the body down there and then either come around through the front door, or enter Bertram’s room.
Last edited October 26, 2024 8:13 am
Oct 26, 2024 2:40 pm
"I guess outside here is a bit too obvious."
Oct 27, 2024 1:50 pm
OOC:
Sorry for the slow post; I was out of the house for much longer yesterday than I thought I'd be; something like 14 hours.
Each of you remembers the door which Theran suggests leads to the cellar; it faces the street. It is the work of just a few moments more to lug the body through the dark to there, but you find that the cellar door is locked. Theran didn't see that as a spider. How do you want to proceed?
OOC:
Just to recap: there are three doors to the Inn: the front door which faces south (which you all used before), the west-facing cellar door (which is locked), and the north-facing rear door (also locked).
https://i.imgur.com/lGESyv9.png
Oct 27, 2024 3:34 pm
"I have no tools but we could just leave the body here."
Oct 27, 2024 3:35 pm
OOC:
So far I've been doing the rolls for you three, but now I'd like each of you to roll Perception checks with ADV.
Oct 27, 2024 3:37 pm
I'd like each of you to roll Perception checks with ADV.

Reptile as a 15.
Last edited October 27, 2024 3:38 pm

Rolls

Perception Check with Advantage - (2d20h1+4)

(1011) + 4 = 15

Oct 28, 2024 5:24 pm
Myrtha looks at the lock with growing despair. "Can you do something to the wood, Theran?". Breaking through would make too much nose, she suspected.
OOC:
Myrtha has her smith's tools on her now. Could she plausibly cut through / remove the lock or the cellar hinges without making a massive ruckus?
Last edited October 28, 2024 5:26 pm

Rolls

Perception check w/ advantage - (2d20h1)

(1013) = 13

Oct 28, 2024 6:18 pm
matmaisan says:
Myrtha has her smith's tools on her now. Could she plausibly cut through / remove the lock or the cellar hinges without making a massive ruckus?
OOC:
Sure! Make a tools check: DEX if you're trying to be quick, or WIS if you're trying to make it possible/easy to reassemble.
Reptile, glancing around as they stand there in the starlight with the limp body dangling between them, looks back and can see a faint glow among the trees on the north side of the river. The arch of the bridge is blocking direct view, but it looks like someone is approaching with a torch or lantern!
Oct 28, 2024 8:18 pm
Unaware of the approaching light, Myrtha set her mind to the task at hand. They would need to close the cellar again in order for the ruse to be effective so she was patient about her work.
OOC:
Here’s hoping an 18 will be enough. Would’ve been a 20 with dex, but we’d have an obviously busted lock.
Last edited October 28, 2024 8:20 pm

Rolls

Smith tools check - (1d20+2)

(16) + 2 = 18

Oct 28, 2024 8:58 pm
The fighter sets down the dead man's legs gently, not out of concern of the body but as to not make a loud noise. In the middle of the night, every sound seems unnaturally loud. Rummaging in her pack, Myrtha chooses a pair of pliers, a center punch, an oiling rag, and a small hammer. Working with the efficiency of long years of using these tools, Myrtha grabs the bent metal pins in the hinges. She twists the ends to straighten them, then uses the center punch and the hammer with a couple of firm taps to remove the pins, using the rag to muffle the blows. With the pins in hand, Myrtha is able to lift the door off of its hinges, swinging it open with the lock still attached. There is a bit of resistance, which she realizes is a bar on the inside of the door...but there's enough give for Myrtha to pull the top of the door toward her. As soon as the door is clear of the jamb, Myrtha straightens her legs, lifting the door up. Luckily, the brackets holding the bar are open at the top, so the board that is being used to bar the door lifts enough to make a gap wide enough for..."Theran...my sword...!" Myrtha hisses softly, her arms straining. Theran draws her sword and sticks the blade in the gap, levering the bar up and out. As the bar comes free, the door swings wide, and between them, Theran and Reptile catch the board so that it doesn't fall, clattering, down the stairs.

Myrtha sets the door down. A set of steep stairs leads down into darkness. Whiskers chitters very lightly, drawing Myrtha's and Theran's attention to the north. Everyone can see the light approaching. Whoever is carrying the light stops for a moment.
OOC:
What do you do? You can shove the body down the stairs and close it again, or you could just as quickly carry the body into the stairwell and close the door behind you.

Rolls

Myrtha STR check DC10 - (1d20+3)

(15) + 3 = 18

Oct 29, 2024 12:52 am
"We can go in here," Theran suggests in hushed tones. "We can bar the door from inside again to hide our entrance, and it should give us time to think."
Oct 29, 2024 11:47 am
"In we go, swiftly and silently," she whispered back, her eyes drawn to the approaching light, while she recovered her smith's tools and stored them in her backpack again.

She will start descending, with the upper part of the body, hoing reptile or Theran will follow with the lower part. While two of them carry the body, the last one through can close the door.
OOC:
We're going into the dark so she'll lay down the body as soon as she has reached the cellar floor. We'll need some light source once the danger is past.
Oct 29, 2024 4:20 pm
"Before someone finds us and the body. "

Reptile gets out a hooded lantern of his backpack and will fire it up.
Oct 29, 2024 11:46 pm
The three adventurers see the approaching light silhouetting the stone bridge, exchanges glances, and have a quick whispered exchange about what to do.
Myrtha sets down the door, which leans slightly, held up by the lock. She stuffs her tools and the hinge pins in her pack, grabs the corpse under the arms, and waits until Theran has the legs. Then the two of them hustle the dead body through the doorway down into the darkness. While they are doing all that, Reptile pulls out his lantern, sets it on the top step after they've entered, and then grabs the door, pulling it shut behind him, resting the hinges in place with a soft clunk. Then he feels around for the lantern in the dark, and lights it, pointing the aperture down the stairs. In the indirect light, he finds the board that was used to bar the door and slides it gently back into its brackets. The door will hold, held up by the board, and no one outside will notice anything amiss with the door unless they inspect it closely or try to open it.
Stone bricks laid across packed earth form the steps leading down into this cool wine cellar. The stairs are steep, and Myrtha is carrying most of the weight, having gone first. She realizes that she's reached the bottom when her boots hit hard-packed dirt rather than stone. It is cool and a little bit moist down here. As Reptile arrives with the lantern, he and Myrtha can see what Theran already knows (and can see) is here: a bunch of casks and barrels. A wooden door opposite the stairway should open onto the rest of the basement. The three consider what to do: they could stash the body here, continue deeper into the basement, listen at the door to see if they can tell who is coming, or some combination of those.
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