Episode 1: The Salvaged Job

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Feb 4, 2017 12:46 am
Maenor swallows and steps forward, pushing at the door with his shoulder.
Feb 4, 2017 6:29 pm
As he approaches the door, Maenor notices the thin filament of a broken wire hanging from the corner of the jamb, partially hidden by the cobwebs. It calls to mind a trap, but it is apparent that this one has already been triggered or disabled. He pushes the door inward with his shoulder, and with a loud resistant creak the door grudgingly opens wider.

The torchlight spills into a room that opens towards the east. It features the same bare tile and uneven stone walls, as though many hands carved into solid rock to create this area. The west wall has a single large open eye carved in bas-relief, similar to the one on the ceiling of the chamber above, while the north wall features three eyes. Each eye faces a door in the south wall and the east.

Next to the eastern door is a battered suit of scale mail, crushed and gashed in numerous places. It still stands upright, gauntlets crossed over its chest, dented helmet resting upon smashed pauldrons.

There are three skeletons in this room. One is lies at your feet and appears to have once sat against the wall. The other two are near the suit of armor.

Map
Feb 4, 2017 9:24 pm
Maenor moves into the room to make room for his companions.
OOC:
Cleric to E4
Feb 4, 2017 9:38 pm
OOC:
You should be able to edit the map yourselves. Let me know if it's not working for you.
Feb 4, 2017 10:15 pm
The skeletons appear to have rotted leather and flimsy rags around the bones. There is a shortsword to the side of the western skeleton, while a mace and longsword lie next to the two skeletons toward the east. All weapons appear thoroughly rusted through and useless.
Feb 4, 2017 11:58 pm
Coda crawls through Kalis' and Daniel's legs and makes his way to an eye, observing it closely.
Feb 5, 2017 12:07 am
The bas-relief eye is made up of thick lines to denote the lids, symmetrical around the full iris. The pupil is defined via negative space, and Coda sees a small hole in the very center about an inch in diameter.
Feb 5, 2017 12:26 am
OOC:
How high up is this eye?
Feb 5, 2017 1:32 am
Kalis will look around at the eyes, trying to decide if they hold some sort of magical or historical significance, or if they mean something as far as this place is concerned.

Rolls

Arcana/History - (1d20+4)

(15) + 4 = 19

Investigation - (1d20+2)

(19) + 2 = 21

Feb 5, 2017 2:42 am
The eyes are aligned chest-high to an average human.

Kalis has read of ancient cultures that used eyes as symbols of warding, with the belief that something could not pass under the watchful gaze. It is interesting that typically such symbols were used to keep things out; their placement within this tomb gives the impression that they're keeping something in. He senses that these carvings are purely symbolic, as there does not seem any abjuration or divine power within them.

As he studies each eye, Kalis notices that the one in front of Coda, facing the door they just entered, is the only one with a hole in the pupil.
Feb 5, 2017 4:05 am
Kalis relays his findings to the others, "I think that our goblin friend was right, there's definitely something bad in here."
Feb 5, 2017 7:55 am
"How bad Are we talking?" Daniel runs a hand over one of the eyes.
Feb 5, 2017 11:28 am
Maenor looks at the eyes. "Most of them are directly across from a door."
Feb 5, 2017 4:54 pm
"Looks like we should be careful with there other doors," Geno remarks, looking around the room. "If that wire means this door was once trapped, perhaps the others are as well."

Out of superstition, Geno kicks the rusty weapons away from the skeletons, eying them suspiciously. He looks up at the ceiling to see if there are any markings above.

Rolls

Investigation (Ceiling) - (1d20+3)

(14) + 3 = 17

Feb 5, 2017 6:22 pm
Daniel feels the smooth stone carving. It is cold and a bit dusty with cobwebs.

Geno sees nothing but a plain ceiling, slightly domed to disperse the weight of the ground above. As he kicks the weapons away, they clatter across the floor and the skeletons do not move.

However, as soon as he approaches the skeleton in the corner by the eastern door and kicks away the shortsword, there is a shuffling sound. A cloud of dust spills out from the suit of armor against the wall, and with the groan of stiff leather and rusted scale, the helmet lifts and the arms uncross. There appears to be no body inside the armor and the helmet turns its empty visage toward the tiefling, raising its gauntlets.

Focused on both the ceiling and the rusted weapons, Geno is slow to react. He finds himself the target of two metal fists as the now-animated armor lands heavy blows against his shoulder and chest (22 vs AC, 7 damage; 17 vs AC, 8 damage).
OOC:
Surprise round over, players move first!
Map
Feb 5, 2017 7:36 pm
OOC:
Do we roll Initiative or just each take a turn?
Feb 5, 2017 8:57 pm
OOC:
I rolled initiative for each side. Everyone can act in any order.
Feb 5, 2017 9:00 pm
"Urgh!" Geno utters, pained, as the armor slams into his body. In response, the flames crawl around his body again, encasing him in cold fire. He draws his short sword as well and stands at the ready.
OOC:
Armor of Agathys, which gets me 10 Temp HP at this point. 1/2 Spell Slots remain.
Feb 5, 2017 9:30 pm
Kalis is not as surprised by this turn of events as he may have been in the past. He draws upon his magical energy and his eyes flash gold for a moment as he holds a hand out at the suit of armor and launches a bolt of energy at it.
OOC:
Casting Eldritch Blast. Spell sniper allows be to ignore half and three-quarters cover.

EDIT: BOOM!
Last edited February 5, 2017 9:30 pm

Rolls

Eldritch Blast - (1d20+5, 1d10)

1d20+5 : (18) + 5 = 23

1d10 : (10) = 10

Feb 5, 2017 9:52 pm
The armor seems unimpressed by the cold flame surrounding Geno. It then staggers against the wall as Kalis' forceful blast caves in the dented helmet and knocks it to the floor. The rest of the armor still stands ready, gauntlets raised.
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