Against the Cult: Suspicion in the Starlight 1.8b

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Oct 30, 2024 6:19 am
"May I?" asks Aanbo, seeking consent to try and diagnose Donovan's condition. Regardless of whether or not he's able to physically check on the dwarf, the monk still assesses his kinsman for visual cues.
OOC:
Not sure if it'd apply, but I'll throw in a Medicine check. He will also consider if his herbalism kit might contain anything that can act as a lozenge or suppressant.

Rolls

Medicine - (1d20+5)

(3) + 5 = 8

Oct 30, 2024 10:04 am
Chase thinking about them being in an abandoned structure asks"Do Trogs tunnel? Maybe the have an underground opening in one of the abandoned structures in town. Slip in and out unseen and unsmelled."
Oct 31, 2024 5:51 am
Donovan recovers, and he waves Aanbo away. Hulbar grabs his elbow and moves him away. The group continues south, while Donovan takes Chase's arm. Chase suggests that Trogs might tunnel. Alan looks seriously at Chase, and responds "Yes, they do like dark, damp places." His eyes narrow...
OOC:
Chase and Aanbo should each roll a Perception check and a Insight check.
Oct 31, 2024 9:55 am
"If they do tunnel then places with basements would be a good place to start checking first."

Rolls

insight - (1d20+2)

(18) + 2 = 20

Perception - (1d20+2)

(13) + 2 = 15

Oct 31, 2024 4:20 pm
"Nobody's hiding anything in the basement in Orlane!" Constable Grover retorts.

The Constable continues, "We're not going to find anything tonight. Let's get these two settled..." The group walks south, passing the Inn's barn and coming even with the Golden Grain Inn.

https://i.imgur.com/y0FMOPb.png
Oct 31, 2024 4:43 pm
Aanbo nods, even as he is pulled away from Donovan. "Yes, I'd imagine it'd be hard to hide the smell in the basement of a house or common room," he says. "Perhaps a place where a deeper system of underground tunnels could exist without being discovered."

Rolls

Insight - (1d20+5)

(15) + 5 = 20

Perception - (1d20+3)

(10) + 3 = 13

Oct 31, 2024 11:55 pm
Chase will be ready to help Alan if anything goes down and keep his eye the others. They are obviously trying to steer them away from the u=basement thing. "I don't Aanbo a big enough place like an inn/tavern or some such place with a basement and cellar could keep the smell down."
Nov 1, 2024 5:44 am
"Hmm. I would think that people could still smell a trog hiding in their basement..." Alan begins to say, when "LOOK OUT! THEY'RE ATTACKING!" Constable Grover yells and punches him. His cry pierces the night air; though not as loud as the magically enhanced shout of the cultist from earlier, this yell is sure to rouse any light-sleeping neighbors. He drops the lantern down in the roadway; the light shakes crazily but doesn't go out. With their insight, neither Dungeon Buster is surprised by these sudden actions, and so Donovan and Hulbar's attempts to throw them to the ground meet with no success.

Go ahead and roll initiative as the dwarves, Grover, and Alan all draw their weapons. Violence has begun, but who's fighting whom?
Alan has a sword and shield.
Grover is wearing banded mail and wields a longsword and shield (and has the PCs' gear).
Donovan is wearing plate mail and wields a spear and shield.
Hulbar is wearing banded mail and wields a longsword and shield.

Edited to describe what happened to the light source.
12 - Constable
11 - Donovan
5 - Alan
3 - Hulbar

Rolls

Grover, Hulbar, Donovan, Alan initiative - (1d20+3, 1d20+2, 1d20+2, 1d20+2)

1d20+3 : (9) + 3 = 12

1d20+2 : (1) + 2 = 3

1d20+2 : (9) + 2 = 11

1d20+2 : (3) + 2 = 5

Nov 1, 2024 6:43 am
"Constable! What are you doing?!" says Aanbo, though the surprise is absent from his voice as he merely matches Grover's tone.

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Nov 1, 2024 9:55 am
Chase will yell out"THE CONSTABLE IS ATTACKING US AND Alan!!!!"

