Character Creation
Dec 4, 2024 6:40 am
Standard character creation as per the Player's Survival Guide. Also, each PC should have a connection to the station that includes a reason to be invited to and attend the Nakatomi Christmas Eve party. Larger, more powerful weapons rolled in loadout will be in lockup in station security. Armor will be wherever the PC is staying on the station (likely either the Living Quarters or the Hardlight Hotel).
Dec 5, 2024 4:19 pm
[ +- ] Mothership 1e
Create character
Character Profile | |
Name: | Player: |
Pronouns: | |
Level: | Rank / Title: |
Class: |
STATS Roll 2d10+25 for each stat
Stat | Roll |
Strength (0) | 1d100 |
Speed (0) | 1d100 |
Intellect (0) | 1d100 |
Combat (0) | 1d100 |
SAVES Roll 2d10+10 for each save
Save | Roll |
Sanity () | 1d100 |
Fear () | 1d100 |
Body () | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health ( / ) Roll 1d10+10 for health |
Wounds ( / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response How your class deals with stress. | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Gear | ||
BIO
Description:
Personality:
[ +- ] Character Creation Rules
[ +- ] Mothership 1e
Character Profile | |
Name: | Player: |
Pronouns: | |
Level: | Rank / Title: |
Class: |
STATS Roll 2d10+25 for each stat
Stat | Roll |
Strength (0) | 1d100 |
Speed (0) | 1d100 |
Intellect (0) | 1d100 |
Combat (0) | 1d100 |
SAVES Roll 2d10+10 for each save
Save | Roll |
Sanity () | 1d100 |
Fear () | 1d100 |
Body () | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health ( / ) Roll 1d10+10 for health |
Wounds ( / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response How your class deals with stress. | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Gear | ||
BIO
Description:
Personality:
[ +- ] Character Creation Rules
Dec 7, 2024 6:05 am
In case anyone does not have it, a pdf of the Player's Survival Guide is available on the Tuesday Knight Games website here
Dec 7, 2024 6:54 am
My primary concept is a scientist who's attending the event in hopes of rubbing shoulders with a sponsor for her studies.
With that said, I'd like to know if there are any skills that you feel won't come up in this game, @Redcroc. I am considering Art, Mysticism, Xenoesotericism for my character.
With that said, I'd like to know if there are any skills that you feel won't come up in this game, @Redcroc. I am considering Art, Mysticism, Xenoesotericism for my character.
Dec 7, 2024 8:18 am
I am new to this system, so I will get started on the pdf.
I don't have a concept yet - except for the obvious one inspired by the movie, but we could end up with a lot of tough, swearing cops with marital problems if everyone does that :)
I will read the pdf and see what I come up with. And maybe watch the movie again. :)
Am I on the right track if I assume that the setting aesthetics are similar to those of Alien?
I don't have a concept yet - except for the obvious one inspired by the movie, but we could end up with a lot of tough, swearing cops with marital problems if everyone does that :)
I will read the pdf and see what I come up with. And maybe watch the movie again. :)
Am I on the right track if I assume that the setting aesthetics are similar to those of Alien?
Dec 7, 2024 10:24 am
@Redcroc
"Survival Guide" says we need to role 2d10+25 for stats, and you here ask for a d100 roll
whom should I believe?
btw, are we rolling dice right here?
"Survival Guide" says we need to role 2d10+25 for stats, and you here ask for a d100 roll
whom should I believe?
btw, are we rolling dice right here?
Dec 7, 2024 11:10 am
2d10 is equal to d100, if you roll a 10 on the first dice, treat it as 0.
Nevermind, I believe it means you roll 1d100 during the game, but your stat value is 2d10+25.
Nevermind, I believe it means you roll 1d100 during the game, but your stat value is 2d10+25.
Last edited December 7, 2024 11:17 am
Dec 7, 2024 11:18 am
Quote:
Nevermind, I believe it means you roll 1d100 during the game, but your stat value is 2d10+25.Dec 7, 2024 12:45 pm
We are rolling stats in order, right? So you can't switch strength and intellect for instance?
I have two tentative concepts so far:
- Young, curious, eager, idealistic reporter sniffing around after a lead. Definitely not as annoying as the TV guy from the movie.
- A former security android repurposed for some other job (janitor, waiter). When bad things happen, old programming kicks in
I have two tentative concepts so far:
- Young, curious, eager, idealistic reporter sniffing around after a lead. Definitely not as annoying as the TV guy from the movie.
- A former security android repurposed for some other job (janitor, waiter). When bad things happen, old programming kicks in
Dec 7, 2024 12:57 pm
I’m not sure about the concept. Want at least roll stats first, leaning towards either marine or engineer at this point
Dec 8, 2024 6:36 am
@testlum - I think any of those you mention could fit into the mystery at the heart of the module. The big organization on Hardlight Station is Healthtek AG and they would be interested in a scientist with any of those specialties. As far as other skills, the following would be very hard to fit into this module and so very unlikely to come up in any way: wilderness survival, AI, and hyperspace. A few others would probably only give flavor text insight but could still be a bit relevant.
Alien is a good reference for the aesthetic of the setting.
@akkarin and @runestone There is also a system explanation with videos here that can help with learning the system.
