So, the idea that we probably need to get to that door pointed to by the blue arrow all the way to the right. So, we need to make sure the corridors to get there will let us accomplish that. We will check each corridor one at a time. We will not check any doors until the party gets back together. On the other hand, we are not going to get too far ahead. We will pull back if we run into anything.
Last chapter. The Heaven's Wing
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So, the idea that we probably need to get to that door pointed to by the blue arrow all the way to the right. So, we need to make sure the corridors to get there will let us accomplish that. We will check each corridor one at a time. We will not check any doors until the party gets back together. On the other hand, we are not going to get too far ahead. We will pull back if we run into anything.
The whole place is insane." Mercer keeps focus on the remaining threat.
Rolls
[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)
(10) + 7 = 17
[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)
(1) + 4 = 5
Rolls
Telekinetic strike vs Mercer AC 21 - (1d20+7)
(9) + 7 = 16
Exploring...
Ryan
Mercer twisted just in time, protected by his armor and shield.
Corbin leveled his rifle again, breath steadying as he lined up his shot. The burst of laser fire streaked down the corridor, illuminating the glossy walls — but the shot went wide, the beam scorching harmlessly against the bulkhead just past the creature’s shoulder.
Douklan is unsure if there will ever be a moment with a clear shot. He can either risk it now, move closer or wait and hope for the best.
Hank steps forward, leaving the chaotic fight behind him, trusting Mercer, Corbin, and Douklan to handle the creature. His boots echoed faintly against the deck plating as he moved into the right-hand corridor. The door slid open, revealing a lounge area — or what was left of it.
Furniture was bolted to the floor, but most of it had been overturned or damaged, as if something had passed through in a frenzy. A few chairs were intact, one lying on its side. A small bar in the corner was partially stocked, though many bottles lay shattered across the floor, their contents long evaporated.
Near the far bulkhead, a small personal locker stood open, its contents partially spilled onto the deck. Hank approached, nudging a few items aside with his boot until he spotted what he was hoping for — several personal portable computers, the kind crew members would have used for everything from work logs to personal messages. Most were old models, their screens dark, but with a little luck, some data might still be retrievable.
Meanwhile, Erin’s search of the left-hand corridor revealed a row of staterooms. Each door stood ajar, some forced open, others left wide in haste. The rooms were modest, clearly crew quarters, with bunk beds, small desks, and the scattered remnants of personal belongings.
Maya remained in the main corridor, glancing nervously back the way they came.

Rolls
Mercer Canaan Furio: Stab - Usual roll - (1D20+9)
(1) + 9 = 10
Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)
(9) + 4 = 13
Rolls
Telekinetic strike vs Mercer AC 21 - (1d20+7)
(20) + 7 = 27
Damage - (1d8+2)
(7) + 2 = 9
He stepped back into the corridor, moving swiftly to rejoin Erin and Maya. Erin had just finished her sweep of the staterooms, her rifle at the ready, while Maya stood watch, her eyes flicking between her scanner and the hallway behind them.
He would need a few minutes to see what’s on these.
Rolls
[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)
(9) + 7 = 16
[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)
(6) + 4 = 10
Something I learned when researching Wild Talent. :-)
Rolls
Mercer Canaan Furio: Stab - Usual roll - (1D20+9)
(14) + 9 = 23
Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)
(3) + 4 = 7
Corbin fired another burst from his laser rifle, but the shot went wide, sizzling against the bulkhead behind the creature.
The black-eyed horror retaliated, its telekinetic sword flickering as it swung toward Mercer, but the now seasoned warrior twisted at the last moment, the blade missing him by inches. The fight was far from over.
Rolls
Telekinetic strike vs Mercer AC 21 - (1d20+7)
(6) + 7 = 13