Rolls

initiative - (1d20+3)

(19) + 3 = 22

Nov 1, 2024 2:19 pm
Not surprisingly, the Dungeon Busters have initiative. What are you going to do?
[ +- ] Map of the Orlane roadway at night

22 - Chase (11/11)
20 - Aanbo (19/19)
12 - Constable Grover
11 - Donovan
5 - Alan
3 - Hulbar
Nov 1, 2024 3:51 pm
"Protect Alan," Aanbo says to Chase. A simple request, perhaps lacking enough urgency, but in Aanbo's mind there is little else to explain as the fight begins. He slips under Hulbar's grasp and maneuvers around towards Grover, attempting to deliver a kick to the back of the Constable's knee before throwing an elbow to the neck.
OOC:
Movement: one square NE and one square NW to put Grover at my west and Hulbar at my south.
Action: Attack Grover
Bonus Action: Martial arts unarmed strike.
All my attacks in this battle will seek to do non-lethal damage, just trying to knock Grover out.

Rolls

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (13) + 4 = 17

1d4+2 : (3) + 2 = 5

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (3) + 4 = 7

1d4+2 : (2) + 2 = 4

Nov 1, 2024 8:34 pm
Chase will throw an elbow a Donovan's nose hoping the strike will makes his eyes water so he can't see and give me advantage to disarm him.
OOC:
I don't know the damage of an elbow but his face is unarmored right?
Damage 1+3=4
Last edited November 1, 2024 11:54 pm

Rolls

to hit - (1d20+3)

(11) + 3 = 14

Nov 1, 2024 9:14 pm
OOC:
By RAW, unarmed attacked do 1+STR Mod for damage (assuming you don't have something special, like the Unarmed fighting style or Martial Arts).

Also... Yes, it's possible to do 0 damage.
Last edited November 1, 2024 9:14 pm
Nov 2, 2024 1:15 am
OOC:
Welcome to @MaJunior as a fly on the wall!
ROUND ONE
(this is followed by round two)
[ +- ] Map of the Orlane roadway at night
Chase tries to elbow Donovan, but the dwarf head-butts his elbow. Chase's arm bounces off of the heavy armor; he feels pins and needles up to his fingers.
Aanbo slides around Hulbar and aims two heavy blows at the Constable. The first kick catches the Constable a bit by surprise but the heavy armor he's wearing absorbs the blow; to Aanbo it's like kicking a tree. The second blow, an elbow to the neck, makes no impression on the Constable at all. He remains focused elsewhere.
Constable Grover attacks Alan Clayborn with his longsword. "You sound like you know too much about troglodytes to just be a concerned citizen...!" Whatever else the Constable may be, he is skilled enough to get around an unarmored man's shield. Alan is slashed for 7 damage!

"GET OUT OF HERE ALAN!! SAVE YOURSELF!" Chase yells; having rebuffed the ranger's attack, Donovan attempts to stab Chase with his spear! Chase nimbly steps aside as he continues to yell: "YOU HAVE A WIFE AND KIDS!!"

Completely focused on the threat in front of him, Alan doesn't register what the stranger is yelling. He murmurs, "What's the matter, Grover?" as he looks for an opening in the Constable's defenses. "You sound jealous. Maybe you want to keep the trogs all to yourself?" He sees an opening and slashes at Constable Grover. Their swords clash and clang as they parry and riposte.

Hulbar confirms his hostile intent by whirling and trying to cut down Aanbo with his sword. The monk effortlessly dodges the vicious blows.
22 - Chase (11/11)
20 - Aanbo (19/19)
12 - Constable Grover
11 - Donovan
5 - Alan
3 - Hulbar

Rolls

Constable longsword attack on Alan AC13, slashing damage - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (5) + 2 = 7

Nov 2, 2024 12:52 pm
Chase will yell to Alan "GET OUT OF HERE ALAN!! SAVE YOURSELF!! YOU HAVE A WIFE AND KIDS!!" Chase will yell this as loud as he can as he continues to grapple with Donovan. Chase will as close as possible so use of Donovan's spear will be useless.
Nov 2, 2024 4:36 pm
Round one, continued

"GET OUT OF HERE ALAN!! SAVE YOURSELF!" Chase yells; having rebuffed the ranger's attack, Donovan attempts to stab Chase with his spear! Chase nimbly steps aside as he continues to yell: "YOU HAVE A WIFE AND KIDS!!"
22 - Chase (11/11)
20 - Aanbo (19/19)
12 - Constable Grover
11 - Donovan
5 - Alan
3 - Hulbar

Rolls

Donovan spear attack on Chase AC16, piercing damage - (1d20+6, 1d6+4)

1d20+6 : (4) + 6 = 10

1d6+4 : (4) + 4 = 8

Mysterious roll - (1d20-1)

(1) - 1 = 0

Nov 2, 2024 4:47 pm
Round one, continued...

