Chapter Three - Return to the Mournland

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Jun 25, 2025 9:15 pm
Laulalith continues to focus her power on keeping Vice invisible, but the efffort prevents her from dealing effectively with the three shooters that take aim at her and the other Guardians. Longing to be free to unleash her spells, Laulalith gathers energy for another illusion and prepares to release it as soon as the invisibility she wove around Vice starts to unravel.
OOC:
Hold action: As soon as the Invisibility spell ends, Lali will cast Silent Image to create the illusion of Vice appearing in -R32. Hopefully, that'll draw fire from the three shooters and waste their held actions.
Bonus action: Bardic inspiration (d6) on 37.
Jun 25, 2025 10:33 pm
OOC:
so should Vice attack, and let the invisibility spell drop?
Jun 25, 2025 10:36 pm
[ +- ] Map and Initiative
Vice begins to rematerialize behind Meepo as the false image of Vice appears in front of the Tin Pot Tavern. Two of the gunmen fire at the false gnome, while the third swears at their incompetence.
OOC:
My understanding was that Laulalith dropped the spell and Vice is now visible in front of Tarin. Let me know if I’m wrong.

Vice is up, with Meepo on deck

Rolls

Wisdom save 3 - (1d20)

(7) = 7

Wisdom save 5 - (1d20)

(9) = 9

Wisdom save 6 - (1d20)

(17) = 17

Jun 25, 2025 11:22 pm
As Vice appears to those around him, his hands are already in motion as he is casting a sleep spell. Tarin needn't worry though, as Vice is targeting his horse. Something much less merciful is planned for the rider.
OOC:
that wprks for me. Hoping the horse stumbles enough to disrupt Tarin. Will have Silvery Barbs ready as a reaction, with the Advantage going to Vice.
Vice

Rolls

Sleep - (5d8)

(53337) = 21

Jun 26, 2025 12:38 am
Tarin’s horse falls asleep beneath his rider. The pale bandit slides smoothly off his mount, landing on his feet. He looks down at his sleeping steed and then to Vice, his knives still in hand.
OOC:
Meepo is up, with Tarin on deck.

Rolls

Tarin DEX Save - (1d20+5)

(13) + 5 = 18

Jun 26, 2025 1:47 am
Meepo shouts out after being struck by Tarin. "Ow that really hurt! That wasn't nice. You should Go Tell The Sheriff What a Bad Boy You've Been! Like attacking me for no reason at all. Trust me it will feel good to get that off you're chest. I've done nothing to you and you attacked me for no good reason." Meepo then points in the direction of the sheriff as if to scold Tarin like a parent would to their child.
OOC:
action: cast suggestion with subtle spell sorcery points so no one can tell a spell was cast. Instruction: Go Tell The Sheriff What a Bad Boy You've Been.

Movement: fly up 40 feet to try and get out of Tarin's close range attacks
Last edited June 26, 2025 1:50 am
Jun 26, 2025 1:50 am
[ +- ] Map and Initiative
Tarin looks from Vice to Meepo. He then begins to run down the street and around the corner toward Sheriff’s jailhouse. Sheriff continues to sprint toward Kalli’s.

The last awaiting gunman fires at Sheriff and misses. As the lawforged reaches the corner of the town’s bakery, two more shots ring out. One pings off Sheriff’s armour, the second finds a soft spot. Sassy hisses with glee. "Gotcha!"

Two more of Ikar’s mean appear on the street near Kalli’s house, one yells to Tarin, "Hey Boss, where ya goin’?"

Tarin yells back, "To tell Sheriff what a bad boy I’ve been!"

The two men look at each other in confusion.
OOC:
37 is up, with Tryne on deck.

Rolls

Tarin WIS save - (1d20+2)

(3) + 2 = 5

Salvager 6 pistol v. Sheriff, 6 damage (pack tactics) - (1d20+4)

(7) + 4 = 11

Sassy pistol v. Sheriff, 8 dmg - (1d20+5)

(6) + 5 = 11

Sassy pistol v. Sheriff, 8 dmg - (1d20+5)

(15) + 5 = 20

Jun 26, 2025 6:34 pm
OOC:
I feel like 37 doesn't get the notifications for major edits.
Jun 26, 2025 8:01 pm
OOC:
Did Meepo have a spot in mind for where he's flying?
Jun 26, 2025 10:26 pm
He can fly just straight up from where he is at
Jun 27, 2025 3:29 pm
[ +- ] OOC


37 will fall back closer to Tryne and Talon, and attempt to pick off the runner he saw slip between the buildings.
OOC:
Move to C29, fire at 2.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(18) + 7 = 25

Damage (Lightning) - (2d6+4)

(15) + 4 = 10

Attack (Lightning Launcher) - (1d20+7)

(8) + 7 = 15

Damage (Lightning) - (1d6+4)

(2) + 4 = 6

Jun 27, 2025 10:51 pm
Low on ammo, Tryne dropped the rifle in the coach seat, pulling out his multi tool which currently looked like a simple metal rod.

Tryne saw the sheriff take a hit from the side and moved quickly to support the lawman. The artificer hopped climbed off the coach, giving a whistle which Talon immediately moved to follow. Trying to get an angle on the attacker, he signals Talon to charge the gunman.
OOC:

Maintain Bless on Tryne, Talon, 37

Dropping rifle in coach seat. Drawing his multi tool.
Move: I think Tryne can get somewhere close to J30 to get an angle on Sassy
Action: Firebolt
Bonus Action: Order Talon

Talon: Dash right next to Sassy to harass the gunman - O25
Disadvantage on first shot against anyone other than Talon.

Rolls

Fire Bolt to hit - (1d20+8+1d4)

(10) + (2) + 8 = 20

Fire Bolt damage - (2d10)

(19) = 10

Jun 28, 2025 5:47 am
[ +- ] Map and Initiative
Throughout the town, shots ring out on all sides. Main Street turns into a shootout.

Two bolts of lightning strike the fleeing gunman. The salvager whips around and returns a shot of his own. The bullet strikes the warforged in the shoulder

Tryne and Talon move up to confront Sassy. The artificer’s firebolt finds its mark and the Tabaxi hisses in anger.

The three gunman gather and open fire on the partially surrounded Sheriff. Two of the shots hit the embattled lawforged, the third misses wildly.

At the end of the street, one salvager yells at Harry, "Beat it, runt" and swings a club at the shopkeeper, who is knocked to the ground. The water stops flowing, though the flames are nearly out. The other salvager fires into the alley at Vice. The little gnome feels the bullet tear a gash in his arm.
OOC:
Laulalith is up, with Vice on deck

Rolls

Salvager 2 v. 37 , 6 dmg - (1d20+5)

(18) + 5 = 23

Salvager 3 pistol v. Sheriff, 6 dmg (pack tactics) - (2d20h1+3)

(1513) + 3 = 18

Salvager 5 pistol v. Sheriff, 6 dmg (pack tactics) - (2d20h1+3)

(1918) + 3 = 22

Salvager 6 pistol v. Sheriff, 6 dmg (pack tactics) - (2d20h1+3)

(118) + 3 = 14

Salvager 7 club v. Harry, 5 dmg (pack tactics) - (2d20h1+4)

(88) + 4 = 12

Salvager 8 v. Vice, 6 dmg (pack tactics) - (1d20+3)

(18) + 3 = 21

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