Last chapter. The Heaven's Wing

Dec 20, 2024 6:52 pm
Trade Era 1235, Day 209. 08:00 UTC
The cramped confines of the boarding craft, christened Vanguard, was filled with tension as its hull bucked slightly against the turbulence of the stellar winds. The red giant star in Sector 02.07 loomed ahead, its massive, roiling surface seen through the narrow cockpit viewport.

The Vanguard was an unassuming vessel—small, rugged, and stripped down to its essentials. It was a relic of Stellar Express’s industrial fleet, designed for breaching derelict stations and ships. Its boxy frame bristled with grappling arms, docking clamps, and cutting torches, a stark contrast to the more robust and spacious vessels the crew had grown accustomed. It had been towed into the system by a Stellar Express frigate—silent and ominous as it drifted in the distance, ready to retreat at the first sign of trouble. Once released, the boarding craft had surged forward on a burn, its engines straining to intercept the separatist station.

Erin gripped the edge of her seat, her eyes fixed on the distant ring-shaped silhouette of the research station, stark against the starry backdrop. "This thing flies like a brick tied to a rocket. Even the stellar winds are rocking it. You sure this bucket can make it in and out?"
Douklan, you have got one shot to approach, so you could play it safe and approach slowly or you can arrive fast and furious, shuddering violently the ship as its retros fire and killing the forward velocity at the last minute. That would make the boarding safer and any enemy fire easier to avoid but it may paint yourselves across the station’s hull if you fail by a lot.
OOC:
What do you do?

Corbin, the ship’s docking and boarding systems are online. Grappling arms and cutting torches are prepped. But there is a trade-off here. Shutting down some systems or messing with the energy grid may let you approach faster or more stealthily. You have shut down non-essential ones already and done any "obvious" choices.
OOC:
Are you going to sacrifice something for a bonus in some other area? If so, what?

Hank, you’re the ship’s eyes and ears here. Please gimme a Program roll to let us know what you detect. We will take it from there.
Mercer, the Heaven’s wing is probably somewhere inside this large station. There are no informed choices here, but an educated guess could be the difference between a reasonable search and a fruitless one. Do you have any idea where you want the Vanguard to board or dock? Near the station labs? Engines? Turrets? In the middle of the ring? How do you wanna approach this?
Dec 20, 2024 7:32 pm
Ok, here goes the sensors roll!

Rolls

Hank Heron: Program - (3d6h2+2+1)

(516) + 3 = 14

Dec 20, 2024 8:04 pm
The middle would make sense in one way, equal access to he whole place, but we're not sure where to go. Station labs usually have a fair amount of information, if we can get access to them. Let's start there.
Dec 21, 2024 10:53 am
Hank, here is the station layout. https://i.imgur.com/kgkGQjj.jpeg

There is a large central node and a rotating ring structure with 11 frigate-sized docking bays. The current rotation of the ring should provide about 1/3 of Earth's gravity, while the central area is at zero G.

At the bottom, where the 12th bay would be, there is another structure, connected through a pinnacle, which rotates with the ring and has the greatest centrifugal forces.

If you want to use them, there are docking ports on the central node. There are also the eleven bays - if they are empty, your ship would fit inside. Last but not least, you can park anywhere and use the cutters and explosives to board the station.

Artificial gravity seems to be offline. Heat exchangers are closed. From this distance, you cannot detect any energy signatures. You haven't tried to open communications, of course, but there are no broadcasts coming from them.
OOC:
What do you do?

Mercer, with Hank's results, we now know that the largest laboratory is probably the structure at the bottom. The power plant, main docking port and other major utilities are likely in the central node, in a zero-gravity environment.

Since the artificial gravity appears to be off and the station is rotating, the centrifugal forces would pull you in strange directions at the main lab. It would be more difficult to get there and move around inside, but it is feasible. The ring has a more appropriate floor/ceiling orientation and the central spire would be the easiest way in.
OOC:
What do you suggest?
Dec 21, 2024 2:32 pm
Looking over the readouts, Corbin considers the options. "If we're voting, I say grab one of the docking bays near the spires. We'll make less noise if we don't need to cut into things. Also, I could power down the grappling systems and cutting arms. That'd cut down our energy signature and maybe help with maneuvering."

Corbin looks to Hank and Mercer for thoughts. He refrains from bothering Douklan since the turbulence is bad enough while he's paying attention.
Dec 21, 2024 4:40 pm
Mercer, not one to ignore the advice of experts, would agree. "If you think we could move through that easy enough, let's do that."
Dec 22, 2024 8:32 pm
"I agree. If we can get into a bay, it might take longer to get noticed."
OOC:
I am curious as to where the former Navy officer things a frigate would be stashed ...
Last edited December 22, 2024 8:33 pm
Dec 26, 2024 9:47 am
OOC:
Pinging @spaceseeker19 before we move on tomorrow.
Dec 27, 2024 4:53 am
There is no chance that we're going to not be noticed, so the goal is to remain outside as a target for as little as time as possible. To that end, Douklan is punching the rockets in a protracted burn to reach the station before the defenders can aim and launch missiles. The vehicle is bucking and vibrating like mad; the noise is incredible, forcing everyone to yell to be heard. He nods at the suggestion of finding a bay to enter. "ANYTHING TO GET OUT OF LINE OF SIGHT! YOU POINT OUT THE BAY, AND I'LL GET US THERE."
Last edited December 27, 2024 4:55 am

Rolls

Piloting check - (2d6+4)

(44) + 4 = 12

Dec 28, 2024 12:03 am
The Vanguard screamed through space, its engines roaring in a furious protracted burn that shook the entire craft like it was about to come apart at the seams. Douklan’s hands were locked on the controls, his knuckles white as he fought the violent vibrations threatening to tear the stick from his grasp.

"WE’RE COMING IN HOT!" he bellowed over the deafening roar. His hands gripped the controls with determination. "YOU POINT OUT THE BAY, AND I’LL GET US THERE!"
OOC:
Corbin says:
"If we're voting, I say grab one of the docking bays near the spires
For anyone: Bay 1 is the closest to the spires clockwise. Bay 11 is the closest counterclockwise. Bays 2 and 10 are the next ones, respectively.

Which number do you choose?
"Station turrets are lighting up!" Hank shouted from the sensor display, his voice strained. "We’ve got incoming!"

The automated defenses roared to life, sending streaks of plasma fire lancing through the void. The first salvo missed wide, burning bright trails against the backdrop of the red giant’s glow. Douklan jerked the controls, and the Vanguard tilted sharply, dodging another volley.

Erin squinted at the station ahead. Meanwhile, somebody said a bay number and Douklan didn’t wait for confirmation. He yanked the controls, sending the Vanguard into a sharp dive. Another burst of turret fire erupted behind them, missing narrowly as the craft hurtled into the shadow of the station.
OOC:
Please do. Bay 1? 11? 10? 2? =)

The station loomed large in the viewport now, its angular structure dwarfing the Vanguard. Plasma fire raked the void behind them but faltered as the ship’s angle brought them into the station’s blind spot.

"Bay doors are still closed!" Douklan growled, his eyes locked on the approaching structure. "Get ready to improvise!"

The docking bay grew closer and closer, the closed doors an ominous wall blocking their entry.
OOC:
What do you do?

Rolls

Station defense (Shoot, -2 fast approach) - (2d6+2-2)

(34) = 7

Dec 28, 2024 12:13 am
Start at the beginning, 1.
The rest of that is out of his experience.
Dec 28, 2024 2:58 am
OOC:
Are we going to:
a) remote hack the doors open,
b) use the can opener that is this breaching ship to cut our way in,
or
c) have people jump out to do one of those things "on foot" while the ship flies on to draw attention/fire?

The fourth option is to fly on to another docking bay, but that seems as ridiculous as flying in to the station slowly would have been, since we'll continue to be under fire the entire time.
Dec 29, 2024 5:06 pm
OOC:
If:
a) Roll Program, whoever does this.
b) Roll Fix, as that's the closest one to "machine operation"
c) Roll Exert (EVA) and Piloting (draw attention) then one of the above

Will tell you the DCs (actually the result) after your decisions/rolls ;)
Dec 29, 2024 6:00 pm
OOC:
If you want the Program roll, Hank is at the ready!

On the other hand, Hank is not enthused about the though of an opposed EVA.
Last edited December 29, 2024 6:01 pm
Dec 30, 2024 2:06 am
OOC:
That sounds like one vote for trying to hack the first Bay's doors open. Anyone else?
Dec 30, 2024 2:17 pm
OOC:
The hack should be quicker and we can close the doors once we're inside. If it fails, we can always cut in as a backup.
Corbin stands ready to work the breaching system should the hack not be effective.
Dec 31, 2024 6:08 am
Hank attempts to remotely hack the doors. He doesn't know the difficulty, but he hopes to get through anyway!

... Sorry guys. Bad roll!
Last edited December 31, 2024 6:08 am

Rolls

Hank Heron: Program - (3d6h2+2+1)

(321) + 3 = 8

Dec 31, 2024 11:32 am
OOC:
Yeah... But that's enough for a partial success.
"We’re sitting ducks if those doors don’t open..." Erin said, turning to Hank, who was already bent over the control console, his fingers flying across the keyboard.

The station’s security protocols were robust, layers of encryption and failsafes designed to prevent exactly this kind of intrusion. "This thing’s built like a fortress. Give me a second." - he answered.

Hank grit his teeth, diving deeper into the station’s network. His console flashed red as another layer of security blocked him. His eyes darted across the schematics displayed on his console. He toggled through subsystems one after the other until something caught his attention—a small, overlooked emergency feature buried in the station’s protocols. "Wait! There’s an EVA safety override for personnel retrieval. If I can trick the system into thinking someone’s out in space, it might open the emergency hatches!"

"Then do it!" someone shouted from behind them.

Hank’s fingers flew across the keyboard, his mind racing. He accessed the station’s emergency systems and faked a distress signal. The interface buzzed with error codes, forcing him to reroute through auxiliary circuits. He patched into the station’s external sensors, feeding it false data: the profile of a lone human figure drifting in the vacuum, oxygen rapidly depleting. The station’s AI hesitated for a moment, processing the input, before finally triggering the emergency protocols.

Ahead of the Vanguard, a small section of the hull near the docking bay doors split open, revealing a narrow personnel airlock. It was just big enough for a single spacewalker—definitely not meant for a spacecraft.
OOC:
What do you do?
Dec 31, 2024 3:36 pm
OOC:
I'm assuming we're all suited up, since we knew a spacewalk might happen.
Corbin heads for the shuttles hatch, "I'll go, once inside I should be able to manually open the doors. If someone actually get's 'rescued' maybe it'll confuse the AI for a bit."
Dec 31, 2024 4:49 pm
Erin turned sharply in her seat, her brow furrowed with concern. "That’s a hell of a risk, Corbin. What if the station's gunners figures it out, or worse, what if someone’s waiting for you on the other side?"

Maya, on the other hand, just stepped forward, placing a hand on Corbin’s arm. "Be careful," she said softly with a smile.
OOC:
Somebody else going with him and waiting in space for the next airlock cycle?
Dec 31, 2024 6:35 pm
"Corbin, I'll go with you and keep any hostiles busy."
Jan 2, 2025 4:45 pm
The airlock doors sealed behind Corbin with a heavy clang, cutting off the noise of the Vanguard’s interior. The chamber hissed as it depressurized, the atmosphere venting into the void. Outside, the red giant’s light bathed the scene, casting long shadows over the station’s angular hull.
OOC:
[ +- ] Optional world building
Douklan steadied the ship as close to the emergency hatch as he dared, the Vanguard’s thrusters firing in short bursts to maintain position. "You’re clear," he called over the comms.

Corbin and Mercer activated their suit’s maneuvering jets, propelling them out of the airlock and toward the station’s hatch. The vacuum of space was silent as they floated closer to the small glowing portal.
OOC:
Gimme an Exert roll DC6, please.
Jan 2, 2025 5:14 pm
There was a small, but distinct change as the airlock sucked the air and suddenly Mercer was in a vacuum. Even with his suit the difference in pressure was notable, especially with the lack of air resistance. Something so small and ordinary but strange when missing.
Then Corbin jumped and Mercer followed, and when they hit weightlessness it was like constantly being in that moment at the top of the jump, between up and down.

Rolls

Mercer Canaan Furio: Exert - Usual roll - (2D6+-1)

(43) - 1 = 6

Jan 3, 2025 1:21 pm
Corbin stepped out of the ships airlock and as the trace of artificial gravity fell away he felt the tension in his shoulders relax, ever so slightly. He was home, open space, where he grew up. Despite being on a ship, he hadn't been out in a while. His visor darkened in response to the giant sun. If they weren't on a timer, he might have done a 360 to take in the rest of the solar system.
Last edited January 3, 2025 1:22 pm

Rolls

[SWN] Corbin McRogers: Exert - (2d6+2)

(44) + 2 = 10

Jan 3, 2025 8:18 pm
Behind them, the Vanguard hovered precariously, its engines flaring intermittently to keep it aligned with the station. The turret fire from earlier had stopped, but the threat of retaliation hung over them.

As Corbin reached the hatch, his gloved hands gripped the edges, and he oriented himself toward the manual controls. Inside, the faint glow of the emergency lights flickered, an unsettling sign that the station’s systems were watching.

A couple of minutes later, the emergency airlock hissed and clanked as Corbin cycled it, the pressure equalizing with a dull thud. He stepped inside the station, his boots clanging against the deck plates. The interior lighting flickered and danced as the airlock’s control panel blinked erratically.

Above him, a red claxon spun lazily, its silent warning light bathing the narrow corridor in a pulsing crimson glow. The eerie calm was unexpected. Corbin scanned the space with his sidearm drawn, his visor display feeding him data on oxygen levels and atmospheric pressure. All levels were normal.

But the faint hum of the station’s life-support systems was the only indication that it wasn’t entirely dead. The place had a lifelessness that set his nerves on edge, like walking through the hollow ribcage of a long-dead beast. Was it abandoned?
A moment later, the airlock behind him cycled again, the inner doors hissing open to admit Mercer.
OOC:
What do you do?
Jan 3, 2025 8:57 pm
Mercer takes a look around, he is mostly here to make sure Corbin is OK.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+2)

(24) + 2 = 8

Jan 4, 2025 7:43 pm
Corbin heads to the manual landing bay controls. He's going to cycle the outer doors so the ship can enter and land.
OOC:
Tossing in a Fix and a Program, incase they're needed.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(6426) + 4 = 16

[SWN] Corbin McRogers: Program - (2d6+2)

(13) + 2 = 6

Jan 5, 2025 8:35 pm
Corbin moves towards the docking bay, his steps cautious as he enters the cavernous space. The room was steeped in darkness, the only illumination coming from his suit’s headlamp and the faint, eerie glow of emergency strips running along the floor. The beam of his light danced across the scene, revealing smashed lighting fixtures hanging limply from the ceiling, their wires frayed and sparking faintly in the gloom.

Mercer followed close behind, his own light scanning the bay. The space was vast and empty, devoid of the ships that should have been docked there. His gaze settled on the enormous retractable floor panels that dominated the center of the bay, their edges marked with heavy-duty hinges and hydraulic pistons. These were the entry points—the massive doors that could slide open to let ships in or out.

"Well, there’s our way in," Corbin said, gesturing toward the panels. He moved toward a nearby console embedded in the wall. He activated it, but the screen flickered weakly before shutting off completely.

In the meantime, Mercer stepped forward, his boots crunching on shards of broken glass scattered across the floor. He looked into the darkness, his headlamp illuminating more signs of neglect: twisted conduits, scorch marks, and an overturned cargo loader lying in a heap near the far wall. For him, it felt like someone trashed the place on purpose.

The two exchanged a tense glance before Corbin moved toward the center of the bay, his light scanning for any intact terminals that could control the doors. Soon he found it. Unlike the first terminal he had tried, this one had a faint glow to its screen, indicating that it was still functional, albeit barely. He quickly brushed aside some shattered glass and debris covering the interface and tapped at the controls.

"Come on, work for me," he muttered under his breath, fingers dancing over the screen. Behind him, Mercer stood guard, his eyes scanning the dark corners of the bay.

Finally, a low hum vibrated through the bay as the terminal responded, a series of options appearing on the flickering screen. Corbin smirked, muttering, "Gotcha."

"What’s the status?" Mercer asked, his voice tense.

"Looks like the doors and environmental controls are still active," Corbin replied. "I can depressurize the bay and open the doors from here. But we’ll want to be quick once they’re open—no telling who or what’s watching this system."
OOC:
What do you do?
Jan 6, 2025 2:46 pm
Checking his comms, Corbin transmits to the ship, "Ok, Douklan, starting the depressurizing sequence now, the doors will open as soon as the pressure is low enough. As soon as your in, I'll reverse the process."
Jan 6, 2025 4:11 pm
Going to look around and see if I can find any hints to the cause of this mess.
Jan 7, 2025 12:28 am
Douklan acknowledges, grateful for the contact. The fact that the firing had stopped had his nerves jangling almost as much as if they had continued being shot. What was going on?
Jan 7, 2025 12:52 am
Corbin monitored the console as the depressurization sequence progressed, the pressure gauge steadily dropping toward zero. The bay doors groaned and rumbled as they began to slide apart, revealing the vast emptiness of space beyond. The crimson light of the red giant star outside spilled into the bay, casting long, shifting shadows across the floor.

Nearby, Mercer moved cautiously through the bay, his headlamp cutting through the dim, debris-strewn space. He scanned for any signs of what had caused the damage, his sharp eyes picking through overturned crates, smashed light fixtures, and scattered tools. Nothing seems to make sense. Why would somebody do this on purpose?

As Mercer approached the far side of the bay, his beam landed on a sealed iris valve embedded in the wall. Its edges were dented but otherwise intact, and a faded label above it read CARGO AREA BETA-12. He examined the control panel next to the valve, but the system appeared unresponsive to his attempts to activate it. It buzzed, complaining. Without atmosphere, there was no way to open the door.

Meanwhile, the massive bay doors fully retracted as the depressurization completed. The Vanguard appeared in the gap, its thrusters firing in short, controlled bursts as it maneuvered into the docking bay. The vessel’s profile was bathed in the red glow of the star, its landing struts unfolding in preparation to set down.

Corbin stepped back from the console and watched, readying himself to reverse the depressurization once the Vanguard was safely inside.
OOC:
What do you do?
Jan 7, 2025 2:53 am
Mercer will keep an eye out while the docking and disembarking finishes. It all seems suspicious; he would like to find out more, but not at the cost of being off-guard.
Jan 7, 2025 2:40 pm
Corbin stepped back from the console and watched, readying himself to reverse the depressurization once the Vanguard was safely inside. Once the pressurization begins he'll turn to locate Mercer and scan around the rest of the bay.

