Last chapter. The Heaven's Wing

Dec 20, 2024 6:52 pm
Trade Era 1235, Day 209. 08:00 UTC
The cramped confines of the boarding craft, christened Vanguard, was filled with tension as its hull bucked slightly against the turbulence of the stellar winds. The red giant star in Sector 02.07 loomed ahead, its massive, roiling surface seen through the narrow cockpit viewport.

The Vanguard was an unassuming vessel—small, rugged, and stripped down to its essentials. It was a relic of Stellar Express’s industrial fleet, designed for breaching derelict stations and ships. Its boxy frame bristled with grappling arms, docking clamps, and cutting torches, a stark contrast to the more robust and spacious vessels the crew had grown accustomed. It had been towed into the system by a Stellar Express frigate—silent and ominous as it drifted in the distance, ready to retreat at the first sign of trouble. Once released, the boarding craft had surged forward on a burn, its engines straining to intercept the separatist station.

Erin gripped the edge of her seat, her eyes fixed on the distant ring-shaped silhouette of the research station, stark against the starry backdrop. "This thing flies like a brick tied to a rocket. Even the stellar winds are rocking it. You sure this bucket can make it in and out?"
Douklan, you have got one shot to approach, so you could play it safe and approach slowly or you can arrive fast and furious, shuddering violently the ship as its retros fire and killing the forward velocity at the last minute. That would make the boarding safer and any enemy fire easier to avoid but it may paint yourselves across the station’s hull if you fail by a lot.
OOC:
What do you do?

Corbin, the ship’s docking and boarding systems are online. Grappling arms and cutting torches are prepped. But there is a trade-off here. Shutting down some systems or messing with the energy grid may let you approach faster or more stealthily. You have shut down non-essential ones already and done any "obvious" choices.
OOC:
Are you going to sacrifice something for a bonus in some other area? If so, what?

Hank, you’re the ship’s eyes and ears here. Please gimme a Program roll to let us know what you detect. We will take it from there.
Mercer, the Heaven’s wing is probably somewhere inside this large station. There are no informed choices here, but an educated guess could be the difference between a reasonable search and a fruitless one. Do you have any idea where you want the Vanguard to board or dock? Near the station labs? Engines? Turrets? In the middle of the ring? How do you wanna approach this?
Dec 20, 2024 7:32 pm
Ok, here goes the sensors roll!

Rolls

Hank Heron: Program - (3d6h2+2+1)

(516) + 3 = 14

Dec 20, 2024 8:04 pm
The middle would make sense in one way, equal access to he whole place, but we're not sure where to go. Station labs usually have a fair amount of information, if we can get access to them. Let's start there.
Dec 21, 2024 10:53 am
Hank, here is the station layout. https://i.imgur.com/kgkGQjj.jpeg

There is a large central node and a rotating ring structure with 11 frigate-sized docking bays. The current rotation of the ring should provide about 1/3 of Earth's gravity, while the central area is at zero G.

At the bottom, where the 12th bay would be, there is another structure, connected through a pinnacle, which rotates with the ring and has the greatest centrifugal forces.

If you want to use them, there are docking ports on the central node. There are also the eleven bays - if they are empty, your ship would fit inside. Last but not least, you can park anywhere and use the cutters and explosives to board the station.

Artificial gravity seems to be offline. Heat exchangers are closed. From this distance, you cannot detect any energy signatures. You haven't tried to open communications, of course, but there are no broadcasts coming from them.
OOC:
What do you do?

Mercer, with Hank's results, we now know that the largest laboratory is probably the structure at the bottom. The power plant, main docking port and other major utilities are likely in the central node, in a zero-gravity environment.

Since the artificial gravity appears to be off and the station is rotating, the centrifugal forces would pull you in strange directions at the main lab. It would be more difficult to get there and move around inside, but it is feasible. The ring has a more appropriate floor/ceiling orientation and the central spire would be the easiest way in.
OOC:
What do you suggest?
Dec 21, 2024 2:32 pm
Looking over the readouts, Corbin considers the options. "If we're voting, I say grab one of the docking bays near the spires. We'll make less noise if we don't need to cut into things. Also, I could power down the grappling systems and cutting arms. That'd cut down our energy signature and maybe help with maneuvering."

Corbin looks to Hank and Mercer for thoughts. He refrains from bothering Douklan since the turbulence is bad enough while he's paying attention.
Dec 21, 2024 4:40 pm
Mercer, not one to ignore the advice of experts, would agree. "If you think we could move through that easy enough, let's do that."
Dec 22, 2024 8:32 pm
"I agree. If we can get into a bay, it might take longer to get noticed."
OOC:
I am curious as to where the former Navy officer things a frigate would be stashed ...
Last edited December 22, 2024 8:33 pm
Dec 26, 2024 9:47 am
OOC:
Pinging @spaceseeker19 before we move on tomorrow.
Dec 27, 2024 4:53 am
There is no chance that we're going to not be noticed, so the goal is to remain outside as a target for as little as time as possible. To that end, Douklan is punching the rockets in a protracted burn to reach the station before the defenders can aim and launch missiles. The vehicle is bucking and vibrating like mad; the noise is incredible, forcing everyone to yell to be heard. He nods at the suggestion of finding a bay to enter. "ANYTHING TO GET OUT OF LINE OF SIGHT! YOU POINT OUT THE BAY, AND I'LL GET US THERE."
Last edited December 27, 2024 4:55 am

Rolls

Piloting check - (2d6+4)

(44) + 4 = 12

Dec 28, 2024 12:03 am
The Vanguard screamed through space, its engines roaring in a furious protracted burn that shook the entire craft like it was about to come apart at the seams. Douklan’s hands were locked on the controls, his knuckles white as he fought the violent vibrations threatening to tear the stick from his grasp.

