As he approaches the door, Maenor notices the thin filament of a broken wire hanging from the corner of the jamb, partially hidden by the cobwebs. It calls to mind a trap, but it is apparent that this one has already been triggered or disabled. He pushes the door inward with his shoulder, and with a loud resistant creak the door grudgingly opens wider.
The torchlight spills into a room that opens towards the east. It features the same bare tile and uneven stone walls, as though many hands carved into solid rock to create this area. The west wall has a single large open eye carved in bas-relief, similar to the one on the ceiling of the chamber above, while the north wall features three eyes. Each eye faces a door in the south wall and the east.
Next to the eastern door is a battered suit of scale mail, crushed and gashed in numerous places. It still stands upright, gauntlets crossed over its chest, dented helmet resting upon smashed pauldrons.
There are three skeletons in this room. One is lies at your feet and appears to have once sat against the wall. The other two are near the suit of armor.
Map