For those new to the system, it's very easy to pick up. Roll a dice type as determined by your Skill or Attribute, try to get a 4 or more. If you roll the maximum amount possible on that die, that's an Ace. Roll again and add the results. Do this as often as your die Aces. If you're trying to hit something, 4 points above the number you need is a Raise. That adds a d6 to your damage.
All Wild Cards (like player characters) get a Wild Die (d6) that you roll alongside your Skill die. It can also Ace. You take whichever die ends up with the highest result. There are a few other nuances that can modify your target number, but most often it is 4. Oh, I almost forgot, your damage dice can Ace as well!
For damage, compare your damage roll to the opponent's Toughness. If you beat their Toughness by 3 or less, they are Shaken. Beat it by 4 or more and that's a Wound. If you get multiple Raises, you can stack additional Wounds. Wild Cards (player characters and main villains) can take 4 Wounds. Mooks can suffer only 1 Wound before they are down.
Last edited October 23, 2024 5:46 pm