"WE’RE COMING IN HOT!" he bellowed over the deafening roar. His hands gripped the controls with determination. "YOU POINT OUT THE BAY, AND I’LL GET US THERE!"
OOC:
Corbin says:
"If we're voting, I say grab one of the docking bays near the spires
For anyone: Bay 1 is the closest to the spires clockwise. Bay 11 is the closest counterclockwise. Bays 2 and 10 are the next ones, respectively.

Which number do you choose?
"Station turrets are lighting up!" Hank shouted from the sensor display, his voice strained. "We’ve got incoming!"

The automated defenses roared to life, sending streaks of plasma fire lancing through the void. The first salvo missed wide, burning bright trails against the backdrop of the red giant’s glow. Douklan jerked the controls, and the Vanguard tilted sharply, dodging another volley.

Erin squinted at the station ahead. Meanwhile, somebody said a bay number and Douklan didn’t wait for confirmation. He yanked the controls, sending the Vanguard into a sharp dive. Another burst of turret fire erupted behind them, missing narrowly as the craft hurtled into the shadow of the station.
OOC:
Please do. Bay 1? 11? 10? 2? =)

The station loomed large in the viewport now, its angular structure dwarfing the Vanguard. Plasma fire raked the void behind them but faltered as the ship’s angle brought them into the station’s blind spot.

"Bay doors are still closed!" Douklan growled, his eyes locked on the approaching structure. "Get ready to improvise!"

The docking bay grew closer and closer, the closed doors an ominous wall blocking their entry.
OOC:
What do you do?

Rolls

Station defense (Shoot, -2 fast approach) - (2d6+2-2)

(34) = 7

Dec 28, 2024 12:13 am
Start at the beginning, 1.
The rest of that is out of his experience.
Dec 28, 2024 2:58 am
OOC:
Are we going to:
a) remote hack the doors open,
b) use the can opener that is this breaching ship to cut our way in,
or
c) have people jump out to do one of those things "on foot" while the ship flies on to draw attention/fire?

The fourth option is to fly on to another docking bay, but that seems as ridiculous as flying in to the station slowly would have been, since we'll continue to be under fire the entire time.
Dec 29, 2024 5:06 pm
OOC:
If:
a) Roll Program, whoever does this.
b) Roll Fix, as that's the closest one to "machine operation"
c) Roll Exert (EVA) and Piloting (draw attention) then one of the above

Will tell you the DCs (actually the result) after your decisions/rolls ;)
Dec 29, 2024 6:00 pm
OOC:
If you want the Program roll, Hank is at the ready!

On the other hand, Hank is not enthused about the though of an opposed EVA.
Last edited December 29, 2024 6:01 pm
Dec 30, 2024 2:06 am
OOC:
That sounds like one vote for trying to hack the first Bay's doors open. Anyone else?
Dec 30, 2024 2:17 pm
OOC:
The hack should be quicker and we can close the doors once we're inside. If it fails, we can always cut in as a backup.
Corbin stands ready to work the breaching system should the hack not be effective.
Dec 31, 2024 6:08 am
Hank attempts to remotely hack the doors. He doesn't know the difficulty, but he hopes to get through anyway!

... Sorry guys. Bad roll!
Last edited December 31, 2024 6:08 am

Rolls

Hank Heron: Program - (3d6h2+2+1)

(321) + 3 = 8

Dec 31, 2024 11:32 am
OOC:
Yeah... But that's enough for a partial success.
"We’re sitting ducks if those doors don’t open..." Erin said, turning to Hank, who was already bent over the control console, his fingers flying across the keyboard.

The station’s security protocols were robust, layers of encryption and failsafes designed to prevent exactly this kind of intrusion. "This thing’s built like a fortress. Give me a second." - he answered.

Hank grit his teeth, diving deeper into the station’s network. His console flashed red as another layer of security blocked him. His eyes darted across the schematics displayed on his console. He toggled through subsystems one after the other until something caught his attention—a small, overlooked emergency feature buried in the station’s protocols. "Wait! There’s an EVA safety override for personnel retrieval. If I can trick the system into thinking someone’s out in space, it might open the emergency hatches!"

"Then do it!" someone shouted from behind them.

Hank’s fingers flew across the keyboard, his mind racing. He accessed the station’s emergency systems and faked a distress signal. The interface buzzed with error codes, forcing him to reroute through auxiliary circuits. He patched into the station’s external sensors, feeding it false data: the profile of a lone human figure drifting in the vacuum, oxygen rapidly depleting. The station’s AI hesitated for a moment, processing the input, before finally triggering the emergency protocols.

Ahead of the Vanguard, a small section of the hull near the docking bay doors split open, revealing a narrow personnel airlock. It was just big enough for a single spacewalker—definitely not meant for a spacecraft.
OOC:
What do you do?
Dec 31, 2024 3:36 pm
OOC:
I'm assuming we're all suited up, since we knew a spacewalk might happen.
Corbin heads for the shuttles hatch, "I'll go, once inside I should be able to manually open the doors. If someone actually get's 'rescued' maybe it'll confuse the AI for a bit."
Dec 31, 2024 4:49 pm
Erin turned sharply in her seat, her brow furrowed with concern. "That’s a hell of a risk, Corbin. What if the station's gunners figures it out, or worse, what if someone’s waiting for you on the other side?"

