4. The First Expedition

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Feb 1, 2025 4:15 pm
OOC:
Just checking, we're still in round 1 yes? If so, Jacky will pull a fighting retreat as declared.
Feb 1, 2025 4:40 pm
Half-dead but undeterred, our dwarven fellow strikes back with his trusty hammer!
Yaarrrrrrr!
OOC:
That should hit Armor Class 18 pretty well lol.
Last edited February 1, 2025 7:23 pm

Rolls

War Hammer - (1d20, 1d6+1)

1d20 : (2) = 2

1d6+1 : (4) + 1 = 5

Feb 1, 2025 9:14 pm
"Fall back!" the small elf roared as she let fly arrows to cover her companion’s retreat.
OOC:
No changes on Ella’s action. Does shooting at the creature attacking Grim and Jacky învolve a chance of hitting her allies? If so, she will shoot at the unengaged creatures.

Rolls

Longbow attack 1, damage - (1d20+2, 1d6)

1d20+2 : (18) + 2 = 20

1d6 : (6) = 6

Longbow attack 2, damage - (1d20+2, 1d6)

1d20+2 : (7) + 2 = 9

1d6 : (1) = 1

Feb 2, 2025 10:41 am
Cephalopod Skirmish - Round 1
Jacky successfully executes his fighting retreat. The cephalopod initially moves to follow the halfling, but halts its advance as Jacky retreats to the apparent safety of the doorway (Jacky is now out of melee).

Grim flails harmlessly with his less-than-trusty hammer.
matmaisan says:
OOC:
Does shooting at the creature attacking Grim and Jacky învolve a chance of hitting her allies? If so, she will shoot at the unengaged creatures.
No. Because the cephalopod is floating above Grim, Ella can get a clear shot at no risk of hitting the dwarf.

One of Ella’s arrows rips straight through the cephalopod above Grim’s head, tearing its thin translucent body, but not bringing it down.

Awaiting confirmation of Thrud’s and Zach’s Round 1 actions.

---
2:10 pm, Basilsday 2nd Lucreon (April) 2993 AEP
Ellagel, Elven Fighter/Magic User 1/1: 6/6, 90’
Grimidek, Dwarven Cleric 1: 5/9, 60’
Jacky, Halfling Fighter/Thief 1/1: 4/6, 60’
Thrudmarr, Wiskin Fighter 1: 5/5, 90’ (Lantern)
Zacharias, Archontean Fighter 1: 10/10, 60’

Link to Jacky’s maps …
Feb 2, 2025 8:02 pm
Zach lets loose a vociferous, if inarticulate, war cry and lets loose a mighty slash with his bastard sword—one which would clearly overbalance an untrained fighter, but not Zacharias Polipulis. If there is one thing Zacharias knows, it is the use of the glorious gladius bastardus!
OOC:
In case I hit, I'll roll for M damage. If these are large, please let me know.

Rolls

Bastard Sword - To Hit - (1d20+3)

(7) + 3 = 10

Bastard Sword - Dmg vs. Small/Med - (2d4+3)

(24) + 3 = 9

Feb 3, 2025 1:54 pm
Thrudmarr hesitates for a moment upon hearing Ella's shouted directive to fall back. But as he watches the creatures strike repeatedly at Jacky and Grim, and Grim standing firm against them, his face contorts in rage and he rushes forward with a guttural roar.

"HRRRAAAAAGHH!!!!!!"

His boots pound against the stone floor as he barrels towards the creature hovering above Grim, axe held high.
OOC:
Question - I might have asked this before but can't recall, am I able to drop the lantern at the entrance without it going out and pull out my shield before charging out? I suspect drawing my shield constitutes a 'combat action' but I couldn't find it in the book.
OOC:
That hits a -7 AC. And max damage! Let's hope these things are fragile, otherwise we could be in trouble.
Last edited February 3, 2025 2:17 pm

Rolls

Battle Axe To Hit (Charge!) - (1d20+3)

(19) + 3 = 22

Battle Axe Damage - (1d8+3)

(8) + 3 = 11

Feb 3, 2025 6:19 pm
Cephalopod Skirmish - Round 1
@Thrud - it’s OK to place the lantern on the floor and switch to your shield before charging - a combat round in OSRIC is a minute long, so I’m not going to get fussy about reasonable minor actions.

Without a thought for their own safety, Zach and Thrud charge to the aid of the beleaguered Grim. Zach’s attack is wild and misses its mark. But Thrud’s axe rips through the already perforated cephalopod above the dwarf and it falls harmlessly to the ground.

That concludes the round. As one of the cephalopods has been killed, I’ll make a morale check to see if they will continue to attack you.

---
2:10 pm, Basilsday 2nd Lucreon (April) 2993 AEP
Ellagel, Elven Fighter/Magic User 1/1: 6/6, 90’
Grimidek, Dwarven Cleric 1: 5/9, 60’
Jacky, Halfling Fighter/Thief 1/1: 4/6, 60’
Thrudmarr, Wiskin Fighter 1: 5/5, 90’ (Lantern)
Zacharias, Archontean Fighter 1: 10/10, 60’

Link to Jacky’s maps …

Rolls

Morale check for the cephalopods - (1d100+5)

(78) + 5 = 83

Feb 3, 2025 6:22 pm
That's a fail for the cephalopod's morale check. You may continue the combat into Round 2 if you wish, but it will be the cephalopod's intention to flee.
Feb 3, 2025 6:30 pm
OOC:
How many are left?
Feb 3, 2025 6:44 pm
Filled with battle-driven dwarven fury, Grim attempts a parting strike at fleeing monster! Crit happens, as they say!
Last edited February 3, 2025 6:44 pm

Rolls

Hammer! - (1d20, 1d6+1)

1d20 : (20) = 20

1d6+1 : (2) + 1 = 3

Feb 3, 2025 11:30 pm
Having just cleaved through one of the floating horrors, Thrudmarr sees the creatures beginning to flee. His blood still up from the successful kill, he whirls toward any within reach of his axe.

