[RP] The Forsaken Halls
Hambul will go the other side of the choke point
2 - action full defense
Each step brings the undead closer, their hollow eye sockets fixed on the living with an unsettling, unblinking intensity. The corpselight from the candles bathes the scene in a sickly glow, reflecting off the chipped, ancient bones and the dull metal of rusted armor, making the skeletal figures appear as twisted, monstrous relics of ages past. The faint clinking of bones and the scrape of their iron weapons against the stone floor grow louder with each slow, unhurried advance, heightening the tension in the enclosed space.
With makeshift weapons gripped tightly, the heroes raise their arms defensively, steeling themselves against the inevitable clash. Every nerve is on edge as they realize the mortal danger of facing these tireless, unyielding foes in close quarters. The doorframe becomes their shield, their only chance to contain the numbers pressing against them.
As the first of the undead reaches the doorway, it raises its blade high, its hollow eyes flashing in the corpselight as though mocking the living before it. The heroes know that every inch given here may be fatal, and with a shared, determined glance, they brace for the coming fight, prepared to hold the line or fall in the attempt.
Thanks to the positioning of the heroes, only two of the skeletals are able to attack with their black blades.
Kruul is able to ward off the first skeletal's attack with the crude blade he took from the gaoler.
Hambul "The Arrow"
Likewise, Hambul performs a sweeping kick just as the skeletal attacks him, knocking it off balance and causing the blade to slam into the nearby wall instead of its intended target.
Rolls
Kruul's defense rolls - (1d20, 1d20)
1d20 : (12) = 12
1d20 : (7) = 7
Hambul's defense rolls - (1d20, 1d20)
1d20 : (2) = 2
1d20 : (17) = 17
Rolls
Spell: Summon Demon (Cha - 14) - (d20)
(7) = 7
From the center of the glowing circle, the air ripples and distorts, as though reality itself were bending. A pair of long, clawed hands grip the edges of the circle like a hatchway, and a small, sinewy demon pulls itself up and out, crawling into the hallway as if emerging from a chasm. Its reddish skin glistens with an unnatural sheen, and its bat-like wings, slightly tattered, flutter faintly as it straightens itself. Two glowing yellow eyes, filled with mischief and malice, survey the scene with an unnatural intelligence.
The demon rises to its feet, unnervingly nimble and quick, standing no taller than a small child but exuding an air of menace far greater than its size. It turns its sharp, angular head toward Mahluk, its lips curling into a toothy grin filled with jagged, uneven teeth. With a dramatic and mocking flourish, the demon bows deeply to the warlock, its clawed fingers splayed wide, as though acknowledging both its summoner’s power and its own delight at being unleashed.
Then, with a quick pivot, it fixes its glowing eyes on the skeletal figures attacking Kruul and Hambul. Its wings stretch slightly, and its clawed hands flex as if itching for violence. A low, guttural chuckle escapes its throat, echoing unnervingly down the corridor. The demon crouches slightly, its muscles tensing, ready to unleash its fury upon the undead interlopers with gleeful malice, as if it views the coming chaos as a game it intends to win.
The demon's claw attack successfully slammed into one of the skeletals, causing a little of the creature to crumble away.
Currently opposing 8 skeletals:1 damaged.
Next round.
Rolls
Demonic Attack - (1d20, 1d6)
1d20 : (2) = 2
1d6 : (3) = 3
Rolls
Attack (Str 14) - (1d20)
(10) = 10
Defense (Str 14) - (1d20, 1d20)
1d20 : (6) = 6
1d20 : (3) = 3
Rolls
Attack- Str 15 - (1d20)
(10) = 10
Defense- Str 15 - (1d20, 1d20)
1d20 : (13) = 13
1d20 : (2) = 2
Damage - (1d8)
(4) = 4
Edit: Guessing he takes Full Defense again.
Rolls
Kruul damage - (1d10)
(9) = 9
Beside him, Hambul seizes the opportunity created by the demon’s earlier assault. With an efficient and precise strike from his improvised weapon, Hambul finishes off the weakened skeletal, sending it crumbling into a heap of brittle remains. His attack is swift and calculated, a stark contrast to Kruul’s savage fury, but no less effective. The skeletal falls with a hollow clatter, its glowing eyes extinguished as the life animating it fades into the ether.