Maya, on the other hand, just stepped forward, placing a hand on Corbin’s arm. "Be careful," she said softly with a smile.
OOC:
Somebody else going with him and waiting in space for the next airlock cycle?
Dec 31, 2024 6:35 pm
"Corbin, I'll go with you and keep any hostiles busy."
Jan 2, 2025 4:45 pm
The airlock doors sealed behind Corbin with a heavy clang, cutting off the noise of the Vanguard’s interior. The chamber hissed as it depressurized, the atmosphere venting into the void. Outside, the red giant’s light bathed the scene, casting long shadows over the station’s angular hull.
OOC:
[ +- ] Optional world building
Douklan steadied the ship as close to the emergency hatch as he dared, the Vanguard’s thrusters firing in short bursts to maintain position. "You’re clear," he called over the comms.

Corbin and Mercer activated their suit’s maneuvering jets, propelling them out of the airlock and toward the station’s hatch. The vacuum of space was silent as they floated closer to the small glowing portal.
OOC:
Gimme an Exert roll DC6, please.
Jan 2, 2025 5:14 pm
There was a small, but distinct change as the airlock sucked the air and suddenly Mercer was in a vacuum. Even with his suit the difference in pressure was notable, especially with the lack of air resistance. Something so small and ordinary but strange when missing.
Then Corbin jumped and Mercer followed, and when they hit weightlessness it was like constantly being in that moment at the top of the jump, between up and down.

Rolls

Mercer Canaan Furio: Exert - Usual roll - (2D6+-1)

(43) - 1 = 6

Jan 3, 2025 1:21 pm
Corbin stepped out of the ships airlock and as the trace of artificial gravity fell away he felt the tension in his shoulders relax, ever so slightly. He was home, open space, where he grew up. Despite being on a ship, he hadn't been out in a while. His visor darkened in response to the giant sun. If they weren't on a timer, he might have done a 360 to take in the rest of the solar system.
Last edited January 3, 2025 1:22 pm

Rolls

[SWN] Corbin McRogers: Exert - (2d6+2)

(44) + 2 = 10

Jan 3, 2025 8:18 pm
Behind them, the Vanguard hovered precariously, its engines flaring intermittently to keep it aligned with the station. The turret fire from earlier had stopped, but the threat of retaliation hung over them.

As Corbin reached the hatch, his gloved hands gripped the edges, and he oriented himself toward the manual controls. Inside, the faint glow of the emergency lights flickered, an unsettling sign that the station’s systems were watching.

A couple of minutes later, the emergency airlock hissed and clanked as Corbin cycled it, the pressure equalizing with a dull thud. He stepped inside the station, his boots clanging against the deck plates. The interior lighting flickered and danced as the airlock’s control panel blinked erratically.

Above him, a red claxon spun lazily, its silent warning light bathing the narrow corridor in a pulsing crimson glow. The eerie calm was unexpected. Corbin scanned the space with his sidearm drawn, his visor display feeding him data on oxygen levels and atmospheric pressure. All levels were normal.

But the faint hum of the station’s life-support systems was the only indication that it wasn’t entirely dead. The place had a lifelessness that set his nerves on edge, like walking through the hollow ribcage of a long-dead beast. Was it abandoned?
A moment later, the airlock behind him cycled again, the inner doors hissing open to admit Mercer.
OOC:
What do you do?
Jan 3, 2025 8:57 pm
Mercer takes a look around, he is mostly here to make sure Corbin is OK.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+2)

(24) + 2 = 8

Jan 4, 2025 7:43 pm
Corbin heads to the manual landing bay controls. He's going to cycle the outer doors so the ship can enter and land.
OOC:
Tossing in a Fix and a Program, incase they're needed.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(6426) + 4 = 16

[SWN] Corbin McRogers: Program - (2d6+2)

(13) + 2 = 6

Jan 5, 2025 8:35 pm
Corbin moves towards the docking bay, his steps cautious as he enters the cavernous space. The room was steeped in darkness, the only illumination coming from his suit’s headlamp and the faint, eerie glow of emergency strips running along the floor. The beam of his light danced across the scene, revealing smashed lighting fixtures hanging limply from the ceiling, their wires frayed and sparking faintly in the gloom.

Mercer followed close behind, his own light scanning the bay. The space was vast and empty, devoid of the ships that should have been docked there. His gaze settled on the enormous retractable floor panels that dominated the center of the bay, their edges marked with heavy-duty hinges and hydraulic pistons. These were the entry points—the massive doors that could slide open to let ships in or out.

"Well, there’s our way in," Corbin said, gesturing toward the panels. He moved toward a nearby console embedded in the wall. He activated it, but the screen flickered weakly before shutting off completely.

In the meantime, Mercer stepped forward, his boots crunching on shards of broken glass scattered across the floor. He looked into the darkness, his headlamp illuminating more signs of neglect: twisted conduits, scorch marks, and an overturned cargo loader lying in a heap near the far wall. For him, it felt like someone trashed the place on purpose.

The two exchanged a tense glance before Corbin moved toward the center of the bay, his light scanning for any intact terminals that could control the doors. Soon he found it. Unlike the first terminal he had tried, this one had a faint glow to its screen, indicating that it was still functional, albeit barely. He quickly brushed aside some shattered glass and debris covering the interface and tapped at the controls.

"Come on, work for me," he muttered under his breath, fingers dancing over the screen. Behind him, Mercer stood guard, his eyes scanning the dark corners of the bay.