RB (Repair Bot)

htech

Jan 7, 2025 11:27 pm
The Vanguard shuddered slightly as it crossed the threshold into the docking bay, its landing struts unfolding with a practiced grace. Inside the cramped cabin, the crew braced themselves for the final moments of maneuvering.

RB, the Level-2 Watanabe Repair Bot, stood near the rear of the cabin, its small humanoid frame polished to a mirror-like sheen. Its optics scanned the crew, its synthetic voice, as always, confident as it addressed Douklan, Maya and Hank.

"I will remain aboard to guard the ship," it stated matter-of-factly, its tone devoid of doubt. "Previous engagements have sharpened my protocols. The likelihood of an anomaly such as the cybergorilla incident recurring is statistically insignificant. I have recalibrated my defensive systems to account for new threats. My guard protocols are at 98% efficiency. The ship will remain secure."
OOC:
What do you do?
RB (Repair Bot)
Jan 8, 2025 1:09 am
"I didn't find any movement in the area. Seems clear. But there is some vandalism that tells me something unusual may be going on. "
Jan 10, 2025 2:13 am
OOC:
Waiting for Douklan’s and/or Hank's reactions to RB's suggestion (demand?) before moving on. ;)
Jan 10, 2025 4:35 pm
Douklan, eager to get up and move around even if it means entering the hostile station on foot but simultaneously reluctant to cede control of their only escape to a bot, is torn enough that he looks to Hank for his reaction.
Jan 12, 2025 9:55 pm
Hank crouches down to directly speak with RB and says, "I would feel more comfortable if you were with us. While having you guard this ship while we are gone does provide us a safe place to retreat to, if we succeed in our goals, we aren't coming back here. I am not going to leave you behind, and I don't want us to have to risk everything to extract you. Plus, I think you will be a tremendous help in our efforts to get the Heaven's Wing."
OOC:
Hank thinks that leaving RB behind means that we are truly leaving it behind, and he really is loathe to do that. So, he is trying to talk RB into accompanying us. Note that this is not taking GM considerations into account. We will have two NPCs with us already; this makes a third that can be a terrible wildcard. I can understand the narrative need to separate him from the team. My goal here is not to circumvent that. It is just that I really do think leaving him behind means he is then gone, and I don't want to do that to the poor bot.
Last edited January 12, 2025 9:55 pm

RB (Repair Bot)

htech

Jan 13, 2025 1:24 am
"Your argument is logical," RB replied. "Abandonment would not align with mission efficiency, nor would it optimize team cohesion. I will accompany you."

"However, if we are to abandon the Vanguard, contingency planning is advisable. May I suggest rigging the reactor with a remote-triggered explosive? Should a distraction become necessary, we could initiate its detonation from a safe distance. This would provide a significant advantage during extraction of the Heaven’s Wing or in the event of enemy engagement."
OOC:
What do you do?
RB (Repair Bot)
Jan 13, 2025 1:28 am
Can we set it up to jump somewhere we can retrieve later?Would be a shame to lose a good ship.
Jan 13, 2025 5:47 am
htech says:
"Your argument is logical," RB replied. "Abandonment would not align with mission efficiency, nor would it optimize team cohesion. I will accompany you."

"However, if we are to abandon the Vanguard, contingency planning is advisable. May I suggest rigging the reactor with a remote-triggered explosive? Should a distraction become necessary, we could initiate its detonation from a safe distance. This would provide a significant advantage during extraction of the Heaven’s Wing or in the event of enemy engagement."


"You've convinced me." Douklan agrees, though it's unclear whether he's talking to Hank or the robot. He leaps out of the pilot's chair and picks up his kit. "If we're going to get the Heaven's Wing, we've got to be all in. Let's go."
Jan 15, 2025 5:32 pm
Hank replies, "That is a very good idea! I would hate to lose a good ship, but if we aren't going to be able to retrieve it, it will be a good idea to make sure we will be harder to trace. Please set that up."
OOC:
I don't think this is a jump capable ship. So, it can't do that. And even if it was, I don't think it would be able to do so on its own or from within this bay.
To everyone else he says, "Let's make sure we have all of our equipment. We aren't coming back to this ship."

RB (Repair Bot)

htech

Jan 15, 2025 11:52 pm
RB says:
Can we set it up to jump somewhere we can retrieve later?Would be a shame to lose a good ship.
Unfortunately we can't, Sir. We were towed into the system by a Stellar Express frigate.
Hank says:
"That is a very good idea! I would hate to lose a good ship, but if we aren't going to be able to retrieve it, it will be a good idea to make sure we will be harder to trace. Please set that up."
Okay! I'll do this.
RB (Repair Bot)
OOC:
Continues in my next post
Jan 16, 2025 12:19 am
A few minutes later, the group disembarked from the Vanguard, their boots clanging against the docking bay's scarred metal floor. Moving in a tight formation, Hank, Douklan, Erin, Maya and RB spread out slightly, each scanning the dim, debris-strewn space and joining Mercer and Corbin.

The room was massive and cavernous, the walls lined with shattered control panels and flickering, broken displays. High above, rows of ruined light fixtures dangled uselessly. The faint spin of a red claxon in the corner added to the unease.

Scattered across the floor were remnants of hurried abandonment or vandalism: overturned crates, scorched tools, and shards of broken glass that crunched faintly underfoot.

To one side, a sealed iris valve stood embedded in the wall with a faded label above it that read CARGO AREA BETA-12.

On the other side, the corridor led to the airlock, bay 2 and further away from the pinnacle. It was probably the main corridor of the station, curving for hundreds, if not thousands of meters, until it looped back here.
OOC:
What do you do?
Jan 16, 2025 12:46 am
OOC:
Maps and assets (so far):

External view with numbered bays:
https://i.imgur.com/t76decC.png
Visited areas:

Bay 1 and nearby rooms (map not to scale)
https://i.imgur.com/eL8hW1z.png
Unexplored areas are marked in gray. The corridor is also unexplored, there are other doors and iris valves in it.
Jan 16, 2025 12:56 am
Mercer will move to the corridor door and prepare to move in.
Jan 16, 2025 1:37 pm
Once the outer doors are closed, Corbin will move to join the others by the corridor door.
Jan 17, 2025 2:57 am
OOC:
Just to be clear, we are in Bay 1 and the corridor will lead us to Bay 2, correct? So, if we want to head to the main section (the bulbs in the picture), then we actually need to go in the opposite direction, correct? We need to go in the direction of the iris value door and the "cargo bay". Am I following this correctly?
Jan 17, 2025 9:38 am
OOC:
daryen says:
Just to be clear, we are in Bay 1 and the corridor will lead us to Bay 2, correct? So, if we want to head to the main section (the bulbs in the picture), then we actually need to go in the opposite direction, correct? We need to go in the direction of the iris value door and the "cargo bay". Am I following this correctly?
Correct. =)
Jan 17, 2025 3:07 pm
OOC:
Then flip what I was doing, Merceris at the Iris valve.
Jan 17, 2025 6:03 pm
OOC:
Just wanted to make sure we are going in the correct direction. :-)
Jan 17, 2025 6:14 pm
I think we start heading in, being careful and alert. Mercer is willing to take point.
What do we think?
OOC:
Adding a poll to move forward and not be stuck in a door.

Move forward as a group? Public

Yes
No
Jan 17, 2025 10:49 pm
OOC:
To be clear on my answer, Mercer can scout a bit if he wants, but we are still traveling as a group and staying relatively close. I just worry that splitting up could end up being bad. Hank didn't want to leave RB behind; he doesn't want to lose anyone else, either.
Jan 18, 2025 1:17 am
"So I may be stating the obvious here," Douklan mentions as he moves with Mercer and the others to the broken iris port, "But this looks an awful lot like someone beat us here and broke the place apart already. Were they also trying to get the Heaven's Wing? Were they successful? Who were they?" He chuckles. "It'll be pretty anticlimactic if we find that the ship is gone already."
Jan 18, 2025 6:13 pm
"Fair point. However, we're pretty committed at this point, so we don't have much choice but to continue on. We'll have to try and steal a different ship if someone beat us to it. Worst case we have ten other bays to search of a different ship.

"Also, this is either a commandeered or abandoned station to start with, so this could have happened because of the takeover, not a subsequent invasion."
Jan 19, 2025 12:33 am
The group approached the iris valve, its surface scarred and dented from past impacts. With a grinding hiss, the mechanism reluctantly obeyed their command to open. It was pitch black inside.

Helmet flashlights flicked on, slicing through the oppressive gloom as they stepped cautiously into the storage area. The room was vast, the walls lined with rows of towering shelves, most of which were toppled or empty. As they scanned the space, the beams of their lights caught something moving in the shadows—a flicker of motion.

Hank froze, his brow furrowing as an inexplicable sense of dread tightened in his chest. A flicker of an image—jaws snapping, a blur of motion—flashed in his mind. Without breaking stride or raising alarm, he gestured for the others to hold their positions.

Before anyone else could react, a rabid dog lunged into their light. Its matted fur was patchy and streaked with dried blood, exposing raw, infected skin that oozed pus. Its eyes glowed unnaturally in the light, bloodshot and wild with madness, while its emaciated frame revealed ribs jutting beneath the patchwork of fur and open sores. Foam dripped from its bared, yellowed fangs as it charged with reckless abandon.

Its movements were erratic, jerking and unsteady, as if pain and rage were the only forces driving it. The dog recoiled briefly as a flashlight beam hit its face, letting out a pained, high-pitched whine and giving you time to act.
OOC:
Hank, you used your Terminal Reflection to avoid a surprise attack. Please commit effort or it goes numb.

PCs won the initiative. What do you do?

Rolls

PCs initiative (using Mercer's skill) - (2d8h1+1)

(83) + 1 = 9

Enemy initiative - (1d8)

(1) = 1

Secret Roll

Jan 19, 2025 1:43 am
Hank commits the Effort without a thought.

May I assume we have weapons ready? If so, he shoots hoping the others follow suit. (I'll roll assuming I can.)

Rolls

Hank Heron: Laser Rifle - (1d20+1+3)

(10) + 4 = 14

Hank Heron: Laser Rifle - Damage - (1d10)

(10) = 10

Jan 19, 2025 1:45 am
Douklan sizzles the rabid animal with his laser rifle.

Rolls

Laser rifle attack, damage on a hit - (1d20+8, 1d10+2)

1d20+8 : (20) + 8 = 28

1d10+2 : (5) + 2 = 7

Jan 19, 2025 3:18 am
Mercer will keep himself between it and the party use his Vibroblade to ward it off if it isn't taken out. (Full defense)
Jan 19, 2025 3:43 pm
Corbin also immediately brings up his Laser rifle and fires.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+6)

(6) + 6 = 12

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+2)

(2) + 2 = 4

Miss damage - (d4)

(3) = 3

RB (Repair Bot)

htech

Jan 19, 2025 4:27 pm
The first shot came from Hank's rifle, a sharp burst of light that seared into the dog’s flank, staggering it mid-lunge. Douklan and Corbin followed immediately, their laser rifles unleashing precise, bright bolts that lanced through the darkness.

The dog yelped, its body jerking violently as the barrage struck it. The stench of burnt fur and flesh filled the air as the creature crumpled to the ground in a twitching heap. A final shot from Erin ensured it wouldn’t rise again.

RB’s optics flickered, scanning the carcass. "Target neutralized. Clearly no match for our superior armor and weapons. Likely advanced-stage rabies or some other trivial pathogen. I recommend proceeding, as I doubt anything else here will pose a significant threat."
OOC:
What do you do?
RB (Repair Bot)
Jan 19, 2025 4:30 pm
OOC:
move forward, just as careful as before
Jan 19, 2025 5:22 pm
You notice that there are two seemingly identical doors (in red) and a small control panel for the lights near the iris valve (in blue).

Are you going through the north or the south one?

https://i.imgur.com/qybbu2U.png
Jan 19, 2025 7:43 pm
"South looks like a bottleneck. Let's check out the north door first." Douklan glances at the control panel as they pass it: does it look intact, or damaged or tampered with?
Jan 19, 2025 8:14 pm
Mercer will open it when they group up at the north door.
Jan 19, 2025 9:16 pm
Quote:
Douklan glances at the control panel as they pass it: does it look intact, or damaged or tampered with?
Intact, even though the lights are off. Maybe it can be turned on?
OOC:
What do you do?
Jan 19, 2025 11:55 pm
Corbin will see if there's an easy way to restore power to the door panel.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(5315) + 4 = 14

Jan 20, 2025 2:28 am
Hank is going to go with the tactical experts on which door to choose unless he gains information to indicate otherwise.

Hank is up for trying to hack the panel, if it powers up and it is possible to.
Jan 20, 2025 2:43 am
"Why do you think they turned the lights off for the dog?" Douklan wonders. "It can't have been that long ago; mammals with rabies don't live that long."
Jan 20, 2025 2:57 am
"This whole thing isn't fitting together well. Where do they even get a rabid dog, and why would they even have one? Why is this whole bay trashed? Why would someone take one of the most advanced ships possible to a trashed station? We're missing something, but I can't put my finger on it."
OOC:
Do we have time for Maya to scan the dog before we move on?
Jan 20, 2025 9:17 am
Corbin's gaze caught sight of the control panel embedded in the wall, its switches and indicators still intact. He stepped forward and flipped one of the switches with a decisive motion.

A series of discreet clicks and hums echoed through the chamber as overhead fixtures sputtered to life. One by one, the lights blinked on, bathing the storage area in a stark, sterile glow.

The once-hidden corners of the room were now exposed, revealing orderly rows of crates and shelving units, many of which had been untouched despite the chaos elsewhere in the station. The floor was clean and smooth, unmarred by the debris or damage they had seen in the docking bay.

It was a striking contrast to the ruined state of bay number 1. The room felt eerily pristine and it was clear now that the destruction elsewhere hadn’t reached this section—or had been purposefully kept at bay. Whatever had happened here, it seemed this room had been spared—but whether by chance or design was a question they couldn’t yet answer.
Maya knelt cautiously near the remains of the rabid dog, her expression thoughtful as she studied the scorched, emaciated form. She hesitated, glancing back at the others before speaking.

"This might not have been rabies," she said, her voice tinged with curiosity. She gestured toward the open sores and unnatural contortions of the creature’s body. "I’ve seen rabies before, and while some of this fits, there’s something... off about it. The symptoms seem exaggerated, like it was exposed to something far worse."

She looked up at the group, her gaze steady. "I’d like to scan it for pathogens or anomalies, but it may take a few minutes and I need your permission. If there’s any chance this is something engineered—or something we could encounter again—I want to be prepared. What do you think?"
OOC:
What do you do?
Jan 20, 2025 4:06 pm
That information may make all the difference. We'll keep an eye out while you work.
Jan 20, 2025 4:47 pm
"Yes, please do. Also, everyone needs to make sure we remain sealed at all times."

Maya Chen

htech

Jan 21, 2025 10:57 am
Maya activated her medkit, the device emitting a faint hum as it passed over the dog’s remains. Her brow furrowed as she reviewed the results on the screen. The scanner displayed unusual biochemical markers, along with traces of what appeared to be an airborne compound.

"This wasn’t just rabies," she said, her voice resolute. "There are residual traces of an airborne drug—or maybe a pathogen. Whatever it was, it’s long since dissipated. The air is clear now, but something here caused this creature to spiral into madness."

Standing, she adjusted the scanner’s settings to search for lingering environmental clues. Nothing came up, confirming her initial assessment. Atmosphere and temperature were within optimal levels. Maya turned to the others. "We need more information—something to tell us what’s been going on here. A computer, logs, anything that can explain this."

While Maya worked, Erin moved toward the rows of crates stacked along the far walls. Breaking the seals on a few, she began inspecting the contents. Inside, she found neatly packed animal rations, still vacuum-sealed and unspoiled. Another crate held basic food supplies meant for humans, along with crates of spare parts and engineering tools.

"Looks like this area was well-stocked," Erin noted, waving a hand at her discoveries. "Rations, spare parts, and a decent haul of engineering equipment. Whatever this station was doing, they weren’t lacking supplies."
OOC:
What do you do?
Maya Chen
Jan 21, 2025 6:22 pm
So we need to switch to internal tanks in any new room, until we get a scan?
Jan 21, 2025 7:04 pm
"Not just the lights, either." During the minutes that Maya is scanning the corpse, Douklan is looking around for anything that would indicate that either the dog had its home here - a pet bed, a food dish, etc - or that it had been trapped in here for any length of time - dung, scratches on the doors. "Why did they lock it in here, specifically?"
OOC:
I guess that would be a Notice check?
Last edited January 21, 2025 7:06 pm

Rolls

Notice - (2d6+2)

(22) + 2 = 6

Jan 21, 2025 7:06 pm
"Accident supposedly, Doesn't look like anyone was paying much attention around here."
Jan 21, 2025 7:14 pm
"Hmm..." Douklan replies, still looking for evidence that this was the pet's home, not just a storeroom, or that it was trapped, "accidentally" or not.
Jan 22, 2025 11:34 am
While Maya focused on her scanner, Douklan took it upon himself to survey the room. Near one of the opened crates, he found a scattering of rations, torn from their vacuum-sealed packaging. Teeth marks and shredded wrappers suggested the dog had been feeding on the supplies, likely pilfered in a desperate attempt to survive.

Moving further into the lit cargo bay, Douklan's attention was drawn to an evidence of the dog’s prolonged presence: dried dung in small piles. It was a clear sign the creature had been trapped here for some time, left to fend for itself among the storage crates.
OOC:
What do you do?
Jan 22, 2025 2:55 pm
Douklan points out what he found, and then rejoins Mercer at the door. "That's just further confirmation that the dog was infected a few days ago. Who knows how long a creature can survive with...whatever this is. But rabies? Dogs without water? Can't survive more than a few days at most." He looks at Mercer through their visors, not because it's particularly directed at him when they're talking over suit radios, but because he's closest and so he can see a reaction. "So either the dog got infected and they trapped it in here as a kind of quarantine, or the dog was in here, got infected, and no one ever came to let it out. How much you want to bet it's the latter, and the station is all ripped up because the dog wasn't the only one to get infected a few days ago?"
OOC:
Just passing time with hypotheses while we wait for Maya to finish her scanning so we can move on and find the ship and/or a working computer terminal.
Last edited January 22, 2025 2:57 pm
Jan 23, 2025 11:33 pm
Douklan says:
"So either the dog got infected and they trapped it in here as a kind of quarantine, or the dog was in here, got infected, and no one ever came to let it out. How much you want to bet it's the latter, and the station is all ripped up because the dog wasn't the only one to get infected a few days ago?"
The silent acknowledgment from the group said enough. Maya finished her scans and confirmed the air was clean, so the group turned their attention to the north door, its heavy frame waiting for them. Mercer stepped forward, ready to open it, while Erin stood behind him, rifle raised and ready for whatever was on the other side.