Completely focused on the threat in front of him, Alan doesn't register what the stranger is yelling. He murmurs, "What's the matter, Grover?" as he looks for an opening in the Constable's defenses. "You sound jealous. Maybe you want to keep the trogs all to yourself?" He sees an opening and slashes at Constable Grover. Their swords clash and clang as they parry and riposte.
22 - Chase (11/11)
20 - Aanbo (19/19)
12 - Constable Grover
11 - Donovan
5 - Alan
3 - Hulbar

Rolls

Alan attack on Grover AC19, slashing damage - (1d20+7, 1d8+5)

1d20+7 : (2) + 7 = 9

1d8+5 : (2) + 5 = 7

Nov 2, 2024 5:51 pm
Round one, continued...

Hulbar confirms his hostile intent by whirling and trying to cut down Aanbo with his sword. The monk effortlessly dodges the vicious blows.
22 - Chase (11/11)
20 - Aanbo (19/19)
12 - Constable Grover
11 - Donovan
5 - Alan
3 - Hulbar

Rolls

Hulbar sword attack on Aanbo AC15, slashing damage - (1d20+4, 1d8+2)

1d20+4 : (5) + 4 = 9

1d8+2 : (6) + 2 = 8

Mysterious roll - (1d20+4)

(9) + 4 = 13

Nov 2, 2024 6:50 pm
ROUND TWO
(this is preceded by round one, followed by round three)
[ +- ] Orlane Midnight Fight, round two begins
Donovan attempts to keep hold of the spear. Chase manages to wrench the shaft free of the armored dwarf; now Chase has the spear!

"It's clear that Grover intends to pin your death on us, Alan," says Aanbo. "Disengage and get help!"

Considering the Constable to be the greater threat, the monk continues his attack on Grover despite Hulbar at his flank. This time, he accounts for the heavy armor on the man and his blows land on weak points while the Orlane official is focused on keeping Alan's sword at bay. Constable Grover takes 10 bludgeoning damage.

There is a faint whisper of sound, like a sigh. With a start, Chase recognizes that it is the sound of an arrow's fletching in flight. He saw no arrow and sees no archer in the circle of light in the darkness.

As their swords dance and clash, the Constable growls "You know you wouldn't win in a fair fight, villain, not without these murderers helping you!" He slashes and parries, slashes again. His sword gets past Alan's guard;
Alan Clayborn takes 5 slashing damage.
The Constable gives a triumphant crow at his success, and he uses his bonus action for Second Wind.
Constable Grover regains 10 HP.
"Don't worry, brother dwarf, you'll get yours soon enough! Our cause is righteous! She is powerful and will protect Orlane from your evil!" With that inspiring cry, Grover uses his Action Surge and attacks Alan again! Cut by the Constable's blade again, Alan Clayborn takes 4 slashing damage.

"She is mighty!" Donovan shouts, and draws his sword to replace the spear that Chase grabbed from him. He attacks the ranger. The shallow sword cuts fail to penetrate Chase's scale mail.

"What part of fighting should be fair, Grover?" Alan says, emphasizing each word with a slash or a stab. "You know who complains about not getting a fair fight? Losers." Chips fly from the Constable's shield as Alan's sword batters it again and again. "Losers like you will never belong in Orlane!"

"There's someone else out there!" Hulbar announces, "A bowman in the dark!" He continues to attack Aanbo. "Let's finish this quickly for her!" Aanbo continues to dodge the long, slicing blade.

Fending off the sword with the stolen spear, Chase yells "Get away and get help Alan! Don't worry about us!" and as he parries, feints, and thrusts, he addresses Donovan: "Why are you and Hulbar fighting against a fellow dwarf? What hold does Grover have on you?"
But as the dwarven warrior is about to answer, something miraculous and bizarre happens. Four glowing vegetables - a carrot, a daikon, a rutabaga, and a beet - fly out of the darkness and strike Donovan in the face!
Donovan takes 18 vegetable damage. He splutters and shakes his head, baffled as to what's happening.

22 - Chase (11/11)
20 - Aanbo (19/19)
13 - ?
12 - Constable Grover
11 - Donovan
5 - Alan
3 - Hulbar
0 - ?
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