Finally, a low hum vibrated through the bay as the terminal responded, a series of options appearing on the flickering screen. Corbin smirked, muttering, "Gotcha."

"What’s the status?" Mercer asked, his voice tense.

"Looks like the doors and environmental controls are still active," Corbin replied. "I can depressurize the bay and open the doors from here. But we’ll want to be quick once they’re open—no telling who or what’s watching this system."
OOC:
What do you do?
Jan 6, 2025 2:46 pm
Checking his comms, Corbin transmits to the ship, "Ok, Douklan, starting the depressurizing sequence now, the doors will open as soon as the pressure is low enough. As soon as your in, I'll reverse the process."
Jan 6, 2025 4:11 pm
Going to look around and see if I can find any hints to the cause of this mess.
Jan 7, 2025 12:28 am
Douklan acknowledges, grateful for the contact. The fact that the firing had stopped had his nerves jangling almost as much as if they had continued being shot. What was going on?
Jan 7, 2025 12:52 am
Corbin monitored the console as the depressurization sequence progressed, the pressure gauge steadily dropping toward zero. The bay doors groaned and rumbled as they began to slide apart, revealing the vast emptiness of space beyond. The crimson light of the red giant star outside spilled into the bay, casting long, shifting shadows across the floor.

Nearby, Mercer moved cautiously through the bay, his headlamp cutting through the dim, debris-strewn space. He scanned for any signs of what had caused the damage, his sharp eyes picking through overturned crates, smashed light fixtures, and scattered tools. Nothing seems to make sense. Why would somebody do this on purpose?

As Mercer approached the far side of the bay, his beam landed on a sealed iris valve embedded in the wall. Its edges were dented but otherwise intact, and a faded label above it read CARGO AREA BETA-12. He examined the control panel next to the valve, but the system appeared unresponsive to his attempts to activate it. It buzzed, complaining. Without atmosphere, there was no way to open the door.

Meanwhile, the massive bay doors fully retracted as the depressurization completed. The Vanguard appeared in the gap, its thrusters firing in short, controlled bursts as it maneuvered into the docking bay. The vessel’s profile was bathed in the red glow of the star, its landing struts unfolding in preparation to set down.

Corbin stepped back from the console and watched, readying himself to reverse the depressurization once the Vanguard was safely inside.
OOC:
What do you do?
Jan 7, 2025 2:53 am
Mercer will keep an eye out while the docking and disembarking finishes. It all seems suspicious; he would like to find out more, but not at the cost of being off-guard.
Jan 7, 2025 2:40 pm
Corbin stepped back from the console and watched, readying himself to reverse the depressurization once the Vanguard was safely inside. Once the pressurization begins he'll turn to locate Mercer and scan around the rest of the bay.

RB (Repair Bot)

htech

Jan 7, 2025 11:27 pm
The Vanguard shuddered slightly as it crossed the threshold into the docking bay, its landing struts unfolding with a practiced grace. Inside the cramped cabin, the crew braced themselves for the final moments of maneuvering.

RB, the Level-2 Watanabe Repair Bot, stood near the rear of the cabin, its small humanoid frame polished to a mirror-like sheen. Its optics scanned the crew, its synthetic voice, as always, confident as it addressed Douklan, Maya and Hank.

"I will remain aboard to guard the ship," it stated matter-of-factly, its tone devoid of doubt. "Previous engagements have sharpened my protocols. The likelihood of an anomaly such as the cybergorilla incident recurring is statistically insignificant. I have recalibrated my defensive systems to account for new threats. My guard protocols are at 98% efficiency. The ship will remain secure."
OOC:
What do you do?
RB (Repair Bot)
Jan 8, 2025 1:09 am
"I didn't find any movement in the area. Seems clear. But there is some vandalism that tells me something unusual may be going on. "
Jan 10, 2025 2:13 am
OOC:
Waiting for Douklan’s and/or Hank's reactions to RB's suggestion (demand?) before moving on. ;)
Jan 10, 2025 4:35 pm
Douklan, eager to get up and move around even if it means entering the hostile station on foot but simultaneously reluctant to cede control of their only escape to a bot, is torn enough that he looks to Hank for his reaction.
Jan 12, 2025 9:55 pm
Hank crouches down to directly speak with RB and says, "I would feel more comfortable if you were with us. While having you guard this ship while we are gone does provide us a safe place to retreat to, if we succeed in our goals, we aren't coming back here. I am not going to leave you behind, and I don't want us to have to risk everything to extract you. Plus, I think you will be a tremendous help in our efforts to get the Heaven's Wing."
OOC:
Hank thinks that leaving RB behind means that we are truly leaving it behind, and he really is loathe to do that. So, he is trying to talk RB into accompanying us. Note that this is not taking GM considerations into account. We will have two NPCs with us already; this makes a third that can be a terrible wildcard. I can understand the narrative need to separate him from the team. My goal here is not to circumvent that. It is just that I really do think leaving him behind means he is then gone, and I don't want to do that to the poor bot.
Last edited January 12, 2025 9:55 pm

RB (Repair Bot)

htech

Jan 13, 2025 1:24 am
"Your argument is logical," RB replied. "Abandonment would not align with mission efficiency, nor would it optimize team cohesion. I will accompany you."