Please do all dice rolling in the forum using the GP dice roller. You can add dice rolls below where type posts. There is a guide for doing so here if you have questions on how to do the rolls.
I am fine with people rolling and assigning stats to fit a character concept they want to play!
Alien is a good reference for the aesthetic of the setting.
@akkarin and @runestone There is also a system explanation with videos here that can help with learning the system.
Please do all dice rolling in the forum using the GP dice roller. You can add dice rolls below where type posts. There is a guide for doing so here if you have questions on how to do the rolls.
I am fine with people rolling and assigning stats to fit a character concept they want to play!
Dec 8, 2024 7:15 am
Sweet, I'll take my dice over to the other thread.
EDIT: Wait, this is the correct thread. Oops.
Porting over...
Stats: Strength - 42, Speed - 33, Intellect - 30, Combat - 38
Saves: Sanity - 24, Body - 27, Fear - 19
EDIT: Wait, this is the correct thread. Oops.
Porting over...
Stats: Strength - 42, Speed - 33, Intellect - 30, Combat - 38
Saves: Sanity - 24, Body - 27, Fear - 19
Last edited December 8, 2024 7:20 am
Rolls
Health - (1d10+10)
(8) + 10 = 18
Loadout - (1d10)
(9) = 9
Patch, Trinkets - (1d100, 1d100)
1d100 : (29) = 29
1d100 : (100) = 100
Credits - (2d10)
(65) = 11
Dec 8, 2024 8:38 am
Geneva Mackenzie is good to go. I made up the Tarabasii aliens for the subject of her research, but if there's something in-setting that would fit, just let me know!
Dec 8, 2024 9:19 am
I'm still not sure about my concept. I'll roll stats in order and see if that helps me decide (but I may still choose to rearrange them later).
Edit: Pretty middle of the road. I will switch the Fear and Body saves and try to build an intrepid reporter.
Edit: Pretty middle of the road. I will switch the Fear and Body saves and try to build an intrepid reporter.
Last edited December 8, 2024 9:22 am
Rolls
Strength - (2d10+25)
(37) + 25 = 35
Speed - (2d10+25)
(94) + 25 = 38
Intellect - (2d10+25)
(210) + 25 = 37
Combat - (2d10+25)
(43) + 25 = 32
Sanity - (2d10+10)
(17) + 10 = 18
Fear - (2d10+10)
(54) + 10 = 19
Body - (2d10+10)
(98) + 10 = 27
Dec 8, 2024 9:51 am
A few more rolls.
I will roll 2d10x100 for starting credits instead of rolling for the loadout. The standard loadouts don't match my reporter so well.
Edit:
Trinket: Smut (Seditious): The Captain, Ordered
Patch: "One Size Fits All" (Grenade)
I will roll 2d10x100 for starting credits instead of rolling for the loadout. The standard loadouts don't match my reporter so well.
Edit:
Trinket: Smut (Seditious): The Captain, Ordered
Patch: "One Size Fits All" (Grenade)
Last edited December 8, 2024 9:53 am
Rolls
Health - (1d10+10)
(6) + 10 = 16
Trinket, patch - (1d100, 1d100)
1d100 : (48) = 48
1d100 : (74) = 74
Starting credits (x100) - (2d10)
(44) = 8
Dec 8, 2024 2:58 pm
Redcroc says:
[ +- ] Mothership 1e
Create character
Character Profile | |
Name: | Player: |
Pronouns: | |
Level: | Rank / Title: |
Class: |
STATS Roll 2d10+25 for each stat
Stat | Roll |
Strength (0) | 1d100 |
Speed (0) | 1d100 |
Intellect (0) | 1d100 |
Combat (0) | 1d100 |
SAVES Roll 2d10+10 for each save
Save | Roll |
Sanity () | 1d100 |
Fear () | 1d100 |
Body () | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health ( / ) Roll 1d10+10 for health |
Wounds ( / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response How your class deals with stress. | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Gear | ||
BIO
Description:
Personality:
[ +- ] Character Creation Rules
[ +- ] Mothership 1e
Character Profile | |
Name: | Player: |
Pronouns: | |
Level: | Rank / Title: |
Class: |
STATS Roll 2d10+25 for each stat
Stat | Roll |
Strength (0) | 1d100 |
Speed (0) | 1d100 |
Intellect (0) | 1d100 |
Combat (0) | 1d100 |
SAVES Roll 2d10+10 for each save
Save | Roll |
Sanity () | 1d100 |
Fear () | 1d100 |
Body () | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health ( / ) Roll 1d10+10 for health |
Wounds ( / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response How your class deals with stress. | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Gear | ||
BIO
Description:
Personality:
[ +- ] Character Creation Rules
Dec 8, 2024 3:04 pm
Yeah, "create character". You will be able to edit it further via the "characters" tab in the top menu -- just be sure to click on the character's name here
and not the "pencil" icon in the list on the page. The last is also an option, but you will be forced to edit in the code editor, for some reason.
and not the "pencil" icon in the list on the page. The last is also an option, but you will be forced to edit in the code editor, for some reason.
Last edited December 8, 2024 3:07 pm
Dec 8, 2024 3:10 pm
The pencil icon allows you to edit the sheet format itself, rather than fill in details for the existing sheet.
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