"No run! Thrud smash!"
OOC:
I think I should be near enough the one that hit Jacky to attack it...

Edit: Hit AC -6. Do I get my 2nd attack this round if it's still up?
Last edited February 3, 2025 11:31 pm

Rolls

Thrud chop! - (1d20+3)

(18) + 3 = 21

Battle Axe Damage - (1d8+3)

(7) + 3 = 10

Feb 4, 2025 3:23 am
Standing in the doorway, Jacky follows Ella's example by firing a couple of arrows at the floating things, wanting to drive them away so the group can explore the room properly.

Rolls

Ranged attack (AC hit) - (20-1d20-4)

- (3) + 16 = 13

Damage - (1d6+2)

(6) + 2 = 8

Ranged attack (AC hit) - (20-1d20-4)

- (15) + 16 = 1

Damage - (1d6+2)

(1) + 2 = 3

Feb 4, 2025 4:15 am
OOC:
Zach should get two attacks this round as well.
Zacharias follows the bloodthirsty barbarian with slashes of his own.

Edit: The dice gods hate our Zacharias.
Last edited February 4, 2025 4:16 am

Rolls

Bastard Sword - To Hit #1 - (1d20+3)

(1) + 3 = 4

Bastard Sword - Dmg vs. Small/Med #1 - (2d4+3)

(34) + 3 = 10

Bastard Sword - To Hit #2 - (1d20+3)

(13) + 3 = 16

Bastard Sword - Dmg vs. Small/Med #2 - (2d4+3)

(11) + 3 = 5

Feb 4, 2025 6:21 am
Ella is encourages by the felling of the first floating monstrosity, and continues to launch arrows at the fleeing creatures.
OOC:
I forgot to add Ella’s specialization bonus the damage of her previous attack.

I believe those in melee get one attack when the enemy leaves, and their ordinar attack routine when it’s their round. So Thrud and Zach might get three attacks and grim 2…

Rolls

Longbow #1, damage - (1d20+2, 1d6+2)

1d20+2 : (18) + 2 = 20

1d6+2 : (6) + 2 = 8

Longbow #2, damage - (1d20+2, 1d6+2)

1d20+2 : (6) + 2 = 8

1d6+2 : (4) + 2 = 6

Feb 4, 2025 2:16 pm
OOC:
I'll roll them, not sure if the one I'm near is even still up or if I'm technically engaged with the other group of them or not, so ignore any attacks I couldn't technically make.
Thrudmarr, sensing victory, goes into a rage and swings his axe to and fro madly at the retreating monsters.
OOC:
Edit: 1st attack - hit AC 3. 2nd attack - hit AC -6
Last edited February 4, 2025 2:18 pm

Rolls

2nd Battle Axe attack - (1d20+3)

(14) + 3 = 17

Battle Axe Damage - (1d8+3)

(5) + 3 = 8

Battle axe vs retreating monster - (1d20+3)

(18) + 3 = 21

Battle Axe Damage - (1d8+3)

(1) + 3 = 4

Feb 4, 2025 4:40 pm
Cephalopod Skirmish - Round 1
OK, let’s try to bring some order to the general chaos!

We are still in Round 1. As it’s clear that you plan to press the attack, let’s continue to work through things in the proper sequence. Here’s a view of the current situation (I’ve removed the already dead cephalopod that was above Grim) …


https://i.imgur.com/er6aKAD.jpeg

In OSRIC, combatants within 10’ of each other are considered to be within melee range. So, for their second attacks in Round 1, Thrud can reach the one in front of him (that attacked Jacky previously) and Zach can engage the closest one to him in the group of four.

Both of the follow-up attacks find their mark, tearing through the creatures’ thin, translucent bodies. But neither are killed outright and they continue to float, albeit somewhat erratically.

That concludes the round. Please can someone roll initiative for Round 2 and we’ll pick things up from there.

Rolls

Cephalopod initiative for Round 2 - (1d6)

(5) = 5

Feb 4, 2025 5:30 pm
OOC:
For those about to die, we salute you!

Rolls

Initiative - (1d6)

(6) = 6

Feb 4, 2025 6:48 pm
Cephalopod Skirmish - Round 2

OK, so you win initiative for Round 2. This means that those in melee range will be able to attack twice this round ... once on your initiative and a second bonus attack at +4 on the cephalopod's initiative.
Feb 4, 2025 8:00 pm
OOC:
Rerolling as prior rolls were out-of-sync.
Zacharias finally has something at which to express the fury, frustration, sadness, and despair which has been building since the specter attack. Giving an inarticulate scream of pure rage, Zach lets loose with his bastard sword, protecting himself with his large shield.

Rolls

Bastard Sword - To Hit (First) - (1d20+3)

(16) + 3 = 19

Bastard Sword - Dmg vs. Small/Med - (2d4+3)

(11) + 3 = 5

Bastard Sword - To Hit (Second) - (1d20+3+4)

(7) + 7 = 14

Bastard Sword - Dmg vs. Small/Med - (2d4+3)

(42) + 3 = 9

Feb 4, 2025 11:54 pm
Grim moves up and strikes again with his trusty hammer!
OOC:
I’ll attack the one standing by itself, on the right.

Rolls

War hammer - (1d20, 1d6+1)

1d20 : (2) = 2

1d6+1 : (3) + 1 = 4

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