"However, if we are to abandon the Vanguard, contingency planning is advisable. May I suggest rigging the reactor with a remote-triggered explosive? Should a distraction become necessary, we could initiate its detonation from a safe distance. This would provide a significant advantage during extraction of the Heaven’s Wing or in the event of enemy engagement."
OOC:
What do you do?
RB (Repair Bot)
Jan 13, 2025 1:28 am
Can we set it up to jump somewhere we can retrieve later?Would be a shame to lose a good ship.
Jan 13, 2025 5:47 am
htech says:
"Your argument is logical," RB replied. "Abandonment would not align with mission efficiency, nor would it optimize team cohesion. I will accompany you."

"However, if we are to abandon the Vanguard, contingency planning is advisable. May I suggest rigging the reactor with a remote-triggered explosive? Should a distraction become necessary, we could initiate its detonation from a safe distance. This would provide a significant advantage during extraction of the Heaven’s Wing or in the event of enemy engagement."


"You've convinced me." Douklan agrees, though it's unclear whether he's talking to Hank or the robot. He leaps out of the pilot's chair and picks up his kit. "If we're going to get the Heaven's Wing, we've got to be all in. Let's go."
Jan 15, 2025 5:32 pm
Hank replies, "That is a very good idea! I would hate to lose a good ship, but if we aren't going to be able to retrieve it, it will be a good idea to make sure we will be harder to trace. Please set that up."
OOC:
I don't think this is a jump capable ship. So, it can't do that. And even if it was, I don't think it would be able to do so on its own or from within this bay.
To everyone else he says, "Let's make sure we have all of our equipment. We aren't coming back to this ship."

RB (Repair Bot)

htech

Jan 15, 2025 11:52 pm
RB says:
Can we set it up to jump somewhere we can retrieve later?Would be a shame to lose a good ship.
Unfortunately we can't, Sir. We were towed into the system by a Stellar Express frigate.
Hank says:
"That is a very good idea! I would hate to lose a good ship, but if we aren't going to be able to retrieve it, it will be a good idea to make sure we will be harder to trace. Please set that up."
Okay! I'll do this.
RB (Repair Bot)
OOC:
Continues in my next post
Jan 16, 2025 12:19 am
A few minutes later, the group disembarked from the Vanguard, their boots clanging against the docking bay's scarred metal floor. Moving in a tight formation, Hank, Douklan, Erin, Maya and RB spread out slightly, each scanning the dim, debris-strewn space and joining Mercer and Corbin.

The room was massive and cavernous, the walls lined with shattered control panels and flickering, broken displays. High above, rows of ruined light fixtures dangled uselessly. The faint spin of a red claxon in the corner added to the unease.

Scattered across the floor were remnants of hurried abandonment or vandalism: overturned crates, scorched tools, and shards of broken glass that crunched faintly underfoot.

To one side, a sealed iris valve stood embedded in the wall with a faded label above it that read CARGO AREA BETA-12.

On the other side, the corridor led to the airlock, bay 2 and further away from the pinnacle. It was probably the main corridor of the station, curving for hundreds, if not thousands of meters, until it looped back here.
OOC:
What do you do?
Jan 16, 2025 12:46 am
OOC:
Maps and assets (so far):

External view with numbered bays:
https://i.imgur.com/t76decC.png
Visited areas:

Bay 1 and nearby rooms (map not to scale)
https://i.imgur.com/eL8hW1z.png
Unexplored areas are marked in gray. The corridor is also unexplored, there are other doors and iris valves in it.
Jan 16, 2025 12:56 am
Mercer will move to the corridor door and prepare to move in.
Jan 16, 2025 1:37 pm
Once the outer doors are closed, Corbin will move to join the others by the corridor door.
Jan 17, 2025 2:57 am
OOC:
Just to be clear, we are in Bay 1 and the corridor will lead us to Bay 2, correct? So, if we want to head to the main section (the bulbs in the picture), then we actually need to go in the opposite direction, correct? We need to go in the direction of the iris value door and the "cargo bay". Am I following this correctly?
Jan 17, 2025 9:38 am
OOC:
daryen says:
Just to be clear, we are in Bay 1 and the corridor will lead us to Bay 2, correct? So, if we want to head to the main section (the bulbs in the picture), then we actually need to go in the opposite direction, correct? We need to go in the direction of the iris value door and the "cargo bay". Am I following this correctly?
Correct. =)
Jan 17, 2025 3:07 pm
OOC:
Then flip what I was doing, Merceris at the Iris valve.
Jan 17, 2025 6:03 pm
OOC:
Just wanted to make sure we are going in the correct direction. :-)
Jan 17, 2025 6:14 pm
I think we start heading in, being careful and alert. Mercer is willing to take point.
What do we think?
OOC:
Adding a poll to move forward and not be stuck in a door.

Move forward as a group? Public

Yes
No
Jan 17, 2025 10:49 pm
OOC:
To be clear on my answer, Mercer can scout a bit if he wants, but we are still traveling as a group and staying relatively close. I just worry that splitting up could end up being bad. Hank didn't want to leave RB behind; he doesn't want to lose anyone else, either.
Jan 18, 2025 1:17 am
"So I may be stating the obvious here," Douklan mentions as he moves with Mercer and the others to the broken iris port, "But this looks an awful lot like someone beat us here and broke the place apart already. Were they also trying to get the Heaven's Wing? Were they successful? Who were they?" He chuckles. "It'll be pretty anticlimactic if we find that the ship is gone already."
Jan 18, 2025 6:13 pm
"Fair point. However, we're pretty committed at this point, so we don't have much choice but to continue on. We'll have to try and steal a different ship if someone beat us to it. Worst case we have ten other bays to search of a different ship.