The door hissed as it slid open, revealing the engineering room beyond. Flashlights cut through the darkness, illuminating a cluttered, industrial workspace. The air was stale but clear, carrying the faint metallic tang of long-idled machinery.

Against the north wall stood two large maneuver thrusters, their reinforced housings covered in maintenance tags and scuffed paint. Nearby were a pair of fuel tanks, still connected to the thrusters by haphazardly coiled hoses. These thrusters were clearly integral to the station’s design—used for either spinning, halting its rotation or for orbital station-keeping.

Computer consoles lined in the middle of the room, their monitors dark but not shattered like others they had encountered. Two inner rooms stood closed off by heavy sliding doors, their labels worn and illegible in the dim lighting.

"Looks intact," Erin noted, her flashlight sweeping over the equipment.

Beyond the engineering room, three more doors led deeper into the station, each marked with faded identifiers that were difficult to make out in the low light.
OOC:
Here is the map. Doors to other areas are marked with A,B,C,D. There are 2 smaller rooms in here (also with arrows) and a couple of desks and computers/consoles in the middle.
https://i.imgur.com/lVJ5c3g.png
OOC:
What do you do?
Jan 24, 2025 1:32 am
Douklan looks at Mercer. "You want to check these interior doors (Room 1 and Room 2 on the map) with me while the others check the consoles, trying to see if they can find where the Heaven's Wing is?" He grins inside his helmet and shrugs. "I don't like leaving closed doors behind me." He thinks for a moment. "That's assuming they didn't have a lot of dogs on this station."
OOC:
Clarification: our armored suits are enclosed, right? Would we be able to smell the air without unsealing our suits?
Last edited January 24, 2025 1:35 am
Jan 24, 2025 1:41 am
"I was thinking the same, I don't want any closed doors ... Not the way things have been going here." Mercer will nod, but heep his eyes moving around the area, as he moves towards the closer side room.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+2)

(24) + 2 = 8

Jan 24, 2025 10:37 am
OOC:
Quote:
Clarification: our armored suits are enclosed, right? Would we be able to smell the air without unsealing our suits?
You’re right. I will scratch that smell from my description
Jan 24, 2025 1:15 pm
Corbin will move to the consoles between the maneuver drives and see if they provide any status or historical information.
Jan 25, 2025 3:05 pm
OOC:
I have to catch up on the thread, as I have fallen a bit behind. I will post any responses later today. However, if there are any Program rolls needed, Hank is definitely there to make those rolls!
Jan 26, 2025 12:09 am
Mercer and Douklan approached the first inner room, its door sliding open with a soft mechanical hiss. He stepped inside cautiously, his helmet light cutting across the darkness. The room was pristine—immaculate, even—an office untouched by the chaos gripping bay 01. A desk sat neatly in the oposite wall, its surface bare except for a few terminals. There were also some standard-issue storage containers stacked under one of the consoles.

They also noticed a simple light control on the wall. A quick press, and the room lit up with a soft, white glow, confirming its emptiness. He scanned the space briefly but found nothing out of place or unusual. Satisfied, he turned and exited to check the second room.

The second door opened with a faint grind, revealing a maintenance shop. This room was a stark contrast to the pristine office—disordered and industrial, its walls lined with tools, welding rigs, and diagnostic equipment. Spare parts were scattered across workbenches, some neatly organized while others looked abandoned mid-task. The overhead lights were shattered, leaving the room cloaked in deep shadow, but their flashlights illuminated the details as they moved further in.

The space felt chaotic. Tools, wiring kits, and spools of raw materials lay in piles, and diagnostic rigs stood ready for use. A few machines showed signs of recent activity—open panels, half-disassembled parts, and abandoned tools suggesting someone had been working in a hurry.

Mercer’s light swept across an open maintenance panel on the far wall, wires spilling out in tangled disarray. He paused, briefly examining the setup.
OOC:
What do you do?

Corbin moved to the row of consoles situated between the two massive maneuver thrusters. He tapped a few keys, bringing the systems online. Data scrolled rapidly across the screens, and he began sifting through it with practiced ease.

The first thing he noted was the status of the maneuver drives: fully operational. A quick diagnostic confirmed that the thrusters were in excellent condition and ready for use at a moment's notice. The interface offered him control over the station’s rotation, and with just a few inputs, he could stop the station’s spin entirely if necessary. Another option caught his eye—a toggle for the grav plates. With a couple of keystrokes, Corbin verified that he could restore artificial gravity to a standard 1G level throughout the station.

The functionality was reassuring, but the data logs left him wanting more. The system only retained operational logs for the past 48 hours, with all prior records forwarded to central servers located elsewhere in the station. What little he found was uneventful: the drives had not been activated or adjusted during the recorded timeframe. It was as though the station had been left to drift in its routine.

He frowned, leaning closer to the console as if it might yield more information if he dug a little deeper, but there was nothing else to uncover. Whatever had happened here, the answers weren’t in this system.
https://i.imgur.com/RRvD0bI.png
OOC:
What do you do?

Rolls

Random encounters? - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (5) = 5

Jan 26, 2025 12:42 am
"Is there a map of the station on there?" Douklan asks Corbin as soon as he finishes searching the rooms with Mercer. "Or do we just choose a door at random and keep going?"
OOC:
I'm assuming that B, C, and D all lead to the same space, but where do you guys want to go next?
Jan 26, 2025 1:17 am
Unless we get some more info from those computers, let's check the Easter (C) door. Keep the search tight.
Jan 26, 2025 3:59 pm
OOC:
Are the computers in the office operational? If so, Hank will attempt to check them out. Maybe we can get some more information from them as they won't be directly tied to engineering.

Also, is there a way we can set up some remote controls to the engine computers that Corbin found? It could be extremely useful later if we can.

And ... does RB have any hacking skills? Or are they purely mechanical/electrical?
Hank will attempt to access the computers in the office ...

Rolls

Hank Heron: Gain access to computers - (3d6h2+2+1)

(666) + 3 = 15

Jan 28, 2025 9:56 am
OOC:
A triple six! Great roll. You deserve to unravel some of the mistery now...
Hank sat down at the office, the terminal’s faint glow reflecting off his helmet visor. With nimble fingers, he brought up the interface, navigating through layers of encrypted files. He bypassed the system’s basic security quickly, but the deeper he delved, the more resistance he encountered. His brows furrowed as he typed commands to override security measures and access locked directories. Finally, the terminal pinged softly, granting him full access to the central server.

The first files he opened painted a picture of the station’s true purpose. This was no ordinary facility—it was a research and development station, chartered for experimental psychochemical research. The primary goal was to develop advanced combat drugs, the kind of performance-enhancing substances that could turn soldiers into unstoppable machines on the battlefield. While the work was technically legal, the secrecy surrounding it was driven not only by the immense potential for profit but also by darker motives.

Hank scrolled further, his unease growing. The logs revealed that the station was under separatist control—as suspected. The files suggested that secrecy was paramount, not just because of the combat drugs and their patrons but also due to the questionable ethics of the research. Three scientists onboard had taken it upon themselves to use human subjects for their experiments, accelerating their results at the cost of untold suffering.

As Hank continued to sift through the data, he found a separate chain of communications linked to the station’s navigator. The man had been secretly transmitting research findings to a rival corporation stationed on Verdura. The navigator had been paid handsomely for his treachery, but greed had led him further astray. He had received additional instructions to sabotage the station’s progress, and in his misguided attempt, he had resorted to explosive measures.

By a stroke of luck, Hank’s opened the correct files and put together the timeline. The navigator had rigged a bomb in the auxiliary laboratory, setting its timer and retreating to his quarters. The explosion had thrown the station into chaos, crippling its operations. But there was more. The files hinted that the Heaven’s Wing had arrived and docked at Bay 11 during this period. The ship also had some of its components stripped and repurposed to be used in the main lab before the disaster struck.

The fallout was catastrophic. The bomb triggered an outbreak—possibly tied to one of the experimental compounds—that swept through the station. The Heaven’s Wing, caught in the disaster, had either been abandoned or commandeered during the chaos. The logs ended abruptly.

Sitting back in the chair, Hank exhaled. He had uncovered the web of greed, ambition, and recklessness that had led to this station’s downfall. But this knowledge was a double-edged sword. It explained the rabid dog and the eerie desolation they’d encountered—but it also hinted at the dangers they were yet to face.

Last but not least, the central server contained no maps of the station—at least none that were accessible. It didn’t make sense; every station needed operational schematics. The erasure wasn’t accidental. Someone or some automated protocol had deliberately wiped all internal navigation data, leaving no traces behind.
OOC:
What do you do?
Jan 28, 2025 10:07 am
OOC:
Quote:
Also, is there a way we can set up some remote controls to the engine computers that Corbin found? It could be extremely useful later if we can.
Unfortunately no.
Quote:
And ... does RB have any hacking skills? Or are they purely mechanical/electrical?
It has basic programming skills (2d6+1) but it's overconfident and asking it to do anything at all is risky. Fix is RB’s only reliable skill.
Jan 28, 2025 5:01 pm
"Ok, so we need to get those parts back out of the lab and to the Heaven's Wing. After that it is making a safe path through deug-crazed experiment subjects...."
Jan 29, 2025 2:16 pm
Just a reminder that when Hank has finished explaining what he's found (and that it doesn't include a map), Douklan (and Mercer?) is going through door C to continue the search.
Jan 30, 2025 4:08 pm
OOC:
OK, good to know on RB :-)
Hank will check the computer on what parts were removed from the Heaven's Wing. We need to know if those parts affect its ability to operate, and if so, how its operation is affected. If we can still fly it and jump with it, it might not be worth trying to get the parts back and putting them into it. If it's the power plant or something like that, then obviously we need those (or replacement) parts. And, since he doesn't have Fix, he will check with Corbin to see how critical those parts are.

He also, of course, relates the information to everyone.

"Yes, it looks like the nature of this operation has changed. This is no longer an infiltration mission. It is a dungeon crawl."

EDIT: And Hank would like to press to Heaven's Wing as directly as they can.
Last edited January 30, 2025 4:11 pm
Jan 30, 2025 4:22 pm
OOC:
Since we're in Bay 1, Bay 11 is back the way we came, correct?
Jan 30, 2025 8:32 pm
OOC:
Quote:
Since we're in Bay 1, Bay 11 is back the way we came, correct?
Because the station is circular, it's actually closer the way you're going now. I inverted the map and added directions for the Bays. =)

After Bay 1, in that same direction, are Bays 2, 3 and so on. After Bay 11 are Bays 10, 9, 8..
Hank remained at the terminal, his fingers moving rapidly over the interface as he dug into the station’s logs. It didn’t take long to find what he was looking for. The entries were buried under dry, technical readouts, but the truth was unavoidable—both the advanced power plant and experimental FTL systems had been removed.

That meant the Heaven’s Wing wasn’t going anywhere. Without a power plant, it was nothing more than a drifting hull, and without a hyperdrive, it was locked to this system. They weren’t taking the ship unless they could recover those components or find suitable replacements.

Hank exhaled sharply and relayed the information to the rest of the group. There was no map, and their search for answers would have to continue on foot.

With that, Douklan led the team through the door, weapons raised and senses sharp.

Beyond it, a small corridor, brightly lit and lined with life support exhaust vents that steadily exchanged fresh air through the station. A smaller door sat off to one side, while a large reinforced door loomed at the end of the hall. The air circulation meant that, whatever had happened elsewhere, life support was still functioning.

The question was—who, or what, was still breathing the same air as you?

https://i.imgur.com/seB813u.png
OOC:
Caption:
=> In red - Doors
=> In yellow - Things you can interact with and haven't done yet (but can also be ignored)
=> In blue - Informative text / directions
What do you do?
Jan 30, 2025 8:50 pm
We need to get that core out so we can get it to the Heaven's Wing. We don't want to backtrack. In the meanwhile I will keep exploring and securing the perimeter.
Will head to C3.
OOC:
My understanding is that the removed parts are in the lab, yes?
Last edited January 30, 2025 8:51 pm
Jan 30, 2025 9:09 pm
OOC:
Quote:
My understanding is that the removed parts are in the lab, yes?
Yup
Mercer moved ahead, weapon at the ready, stepping through the reinforced door. Beyond it, another corridor stretched forward, stark and utilitarian in design. The overhead lights of this one flickered slightly, casting long, shifting shadows along the walls.

In the middle of the corridor, a large iris hatch yawned open, its segmented metal petals retracted into the surrounding bulkhead. The passage beyond had broken lights.

Flanking the hallway, three doors stood closed—two to the north, one to the south. Their access panels remained powered, but whether they would open easily or require a fight with the station’s systems remained to be seen.

At the far end of the corridor, another large reinforced door loomed, identical to the one Mercer had just passed through.

https://i.imgur.com/IDgb7yN.png
OOC:
What do you do?
Jan 31, 2025 3:35 am
Douklan moves to flank the door to C5, supporting Mercer as he (attempts to) opens it.
Jan 31, 2025 2:45 pm
As Corbin follows the others he muses, "I wonder if we should turn off the life support..."
Jan 31, 2025 3:14 pm
OOC:
do we have access to the ship parts?
Jan 31, 2025 10:09 pm
Esidrix says:
As Corbin follows the others he muses, "I wonder if we should turn off the life support..."
Hank stops dead in his tracks upon hearing that comment.

"That is a sheer brilliant idea! Even better if we can leave the opportunity to cycle it back!"

At this point, he would like for the group to go back to the computer to see if it is even an option.
Feb 1, 2025 2:59 pm
PhoenixScientist says:
do we have access to the ship parts?
OOC:
Nope, not yet. We have to find them. All we know is that they're somewhere on the station. Even that is a bit of metagaming, as I'm assuming that they weren't just removed off of the station entirely (which would be a reasonable possibility in the situation as our PCs understand it now, but it would be terrible for our game scenario).

Douklan is figuring that we'll start with the Heaven's Wing and then expand our search outward, unless/until the propellerheads on the team find a terminal with information that can narrow our search a bit.
Last edited February 1, 2025 2:59 pm
Feb 1, 2025 3:56 pm
OOC:
I think that assuming the parts are still in the station is reasonable. They were apparently used to push the situation past the breaking point, so no one is left to leave with the parts. We'll probably have to kill a bunch of crazies to get to and secure them, but they should still be on the station because they were used to cause the current situation.

This also explains why we got no reaction while entering the station. There is no one here to react.
Last edited February 1, 2025 3:56 pm
Feb 1, 2025 9:25 pm
OOC:
Quote:
do we have access to the ship parts?
Not yet.
As Mercer pushed the door open, Douklan moved swiftly to his side, covering the entrance with his weapon raised. The room beyond was small and utilitarian, lined with maintenance panels and clusters of thick conduit running along the walls. A couple of computer terminals hummed softly, their screens casting a faint glow.

Hank wasted no time moving to the console in this room, fingers flying across the interface as he worked to bypass its security. The terminal was connected to the station’s life support systems, but as he delved deeper, a frown crossed his face.

The machines responsible for atmospheric regulation, temperature control, and circulation weren’t networked together. Each system operated independently, designed with redundancy to prevent catastrophic failure. A full shutdown wouldn’t be as simple as executing a command—it would require disabling each unit manually.

Further examination revealed an automated boot-up sequence in place. If the life support detected a failure, it would attempt to restart itself after a set period. To make it last, they’d need to find a way to either disable the restart protocols or manually power down multiple units before the system could recover.

Hank exhaled sharply. If this was the control station for the machine on this side of the corridor, there was a good chance another terminal existed on the other side of the corridor. The redundancy suggested that to fully disable life support in this part of the station, they would need access to both.

https://i.imgur.com/XkxsSir.png
OOC:
What do you do?

Rolls

Secret Roll

Feb 1, 2025 9:53 pm
"Can you get a reading on carbon dioxide levels?" Douklan asks, moving to check the door at C7. "That might give us an indication of where survivors on the station might be, and how many people might be affected by turning off the life support."
Feb 1, 2025 9:56 pm
"Remember, if we shut down life support, we're on a clock, we had better be sure we know what we're doing." Mercer sighs and looks around, "I'd really like to find a gravsled or something before we find the parts. I want to be able to move quickly. "
Mercer will keep looking around. There's too much unknown space here and too much outside the norm of even a dangerous mission like this. He will head to C7.
Feb 5, 2025 11:39 am
Quote:
"Can you get a reading on carbon dioxide levels?" Douklan asks, moving to check the door at C7. "That might give us an indication of where survivors on the station might be, and how many people might be affected by turning off the life support."
The station’s automated systems were clearly working to maintain the atmosphere, but the details were dense—far too technical for Hank to decipher completely. From what he could tell, carbon dioxide levels weren’t dangerously high, but they weren’t exactly stable either. Corbin would probably be able to extract more meaningful insights from this, but the key takeaway was clear—the life support machines were still active, maintaining breathable air for someone.
Meanwhile, Mercer and Douklan stepped into the corridor, their visors automatically adjusting to the dim lighting. The lockers to their left right stood dented and scratched, but it was the open freshers/bathroom door that immediately seized their attention.

Murky water covered most of the floor, a dark, stagnant pool that lapped lazily against the northern walls. The drains were clogged, allowing the liquid to stagnate, thick with filth and decay. Even through their sealed suits, they could imagine the stench clawing out of it. The flickering emergency light above cast shifting shadows over the pool, occasionally revealing something bloated and still beneath.

Two bodies.

One was face-down, its skin pale and bloated from long exposure, tattered clothing barely clinging to its form. The other was slumped against the far wall, missing both arms. The torn flesh at the shoulders was jagged, uneven, as though something had chewed through the limbs rather than cut them away. Deep gashes lined the torso, exposing ribs where strips of meat had been peeled away.

The water around them was thick, carrying a greasy sheen that suggested decomposition had since set in. Whatever had done this wasn’t just killing—it had fed. And it might still be nearby.

https://i.imgur.com/qC4rIh4.png

Rolls

Secret Roll

Feb 6, 2025 3:10 pm
"Two people - dead. Killed pretty horribly, like something, uh...gnawed their arms off." Douklan reports to the others via suit comm. "Judging by the state of the bodies, this was probably days ago. But it may mean that we have more than just rabid dogs to worry about." He considers for a moment. "Unless they're really BIG dogs, I guess."
OOC:
The lockers are on our right, correct? Do we have to walk through the pool to examine the doors at B3 and B2, or can we get a sense of what they are from the doorway (like with a placard or symbol)?

Given the context, my guess is that B3 might lead to a shower.
Feb 6, 2025 4:08 pm
Well it actually wouldn't e impossible for it to be the dogs l, all it would take is.... Well, nevermind, it would be possible, it we will keep a lookout for unknown threats. Too much unknown here. Then he lets the others know, Possible contaminants bodies found. Could we get a test on this water before we move on?