Oral, positioned just behind the two warriors, watches the scene unfold with a sharp, tactical eye. He keeps his weapon at the ready, carefully assessing the battlefield for any vulnerabilities or shifts in the enemies’ approach. His calm demeanor belies the tension in the air, his mind working quickly to weigh options and anticipate the next move. For now, he holds the line, ensuring that their position remains strong and unbroken.
Even as the shattered remains of the first wave fall to the ground, two more skeletal figures lurch forward, their black iron blades raised high. Their movements are faster, more determined, as if driven by a deeper malice, but their attacks are wild and undisciplined, more like flailing than combat. One skeletal’s blade whistles harmlessly through the air near Kruul, while the other’s attack clatters against the floor in a misjudged strike aimed at Hambul. The summoned demon, gleefully prowling at their side, snarls and snaps at the attackers, its claws itching to strike again.
The momentary missteps of the enemy leave the group with a fleeting advantage, the corridor echoing with the clatter of missed blows and the hollow, rattling groans of the skeletal foes as they press onward. The air feels charged with tension, the battle hanging precariously in the balance.
Currently Opposing: 6 Skeletals
Edit: Added a d20 roll for the demon's attack.
Rolls
Demon Attack, Damage - (d2, d6)
d2 : (2) = 2
d6 : (1) = 1
Demonic Attack - (1d20)
(14) = 14
Rolls
Attack- Str 15 - (1d20)
(1) = 1
Defense- Str 15 - (1d20, 1d20)
1d20 : (9) = 9
1d20 : (17) = 17
Critical Damage - (1d8)
(7) = 7
Damage - (1d8)
(1) = 1
"The weapons they drop, better than ours!"
Rolls
Attack (Str 14) - (1d20)
(17) = 17
Defense (Str 14) - (1d20, 1d20)
1d20 : (15) = 15
1d20 : (19) = 19
Damage - (1d10)
(4) = 4
The companions barely had time to relish their success before the remaining skeletal warriors advanced. Their movements, while stilted and unnatural, were purposeful, driven by an unseen, potent force that refused to let them falter. The greenish glow of the chandelier above reflected off their blades as they raised their weapons high and pressed the attack, their relentless silence more unnerving than a battle cry.
This time, their strikes found their mark. One skeletal swung its black iron sword with a surprising speed, its blade carving a deep scratch across Hambul’s arm. He grimaced in pain but kept his footing, clutching his weapon tighter as blood seeped through the tear in his clothing. Another skeletal lunged at Kruul, its blade slicing across his chest. The impact left a jagged, heavy gash that oozed blood, staining his already battle-worn attire. Kruul growled through clenched teeth, his rage and determination outweighing the pain.
The air grew heavier with the stench of decay and the iron tang of blood as the combat intensified. Despite the wounds they bore, Kruul and Hambul held their ground, defiant against the encroaching undead. The flickering green light from above illuminated the scene with an eerie glow, casting dancing shadows across the shattered bones and fallen swords. Though wounded, the two warriors prepared for the next clash, their resolve unwavering as the skeletal onslaught continued.
Currently Opposing: 4 Skeletals
Rolls
Damage to Hambul - (1d6)
(6) = 6
Damage to Kruul - (1d6)
(6) = 6
The demon, meanwhile, continues its horrid cackling assault, blissfully unaware of how much it little damage it does.
Rolls
Demon Attack, Damage - (d20, d6)
d20 : (2) = 2
d6 : (4) = 4
Mahluk Defense (Str 10, Dex 10) - (d20, d20)
d20 : (6) = 6
d20 : (10) = 10
Rolls
Attack- Str 15 - (1d20)
(16) = 16
Defense- Str 15 - (1d20, 1d20)
1d20 : (11) = 11
1d20 : (20) = 20
"Back to Hell! Death to all who serve the Night Queen!"
Rolls
Attack (Str 14) - (1d20)
(11) = 11
Defense (Str 14) - (1d20, 1d20)
1d20 : (13) = 13
1d20 : (6) = 6