Oct 18, 2024 7:32 am
With the Discworld RPG: Adventures in Ankh-Morpork currently raking it in over on Kickstarter, I wanted to see whether there is any interest in playing the sample adventure from the quickstart rules.
The system is very is rules-light and designed for single session play, so this would be a oneshot and I would aim to begin at the start of November. We would use the pre-generated characters from the PDF (members of the Watch) which gives room for five players in total. There is an Oxventure actual play of this scenario out there, so if you want to go into the adventure blind, do avoid that.
Familiarity with the Discworld books is a requirement for this one, since Adventures in Ankh-Morpork is very much a narrative-led game and it's important everyone aims for a similar tone.
Here's how it plays:
Quote:
The RPG is powered by a simple dice roll, comparing your die with the GM's Narrativium die. Whenever you do something that has a chance of failure, you'll follow these simple steps.Justify the Action Using Traits
GM Determines the Outcome Die
Roll the Outcome Die Against the Narrativium Die
Get Help (optional)
Resolve the Test (not optional)
By picking a trait from your character and using it to justify your chance of success the GM will decide which die you roll - anything from a d4 to a d12. You roll that, while your GM rolls a d7A*. If your outcome die has rolled higher than the GM's Narrativium die, you're successful! But if the Narrativium die is higher, then you've failed, and may now be subject to unforeseen consequences or twists, represented as new traits!
*Avoiding all possible mention of the dice's sides, which is the number between 7 and 9.
GNU Terry Pratchett
Last edited October 18, 2024 7:36 am