Maya Chen

htech

Feb 6, 2025 5:32 pm
OOC:
SS19 says:
The lockers are on our right, correct?
Yup. Fixed. Thanks
SS19 says:
Do we have to walk through the pool to examine the doors at B3 and B2, or can we get a sense of what they are from the doorway (like with a placard or symbol)?
B3 is to your left, you can open it without walking through the pool. You cannot enter the freshers nor B2 without walking over the water, though.
Mercer says:
Possible contaminants bodies found. Could we get a test on this water before we move on?
Maya Chen crouched near the water’s edge, frowning as she dipped a gloved hand into the murky surface. The liquid was thick, carrying a greasy sheen that shimmered unnaturally under the dim light.

"This water is saturated with decomposition," she murmured, scanning the area with narrowed eyes. "Whatever’s been here, it’s been feeding long enough for the breakdown of tissue to seep into the environment. But no contaminants."

She rose, stepping carefully over the water, and made her way to the first body. She examined it and was careful to avoid disturbing the body too much as she turned her attention to the second corpse. This one was slumped against the far wall, both arms gruesomely absent.

After a few minutes, Maya inhaled sharply, steeling herself. "I’m seeing signs that point towards heart problems and convulsions as the initial cause of death," she explained, her voice steady but grim. "The bloating and discoloration suggest they've been dead for a while—probably due to cardiac arrest, which can cause sudden collapse."

She gestured to the twisted posture of the first body. "The way he fell face-down, hands partially clenched—it’s consistent with a sudden heart attack. And seizures can cause extreme muscle contractions, which could explain any odd positioning or facial expressions."

Maya paused, her gaze moving to the horrific mutilation of the second corpse. "But whatever did this… the feeding happened post-mortem. The jagged tears, the way the flesh was stripped—no signs of defensive wounds or struggle, and the blood loss patterns are wrong for a living attack. They were already dead when… it… fed."
OOC:
What do you do?
Maya Chen
Feb 6, 2025 5:56 pm
"With everything going on, a heart attack is unsurprising, but it makes me more cautious of the possible contaminants."
Mercer will be switching between the internal air and air cycling of his suit as needed whenever getting to a new place. Trying to avoid a surprise gas-filled chamber or something. So internal tanks until he knows it is clear.
Checking B3. Shield on, weapon ready, Mercer taking point.
Feb 7, 2025 12:13 am
"Dr., in your opinion, are those tears just from something ripping strips off one by one, or could they be from a tear from a paw with claws? You know, like a bear or something? I'm trying to get a sense of what we can expect to find: some great big beast, some smaller, really determined monster, or a pack of these rabid dogs..."
OOC:
That can be asked before or after Douklan and Mercer open the door to B3 and look inside.
Feb 8, 2025 11:23 pm
Knowing he is best serving by staying out of the way, Hank is helping with vanguard action to make sure nothing is coming up behind us. Don't want any nasty surprises!
OOC:
One thing I forgot to ask: Do we have an idea where the missing ship components were moved, or that is just part of the overall discovery?

Maya Chen

htech

Feb 9, 2025 12:31 am
OOC:
Quote:
One thing I forgot to ask: Do we have an idea where the missing ship components were moved, or that is just part of the overall discovery?
Your triple 6s told you that the Heaven’s Wing docked at Bay 11. The ship also had some of its components stripped and repurposed to be used in the main lab before the disaster struck. They may or may not have been moved elsewhere since them.
Quote:
"Dr., in your opinion, are those tears just from something ripping strips off one by one, or could they be from a tear from a paw with claws? You know, like a bear or something? I'm trying to get a sense of what we can expect to find: some great big beast, some smaller, really determined monster, or a pack of these rabid dogs..."
"It’s hard to say for sure," Maya said, her voice measured. "These wounds could be from biting or clawing. Given the pattern, I’d say multiple creatures were involved. Some of these lacerations look like they were made by something with sharp claws, while others seem more like bites—like the flesh was ripped rather than cut. Either way, whatever did this didn’t just kill them. It fed on them. If I had to guess, I’d say we’re dealing with more than just one thing out there."
Maya Chen
OOC:
Will open the door to B3 in my next post. Checking if Corbin is still with us. @Esidrix?
Feb 9, 2025 2:45 pm
Corbin stays near Hank and follows the others. He's only half listening to the conversation as he keeps scanning for any dangers as they move on in the search.
Feb 9, 2025 5:44 pm
As Mercer pressed the door control, the panel chirped, and the reinforced lock disengaged with a heavy thunk. The door slid open with a faint hiss, revealing a dimly lit office beyond.

The moment his boot crossed the threshold, the silence was shattered.

A loud, blaring claxon erupted from unseen speakers, the sound ricocheting off the metal walls in an earsplitting wail. Red emergency lights flared to life, bathing the room in a pulsing crimson glow. The alarm was sharp, urgent—an automated response to their intrusion.

Mercer froze for a split second, scanning the room as the others pressed forward behind him. Desks were overturned, chairs knocked askew, and shattered data tablets littered the floor. Paper-thin displays flickered weakly on the walls, some glitching between garbled readouts and static. A ceiling panel had been torn loose, its wiring dangling like exposed nerves.

"That can’t be good," Erin muttered, her voice barely audible over the relentless wail of the alarm.

From deeper in the station, something let out a distant, answering sound. A metallic clang, a scuttling noise—something had heard them. And now, it was moving.

https://i.imgur.com/ur98eYF.png
OOC:
We're now using "stalking mode" with Turns of about 5 minutes each. So the available arrows have changed and are now related to your immediate vicinity. In a single round, you can move to a nearby room, barricade yourself, do something else... Because this corridor is smaller, you can also position yourself in the closest areas (office or freshers) "for free". They count as the same "room". After you do something, I'll play a Turn for the enemies and it's your Turn again.

What do you do?
Feb 9, 2025 6:28 pm
There are no visible threats in the area so Mercer will move towards the scuttling and attack if it needs attacked.
Feb 9, 2025 7:15 pm
OOC:
Great! Mercer is moving through R3. Hank, Corbin, Douklan are you going with him or split the group?
Feb 10, 2025 12:26 am
"CAN ONE OF YOU CUT THE ALARM?" Douklan says, trying to be loud enough to be heard over the ear-splitting noise, as he follows Mercer with his gun at the ready. ::This seems like an automated defense system...:: he has time to think ::But how was the alarm set AFTER the room was torn apart? And what kind of automated defense drone would be big enough that we could hear it over that noise...?::
Feb 10, 2025 2:10 pm
Corbin will move to R3 and see if he can access the alarm system from the top set of terminals.
Feb 11, 2025 3:41 pm
Hank will join Corbin on the other terminal to see if he can stop the alarm. He will quickly scan the room first, to make sure there isn't an immediate threat.
Feb 12, 2025 9:56 am
The blaring klaxon was deafening, reverberating through their helmets as the team rushed back into the life support room. Hank and Corbin moved toward the console, the glow of the screen reflecting off their visors.

"Shut it off before it draws more attention," Erin said as well, scanning the room with her rifle raised.

Hank barely acknowledged her and Douklan, already navigating the interface. His fingers hovered over the controls, ready to override the alarm...

A hiss.

The door to the corridor slid open.

Everyone turned.

For a split second, the threshold was empty, the sterile corridor beyond bathed in artificial light. Then something stepped through.

It was humanoid. Almost.

The remains of a station uniform clung to it in shreds, fabric melted into glossy, blackened flesh. The skin—if it was even still skin—was dark as oil, wet-looking and stretched too tightly over an emaciated frame. Its arms were too long, fingers ending in twisted claws that flexed and twitched as if testing the air.

Then there were the eyes.

Pulsing, unnatural green, devoid of pupils, glowing with a sickly inner light. They locked onto the group, unblinking. The thing’s jaw sagged open too far, its maw a black pit from which a bubbling, wet rasp escaped.

https://i.imgur.com/wJA8Ywt.jpeg

Then another noise—faint, distant but unmistakable.

More footsteps.

They weren’t alone.
OOC:
Rolling Initiative... PCs go first. What do you do?

Rolls

Initiative (creature) - (1d8)

(4) = 4

Initiative (Mercer and PCs) - (2d8h1+2)

(52) + 2 = 7

Feb 12, 2025 4:25 pm
OOC:
We won initiative. Yes, it's hostile.

While the picture is of an alien space-uh-creature, the description is of a highly modified human. It's a zombie. We need to kill it now and be ready to kill everything following it.
Hank says, "Shoot it! And be ready for the others." Hank himself sacrifices his chance to fire to turn off the alarm. He trust the rest of his combat hardened teammates to stop a single target. Plus it sounds like he already shouldered his weapon to access the terminal, so he probably wasn't getting a shot off, anyway. Can he turn off the life support *here*?
Feb 12, 2025 4:37 pm
OOC:
I wait for GM confirmation to answers, because until then it is theory. I know it is probably hostile, but initiative doesn't always mean something is attacking so I want to confirm.
Feb 12, 2025 5:32 pm
OOC:
Quote:
Does it look aggressive?
It's probably hostile, but you're not sure. Do you want to wait and reverse the initiative for Mercer this round?
Feb 12, 2025 5:47 pm
OOC:
Daryen says:
Can he turn off the life support *here*?
You can. But it takes hours to make a difference. The air doesn't freeze when you turn off the machines, and there's still plenty of oxygen even without the filters and rebreathers on.
Feb 12, 2025 6:04 pm
Mercer will interpose himself between it and the party, shield up, going full defense.
Feb 13, 2025 12:20 am
Corbin continues to work at shutting off the alarm. The noise is not going to help anyone think straight. As he works, he says quietly, "Don't shoot first..."
Feb 13, 2025 4:17 pm
Hank will make sure that the alarm stops and then shut down life support. Yes, it will take hours for it to take effect, but there are apparently lots of whatever these things are around here, so anything that can eventually help is a positive. Do note that we can always turn it back on if I am totally wrong about what these things are.

"The longer you take to eliminate this one, the more we're gonna have to deal with at once."
OOC:
OK, gonna be completely honest here. Even if these were normal, unaltered people, I'd still recommend shooting them. We are here to steal something that is incalculably valuable, and these are Not Nice People. As normal humans, they would kill us on sight, so shooting them first would make perfect sense. We are the invaders here; everyone is hostile. That they are now zombies of some sort just makes the moral calculus that much easier. Unless I am *completely* misreading this. Also, we have the chance to take them on piece-meal right now. If we wait, they will be able to swarm us. I am not following all of this hesitation.
Feb 14, 2025 12:44 am
Douklan does not wait to hear the start of a discussion of whether the nightmarish creature is the first reasonable member of the church they've met, a rabid flesh-eating mutant, a victim horribly altered by a nanotech plague, or, worst of all, an actual freaking alien. He just shoots it.
OOC:
Is it correct to say that this door that opened to reveal the monster/mutant/undead is in the opposite direction from where we heard the noise of the BIG THING approaching us?
Last edited February 14, 2025 12:56 am

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (12) + 8 = 20

2d8+2 : (84) + 2 = 14

The thing

htech

Feb 15, 2025 2:40 pm
Douklan didn’t hesitate. He leveled his plasma projector and fired. The weapon’s discharge flared brilliant orange, a miniature star erupting from the barrel.

The shot should have burned straight through the creature’s malformed chest, but instead, it stopped.

An invisible force rippled outward, a shimmering distortion in the air, as if the very fabric of space had tensed against the shot. The plasma crackled against it, held for a split second in defiance—then the shield wavered. The projectile forced its way through, though weakened, and struck the creature’s shoulder.

The thing staggered back, its ruined uniform smoldering, green eyes narrowing in something that might have been pain or rage.

Then it raised its hand.

The room detonated. An unseen force erupted outward, a tidal wave of raw, telekinetic energy. Consoles exploded in showers of sparks, screens flickered and died, their thin surfaces reduced to twitching static. Loose panels were torn from the ceiling, wires spilling out like exposed veins, sparking against the metal walls. Equipment was flung across the room, slamming into walls and bulkheads with bone-rattling force. The sheer pressure sent the team staggering.

And yet—the thing had not entered the room. It simply stood there, just beyond the doorway, its hand still raised, fingers curling into a slow, deliberate fist.
OOC:
Continues in my next post
The thing

Rolls

Creature's HP

RB (Repair Bot)

htech

Feb 15, 2025 2:46 pm
Amidst the flying debris and flickering, shattered screens, RB took the brunt of the force. The repair bot had been standing near the console, its sensors locked onto the creature. It barely had time to process the incoming energy wave before it was caught in the storm.

RB’s chassis crumpled like paper, its reinforced plating buckling under the telekinetic force. Sparks erupted from its joints as its servos seized, its limbs spasming violently before being torn apart at the seams. One of its arms was flung against the far wall, where it clattered to the floor, twitching weakly before falling still.

Its voice crackled over the comms, distorted and failing. "T-T-Tactical reassessm—"

The speaker cut out as its optical sensors flickered one last time, its core overloaded and rupturing in a burst of blue-white light. The once-reliable repair bot collapsed into a heap of ruined metal and lifeless components.

RB was gone.
RB (Repair Bot)
OOC:
Continues in my next post

Rolls

Damage to RB

Feb 15, 2025 2:56 pm
OOC:
Quote:
Is it correct to say that this door that opened to reveal the monster/mutant/undead is in the opposite direction from where we heard the noise of the BIG THING approaching us?
No. The noise likely came from the monster. Maybe it used telekinesis? You're not sure.
Corbin and Hank did it. The alarm cut out mid-blare, leaving behind an eerie silence, broken only by the occasional flicker of failing displays and the hum of damaged systems. The sudden absence of the deafening klaxon made the destruction in the room feel even more pronounced.
OOC:
What do you do?
Feb 15, 2025 5:27 pm
OOC:
Hate losing RB, but I guess it was inevitable ...

Also, just to be clear: When you say the "room detonated", you mean all the electronics and such (including RB). It doesn't appear that we or our equipment took damage, correct?
Feb 15, 2025 5:31 pm
OOC:
Not inevitable, was a roll.
Mercer attacks it.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(17) + 9 = 26

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+2)

(5) + 3 = 8

Feb 15, 2025 6:58 pm
OOC:
Quote:
When you say the "room detonated", you mean all the electronics and such (including RB). It doesn't appear that we or our equipment took damage, correct?
Correct. It just affects inanimate objects and not carried items. I don't think your equipment being immune makes a lot of sense (it's probably for balance reasons), but that's how it is ;)
Feb 15, 2025 10:21 pm
OOC:
I'll take it anyway!
Feb 18, 2025 9:14 pm
OOC:
What's our next step?
Feb 18, 2025 9:27 pm
OOC:
Corbin, Hank, Douklan, what do you do?
We are in combat, I have Mercer's round.
Feb 19, 2025 12:50 am
Oh well... Corbin thinks.

Raising his Laser rifle, he fires a burst.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(18) + 7 = 25

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(10) + 4 = 14

Feb 19, 2025 3:41 pm
OOC:
I had thought Hank spent his action turning off the alarms. Assuming he does have an action after all ...
Hank fires away with his laser rifle!

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3)

(14) + 4 = 18

Hank Heron: Laser Rifle*+ - Damage - (1d10)

(2) = 2

Feb 19, 2025 6:02 pm
OOC:
I'm operating under the assumption that Douklan had recharged the Plasma Projector sometime in the last several days before they landed. Let me know if that's wrong.
Douklan fires at the creature again, hoping that it hasn't been able to raise its shield in the interim.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (12) + 8 = 20

2d8+2 : (78) + 2 = 17

Feb 19, 2025 7:50 pm
OOC:
Quote:
I'm operating under the assumption that Douklan had recharged the Plasma Projector sometime in the last several days before they landed.
He did.
Corbin leveled his laser rifle, exhaling sharply before squeezing the trigger. A burst of searing energy lanced across the ruined room, slamming into the creature’s shimmering telekinetic barrier. The shield flickered under the impact, destabilizing.

Hank followed up immediately, his own rifle firing in quick succession. The shots struck the barrier but dissipated harmlessly, leaving no mark. The thing was still standing, its eerie green eyes glowing with unnatural intensity, its battered uniform hanging in tatters over its inhuman form.

Mercer didn’t wait. He surged forward, vibroblade humming as he slashed in a brutal arc. The blade bit deep, bypassing whatever force it had conjured for protection. Dark, viscous fluid sprayed from the wound, hissing as it hit the floor.

Douklan didn’t hesitate. He fired again, the plasma round burning through the failing shield and striking the creature dead center. The impact sent it staggering backward, its form convulsing violently.

With a final, gurgling sound, it collapsed onto the floor, twitching once before going still.
https://i.imgur.com/XbhE8cX.png
OOC:
Nice rolls. End of combat. What do you do?
Feb 20, 2025 5:42 am
Douklan immediately moves through Door 1 and checks to see if there are other hostiles in the vicinity.
OOC:
If there aren't, he will stoop to look more closely at the fallen monster, to assess whether it might once have been human (as the tattered uniform might suggest).
Feb 20, 2025 1:43 pm
Corbin moves with the others.
Feb 20, 2025 6:01 pm
Hank asks Maya, "Was that thing human once?"

He will then check to see make sure the electronics are a complete loss.
OOC:
I assume they are.
Last edited February 20, 2025 6:01 pm
Feb 21, 2025 4:29 pm
Douklan pushed forward without hesitation, stepping through the door with his rifle raised, scanning for any other hostiles lurking in the dim corridors beyond. The passage was empty, devoid of movement or sound. Whatever that thing had been, it had acted alone—at least for now.

Back in the ruined life support room, Maya knelt beside what was left of RB, her hands hovering over the shattered remains of the repair bot. Its casing was torn open, circuits and delicate components scattered like broken bones. She swallowed hard, her fingers clenching into fists. "He didn’t deserve this," she murmured, barely above a whisper.

Meanwhile, Hank moved toward the shattered electronics, crouching down to assess the damage. The explosion had been thorough—displays flickered erratically, wires hung limply from the ceiling, and any functional terminals were reduced to burnt-out husks. The systems were a complete loss. Whatever they needed to learn about the station’s fate, they wouldn’t be finding it here. Moreover, as Hank surveyed the wreckage, a small but crucial realization struck him—the life support system in this room had been shut down before the explosion. He had turned it off just in time.

Now, with the destruction wrought by the creature’s telekinetic outburst, the system wouldn’t be coming back online without significant repairs. The consoles were fried, the wiring was shredded, and the emergency reboot function was likely useless. Fortunately? Maybe. It meant that whatever else was lurking on this station wouldn’t have fresh air cycling in from this section.
Hank says:
"Was that thing human once?"
Maya wiped at her faceplate as if to clear away nonexistent tears, then pulled up her portable analyzer. The results appeared instantly, cold and undeniable. She exhaled, the weight of it settling over her.