"Also, this is either a commandeered or abandoned station to start with, so this could have happened because of the takeover, not a subsequent invasion."
Jan 19, 2025 12:33 am
The group approached the iris valve, its surface scarred and dented from past impacts. With a grinding hiss, the mechanism reluctantly obeyed their command to open. It was pitch black inside.

Helmet flashlights flicked on, slicing through the oppressive gloom as they stepped cautiously into the storage area. The room was vast, the walls lined with rows of towering shelves, most of which were toppled or empty. As they scanned the space, the beams of their lights caught something moving in the shadows—a flicker of motion.

Hank froze, his brow furrowing as an inexplicable sense of dread tightened in his chest. A flicker of an image—jaws snapping, a blur of motion—flashed in his mind. Without breaking stride or raising alarm, he gestured for the others to hold their positions.

Before anyone else could react, a rabid dog lunged into their light. Its matted fur was patchy and streaked with dried blood, exposing raw, infected skin that oozed pus. Its eyes glowed unnaturally in the light, bloodshot and wild with madness, while its emaciated frame revealed ribs jutting beneath the patchwork of fur and open sores. Foam dripped from its bared, yellowed fangs as it charged with reckless abandon.

Its movements were erratic, jerking and unsteady, as if pain and rage were the only forces driving it. The dog recoiled briefly as a flashlight beam hit its face, letting out a pained, high-pitched whine and giving you time to act.
OOC:
Hank, you used your Terminal Reflection to avoid a surprise attack. Please commit effort or it goes numb.

PCs won the initiative. What do you do?

Rolls

PCs initiative (using Mercer's skill) - (2d8h1+1)

(83) + 1 = 9

Enemy initiative - (1d8)

(1) = 1

Secret Roll

Jan 19, 2025 1:43 am
Hank commits the Effort without a thought.

May I assume we have weapons ready? If so, he shoots hoping the others follow suit. (I'll roll assuming I can.)

Rolls

Hank Heron: Laser Rifle - (1d20+1+3)

(10) + 4 = 14

Hank Heron: Laser Rifle - Damage - (1d10)

(10) = 10

Jan 19, 2025 1:45 am
Douklan sizzles the rabid animal with his laser rifle.

Rolls

Laser rifle attack, damage on a hit - (1d20+8, 1d10+2)

1d20+8 : (20) + 8 = 28

1d10+2 : (5) + 2 = 7

Jan 19, 2025 3:18 am
Mercer will keep himself between it and the party use his Vibroblade to ward it off if it isn't taken out. (Full defense)
Jan 19, 2025 3:43 pm
Corbin also immediately brings up his Laser rifle and fires.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+6)

(6) + 6 = 12

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+2)

(2) + 2 = 4

Miss damage - (d4)

(3) = 3

RB (Repair Bot)

htech

Jan 19, 2025 4:27 pm
The first shot came from Hank's rifle, a sharp burst of light that seared into the dog’s flank, staggering it mid-lunge. Douklan and Corbin followed immediately, their laser rifles unleashing precise, bright bolts that lanced through the darkness.

The dog yelped, its body jerking violently as the barrage struck it. The stench of burnt fur and flesh filled the air as the creature crumpled to the ground in a twitching heap. A final shot from Erin ensured it wouldn’t rise again.

RB’s optics flickered, scanning the carcass. "Target neutralized. Clearly no match for our superior armor and weapons. Likely advanced-stage rabies or some other trivial pathogen. I recommend proceeding, as I doubt anything else here will pose a significant threat."
OOC:
What do you do?
RB (Repair Bot)
Jan 19, 2025 4:30 pm
OOC:
move forward, just as careful as before
Jan 19, 2025 5:22 pm
You notice that there are two seemingly identical doors (in red) and a small control panel for the lights near the iris valve (in blue).

Are you going through the north or the south one?

https://i.imgur.com/qybbu2U.png
Jan 19, 2025 7:43 pm
"South looks like a bottleneck. Let's check out the north door first." Douklan glances at the control panel as they pass it: does it look intact, or damaged or tampered with?
Jan 19, 2025 8:14 pm
Mercer will open it when they group up at the north door.
Jan 19, 2025 9:16 pm
Quote:
Douklan glances at the control panel as they pass it: does it look intact, or damaged or tampered with?
Intact, even though the lights are off. Maybe it can be turned on?
OOC:
What do you do?
Jan 19, 2025 11:55 pm
Corbin will see if there's an easy way to restore power to the door panel.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(5315) + 4 = 14

Jan 20, 2025 2:28 am
Hank is going to go with the tactical experts on which door to choose unless he gains information to indicate otherwise.

Hank is up for trying to hack the panel, if it powers up and it is possible to.
Jan 20, 2025 2:43 am
"Why do you think they turned the lights off for the dog?" Douklan wonders. "It can't have been that long ago; mammals with rabies don't live that long."
Jan 20, 2025 2:57 am
"This whole thing isn't fitting together well. Where do they even get a rabid dog, and why would they even have one? Why is this whole bay trashed? Why would someone take one of the most advanced ships possible to a trashed station? We're missing something, but I can't put my finger on it."
OOC:
Do we have time for Maya to scan the dog before we move on?
Jan 20, 2025 9:17 am
Corbin's gaze caught sight of the control panel embedded in the wall, its switches and indicators still intact. He stepped forward and flipped one of the switches with a decisive motion.

A series of discreet clicks and hums echoed through the chamber as overhead fixtures sputtered to life. One by one, the lights blinked on, bathing the storage area in a stark, sterile glow.

