Chapter Three - Return to the Mournland

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Jun 25, 2025 9:15 pm
Laulalith continues to focus her power on keeping Vice invisible, but the efffort prevents her from dealing effectively with the three shooters that take aim at her and the other Guardians. Longing to be free to unleash her spells, Laulalith gathers energy for another illusion and prepares to release it as soon as the invisibility she wove around Vice starts to unravel.
OOC:
Hold action: As soon as the Invisibility spell ends, Lali will cast Silent Image to create the illusion of Vice appearing in -R32. Hopefully, that'll draw fire from the three shooters and waste their held actions.
Bonus action: Bardic inspiration (d6) on 37.
Jun 25, 2025 10:33 pm
OOC:
so should Vice attack, and let the invisibility spell drop?
Jun 25, 2025 10:36 pm
[ +- ] Map and Initiative
Vice begins to rematerialize behind Meepo as the false image of Vice appears in front of the Tin Pot Tavern. Two of the gunmen fire at the false gnome, while the third swears at their incompetence.
OOC:
My understanding was that Laulalith dropped the spell and Vice is now visible in front of Tarin. Let me know if I’m wrong.

Vice is up, with Meepo on deck

Rolls

Wisdom save 3 - (1d20)

(7) = 7

Wisdom save 5 - (1d20)

(9) = 9

Wisdom save 6 - (1d20)

(17) = 17

Jun 25, 2025 11:22 pm
As Vice appears to those around him, his hands are already in motion as he is casting a sleep spell. Tarin needn't worry though, as Vice is targeting his horse. Something much less merciful is planned for the rider.
OOC:
that wprks for me. Hoping the horse stumbles enough to disrupt Tarin. Will have Silvery Barbs ready as a reaction, with the Advantage going to Vice.
Vice

Rolls

Sleep - (5d8)

(53337) = 21

Jun 26, 2025 12:38 am
Tarin’s horse falls asleep beneath his rider. The pale bandit slides smoothly off his mount, landing on his feet. He looks down at his sleeping steed and then to Vice, his knives still in hand.
OOC:
Meepo is up, with Tarin on deck.

Rolls

Tarin DEX Save - (1d20+5)

(13) + 5 = 18

Jun 26, 2025 1:47 am
Meepo shouts out after being struck by Tarin. "Ow that really hurt! That wasn't nice. You should Go Tell The Sheriff What a Bad Boy You've Been! Like attacking me for no reason at all. Trust me it will feel good to get that off you're chest. I've done nothing to you and you attacked me for no good reason." Meepo then points in the direction of the sheriff as if to scold Tarin like a parent would to their child.
OOC:
action: cast suggestion with subtle spell sorcery points so no one can tell a spell was cast. Instruction: Go Tell The Sheriff What a Bad Boy You've Been.

Movement: fly up 40 feet to try and get out of Tarin's close range attacks
Last edited June 26, 2025 1:50 am
Jun 26, 2025 1:50 am
[ +- ] Map and Initiative
Tarin looks from Vice to Meepo. He then begins to run down the street and around the corner toward Sheriff’s jailhouse. Sheriff continues to sprint toward Kalli’s.

The last awaiting gunman fires at Sheriff and misses. As the lawforged reaches the corner of the town’s bakery, two more shots ring out. One pings off Sheriff’s armour, the second finds a soft spot. Sassy hisses with glee. "Gotcha!"

Two more of Ikar’s mean appear on the street near Kalli’s house, one yells to Tarin, "Hey Boss, where ya goin’?"

Tarin yells back, "To tell Sheriff what a bad boy I’ve been!"

The two men look at each other in confusion.
OOC:
37 is up, with Tryne on deck.

Rolls

Tarin WIS save - (1d20+2)

(3) + 2 = 5

Salvager 6 pistol v. Sheriff, 6 damage (pack tactics) - (1d20+4)

(7) + 4 = 11

Sassy pistol v. Sheriff, 8 dmg - (1d20+5)

(6) + 5 = 11

Sassy pistol v. Sheriff, 8 dmg - (1d20+5)

(15) + 5 = 20

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