"It was," she confirmed grimly. "In fact, since my scanner synced with data from your ship before we left, I know his DNA matches a former crew member of the Celestial Voyager. Ryan Carter." She looked at Hank."Did you know him?"
OOC:
What do you do?
Feb 21, 2025 9:39 pm
In reaction to Maya checking on RB, Hank says, "I am sorry about RB. No, he didn't deserve this. I was worried about just leaving him behind. I didn't mean for it to get him killed."

After given the information about the creature they just killed, Hank is momentarily stunned by the mention of the name Ryan Carter, then says, "Yes. I knew the bastard. He killed our first officer and almost took Corbin, Erin, Jil, and me with him. But, Erin and Peter killed him. She saw him dead with her own eyes. She can fill you in on the chase, if you want."

Hank narrows his eye a little and adds, "And he was a psychic, but he was able to teleport, not use telekinesis." He thinks for a little more, then continues, "An investigator we worked with, Slaine, said he saw a clone of this guy die. Didn't take it too seriously at the time, but, this ... this suddenly makes it very real. I guess this makes a third copy of him. Hopefully we don't run into more copies. Especially if he can have nearly any psychic ability. That is very concerning."

He will wait to see if she has any questions. He will finish by saying, "The Ryan Carter name was apparently an alias. He had another name Slaine told us: Alfredo Hernandez."

He also makes sure everyone knows that life support in this area is now off. Even more reason to keep our helmets on.
Last edited February 21, 2025 9:45 pm
Feb 21, 2025 9:41 pm
OOC:
Also, would a robot like RB have a "memory core" or anything like that? If so, Hank wants Corbin to preserve it. While the RB we knew is probably gone, maybe one like him can eventually be reborn.


Hank turns to Corbin and asks, "Would a robot like RB have some kind of 'memory core'? If such exists and we can get it, maybe RB won't be gone forever."
Last edited February 21, 2025 9:46 pm
Feb 21, 2025 9:44 pm
we have to find a grav-sled anyway we can put RB on it to get him fixed
Feb 22, 2025 4:32 pm
Douklan nods, acknowledging Mercer's comment: the group will need to move the ship parts once they find them and the ship. They can use that sled to move the valuable robot parts, too. "Well, since we have no clues as to where to find any of the stuff we're looking for yet, let's keep looking." Douklan moves "north" across the hall to the door on the opposite side. He will check to see if there is a legend, sign, or label indicating the room's original purpose before trying to open the door.
Feb 22, 2025 4:33 pm
"I can probably pull his memory core, but I think we're safer leaving him here until we find the Heaven's Wing and see how much work it'll take to get it running again. There maybe plenty of time to retrieve him and we don't need to be walking into more combat towing a grav sled."
OOC:
Corbin will retrieve RB's memory core, if it can be.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(5652) + 4 = 15

Feb 24, 2025 9:24 am
Corbin crouched beside the shattered remains of RB. The explosion had done a number on the bot, but if they were lucky, the memory core had been shielded enough to survive.

With a careful twist of his multitool, Corbin disengaged the casing and pulled out a small, intact cylinder no larger than his palm. The surface was scratched, but the indicator light flickered faintly—a good sign.

He turned it over in his hand. "Got it," he said. "No telling if it’s fully intact, but if we can get to the Heaven’s Wing, we’ll see if we can bring RB back.".

He gave it to Maya, who exhaled and safely stored the rod, some of the tension in her posture easing. It wasn’t much, but it was something.
OOC:
Continues in my next post

Rolls

Random encounter?

Maya Chen

htech

Feb 24, 2025 9:34 am
Maya reviewed the data, her brow furrowing as she processed the results. "It’s possible this was another clone," she said, her voice clinical but laced with unease. "The DNA matches, but his body... it’s different."

She shifted the display on her scanner, pointing out abnormalities. "His cellular structure has undergone extensive changes. I’m detecting multiple psychochemical compounds in his system—far more than combat drug enhancements. And that’s not all." She zoomed in on a microscopic scan of the cells. "There are structural alterations at the cellular level. It looks like his body has developed new organelles, things that shouldn’t exist in human biology..."

She glanced up at the others. "I don’t know what kind of process he went through, if this was on purpose or an accident, but whatever it was, it didn’t enhance him—it fundamentally changed what he was."
OOC:
Continues in my next post, with Douklan checking the room. I will write that later, but you can react to this new information in the meantime.
Maya Chen
Feb 24, 2025 7:22 pm
"Do you think this could be the same contagion that had altered the dog, or are we dealing with two different, uh, I don't know what you'd call them...pathogens?"
Feb 26, 2025 2:39 pm
Maya adjusted her scanner, cross-referencing the data from both the mutated dog and the altered human. "It could be the same pathogen," she said, still analyzing. "The mutations are extreme, but the timeline complicates things. This happened days ago, so distinguishing between the effects of a singular contagion or multiple agents at play is difficult." She glanced toward the remains of Ryan Carter, then back at her screen. "Whatever this is, it’s capable of radical biological restructuring. If it’s the same infection, it seems to affect different creatures in different ways."

Meanwhile, Douklan moved across the hall, stepping carefully over shattered debris. He searched for any identifying markers on the next door but found none—no labels, no signs of what lay beyond. With no further indication of danger, he cautiously triggered the door’s mechanism.

The door slid open, revealing a dimly lit corridor leading to a series of rooms. Two were clearly freshers, and the other four were staterooms. As Douklan and the others stepped inside, their suit lights illuminated the grim reality within—eight human bodies, scattered across the floor and bunks, twisted in various stages of decay. The air filtration system had preserved them unnaturally well, their expressions frozen in agony.

As Hank moved to examine the room, a flicker of movement caught his eye. His head snapped toward Ryan Carter’s body—just in time to see it and the suit he was wearing dissolve into nothing, like ink washing away into the floor.
OOC:
What do you do?
https://i.imgur.com/oL1RmF7.png
OOC:
Legend: FR = Freshers, SR = Staterooms.
Feb 26, 2025 5:15 pm
Mercer will check the staterooms.
Feb 26, 2025 7:28 pm
Douklan will check the ones opposite the ones Mercer is checking. There's absolutely no chance that any of the things that the crew needs to find are here in these little rooms, but it pays to make sure that there's nothing antagonistic or dangerous left behind to surprise them later.
Feb 28, 2025 3:54 am
OOC:
So, just to make sure I have this correct, Hank saw Ryan Carter's now dead body - and suit - just dissolve into nothing. Correct? This wasn't a new Ryan Carter, correct?
Hank says, "Maya? Did you just see what I did? Are there any traces left?"
Feb 28, 2025 12:36 pm
OOC:
Quote:
So, just to make sure I have this correct, Hank saw Ryan Carter's now dead body - and suit - just dissolve into nothing. Correct? This wasn't a new Ryan Carter, correct?
Correct.
Maya swept her scanner over the spot where Ryan Carter’s body had been, adjusting the device to its most sensitive settings. There was nothing. No biological residue, no heat signature, not even the faint chemical markers a decaying body should leave behind. "It’s gone," she said, her voice quiet with unease. "As if it was never there at all."

Without further comment, Mercer and Douklan moved into action, each taking a side of the corridor. Mercer methodically checked each of the staterooms along the left, Douklan covering the opposite side. Though it was unlikely that anything crucial to their mission would be hidden in these tiny personal quarters, they both didn't want to leave any unchecked space behind them.

The rooms were grim, filled with the stillness of death. Every stateroom held at least one body, some slumped in bunks, others collapsed on the floor. A couple showed signs of having been moved, as if dragged or propped against walls. One body had even been partially eaten, ragged chunks of flesh torn away, though whether by a dog or something else was impossible to say.

Most, however, appeared to have died in their sleep — faces slack with no indication they even had time to react to whatever killed them. It was a quiet, chilling reminder of how quickly everything on this station had unraveled.
OOC:
What do you do?
https://i.imgur.com/oL1RmF7.png
Feb 28, 2025 1:39 pm
Corbin keeps a look out towards Bay 11 while the other search the room. He's ready to move as soon as they're done.
Mar 1, 2025 1:01 am
"Nothing we can use." Douklan reports. "Just more dead bodies. Some of them have been chewed, which means that it wasn't a dog. It must've been an...altered human...or an alien." Douklan moves to the next bulkhead in the direction of Bay 11. "Let's keep going."
Mar 2, 2025 7:11 am
I guess Douklan and Mercer check the next door down on the "top" wall, which I assume in another set of bedrooms, then move to the door on the "right" side of this passageway. "I'm just glad you were here to witness this, too!"

Hank and Maya move to keep up with the others, since there isn't anything else to do where they are. He'll make sure they are between Corbin and the lead group. I assume Erin is supporting Douklan and Mercer; Hank is ready to help Corbin immediately if needed.
Mar 2, 2025 4:44 pm
Corbin stood at the rear, keeping his rifle up and his eyes locked on the passage.
Douklan says:
"Nothing we can use. Just more dead bodies. Some of them have been chewed, which means that it wasn't a dog. It must've been an...altered human...or an alien. Let's keep going."
Without hesitation, Douklan moved to the next bulkhead, leading the way toward Bay 11.

Hank and Maya followed, settling between Corbin at the rear and the others at the front. Erin moved alongside Mercer, her rifle at the ready.

Then, the sound came — sharp and metallic, reverberating through the walls, a groaning crash of metal shifting against metal. It came from behind them, from the direction of the powerplant. The noise echoed through the corridor, followed by a dragging, scuttling sound, something scraping along the deck, the walls — something moving. Not just moving, but advancing.

It was coming.

https://i.imgur.com/NzwhN7W.png
OOC:
What do you do? Gonna keep the plan and check the next door down on the "top" wall?
Mar 2, 2025 6:35 pm
Mercer will turn and get between the noise and the party, waiting to see what turns the corner.
Mar 2, 2025 8:10 pm
Hank thinks, Oh, great. Another Ryan?"

Since Mercer has moved back to join Corbin, Hank moves forward so we can check the end door of the corridor. It will be good to know what's in front of us with something approaching from behind. (Not the one pointed to by the blue UP arrow, but the one to its right. I assume Douklan has already checked the room pointed to by the blue UP arrow.)
Mar 3, 2025 3:51 am
Oh bother..., Corbin thinks at the loud noise. He sees Mercer join him in facing 'whatever' is coming. Tapping his comms, Corbin feels like expressing a thought. "So, we really need to pick up the pace finding the Heaven's Wing. Mercer and I are cool walking backwards as long as it takes, but if we, I don't know, suddenly need to run. It'd be nice to know where or what we're running to and maybe having some prepared backup when we get there. You know, just a thought."
OOC:
I know some of that repeats what Hank was thinking, but he didn't 'say' it. So Corbin did. Plus, please run, in case we need to. :)
Mar 3, 2025 5:39 am
OOC:
It doesn't do us any good to overlook areas that might have the components we need, so Douklan will still open the northern door (at the blue arrow) to see what the part of the station on the other side contains a threat or enough space to possibly contain one of the essential ship parts. He's not intending to dawdle, but without a map, we have to explore every possibility. He'll look quickly and, if he sees nothing of interest, just as quickly move on.

I think Hank has the right idea of leap-frogging to explore like this.
Mar 3, 2025 4:50 pm
OOC:
I agree it is good for a quick check to make sure it doesn't have any additional surprises, but we have lost the luxury of being too cautious.
Hank says to Erin, "Let's check the next door, too, to speed things up." The open the door at the end of the corridor to see what is on the other side. Maya will stay between Hank/Erin and Douklan.
Mar 3, 2025 11:38 pm
Douklan moved quickly to the northern door, pausing just long enough to give it a manual check before triggering the panel. The door hissed open, revealing another utilitarian hallway beyond — staterooms, conduits running along the ceiling, and a few doors branching off to the sides. The space was eerily quiet, and no immediate signs of threat leapt out at him. No movement, no gore-smeared walls, just the cold sterility of an abandoned station. Not worth lingering. He glanced back toward the others and gave a quick signal before moving back.

Hank, his mind still echoing with the metallic screech from the powerplant, exchanged a glance with Erin. "Let’s check the door at the end of the hall too," he said, trying to keep them moving, keep them from bottlenecking in one place. Erin gave a sharp nod, her rifle already raised as she approached the panel with him. Together, they opened the door.

The hatch slid aside to reveal yet another section of the station — a long hallway lined with more doors than they’d seen so far, each one a potential answer or ambush. Some doors stood partially open, others sealed tight. The overhead lights flickered faintly, bathing the passage in uneven, stuttering light.

Meanwhile, back at the rear, Mercer stepped up beside Corbin, forming a wall between the team and the approaching noise. The two stood side by side, weapons raised, bracing for whatever rounded the corner.

And then they emerged. Two of them. Identical.

The creatures wore the same tattered station uniform, its fabric clinging like a second skin, stained with unidentifiable fluids and frayed at every seam. The black, oily flesh beneath gleamed under the flickering lights, wet and unnatural, as if perpetually coated in slick tar. The patches of fabric didn’t just sit atop the flesh — they were fused into it, melding with the skin in a grotesque union.

They were perfect copies of each other. Same height, same gait, same jerky, inhuman movements.

Their limbs were wrong — arms stretched a fraction too long, fingers extended into curling, claw-tipped appendages that twitched erratically, like insect antennae sensing the air. Their heads cocked in unison, necks cracking audibly with the motion. Twin pairs of glowing green eyes locked onto Mercer and Corbin — not eyes in the traditional sense, but solid pools of eerie, pulsating light. No pupils, no sclera, just that endless, malevolent glow, like bioluminescent predators lurking in abyssal depths.

They didn’t speak. They didn’t need to.

https://i.imgur.com/Nx9iqqP.png
OOC:
PCs and allies in blue, Ryans in red, unexplored doors and hallways in yellow. Rolling for initiative... Players go first.

What do you do?

Rolls

Initiative (players) - (2d8h1+2)

(68) + 2 = 10

Initiative (2 ryans) - (1d8+1)

(2) + 1 = 3

Secret Roll

Ryan 1 HP

Ryan 2 HP

Mar 3, 2025 11:54 pm
Corbin goes cold, So this is it, then.

Laser Rifle on auto, he fires at the Ryan on the right.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(15) + 7 = 22

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(4) + 4 = 8

Mar 4, 2025 12:28 am
Mercer doesn't say anything, he doesn't need to. He moves forward an attacks.
OOC:
Note... I think I still do Shock damage which is ... 5.... (I threat their armor as if 10, and my shock AC is 13 and I do 2 base +3 for Armsman.
Last edited March 4, 2025 12:31 am

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(1) + 9 = 10

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+2)

(7) + 3 = 10

Mar 4, 2025 2:17 am
Satisfied that there's nothing likely to hide starship parts, Douklan closes the side door. His gun comes up as soon as he hears the firing from Corbin and Mercer. "Shit - it looks like we've got a couple more of those monsters!" he communicates to the others, so they know what's going on. "Let's fall back and see if we can seal some bulkheads to slow them down."
OOC:
If Corbin and Mercer are moving back, Douklan can take a shot without risk of hitting them. If not, he takes aim and waits for them to fall back before firing.

Rolls

Plasma projector if there's a clear shot, damage - (1d20+8, 2d8+2)

1d20+8 : (4) + 8 = 12

2d8+2 : (31) + 2 = 6

Mar 5, 2025 2:24 pm
Corbin went cold, fingers tightening on his laser rifle as if it were the only solid thing in the world right now. So this is it, then.

His rifle barked out a stream of red-hot energy pulses, lighting the corridor in sharp flashes as they lanced toward the Ryan on the right.

Mercer, silent and purposeful, surged forward in perfect tandem. His vibroblade hummed, a low vibration felt more than heard, as he slashed in a precise arc — cutting through the air just as Corbin’s shots hit home.

The creature jerked, oily skin blistering where the energy bolts struck, leaving black, sizzling patches that should have bled — but instead just...dissolved. Mercer’s blade bit deep into its side, and for a heartbeat, it resisted. Then, with a sickening slurp, the thing lost all cohesion. The creature’s form collapsed into a puddle of slick black ink, the edges writhing before it evaporated entirely, leaving only a faint smudge on the floor. As if it had never been there at all.
OOC:
One Ryan down, one to go.
At the opposite end of the hall, Douklan gave the northern staterooms a final glance — a sweep to confirm there were no hidden compartments, no promising machinery tucked into a corner. Nothing. Satisfied, he stepped back into the main corridor, letting the door hiss shut behind him.
Douklan says:
"Let’s fall back and see if we can seal some bulkheads to slow them down,"
Douklan's finger rested on the trigger, but he held off firing — Mercer and Corbin were still in the line of fire, and the angle was too tight for a clean shot. For now, he tracked the second creature’s movements, waiting for an opening.
OOC:
You need a better roll for that shot. =)
OOC:
Hank, what do you do?
Mar 5, 2025 8:28 pm
Hank figures the trio of Corbin, Mercer, and Douklan can finish off the immediate threat. And, if Douklan doesn't have a shot, Hank and Erin certainly do not. Therefore, he is more focused on seeing what's ahead of them at the moment. He says, "Erin: Check the corridor on the left; I'll check this on to our right. Maya: Keep watch on our rear and let us know if anything comes up from behind." There also looks like there is a window along the upper corridor to the left. Hopefully she can get a good look through it.

So, the idea that we probably need to get to that door pointed to by the blue arrow all the way to the right. So, we need to make sure the corridors to get there will let us accomplish that. We will check each corridor one at a time. We will not check any doors until the party gets back together. On the other hand, we are not going to get too far ahead. We will pull back if we run into anything.
Last edited March 5, 2025 8:28 pm
Mar 5, 2025 11:26 pm
"Mercer, what happened to it??" Douklan shouts, sighting down the barrel of the plasma projector, ready to take a shot when the opportunity presents itself. "It looks like it just disappeared!!"
Mar 6, 2025 1:26 am
"Melted, dissolved, evaporated. I don't know the science, I do know it isn't a threat.
The whole place is insane."
Mercer keeps focus on the remaining threat.
Mar 6, 2025 4:11 am
Aim, fire, repeat..., just like basic training, make it a routine and carry it out. Corbin shifts to the 'Ryan' on the left and fires another burst.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(10) + 7 = 17

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(1) + 4 = 5

Mar 6, 2025 9:03 am
OOC:
Results in my next post

Rolls

Telekinetic strike vs Mercer AC 21 - (1d20+7)

(9) + 7 = 16

Exploring...

Ryan

htech

Mar 6, 2025 9:17 am
The remaining creature’s hand twitched, fingers curling unnaturally before a blade of shimmering, translucent force erupted from its grip — a weapon forged entirely from telekinetic energy. It moved, stepping forward and swinging the psychic blade in a wide arc aimed at Mercer’s midsection.

Mercer twisted just in time, protected by his armor and shield.

Corbin leveled his rifle again, breath steadying as he lined up his shot. The burst of laser fire streaked down the corridor, illuminating the glossy walls — but the shot went wide, the beam scorching harmlessly against the bulkhead just past the creature’s shoulder.

