Bonus action: Bardic inspiration (d6) on 37.
Chapter Three - Return to the Mournland
Bonus action: Bardic inspiration (d6) on 37.

1 ??/?? ???
2 39/39 37
3 32/38 Tryne
3 31/31 Talon
4 ??/?? Ikar Salvager 2 (fleeing)
4 -9/?? Ikar Salvager 3
4 ??/?? Ikar Salvager 5
4 ??/?? Ikar Salvager 6 (held action)
5 38/38 Laulalith
—> 6 25/34 Vice
7 22/42 Meepo
Vice is up, with Meepo on deck
Rolls
Wisdom save 3 - (1d20)
(7) = 7
Wisdom save 5 - (1d20)
(9) = 9
Wisdom save 6 - (1d20)
(17) = 17
Vice

Rolls
Sleep - (5d8)
(53337) = 21
Rolls
Tarin DEX Save - (1d20+5)
(13) + 5 = 18
Movement: fly up 40 feet to try and get out of Tarin's close range attacks

1 ??/?? Sassy
—> 2 39/39 37
3 32/38 Tryne
3 31/31 Talon
4 ??/?? Ikar Salvager 2 (fleeing)
4 -9/?? Ikar Salvager 3
4 ??/?? Ikar Salvager 5
4 ??/?? Ikar Salvager 6
4 ??/?? Ikar Salvager 7
4 ??/?? Ikar Salvager 8
5 38/38 Laulalith
6 25/34 Vice
7 22/42 Meepo
8 30/46 Sheriff
The last awaiting gunman fires at Sheriff and misses. As the lawforged reaches the corner of the town’s bakery, two more shots ring out. One pings off Sheriff’s armour, the second finds a soft spot. Sassy hisses with glee. "Gotcha!"
Two more of Ikar’s mean appear on the street near Kalli’s house, one yells to Tarin, "Hey Boss, where ya goin’?"
Tarin yells back, "To tell Sheriff what a bad boy I’ve been!"
The two men look at each other in confusion.
Rolls
Tarin WIS save - (1d20+2)
(3) + 2 = 5
Salvager 6 pistol v. Sheriff, 6 damage (pack tactics) - (1d20+4)
(7) + 4 = 11
Sassy pistol v. Sheriff, 8 dmg - (1d20+5)
(6) + 5 = 11
Sassy pistol v. Sheriff, 8 dmg - (1d20+5)
(15) + 5 = 20
Plus, I'm still mostly on in the AM my time. Anything beyond that is hit or miss. Some days I have all the time in the world, some days I'm doing a 10 hour day at a site with no signal. 🤷♂️
37 will fall back closer to Tryne and Talon, and attempt to pick off the runner he saw slip between the buildings.
Rolls
Attack (Lightning Launcher) - (1d20+7)
(18) + 7 = 25
Damage (Lightning) - (2d6+4)
(15) + 4 = 10
Attack (Lightning Launcher) - (1d20+7)
(8) + 7 = 15
Damage (Lightning) - (1d6+4)
(2) + 4 = 6
Tryne saw the sheriff take a hit from the side and moved quickly to support the lawman. The artificer hopped climbed off the coach, giving a whistle which Talon immediately moved to follow. Trying to get an angle on the attacker, he signals Talon to charge the gunman.
Maintain Bless on Tryne, Talon, 37
Dropping rifle in coach seat. Drawing his multi tool.
Move: I think Tryne can get somewhere close to J30 to get an angle on Sassy
Action: Firebolt
Bonus Action: Order Talon
Talon: Dash right next to Sassy to harass the gunman - O25
Disadvantage on first shot against anyone other than Talon.
Rolls
Fire Bolt to hit - (1d20+8+1d4)
(10) + (2) + 8 = 20
Fire Bolt damage - (2d10)
(19) = 10

1 -10/?? Sassy
2 33/39 37
3 32/38 Tryne
3 31/31 Talon
4 -16/?? Ikar Salvager 2 (fleeing)
4 -9/?? Ikar Salvager 3
4 ??/?? Ikar Salvager 5
4 ??/?? Ikar Salvager 6
4 ??/?? Ikar Salvager 7
4 ??/?? Ikar Salvager 8
—> 5 38/38 Laulalith
6 19/34 Vice
7 22/42 Meepo
8 18/46 Sheriff
Two bolts of lightning strike the fleeing gunman. The salvager whips around and returns a shot of his own. The bullet strikes the warforged in the shoulder
Tryne and Talon move up to confront Sassy. The artificer’s firebolt finds its mark and the Tabaxi hisses in anger.
The three gunman gather and open fire on the partially surrounded Sheriff. Two of the shots hit the embattled lawforged, the third misses wildly.
At the end of the street, one salvager yells at Harry, "Beat it, runt" and swings a club at the shopkeeper, who is knocked to the ground. The water stops flowing, though the flames are nearly out. The other salvager fires into the alley at Vice. The little gnome feels the bullet tear a gash in his arm.
Rolls
Salvager 2 v. 37 , 6 dmg - (1d20+5)
(18) + 5 = 23
Salvager 3 pistol v. Sheriff, 6 dmg (pack tactics) - (2d20h1+3)
(1513) + 3 = 18
Salvager 5 pistol v. Sheriff, 6 dmg (pack tactics) - (2d20h1+3)
(1918) + 3 = 22
Salvager 6 pistol v. Sheriff, 6 dmg (pack tactics) - (2d20h1+3)
(118) + 3 = 14
Salvager 7 club v. Harry, 5 dmg (pack tactics) - (2d20h1+4)
(88) + 4 = 12
Salvager 8 v. Vice, 6 dmg (pack tactics) - (1d20+3)
(18) + 3 = 21