The once-hidden corners of the room were now exposed, revealing orderly rows of crates and shelving units, many of which had been untouched despite the chaos elsewhere in the station. The floor was clean and smooth, unmarred by the debris or damage they had seen in the docking bay.

It was a striking contrast to the ruined state of bay number 1. The room felt eerily pristine and it was clear now that the destruction elsewhere hadn’t reached this section—or had been purposefully kept at bay. Whatever had happened here, it seemed this room had been spared—but whether by chance or design was a question they couldn’t yet answer.
Maya knelt cautiously near the remains of the rabid dog, her expression thoughtful as she studied the scorched, emaciated form. She hesitated, glancing back at the others before speaking.

"This might not have been rabies," she said, her voice tinged with curiosity. She gestured toward the open sores and unnatural contortions of the creature’s body. "I’ve seen rabies before, and while some of this fits, there’s something... off about it. The symptoms seem exaggerated, like it was exposed to something far worse."

She looked up at the group, her gaze steady. "I’d like to scan it for pathogens or anomalies, but it may take a few minutes and I need your permission. If there’s any chance this is something engineered—or something we could encounter again—I want to be prepared. What do you think?"
OOC:
What do you do?
Jan 20, 2025 4:06 pm
That information may make all the difference. We'll keep an eye out while you work.
Jan 20, 2025 4:47 pm
"Yes, please do. Also, everyone needs to make sure we remain sealed at all times."

Maya Chen

htech

Jan 21, 2025 10:57 am
Maya activated her medkit, the device emitting a faint hum as it passed over the dog’s remains. Her brow furrowed as she reviewed the results on the screen. The scanner displayed unusual biochemical markers, along with traces of what appeared to be an airborne compound.

"This wasn’t just rabies," she said, her voice resolute. "There are residual traces of an airborne drug—or maybe a pathogen. Whatever it was, it’s long since dissipated. The air is clear now, but something here caused this creature to spiral into madness."

Standing, she adjusted the scanner’s settings to search for lingering environmental clues. Nothing came up, confirming her initial assessment. Atmosphere and temperature were within optimal levels. Maya turned to the others. "We need more information—something to tell us what’s been going on here. A computer, logs, anything that can explain this."

While Maya worked, Erin moved toward the rows of crates stacked along the far walls. Breaking the seals on a few, she began inspecting the contents. Inside, she found neatly packed animal rations, still vacuum-sealed and unspoiled. Another crate held basic food supplies meant for humans, along with crates of spare parts and engineering tools.

"Looks like this area was well-stocked," Erin noted, waving a hand at her discoveries. "Rations, spare parts, and a decent haul of engineering equipment. Whatever this station was doing, they weren’t lacking supplies."
OOC:
What do you do?
Maya Chen
Jan 21, 2025 6:22 pm
So we need to switch to internal tanks in any new room, until we get a scan?
Jan 21, 2025 7:04 pm
"Not just the lights, either." During the minutes that Maya is scanning the corpse, Douklan is looking around for anything that would indicate that either the dog had its home here - a pet bed, a food dish, etc - or that it had been trapped in here for any length of time - dung, scratches on the doors. "Why did they lock it in here, specifically?"
OOC:
I guess that would be a Notice check?
Last edited January 21, 2025 7:06 pm

Rolls

Notice - (2d6+2)

(22) + 2 = 6

Jan 21, 2025 7:06 pm
"Accident supposedly, Doesn't look like anyone was paying much attention around here."
Jan 21, 2025 7:14 pm
"Hmm..." Douklan replies, still looking for evidence that this was the pet's home, not just a storeroom, or that it was trapped, "accidentally" or not.
Jan 22, 2025 11:34 am
While Maya focused on her scanner, Douklan took it upon himself to survey the room. Near one of the opened crates, he found a scattering of rations, torn from their vacuum-sealed packaging. Teeth marks and shredded wrappers suggested the dog had been feeding on the supplies, likely pilfered in a desperate attempt to survive.

Moving further into the lit cargo bay, Douklan's attention was drawn to an evidence of the dog’s prolonged presence: dried dung in small piles. It was a clear sign the creature had been trapped here for some time, left to fend for itself among the storage crates.
OOC:
What do you do?
Jan 22, 2025 2:55 pm
Douklan points out what he found, and then rejoins Mercer at the door. "That's just further confirmation that the dog was infected a few days ago. Who knows how long a creature can survive with...whatever this is. But rabies? Dogs without water? Can't survive more than a few days at most." He looks at Mercer through their visors, not because it's particularly directed at him when they're talking over suit radios, but because he's closest and so he can see a reaction. "So either the dog got infected and they trapped it in here as a kind of quarantine, or the dog was in here, got infected, and no one ever came to let it out. How much you want to bet it's the latter, and the station is all ripped up because the dog wasn't the only one to get infected a few days ago?"
OOC:
Just passing time with hypotheses while we wait for Maya to finish her scanning so we can move on and find the ship and/or a working computer terminal.
Last edited January 22, 2025 2:57 pm
Jan 23, 2025 11:33 pm
Douklan says:
"So either the dog got infected and they trapped it in here as a kind of quarantine, or the dog was in here, got infected, and no one ever came to let it out. How much you want to bet it's the latter, and the station is all ripped up because the dog wasn't the only one to get infected a few days ago?"
The silent acknowledgment from the group said enough. Maya finished her scans and confirmed the air was clean, so the group turned their attention to the north door, its heavy frame waiting for them. Mercer stepped forward, ready to open it, while Erin stood behind him, rifle raised and ready for whatever was on the other side.