Douklan is unsure if there will ever be a moment with a clear shot. He can either risk it now, move closer or wait and hope for the best.
OOC:
Mercer and Douklan can act.

Hank steps forward, leaving the chaotic fight behind him, trusting Mercer, Corbin, and Douklan to handle the creature. His boots echoed faintly against the deck plating as he moved into the right-hand corridor. The door slid open, revealing a lounge area — or what was left of it.

Furniture was bolted to the floor, but most of it had been overturned or damaged, as if something had passed through in a frenzy. A few chairs were intact, one lying on its side. A small bar in the corner was partially stocked, though many bottles lay shattered across the floor, their contents long evaporated.

Near the far bulkhead, a small personal locker stood open, its contents partially spilled onto the deck. Hank approached, nudging a few items aside with his boot until he spotted what he was hoping for — several personal portable computers, the kind crew members would have used for everything from work logs to personal messages. Most were old models, their screens dark, but with a little luck, some data might still be retrievable.

Meanwhile, Erin’s search of the left-hand corridor revealed a row of staterooms. Each door stood ajar, some forced open, others left wide in haste. The rooms were modest, clearly crew quarters, with bunk beds, small desks, and the scattered remnants of personal belongings.

Maya remained in the main corridor, glancing nervously back the way they came.
OOC:
Hank, what do you do?
Ryan
Mar 6, 2025 3:09 pm
"If you back up, we can shoot it and close some doors to block it off." Douklan repeats to Mercer and Corbin.
OOC:
Douklan is not considering what has probably occurred to all of us players: that these things may be ghosts and they're just going to keep reforming. He's only seen the one vanish so far, and that one wasn't a clear view. So he's hoping that doors will stop them, and is feeling the need to keep the group together as Hank and Erin pull farther away from the rest of us. There's no room in the corridor for a third person to stand abreast to engage the enemy, and he's not going to risk shooting Mercer or Corbin in the back.
Last edited March 6, 2025 3:12 pm
Mar 6, 2025 3:59 pm
Mercer is going to swing, the creature is right in front of him and it is too cramped to try to get everyone a shot.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(1) + 9 = 10

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(9) + 4 = 13

Mar 7, 2025 12:01 am
Hank grabs the best looking computers and pulls back to the corridor to meet back with Erin and Maya. He doesn't want to get far from mutual support. On the comm Hank asks, "Have you finished the threat yet? Do you need help? It looks empty up here, so you can fall back if you need to."
Mar 7, 2025 5:54 am
daryen says:
"Have you finished the threat yet? Do you need help? It looks empty up here, so you can fall back if you need to."
Douklan looks over at Hank as he says this, turning his shoulders to orient his visor toward the officer - they're at most thirty feet apart - and nods. "Still fighting, as you can see." He looks back down the hall, where Hank, Erin, Maya, and Douklan all have direct line of sight on Corbin covering Mercer as Mr. Furio slashes at the monster, at most seventy feet from where Hank, Erin, and Maya stand. "As soon as they're done, we'll step through with you and close that door. Maybe we can lock it or dog it closed? I'm hoping to put even more distance between us and them, like you say."
OOC:
Is the map scale 5' per square, or 10'? By the descriptions, I've been assuming 5'. If each square is 10', double those distances.
Last edited March 7, 2025 5:55 am
Mar 7, 2025 4:54 pm
Mercer stepped in, vibroblade humming in his grip, and swung with practiced precision. The blade should have cleaved straight through flesh — but it stopped short, slamming into an invisible force. The air rippled, like heat haze, as the telekinetic barrier flared to life, deflecting the strike with a shimmer of unnatural energy.
OOC:
Ryan took only the 5 shock damage.
Before Mercer could adjust, the creature lashed out with its own weapon — a blade of pure psychic force. It carved across Mercer’s armor, cutting deep through the outer plating and slicing into the softer underlayers beneath.
OOC:
Mercer, you took 9 damage. 26 HP left.
OOC:
Mercer, Corbin, Douklan what do you do?

Rolls

Telekinetic strike vs Mercer AC 21 - (1d20+7)

(20) + 7 = 27

Damage - (1d8+2)

(7) + 2 = 9

Mar 7, 2025 5:05 pm
OOC:
Quote:
Is the map scale 5' per square, or 10'?
5. =)
Mar 7, 2025 5:09 pm
Hank quickly grabbed the three best-looking portable computers from the open locker, their matte surfaces scuffed but intact. With the sound of combat echoing faintly from down the corridor, he didn't waste time digging deeper — anything useful could be uncovered later.

He stepped back into the corridor, moving swiftly to rejoin Erin and Maya. Erin had just finished her sweep of the staterooms, her rifle at the ready, while Maya stood watch, her eyes flicking between her scanner and the hallway behind them.

He would need a few minutes to see what’s on these.
Mar 7, 2025 6:01 pm
Hank will not attempt to access them right now. He will check the door to see if it can be easily locked or jammed when the others catch up.
Mar 8, 2025 12:05 am
OOC:
More shooting. Laser rifle burst.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(9) + 7 = 16

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(6) + 4 = 10

Mar 8, 2025 6:10 pm
OOC:
As an aside, even with no life support in this area, we are not safe from these ex-Ryans because another one of the telekinetic powers lets them basically create an energy spacesuit. Since it has no oxygen supply, it will eventually run out, but it will give them extra active time. Just something to keep in mind.

Something I learned when researching Wild Talent. :-)
Mar 9, 2025 5:15 am
OOC:
once we find what we need to fix the spaceship I will stop looking in every room, but until then I don't want to miss what we need. I don't think we have better direction than that.
Mar 9, 2025 10:10 am
OOC:
Mercer, it's your turn. 1 Ryan is still trying to hurt you. What do you do? =)
Mar 10, 2025 9:33 am
OOC:
Nothing to it but to remove the threat.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(14) + 9 = 23

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(3) + 4 = 7

Mar 11, 2025 10:48 pm
Mercer pressed the attack, his vibroblade slicing through the air in a precise arc. This time, the blade connected, tearing through the shimmering telekinetic barrier and biting into the creature’s inky flesh. A deep, unnatural hiss escaped from its throat, but it didn't fall.

Corbin fired another burst from his laser rifle, but the shot went wide, sizzling against the bulkhead behind the creature.

The black-eyed horror retaliated, its telekinetic sword flickering as it swung toward Mercer, but the now seasoned warrior twisted at the last moment, the blade missing him by inches. The fight was far from over.
OOC:
Next round! What do you do?

Rolls

Telekinetic strike vs Mercer AC 21 - (1d20+7)

(6) + 7 = 13

Mar 11, 2025 11:36 pm
Mercer will try to finish it off.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(7) + 9 = 16

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(7) + 4 = 11

Mar 12, 2025 2:52 am
Less firepower does not win fights... Another Burst.
OOC:
Ah crap, I forgot, with Gunslinger 2 I do d4 on a miss. That's 3 misses.
Last edited March 12, 2025 2:56 am

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(3) + 7 = 10

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(1) + 4 = 5

Miss Damage. - (d4)

(3) = 3

Miss Damage. - (d4)

(4) = 4

Miss Damage. - (d4)

(2) = 2

Mar 12, 2025 8:26 am
Mercer pressed the attack, driving his vibroblade toward the creature’s chest. But once again, the shimmering telekinetic barrier flared to life, deflecting the blow. The creature barely reacted, its glowing green eyes locked onto him with an eerie stillness.
OOC:
Considering another one of Mercer’s shock damage and (now) also Corbin's Gunslinger...
Before it could counter, Corbin took careful aim and fired. The laser blast struck true, burning into the creature’s blackened flesh. Just like the first one, it didn’t fall—it dissolved. The dark, oily substance that made up its form lost cohesion, breaking apart into nothingness as if it had never existed.

The corridor was silent once more.
OOC:
End of combat (for now). What do you do?
Mar 12, 2025 2:59 pm
"Let's shut that door and catch up with the others."
Mar 12, 2025 3:16 pm
Mercer nods and heads to get the door closed and continue searching.
Mar 12, 2025 3:46 pm
Now that the immediate threat is over, Hank has them come through the second door and closes it. We can now go ahead and search this area.

"Corbin, I found so tablets that might have some information. Wanna give a few a try yourself?" With that he offers some to Corbin. "Erin, can you cover my while I grab the rest of the tablets?"

Hank will then go back and get the rest of the tablets. If we search this area, Hank will try to hack some of the tablets. If not, it'll have to wait while we move on. Obviously, they will give the room a once over before he focuses on getting the rest of the tablets.
Last edited March 12, 2025 3:46 pm
Mar 12, 2025 4:45 pm
Now that he's seen it happen twice, Douklan suspects that they're not dealing with monsters of flesh and blood. "Okay, let's get going before they reform and attack again!" He steps through the doors closest to Hank and the others and waits for Corbin and Mercer to catch up before sealing the doors.
Mar 12, 2025 10:24 pm
Once we are all together again, "Just thinking, but we appear to be in a residential area right now. It is likely we will not find the parts we need here. We have these tablets to check, but we probably aren't finding any information on them here, either. We can probably be less thorough as we clear out of this area until we can get to the next area."
Mar 13, 2025 2:50 am
Corbin takes some of the tablets Hank is offering. He's willing to see what, if anything, they have to offer.

Rolls

[SWN] Corbin McRogers: Program - (2d6+2)

(24) + 2 = 8

Mar 13, 2025 11:49 pm
Mercer and Douklan had sealed the doors behind them, cutting off the hallway where they had fought the creatures—Ryan Carters, or whatever they had become.

The rest of them moved into the lounge, a space once meant for the crew’s leisure, now silent and littered with signs of damage. Hank sat at a table, flipping through the files while Corbin and Maya powered up a few more tablets. Erin stood by, rifle in hand, keeping watch.

With Hank's help, a progress bar flickered across Corbin screen as he bypassed the tablet’s security. When the files opened, his face hardened.

PERSONAL LOG: DR. LIN ZHAO

Samuel, I don’t like the shortcuts we’re taking. The human trials should have been double-blinded, controlled, and contained. Instead, we’re cutting corners. The last batch of subjects showed neurological anomalies. One of them—Subject 12—exhibited increased cognitive function and what can only be described as mild telekinetic abilities. I refuse to move forward unless we analyze the long-term effects.


Maya exhaled sharply. "Looks like they were messing with combat drugs. Testing on live subjects."

ENCRYPTED MESSAGE – NAVIGATOR EMIL ROURKE
TO: UNKNOWN RECIPIENT

I’ve sent the latest batch of reports. The research is on the verge of something major. If the company really wants to delay things, we need to act fast. I’ve set up the ‘distraction’ in the auxiliary lab. It’ll look like an accident. Transfer the remaining credits to my Verdura account, and we’re done.


BEGIN AUTOMATED LOG
02:46:32 – Auxiliary Laboratory: Restricted access confirmed. No personnel detected inside.

02:46:45 – Unidentified power surge detected in secondary workstations. Cause unknown.

02:47:10 – Sudden increase in atmospheric pressure detected within laboratory. Possible source: unauthorized chemical reaction.

02:47:21 – Explosive event detected. Shockwave exceeds expected parameters for accidental detonation.

02:47:23 – Lab containment breached. Chemical storage compromised.

02:47:30 – Biohazard protocols triggered. Automated bulkheads initiate lockdown.

02:47:35 – Power fluctuations in environmental controls. Life support stabilizers compensating.

02:47:42 – First fatality detected: Crewman Patel (Maintenance). Heart rate ceased abruptly.

02:48:12 – Multiple fatalities detected. 81% of crew unresponsive.Probable cause: Sudden asphyxiation and systemic failure.Remaining personnel exhibiting irregular neural activity.

02:48:45 – Security override attempt detected. Manual override by Navigator Emil Rourke unsuccessful.

02:49:30 – Security breach: Internal monitoring systems disrupted. Data corruption detected in logs. Data protection disabled.

02:49:32 - [CORRUPTED DATA]

02:50:00 – Last recorded log entry before central server and AI's primary systems failure: "Subject Twelve exhibiting movement despite recorded expiration at 02:47. Neural scans abnormal. Tissue composition… changing. Warning: unknown biological and spatial anomalies detected. Cloned genetic material stored in Library / Cryo-Storage C was exposed. Status of subjects unknown."

02:50:05 – [DATA STREAM INTERRUPTED]

Distress signal from an unidentified crew member: "They're not dying. My God… they’re—"

TRANSMISSION LOST

END OF LOG

Maya rubbed her temples. "So we’re dealing with psychic clones with god-knows-what kind of body modifications. Wonderful."

A distant metallic clang echoed from the bulkheads they had sealed. A sound of something shifting. Moving.

"We need to keep moving," Erin said, her tone leaving no room for argument.

Hank flipped through the last files as they packed up. A final item caught his attention: a map that was not deleted by the central server data purge!

https://i.imgur.com/VnZOK2F.png
OOC:
Highlights (in yellow):
- The auxiliary lab where the explosion occurred.
- A medical facility
- An unexpected library/training area that is marked as the destination of cloning equipment

The blue arrow shows you the best way towards the next section.
Hank motioned for Maya, Corbin and Erin to stay close as he took the lead out of the lounge. Soon enough they were all reunited again with Douklan and Mercer.
OOC:
What do you do?

Rolls

Hank Heron: Program - (3d6h2+2+1)

(551) + 3 = 13

Mar 14, 2025 4:39 pm
"Let's move on from here and try the next section. I think we are done here."

Hank will keep a tablet or two with the relevant information on them. Does the map extend past this area?
Mar 14, 2025 5:13 pm
I believe the parts we need was in so.e sort of lab? Let's check out this Medical room, and that storage. For anything useful real fast, it if nothing jumps out, I agree we need to keep moving.
Mar 14, 2025 5:28 pm
htech says:
Mercer and Douklan had sealed the doors behind them, cutting off the hallway where they had fought the creatures—Ryan Carters, or whatever they had become.

The rest of them moved into the lounge, a space once meant for the crew’s leisure, now silent and littered with signs of damage. Hank sat at a table, flipping through the files while Corbin and Maya powered up a few more tablets. Erin stood by, rifle in hand, keeping watch.
... Hank motioned for Maya, Corbin and Erin to stay close as he took the lead out of the lounge. Soon enough they were all reunited again with Douklan and Mercer.

OOC:
Does this mean that Mercer and Douklan were doing something else somewhere else while everyone else was looking through the logs in the Lounge? We stayed by the doors?
Mar 14, 2025 5:37 pm
OOC:
I would have been gone only as long as it took to secure the doors..
OOC:
Checking the medical room and storage is mostly for any grav sleds or parts, other than that I can't think of any reason to longer now.
Mar 14, 2025 7:19 pm
OOC:
ss19 says:
Does this mean that Mercer and Douklan were doing something else somewhere else while everyone else was looking through the logs in the Lounge? We stayed by the doors?
Yup. You stayed locking and securing the doors. The lounge is near it, by the way, so you were never really separated.
Mar 15, 2025 9:18 am
OOC:
Quick question: is Mercer's suit OK? He took,damage and I want to make sure it's integrity is still maintained, especially as we turned off life support and we're still not sure what is floating in the air.
Mar 15, 2025 10:15 am
Quote:
Quick question: is Mercer's suit OK?
So far so good.

Maya Chen

htech

Mar 15, 2025 4:55 pm
Mercer stepped into the Medical Room, sweeping his rifle across the dimly lit space. The room was eerily silent, save for the occasional flicker of a malfunctioning overhead light. The once-pristine medical bay was in complete disarray—shelves overturned, supplies scattered across the floor, and old bloodstains smeared along the walls and countertops.

His eyes scanned for anything useful. Most of the pharmaceuticals had been looted or destroyed, but a few intact cases remained. He crouched near an open cabinet, rummaging through the debris with gloved hands until his fingers closed around a set of small, labeled injectors. Five doses of Lift. Two of Tsunami.

He held them up. "Got something," he called over his shoulder.

Maya, who had been standing near the entrance, stepped forward, her expression unreadable behind her helmet’s visor. "Lift will help stabilize your injuries. It’ll push your system hard, but it’ll keep you in the fight," she said, already reaching for one of the injectors. "Do you want me to apply one?"
OOC:
Mercer, what do you do?
Maya Chen
Mar 15, 2025 5:03 pm
OOC:
Daryen says:
Does the map extend past this area?
Yup. It doesn't include real-time updates or sensor data, but I will always show you all rooms from now on.
Mar 15, 2025 6:24 pm
No, I don't think we're at that point yet. Let's keep them though.
Mar 15, 2025 8:48 pm
The group takes the pharmaceuticals and heads to their next destination. They have limited time, so they need to choose wisely
OOC:
See the poll below. We will follow the will of the majority.
Mar 15, 2025 8:51 pm

Next destination? Public

The blue arrow (next section, towards bay 11)
The storage near the galley and mess hall
The library / cloning facility
Other (please post about it)
Mar 16, 2025 9:30 pm
Just to be sure, I don't see a "Library/Cloning facility". I see "Library/Training". Was that just a Freudian slip or typo?

Hank just wants to get to the next section, but he's up for checking the Library, regardless of what it is.
Mar 16, 2025 11:15 pm
The (static) map is marking library, but the logs mentioned this:
Quote:
02:50:00 – Last recorded log entry before central server and AI's primary systems failure: "Subject Twelve exhibiting movement despite recorded expiration at 02:47. Neural scans abnormal. Tissue composition… changing. Warning: unknown biological and spatial anomalies detected. Cloned genetic material stored in Library / Cryo-Storage C was exposed. Status of subjects unknown."
Mar 17, 2025 3:38 am
OOC:
The library was also marked in the logs as the destination for the delivery of cloning equipment.
Mar 17, 2025 3:06 pm
Oh, right. Sorry about that. Yeah, Hank agrees we should at least check that.
Mar 17, 2025 4:50 pm
"So, Corbin, Hank," Douklan asks as they prepare to move on, "You've found some info in the logs. Any sense of how much time passed between when they started disassembling the Heaven's Wing and when this...uh...'outbreak' occurred and shut everything down?"
Mar 17, 2025 9:27 pm
Hank will check his notes / datapad to try and answer Douklan's question. As it is a fairly salient one!
Mar 17, 2025 10:04 pm
OOC:
Honestly, I would move on but I know if we miss one of the vital pieces we may die.
Mar 18, 2025 12:15 pm
Corbin will search through the data pads he's carrying for time/date info.

Rolls

[SWN] Corbin McRogers: Program - (2d6+2)

(66) + 2 = 14

Mar 18, 2025 4:22 pm
Douklan says:
"So, Corbin, Hank, you've found some info in the logs. Any sense of how much time passed between when they started disassembling the Heaven's Wing and when this... uh... 'outbreak' occurred and shut everything down?"
Corbin, keeping his eyes on his tablet as he walked, exhaled sharply. "It was all in the same week," he said. "The Heaven's Wing arrived, a couple of days passed, and then the bomb exploded. After that, the whole station went to hell." He glanced around. "From the logs, it seems like it happened just a few days ago..."
The room that they entered had once been a library, its shelves designed to hold data slates and research materials. Now, it had been repurposed into a chaotic genetic storage lab. Rows of cloning tanks lined the walls, or at least, what remained of them. Many were shattered, their reinforced glass broken outward as though something inside had forced its way free. Strange fluids pooled on the floor, mixing with scattered research notes and broken scientific equipment.

