Episode 1: The Salvaged Job

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May 12, 2017 12:08 am
Maenor stops practicing high-fives and proceeds cautiously down the corridor, watching and listening carefully as he goes.
May 12, 2017 1:26 am
marithyme says:
Maenor stops practicing high-fives...
OOC:
Haha, I love it.
Coda follows after Maenor, gesturing to his Servant to follow him.
May 12, 2017 4:17 pm
Venturing further into the hallway, Maenor can see that the passage leads to a set of stairs that descend into darkness. The side corridor bends southward beyond Maenor's vision.
OOC:
Inspiration for Maenor and Coda!
Map
May 16, 2017 2:55 am
Kalis follows the others, eyes sweeping back and forth, looking for any other signs of what this place might have been.
May 16, 2017 7:04 am
In general, this place feels like a tomb. Kalis can infer that the acolytes of the Eye of Ios probably used this tomb to inter their dead and perform ceremonies and rites dealing with the passage into the afterlife.
OOC:
Make an Investigation check to see if you can deduce more.
May 16, 2017 10:42 pm
OOC:
Investigation

Edit: Nailed it!
Last edited May 16, 2017 10:42 pm

Rolls

Investigation - (1d20+2)

(20) + 2 = 22

May 16, 2017 11:17 pm
Kalis hypothesizes that the tomb's purpose changed over time. Early chambers may have been to honor the fallen, but later additions were meant to keep the dead within like a prison. The warding eyes do not seem to hold any noticeable magic, but the odd behavior of the skeletons and zombies unable to cross a threshold opposite one of these carvings would imply there is some power behind them. He might learn more given enough time for careful study and research, but it does hint at being a fascinating subject.

Kalis remembers that the old goblin mentioned that something unseemly was within this tomb. Did the goblin venture into these hallways? Impossible, thus far each chamber and hallway showed no passage of anything mortal. How did it know? Kalis decides to try and extend his senses and meditate on his environment, tapping into the energy within these catacombs. Perhaps aided by the proximity to the stairs, he starts to feel something dark and malevolent emanating from below.
May 18, 2017 4:04 pm
OOC:
Which way does the party wish to go?
May 18, 2017 5:16 pm
Kalis shivers, "There's something bad down below, I can feel it..."
May 18, 2017 6:29 pm
Once Kalis points that out, everyone else in the party senses a terrible presence.
May 18, 2017 10:02 pm
Maenor stands straighter. "Then surely that is the foe that we have been sent to vanquish."
May 18, 2017 11:02 pm
"Should we deal with it now or continue to explore in hopes to find things that are advantageous to our mission?"
May 22, 2017 12:17 am
At the word "explore" Maenor's eyes light up, "A splendid idea! The holy water we discovered will surely be useful; perhaps there is more we can find."
May 22, 2017 6:01 pm
Reasoning that the stairs aren't likely to go anywhere, the party takes the side passage. The hallway travels in a brief S-shape before straightening out westward to a large iron portcullis that rests closed.

Beyond the portcullis, in the center of the room, is a smashed stone table. Two large sections lie cracked in the middle, and pieces of the edges have enormous chunks broken off of it. Amidst the rubble lie three skeletons, crushed and sundered underneath disintegrating robes darkened by stains and the passage of time. A variety of knifes and long pointed tools are scattered about the room, along with pieces of parchment.

In the southwest corner of this room is a closed door.

As your eyes adjust to the darkness, you begin to make out a large statue on the far end of the room. Something about its construction seems off, like the sculptor had no plan nor symmetry in mind when creating it. Then it hits you, about the same time as an unbearable stench of long decay assails your nose; that is no statue, but rather a giant of a zombie.

Ogre-sized, its distended belly is swollen to the point of tearing in places, spilling entrails down its waist like an organic loincloth. Numerous scars fill its chest while its arms appear to have been stitched to its body. Its bald head is missing its lower jaw, leaving a perpetual unholy scream in your imagination. Two pale white eyes stare across at the portcullis and your approach, but it does not yet move.
OOC:
The portcullis is closed. What do you do?
Map
May 23, 2017 12:06 am
Maenor looks around for a release for the portcullis, more to make sure the monstrosity can't get at them should it change its mind about its current immobility.

He suggests, "Perhaps we should investigate in a different direction? Or if we must go this way, attack from behind the protection of the portuculis? That looks...messy."
May 23, 2017 12:18 am
Maenor does not see any obvious signs of a mechanism to open the portcullis, but he does see that same worn-down hole in the bottom crossbar.
May 23, 2017 1:10 am
"I vote investigate a different direction." Coda raises his hand.
May 23, 2017 2:04 am
"Well, if none of the other monsters here have been able to leave..." Kalis says slowly, "Perhaps we'll be able to pick this one off from a distance as well?"
May 23, 2017 5:16 am
As the party converses, the creature at the far end of the room does not move.
May 24, 2017 5:11 am
"Be ready..." Kalis says before he launches a fire bolt at the zombified ogre.

Rolls

Fire Bolt - (1d20+5, 1d10)

1d20+5 : (3) + 5 = 8

1d10 : (7) = 7

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