The door hissed as it slid open, revealing the engineering room beyond. Flashlights cut through the darkness, illuminating a cluttered, industrial workspace. The air was stale but clear, carrying the faint metallic tang of long-idled machinery.

Against the north wall stood two large maneuver thrusters, their reinforced housings covered in maintenance tags and scuffed paint. Nearby were a pair of fuel tanks, still connected to the thrusters by haphazardly coiled hoses. These thrusters were clearly integral to the station’s design—used for either spinning, halting its rotation or for orbital station-keeping.

Computer consoles lined in the middle of the room, their monitors dark but not shattered like others they had encountered. Two inner rooms stood closed off by heavy sliding doors, their labels worn and illegible in the dim lighting.

"Looks intact," Erin noted, her flashlight sweeping over the equipment.

Beyond the engineering room, three more doors led deeper into the station, each marked with faded identifiers that were difficult to make out in the low light.
OOC:
Here is the map. Doors to other areas are marked with A,B,C,D. There are 2 smaller rooms in here (also with arrows) and a couple of desks and computers/consoles in the middle.
https://i.imgur.com/lVJ5c3g.png
OOC:
What do you do?
Jan 24, 2025 1:32 am
Douklan looks at Mercer. "You want to check these interior doors (Room 1 and Room 2 on the map) with me while the others check the consoles, trying to see if they can find where the Heaven's Wing is?" He grins inside his helmet and shrugs. "I don't like leaving closed doors behind me." He thinks for a moment. "That's assuming they didn't have a lot of dogs on this station."
OOC:
Clarification: our armored suits are enclosed, right? Would we be able to smell the air without unsealing our suits?
Last edited January 24, 2025 1:35 am
Jan 24, 2025 1:41 am
"I was thinking the same, I don't want any closed doors ... Not the way things have been going here." Mercer will nod, but heep his eyes moving around the area, as he moves towards the closer side room.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+2)

(24) + 2 = 8

Jan 24, 2025 10:37 am
OOC:
Quote:
Clarification: our armored suits are enclosed, right? Would we be able to smell the air without unsealing our suits?
You’re right. I will scratch that smell from my description
Jan 24, 2025 1:15 pm
Corbin will move to the consoles between the maneuver drives and see if they provide any status or historical information.
Jan 25, 2025 3:05 pm
OOC:
I have to catch up on the thread, as I have fallen a bit behind. I will post any responses later today. However, if there are any Program rolls needed, Hank is definitely there to make those rolls!
Jan 26, 2025 12:09 am
Mercer and Douklan approached the first inner room, its door sliding open with a soft mechanical hiss. He stepped inside cautiously, his helmet light cutting across the darkness. The room was pristine—immaculate, even—an office untouched by the chaos gripping bay 01. A desk sat neatly in the oposite wall, its surface bare except for a few terminals. There were also some standard-issue storage containers stacked under one of the consoles.

They also noticed a simple light control on the wall. A quick press, and the room lit up with a soft, white glow, confirming its emptiness. He scanned the space briefly but found nothing out of place or unusual. Satisfied, he turned and exited to check the second room.

The second door opened with a faint grind, revealing a maintenance shop. This room was a stark contrast to the pristine office—disordered and industrial, its walls lined with tools, welding rigs, and diagnostic equipment. Spare parts were scattered across workbenches, some neatly organized while others looked abandoned mid-task. The overhead lights were shattered, leaving the room cloaked in deep shadow, but their flashlights illuminated the details as they moved further in.

The space felt chaotic. Tools, wiring kits, and spools of raw materials lay in piles, and diagnostic rigs stood ready for use. A few machines showed signs of recent activity—open panels, half-disassembled parts, and abandoned tools suggesting someone had been working in a hurry.

Mercer’s light swept across an open maintenance panel on the far wall, wires spilling out in tangled disarray. He paused, briefly examining the setup.
OOC:
What do you do?

Corbin moved to the row of consoles situated between the two massive maneuver thrusters. He tapped a few keys, bringing the systems online. Data scrolled rapidly across the screens, and he began sifting through it with practiced ease.

The first thing he noted was the status of the maneuver drives: fully operational. A quick diagnostic confirmed that the thrusters were in excellent condition and ready for use at a moment's notice. The interface offered him control over the station’s rotation, and with just a few inputs, he could stop the station’s spin entirely if necessary. Another option caught his eye—a toggle for the grav plates. With a couple of keystrokes, Corbin verified that he could restore artificial gravity to a standard 1G level throughout the station.

The functionality was reassuring, but the data logs left him wanting more. The system only retained operational logs for the past 48 hours, with all prior records forwarded to central servers located elsewhere in the station. What little he found was uneventful: the drives had not been activated or adjusted during the recorded timeframe. It was as though the station had been left to drift in its routine.

He frowned, leaning closer to the console as if it might yield more information if he dug a little deeper, but there was nothing else to uncover. Whatever had happened here, the answers weren’t in this system.
https://i.imgur.com/RRvD0bI.png
OOC:
What do you do?

Rolls

Random encounters? - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (5) = 5

Jan 26, 2025 12:42 am
"Is there a map of the station on there?" Douklan asks Corbin as soon as he finishes searching the rooms with Mercer. "Or do we just choose a door at random and keep going?"
OOC:
I'm assuming that B, C, and D all lead to the same space, but where do you guys want to go next?
Jan 26, 2025 1:17 am
Unless we get some more info from those computers, let's check the Easter (C) door. Keep the search tight.

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