Maya knelt beside an overturned console, running her fingers across its cracked screen. "This was a controlled setup," she muttered. "Not some crude attempt at cloning… they were doing serious research here."

Hank took a cautious step forward, glancing at a nearby tank. The liquid inside had long since drained, but the imprint of a humanoid figure remained—a faint, distorted outline of something that had once been grown here. His stomach twisted at the implications.

The group could investigate further, try to piece together what had happened here, maybe even find something valuable. But then... A sharp noise echoed from the corridor outside.

They all turned.

Standing there, blocking the way towards Bay 1, were three figures - identical. They wore the same tattered station uniforms, fused into their unnatural, oily black flesh. Their sickly green eyes pulsed faintly, devoid of pupils, devoid of humanity.

Another group of Ryans. As one, they moved forward.
OOC:
Rolling initative...

Rolls

Initiative (PCs) - (2d8h1+2)

(88) + 2 = 10

Initiative (Ryans) - (1d8+1)

(5) + 1 = 6

HP (Ryans)

Mar 18, 2025 4:24 pm
https://i.imgur.com/Q6cPFy0.png
OOC:
PCs go first. What do you do?
Mar 18, 2025 4:43 pm
OOC:
High level view
https://i.imgur.com/7MD5vGL.png
OOC:
You arrived at Bay 1
https://i.imgur.com/rQxNQQy.png
OOC:
The files hinted that the Heaven’s Wing had arrived and docked at Bay 11 during this period. The ship also had some of its components stripped and repurposed to be used in the main lab before the disaster struck. Further details here
https://i.imgur.com/75wBSFI.png
Mar 18, 2025 5:01 pm
OOC:
Uh, I need to make sure of something: In the detailed map, to get to Bay 11 we move to the right. But, in the two high-level maps immediately above, it looks like we move to the *left* to get to Bay 11.

This also seems to imply that the door pointed to by the blue arrow (and the one just like it farther down the right-most wall on the detailed map) go to the maglev station.

Is all of this correct? Just want to make sure I have my bearings correct!
Mar 18, 2025 5:32 pm
OOC:
I also want to make sure we are moving towards bay 11, more specifically towards the lab.
Mercer is going to move to be closest to the creatures and swing if if able.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(4) + 9 = 13

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(5) + 4 = 9

Mar 18, 2025 8:00 pm
OOC:
daryen says:
Uh, I need to make sure of something: on the detailed map, to get to Bay 11, we move to the right. But on the two high-level maps immediately above, it looks like we move to the *left* to get to Bay 11.

This also seems to imply that the door pointed to by the blue arrow (and the identical one further down the wall to the far right on the detailed map) goes to the maglev station.

Is all of this correct? Just want to make sure I have my bearings right!
Yes. You are heading towards Bay 11. These maps are using different orientations, sorry about that. Anyway, there is no left and right in space (lame excuse, I know) =D
Mar 18, 2025 9:53 pm
OOC:
Cool! I just wanted to make sure I was reading that correctly!
(Before the interruption) "It looks like we're gonna have to get down to the main lab to find the missing components, then drag them back to Bay 11 where the ship most likely is. Do we want to check on the ship first, then hit the lab? Or do we want to get to the lab first and just assume the ship is in Bay 11?"

(After the interruption) "I guess we need to deal with these guys before we head on out." Hank fires his laser rifle on burst mode.

(The two hit should have an additional +2 I forgot to add in for the burst mode, but it doesn't look like it mattered. I included the +2 on the damage.)
Last edited March 18, 2025 9:55 pm

Rolls

Hank Heron: Laser Rifle*+ - ToHit AC15 - (1d20+1+3)

(18) + 4 = 22

Hank Heron: Laser Rifle*+ - Damage - (1d10+2)

(7) + 2 = 9

Mar 19, 2025 12:11 pm
One then two, now three. This could be trouble. Corbin brings up his rifle and let's loose at the left most Ryan.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(18) + 7 = 25

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(1) + 4 = 5

Mar 20, 2025 2:08 am
Douklan rushes out of the library and attempts to take a shot before Mercer gets in the line of fire.

"Like I said, I don't think we're killing these things." He looks at them: what are they doing aside from moving toward us? "Now I'm wondering if we're causing them to multiply..."

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (19) + 8 = 27

2d8+2 : (56) + 2 = 13

Mar 20, 2025 10:47 am
OOC:
I am revealing that Ryan's AC is 18. If you want, you can put it in the reason of your attacks now
Erin and Maya opened fire with their weapons
OOC:
Continues in my next post

Rolls

Erin's laser rifle, burst vs AC18 (ToHit, Dmg) - (1d20+2+1+2, 1d10+2)

1d20+2+1+2 : (3) + 5 = 8

1d10+2 : (2) + 2 = 4

Maya's laser pistol vs AC18 (ToHit, Dmg) - (1d20+1, 1d6)

1d20+1 : (19) + 1 = 20

1d6 : (6) = 6

Mar 20, 2025 11:06 am
The moment the creatures advanced, Mercer moved without hesitation. He stepped forward, putting himself between the rest of the group and the oncoming threats. With a swift, practiced motion, he swung his vibroblade, aiming for the closest creature.

The blade whistled through the air — and missed. But Mercer’s attack had done its job: the thing was distracted, its glowing green eyes locked onto him.
OOC:
Considered just the Shock damage
That was all the opening the others needed.

Corbin, Maya, and Hank opened fire.

Bright beams of laser fire lanced through the dimly lit room, searing the air with heat. The creature raised its hand, a shimmering telekinetic barrier forming around it—but it wasn’t enough.

The sheer force of concentrated fire overwhelmed its defenses. The barrier flickered and collapsed, and the monster was torn apart in a burst of oily black ichor. For a brief second, its form wavered, its flesh turning into a liquid-like void—and then it was gone.

Douklan was already tracking the second creature.

He leveled his plasma projector, the weapon humming ominously as he fired. The shot hit squarely, burning into the creature’s blackened flesh. It let out a distorted, gurgling sound—wounded but not dead.

Then, it retaliated.

With a sharp, unnatural movement, the creature raised one clawed hand—and a shimmering, glowing sword materialized in its grasp.

It struck Mercer.
OOC:
Take 10 damage. 16 HP left.
OOC:
Next round! What do you do?

Rolls

Telekinetic strike vs Mercer AC 21 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (20) + 7 = 27

1d8+2 : (8) + 2 = 10

Telekinetic strike vs Erin's AC 18 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (3) + 7 = 10

1d8+2 : (2) + 2 = 4

Mar 22, 2025 10:59 pm
OOC:
Player’s turn
Mar 22, 2025 11:08 pm
.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(14) + 9 = 23

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(8) + 4 = 12

Mar 23, 2025 3:08 pm
Next shot with burst ...

Rolls

Hank Heron: Laser Rifle*+ - ToHit AC18 - (1d20+1+3+2)

(6) + 6 = 12

Mar 23, 2025 4:59 pm
Mercer gritted his teeth through the pain, ignoring the burning wound in his side. He shifted his stance, raised his vibroblade, and slashed at the second creature. The blade sliced cleanly through, cutting deep into the creature’s tar-like flesh. Just like the first one, its form shuddered, distorted—then collapsed into an inky void, vanishing as if it had never been there. No body. No remains. Just emptiness.

Hank was already lining up a shot on the third creature. He raised his laser rifle, sighted the target, and fired. The red beam streaked across the corridor—but missed.

The creature tilted its head, its glowing green eyes pulsing as if studying them, completely unfazed by the failed shot.
OOC:
It's Corbin and Douklan's turn.
Mar 23, 2025 5:26 pm
OOC:
For now, more of the same :)
Corbin tracks the wounded Ryan and opens a burst.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(6) + 7 = 13

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(4) + 4 = 8

Miss Damage - (d4)

(3) = 3

Mar 24, 2025 3:18 am
Douklan lines up the shot and fires at the third ghost-thing.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (6) + 8 = 14

2d8+2 : (26) + 2 = 10

Mar 24, 2025 12:00 pm
OOC:
Continues in my next post

Rolls

Erin's laser rifle, burst vs AC18 (ToHit, Dmg) - (1d20+2+1+2, 1d10+2)

1d20+2+1+2 : (6) + 5 = 11

1d10+2 : (2) + 2 = 4

Maya's laser pistol vs AC18 (ToHit, Dmg) - (1d20+1, 1d6)

1d20+1 : (8) + 1 = 9

1d6 : (2) = 2

Telekinetic strike vs Erin's AC 18 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (13) + 7 = 20

1d8+2 : (6) + 2 = 8

Erin Brand's Max HP - (2d8)

(64) = 10

Mar 24, 2025 2:06 pm
Corbin tracked the last Ryan, his laser rifle humming as he squeezed the trigger. A rapid burst of energy bolts streaked toward the creature—just barely missing. The thing’s unnatural movements made it a difficult target, twisting and shifting as though it could sense the shots before they landed.
OOC:
Considering just the 3 (missed) damage
Douklan lined up his plasma projector, took a steady breath, and fired. The shot went wide.

Erin and Maya let loose a volley of laser fire, their beams cutting through the dimly lit corridor. The creature moved between the blasts, untouched.

Then, it struck back. The air around the thing shimmered violently, the eerie green glow in its eyes flaring. Invisible force condensed into something solid—telekinetic bullets. They ripped through the air in an instant—and slammed into Erin.

She let out a sharp cry, staggering back as the force tore into her side. Blood spattered against the bulkhead, her breaths coming in shallow gasps. But she didn’t fall. Still gripping her rifle, she braced herself against the wall, eyes blazing with determination.

"I’m still in this," Erin growled through clenched teeth. "Take that thing down!"
OOC:
Player’s turn
Mar 24, 2025 4:50 pm
Here we go again.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (8) + 8 = 16

2d8+2 : (78) + 2 = 17

Mar 24, 2025 4:51 pm
If that doesn't finish it off.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(1) + 9 = 10

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(5) + 4 = 9

Mar 24, 2025 10:07 pm
Hopefully I roll better this time ...

With burst ...

Rolls

Hank Heron: Laser Rifle*+ - ToHit AC18 - (1d20+1+3+2)

(7) + 6 = 13

Mar 25, 2025 12:52 pm
Burst fire again.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(7) + 7 = 14

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(5) + 4 = 9

Miss Damage - (d4)

(1) = 1

Mar 25, 2025 2:55 pm
OOC:
@htech, before this turn ends, if the last Ryan is still standing, Hank spend an Effort and use Alternate Outcome on Douklan so he gets a second try on his missed shot.
Mar 26, 2025 2:06 am
OOC:
Since nobody met the requisite 18, I'm going to assume that that reroll is going to happen.

Rolls

Plasma Projector - (1d20+8)

(19) + 8 = 27

Mar 26, 2025 10:45 am
Mercer lunged forward, vibroblade whistling through the air as he aimed for the last Ryan. The creature twisted unnaturally, just barely dodging the strike. Mercer’s blade carved through empty space, missing by a hair.

Corbin fired a burst, his laser rifle flaring bright, but the creature jerked sideways at the last moment, the energy bolts scorching the bulkhead behind it instead.
OOC:
Considered Shock / Missed damage
Douklan raised his plasma projector, lined up the shot, and pulled the trigger.

The blast went wide.

But before the shot even finished leaving the barrel, Hank already knew it was going to miss.

The air shimmered faintly around him as his precognition flared to life, threading through time’s delicate weave. He saw the path the plasma blast would take—off by just a fraction.

In that split second, he pushed probability itself. The moment reset.
Douklan felt something shift, like an unseen force guiding his hands—his instincts snapping sharper than before. Instead of just firing, he refocused, adjusted, and then fired.

The plasma bolt struck true this time, slamming into the creature’s chest. For a brief moment, its sickly green eyes flickered, its form trembling, distorting—then, just like the others, it dissolved into a swirling mass of black ink, vanishing as if it had never been there.
OOC:
End of combat. What do you do? Besides using Lift or any gear, you can further explore the library / cloning equipment, move on to the next section (the maglev station) or do something else.
Mar 26, 2025 6:37 pm
Hank says, "I know we can probably learn a lot in the library, but these guys are just going to keep coming. There was one, then two, then three. Next will be four. Let's get going. Maybe even try to melt the doors or something to make them harder to open."
Mar 26, 2025 6:43 pm
Can we do a quick download and move on? Let's do that.
Mar 27, 2025 4:08 pm
As Hank glanced around the ruined library, a strange sensation washed over him. It wasn’t quite a vision, nor was it just intuition—it was something deeper, a pull at the edges of reality. A momentary flash of numbers, movement, an unseen clock ticking in the background of his mind.

Twenty-five minutes.

The knowledge settled in his chest like a weight, undeniable and absolute. He knew, somehow, that was the time they had until more of those things reappeared. Whether it was the lingering echoes of the psionic forces at play, or some twisted reincarnation cycle of Ryan Carter, he couldn’t say. But he was certain of it.
OOC:
We will now use "Turns" when not in combat. Here is our countdown:

Turns until Ryan appears:

Turns represents 5-10 minutes. I track these by saying 1 turn is the time it takes to explore a room, take a short rest or do a complex action that would reasonably take about 5-10 minutes like cleaning out some air vents. If players are in a hurry they can add difficulty to try to do it more quickly.

1 Turn is roughly 50 - 100 Combat rounds (aka. an eternity)


Mercer says:
Can we do a quick download and move on? Let's do that.
Corbin quickly assessed the situation, his fingers hovering over the console as he accessed the library’s data systems.

"If we just rip the whole database and throw it into a storage unit, it’ll take about five minutes," he said, scanning the vast digital archive. "But a blind dump like that would need a proper storage unit—one of those rugged, case-hardened things that can hold a whole corporation’s worth of files."
OOC:
See the Computing Gear, under the Equipment and Vehicles chapter of the rulebook for more details, if you want.
He sighed, shaking his head. "If we want to do a targeted download, something small enough to fit on a dataslab, we’ll need to filter through all this crap, which may take way longer..."
OOC:
What do you do?

Rolls

How long? - (1d4+2)

(3) + 2 = 5

Mar 27, 2025 5:10 pm
"I'm not one for the rules or systems of government. But what is happening here is dangerous and people need to know. I say we rip it all and move on. "
Mar 28, 2025 12:22 am
OOC:
Crap. Crap. Crap. We have so far to go, and I don't want to burn all my effort. Do we have a storage unit? It wouldn't be out of line for Hank to have one.

Also, does Hank think that the Ryan's are restricted to this area, or will they follow us anywhere?
Hank says, "Uh, guys? I can't explain why right now, but we need to be out of here quickly. In 25 minutes, the Ryan's will be back. I don't know how or why, but they are coming back. Let's dump the data and get out of here."
Mar 28, 2025 12:33 am
OOC:
Quote:
Also, does Hank think that the Ryan's are restricted to this area, or will they follow us anywhere?
You need to use Oracle for that. =) Or you can leave this area and then wait and see... (Evil GM laughs)
Mar 28, 2025 12:39 am
Quote:
Do we have a storage unit? It wouldn't be out of line for Hank to have one.
I was thinking that it was too heavy but... OK, I will let you have one (but only one). Are you all willing to spend the Turn in this? If so, I will describe the maglev station after that.

Dump the data and get out Public

Yes!
Not worth the time
Mar 28, 2025 11:32 pm
Corbin scanned the room, eyes locking onto a rugged storage unit mounted on a workstation near the back of the library.

"This’ll do," he muttered, rushing back to the console. He slammed the unit into the port, fingers flying over the controls as he initiated a blind data dump. The system whirred angrily, processing the sheer volume of files being transferred.

"Two minutes," Corbin called out, sweat beading on his forehead.

Mercer and Douklan took up defensive positions at the entrance while Maya tended to Erin’s injuries as best she could with their limited supplies. Hank kept his eyes on the invisible clock in his mind—they had time, but not much.

Finally, the console beeped. Transfer complete. Corbin yanked the storage unit free and shoved it into his pack. "Got it! Let’s go!"

They hurried out, sealing the door behind them, and emerged into a large, open chamber—a gravlev station. The once-pristine facility was now a wreck. But the zero-g tracks, used for smooth personnel and cargo transport, still hummed faintly with power.

Three primary routes branched out from here:
1. One track led into the main laboratory, its pathway illuminated by dim emergency lights.
2. Another rose upward, leading to the central spire, a nerve center of the station with the main power plant, engineering and docking ports.
3. If you just crossed it, though, a direct path led toward Sector L11 and then to Docking Bay 11.

The room itself was eerily quiet, the faint crackle of damaged speakers occasionally spitting out distorted messages. Several grav-sleds were docked at the loading points—some functional, others damaged beyond use.

The terminal to call an automated maglev train seemed to be functional.
OOC:
Turns until Ryan appears:

What do you do?

Rolls

Erin’s new HP - (1d8+2)

(5) + 2 = 7

Mar 29, 2025 1:19 am
OOC:
Just as confirmation: the ship components were moved to the main laboratory, correct? Assuming so ...
"Since we need the parts for the ship to work, let's go find those first. Plus it should put distance between us and them, hopefully giving us more time before we face them again."
Mar 30, 2025 3:12 am
OOC:
That's news to me: I thought we had no idea where the parts were taken after they were removed. It's great news, if so!
Douklan looks for an operable grav sled, trusting something he can see rather than calling for a train - who knows what would arrive?
Mar 30, 2025 4:08 pm
"I hate to say this, but I think I should head to the ship. I know we probably need parts to leave, but if the ship is cold, it'll take some time to get the power online."
Mar 30, 2025 4:55 pm
OOC:
I don't really want to change the plan now. I want to stick to what we were doing.
Mar 30, 2025 6:44 pm
Hank says, "I don't care where we go as long as we go now. We can change our minds on it later." He is trying to stress the need to be moving while we are talking.
OOC:
BTW, do we think the maglev actually works, or do we have to hoof it the whole way?
Mar 31, 2025 12:52 am
Douklan finds a working grav sled. Actually, he finds a few. But riding the sled over the maglev tracks to the main lab is dangerous. He doesn't know if they'll be run over by a train.

The terminal appears to be operational. That leaves them with the option of calling the automated train and putting the gravity sled inside, or just crossing the tracks and heading toward Bay 11. Or risk it and walk over the tracks, of course.

OOC:
Quote:
By the way, do we think the maglev actually works, or do we have to walk the whole way?
It probably works. Wanna press the call button?
Mar 31, 2025 12:57 am
Mercer hits the call button to head to 11 the lab and gets a grav-sled ready to load on.
Last edited March 31, 2025 5:08 am
Mar 31, 2025 4:22 am
OOC:
I didn't think we needed a maglev to get to the ship.

The ship is in bay 11. If we just keep following the circle, we'll get there. The lab, on the other hand, does require the maglev to get there.

Please correct me if I'm wrong.
Mar 31, 2025 2:06 pm
OOC:
There's multiple tracks; one leads "up" the spoke towards the lab, another leads "Right" (I would say "widdershins," but I don't actually know if the station is rotating or which direction it's rotating if it is) to Bay 11. So any way we continue, we can take the rails...until we find a place where the tracks have been damaged or powered down, of course.
Last edited March 31, 2025 2:09 pm
Mar 31, 2025 5:34 pm
OOC:
ss19 says:
There's multiple tracks; one leads "up" the spoke towards the lab, another leads "Right" (I would say "widdershins," but I don't actually know if the station is rotating or which direction it's rotating if it is) to Bay 11.
Sorry if that wasn't clear. There are actually no tracks going to Bay 11. You just go through the station, go to the other side and keep walking.

The tracks are painted in gray, below:
https://i.imgur.com/75wBSFI.png

They are inside that round tube connecting the main lab with the central node:
https://i.imgur.com/7MD5vGL.png

What do you do?

Mar 31, 2025 5:36 pm
OOC:
Yeah head to the main lab.
Apr 3, 2025 11:51 pm
Mercer slammed the call button, and a deep hum vibrated through the floor as the grav train was summoned from wherever it had last been docked. He turned, spotting a grav-sled in relatively good condition. With a quick systems check, he confirmed it was operational and maneuvered it into position beside the platform, ready to load up any ship components.

They waited. Minutes stretched.
OOC:
Turns until Ryan appears:
Finally, the grav train arrived. The sleek, tube-shaped transport hovered into the station, coming to a near-silent stop. Its doors slid open with a soft hiss, revealing an empty interior.

The team quickly boarded, securing a couple of grav-sleds inside one of the compartments before settling into the main cabin.

Once inside, Mercer accessed the controls, setting the destination to the main lab. The doors sealed shut, and the train lurched smoothly forward, accelerating effortlessly along the zero-g track.
OOC:
Turns until Ryan appears:
They had a moment to breathe. It was a quiet ride.
OOC:
What do you do? Is Corbin inside the train or did he stay behind, walking towards bay 11? Anyone else?
Apr 4, 2025 3:54 am
OOC:
I am seriously hoping we all stay together. We're screwed if not!
Apr 4, 2025 3:57 am
OOC:
I'd hope we're all together.
"So..." Douklan asks the others with the handhelds during the ride. "Are there any clues about the layout or floorplan of the lab in those? It would help us to use this time to plan how we search if we had any idea what the setup is."
Apr 4, 2025 2:50 pm
OOC:
This is a little retroactive ...
Hank says to Corbin, "I think the lab is where we need to get to as this maglev will help put as much distance as possible between us the the Ryans. Hopefully, we will be out of its 'detection range' so it can reset or calm down or suffocate or whatever when we have to come back through again. If we go straight to Bay 11, they will likely be able to simply follow us."
Last edited April 4, 2025 2:50 pm
Apr 4, 2025 4:56 pm
"No worries, I was only trying to multitask. I wasn't excited about splitting up, but I thought it was worth the conversation."

With a moment to breath, Corbin checks over his gear and makes sure his rifle is fully charged and functional.
Apr 5, 2025 12:55 pm
Douklan says:
"Are there any clues about the layout or floorplan of the lab in those? It would help us to use this time to plan how we search if we had any idea what the setup is."
Hank shows them the floorplan below. They will arrive at the gravtrain station (bottom left of the map)
https://i.imgur.com/SiQl9km.png
OOC:
What do you do?
Apr 5, 2025 3:30 pm
Mercer looks over the map, "Both of those testing labs, the robotic one and the animal one, are concerning, co.sidering what has gone on so far in this place.
Do we have any hint where the parts we need were used or do we need to find records when we get there?"

Erin Brand

htech

Apr 5, 2025 5:10 pm
"We need the advanced power plant and experimental FTL systems, as they have been removed from the Heaven’s Wing." - Erin reminded them. "But that floorplan is too old to have that info. They are likely not represented here. Do you have any idea where they could be located?"
Erin Brand
Apr 5, 2025 5:53 pm
"My guess for the power plant is the engineering area. There appears to be generators of some kind above the large fuel tanks, and more below them. That would seem to be a logical place to use it. Otherwise in the scanning area. The power plant is going to need fuel, so that would seem to be the best bet.

"The big question is the FTL system. That could be anywhere and my brain hurts trying to think of what they would even be using it for. OK, it doesn't hurt; I just don't like where those thoughts lead."
Apr 5, 2025 6:58 pm
"Sounds like we'll just need to sweep the area looking for the ship's parts. The labs look like they have the most open space. I say we head straight across to the animal lab and then circle up and back. I don't know that I have a great desire to know what they were planning, but I'd like to find those parts and get the ship out of here."
Apr 5, 2025 7:01 pm
"Sweep across and then up and loop back. Sounds like a plan."
Apr 5, 2025 10:28 pm
"I'm good with that approach."
Apr 6, 2025 3:13 am
When the train arrives, Douklan disembarks and looks through the cargo area:
- anything openly hostile or dangerous?
- what does it look like here? Wrecked? Organized? Disorderly?
- how high are the stacks of containers in this area?
- anything that seems a likely candidate for a ship component, either from a label of the ship's name, an obvious engineering cargo container, or an actual ship part sitting in the loading area?

"Hey, guys, how big would you say these parts are? We might be able to eliminate looking through every box in every room if we know what they can't be inside."
Apr 6, 2025 8:09 pm
The journey took a few minutes, the train gliding through the station’s infrastructure. Occasionally, they glimpsed ruined sections of the station through reinforced windows—hallways twisted by explosions, corridors coated in blackened residue, floating debris drifting in zero gravity. But as they neared their destination, the environment shifted.

When the train finally slowed to a halt, the doors parted, revealing the main lab station—and it was pristine.

Unlike the ruined sections they had passed through, the main lab was untouched. The walls gleamed under bright, sterile lights. Consoles and workstations lined the area, functional and intact, their displays still active. No signs of chaos. No bodies. No damage.

It was as if this part of the station had been completely untouched by the disaster.

Erin stepped out cautiously, weapon raised. "Alright… This is different."
OOC:
Turns until Ryan appears:
OOC:
Continues in my next post.
Apr 6, 2025 8:17 pm
Douklan stepped off the grav train first, rifle raised and eyes scanning the cargo bay area just off the platform. The space opened wide before him—a rectangular chamber filled with shipping containers and pallets arranged in semi-organized rows. Some crates were toppled, some left ajar, but there were no signs of combat or sabotage. No blood. No corpses. No claw marks.

And more importantly... No immediate threats.

"Nothing hostile," Douklan muttered into comms, moving forward cautiously, eyes sweeping across the cargo manifest labels etched or sprayed onto container sides. The stacks reached about eight to ten feet high, maybe more in spots where boxes had been lazily stacked without concern for future access.

He paused by one particularly large container that had "Hydraulic Components: Deck Transfer" marked on it in faded stenciling. Others bore similar industrial designations.

"Hey, guys," he said, keeping his voice level, "how big would you say the Heaven’s Wing parts are? Because we might be able to eliminate most of these boxes from suspicion just by knowing what won’t fit inside them."

Corbin joined him, scanning the area briefly.

"Hard to say exactly," he admitted. "But I can tell you right now—whatever those parts are, they’re not in here. Wrong type of shipping, no engineering seals, no registry codes. They wouldn’t toss precision FTL components in here with spare pistons and cooling jackets."

"Got it." Douklan nodded once, already moving ahead.
The group proceeded beyond the cargo area, passing through a short pressure-sealed corridor into what used to be Sensor Operations. The space was originally designed for stellar cartography, with a wide central platform for tactical holomaps and region-scale scans.

But that was no longer the case.

Now, the room had been completely repurposed—cables and heavy conduits snaked across the floor and ceiling, converging on a massive 10-foot-tall circular construct at the center of the chamber, where the holo pit used to be. A wormhole gate, crude but functional, pulsed with unnatural energy.

At its base were charred and modified FTL drive components, unmistakably scavenged from an advanced vessel. The Heaven’s Wing.

The gate was active. A swirling mass of light and distortion filled the ring, a visible rupture in space.

https://i.imgur.com/yQt14zd.jpeg
And then...

A shape emerged from the vortex.

Then another.

And another.

Four of them, in total.
All identical.

Ryan Carter. Each clad in the same melted, tattered uniform. Each with that slick, black-oil skin, luminous green eyes glowing like deep-sea predators. They stepped forward in perfect synchrony, gazes locked on the team.
OOC:
Turns until Ryan appears:
OOC:
What do you do?

Rolls

Ryan's HP

Apr 6, 2025 8:28 pm
Not going to let us get jumped.
OOC:
trying to decide if I should do total defense for only a +2 AC, or attack.
Last edited April 6, 2025 8:31 pm

Rolls

Initiative - (2D8h1+2)

(74) + 2 = 9

Apr 6, 2025 8:33 pm
OOC:
Initiative. PCs go first.

Rolls

Initiative - (1d8+1)

(7) + 1 = 8

Apr 6, 2025 10:03 pm
Targeting the right most Ryan. Burst fire.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(11) + 7 = 18

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(1) + 4 = 5

Apr 7, 2025 2:51 pm
Hank lets off a burst fire shot, too.

Rolls

Hank Heron: Laser Pistol+ - ToHit - (1d20+1+3+2)

(9) + 6 = 15

Apr 9, 2025 4:43 am
Douklan shoots at the figure on the right. "Corbin, Hank - how do you figure we shut that thing down??"

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (12) + 8 = 20

2d8+2 : (18) + 2 = 11

Apr 9, 2025 5:06 am
"Enemies first, super science portal later.
But on that note, cut the power."
OOC:
Swinging, that guaranteed damage is hard to pass up.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(17) + 9 = 26

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(6) + 4 = 10

Apr 9, 2025 2:20 pm
"Yes! Absolutely! But we need to drop these guys first!"
Apr 9, 2025 4:02 pm
OOC:
Results in my next post
D6Target
1Hank
2Douklan
3Corbin
4Mercer
5Erin
6Maya

Rolls

Ryan 1 (engaged with Mercer AC 21) - Target, To hit, damage - (4, 1d20+7, 1d8+2)

4 : () + 4 = 4

1d20+7 : (6) + 7 = 13

1d8+2 : (5) + 2 = 7

Ryan 2 - (1d6, 1d20+7, 1d8+2)

1d6 : (5) = 5

1d20+7 : (14) + 7 = 21

1d8+2 : (1) + 2 = 3

Ryan 3 - (1d6, 1d20+7, 1d8+2)

1d6 : (6) = 6

1d20+7 : (2) + 7 = 9

1d8+2 : (7) + 2 = 9

Erin's laser rifle, burst vs AC18 (ToHit, Dmg) - (1d20+2+1+2, 1d10+2)

1d20+2+1+2 : (18) + 5 = 23

1d10+2 : (4) + 2 = 6

Apr 9, 2025 4:32 pm
Corbin didn’t hesitate. The moment the Ryans emerged from the gate, his sights were already lining up on the rightmost creature.

"Targeting the right flank," he muttered, flipping his laser rifle to burst fire mode. The weapon hummed sharply as it unleashed a trio of coherent light blasts, the crimson streaks cutting through the space between them. Douklan followed up with mechanical precision, tracking the same quadrant in case Corbin’s attack didn’t finish the job.

Both shots landed. The creature unraveled into the same black mist, as if his body had been no more than a dream in the dark.

Erin steadied her breathing and raised her weapon. She fired a clean shot that hit the shoulder of a second Ryan as it stepped forward. It staggered, briefly flickering—before Mercer surged forward, vibroblade activated in a low hum of kinetic fury. With one swift motion, Mercer slashed upward, the blade tearing through the weakened figure. The impact resonated with a sound like glass fracturing underwater—and in a blink, that Ryan vanished, just like the others.
OOC:
Ryan's down
Hank raised his pistol, drawing a bead on one of the remaining forms, but his shot went wide, pinging off a wall-mounted terminal. Maya dropped to a crouch behind a pillar of bundled cables, taking cover. "I’ll stay back and watch for a flank," she called out, scanning the edges of the room with her weapon ready but wisely avoiding open fire.
One of the two remaining Ryans raised its hand in a slow, deliberate gesture, fingers splaying unnaturally. The air rippled, as if reality itself warped around the creature's will.

Without warning, a crack of compressed force rang out—an invisible telekinetic bullet tearing through the space between them.

Erin barely had time to react. The impact struck her in the side, lifting her off her feet and slamming her against a nearby control console. Sparks erupted from the terminal as she collapsed to the floor, a pained gasp forced from her lungs.
OOC:
Erin’s HP: 4 of 10
OOC:
Next round! PC's turn
Apr 9, 2025 4:35 pm
Mercer will shift and attack the one that hit Erin from the side, leaving space for the others to attack it too. (And angling himself so his pavice will probably catch any glancing shots.)

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(7) + 9 = 16

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(5) + 4 = 9

Apr 10, 2025 11:35 am
Corbin shifts his target to the Ryan that Mercer is not engaged with.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(1) + 7 = 8

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(3) + 4 = 7

Miss Damage - (d4)

(2) = 2

Apr 10, 2025 4:02 pm
Douklan aims for Corbin's target, concentrating fire rather than risking a shot at Mercer in hand-to-hand combat.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (14) + 8 = 22

2d8+2 : (17) + 2 = 10

Apr 10, 2025 10:16 pm
OOC:
For the record, I made a typo. Hank is using a laser rifle, not a laser pistol. You can't burst fire with a pistol, which I did. It would have been obvious when rolling the damage had he hit.
Hank takes a second shot with his RIFLE, using burst fire.

EDIT: He is suffering from poor accuracy this battle. :-(
Last edited April 10, 2025 10:16 pm

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)

(6) + 6 = 12

Apr 11, 2025 9:33 am
Douklan narrowed his eyes and lined up his shot. The barrel of the plasma projector hummed, then flared with searing light. The bolt struck the third Ryan square in the chest, punching through its telekinetic barrier and scorching deep into its oily flesh. It staggered, hissing in a voice that wasn’t a voice at all—but it didn’t vanish.
OOC:
Considered Douklan's hit and Corbin missed damage.
The fourth Ryan moved—fast, blurring like a stutter in time. With a flick of its blackened hand, a telekinetic blade shimmered into existence and lashed out toward Mercer.

The blade struck, carving across his shoulder. Mercer grunted, falling back a step, blood spraying the deck.
OOC:
Mercer has 6 HP left. Please note that if you ever get to 0, you won't be able to fully recover in this chapter.
OOC:
The forth Ryan was damaged by shock
Before anyone could reposition, the third Ryan turned his glowing eyes to Erin, still struggling on the floor. With cold precision, it thrust its hand forward. A psychic force cracked out—brutal, focused, unrelenting.

Erin didn’t even scream. The blow hit her like a meteor.

She hit the wall and slid down, her weapon clattering from her grip. Her eyes fluttered—then closed. She collapsed in a heap, blood spreading beneath her. Unmoving.

"Erin!" Maya roared, sprinting toward her, her voice breaking. "No!"
OOC:
Erin is down. Players turn

Rolls

Telekinetic strike vs Mercer AC 21 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (19) + 7 = 26

1d8+2 : (8) + 2 = 10

Telekinetic strike vs Erin's full cover AC 22 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (17) + 7 = 24

1d8+2 : (2) + 2 = 4

Apr 11, 2025 5:30 pm
Mercer gasps and stumbles for a moment with that last hit.
OOC:
Not much I can do about our downed friend or my low health right now.
Mercer swings, hoping to finish these enemies off to give them some breathing room. It's what he knows how to do.
OOC:
Lift doesn't work fast enough, and he can't use Tsunami. and no to Reverie.
[ +- ] Lift (Heal-0)
[ +- ] Tsunami (Heal-1):
[ +- ] Reverie (Heal-1):
Last edited April 11, 2025 6:05 pm

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(17) + 9 = 26

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(9) + 4 = 13

Apr 11, 2025 6:34 pm
OOC:
If Mercer's hit doesn't take out the one he's fighting, Douklan will try to shoot it. Otherwise, he's shooting the same one as last turn.
"I really hope shutting down the portal stops these ghosts for good..." Douklan grunts through gritted teeth, anticipating their next move rather than dwelling on his teammates dying as he's firing again.

The shot goes wide, however.
Last edited April 11, 2025 6:34 pm

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (1) + 8 = 9

2d8+2 : (32) + 2 = 7

Apr 11, 2025 6:47 pm
OOC:
Same with Corbin, Shoot the same one if it's up, move to the next if it goes down.
Burst fire, laser rifle.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(2) + 7 = 9

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(4) + 4 = 8

miss damage - (d4)

(3) = 3

Apr 11, 2025 9:09 pm
Hank does as Douklan describes: take the wounded one down if needed, otherwise firing at the unharmed one.

Enraged at the dropping of his friend, Hank focuses on firing a burst with his Laser rifle.
OOC:
Edit: if Hank had to finish off Mercer's Ryan, he doesn't do anything more. If, however, Mercer finished off his Ryan AND Hank did not kill the last Ryan, Hank will use Alternate Outcome, but on Corbin this time. (I.e. if one retry will end this NOW, he will spend the Effort. If not, then he will not as the only reason to spend the Effort is to prevent the next turn.)
Last edited April 11, 2025 9:19 pm

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)

(12) + 6 = 18

Hank Heron: Laser Rifle*+ - Damage - (1d10+2)

(6) + 2 = 8

Maya Chen

htech

Apr 12, 2025 5:20 pm
Moving with urgency but steady hands, Maya rushed to Erin’s side. "Stay with me," she muttered, yanking a Lazarus patch from her medkit. The small, advanced contraption hissed as she peeled the adhesive backing and slapped it against Erin’s neck.

A glow pulsed briefly from the patch—its cocktail of regenerative nanodrugs and stimulants surging through Erin’s bloodstream.

Erin gasped sharply, her eyes flying open. She coughed, groaned, and tried to sit up—then winced and fell back down. "Gods… everything hurts."

"You’re alive," Maya said, her voice tight but relieved. "Don’t push it. Get back to the train—go!"

Erin nodded faintly, still pale and trembling. She staggered to her feet, one hand pressed against her ribs. Maya helped her back, guiding her step by step as they limped toward the grav-train.
OOC:
Continues in my next post
Maya Chen

Rolls

Maya's heal (Lazarus patch) DC 6 (0 rounds) - (3d6h2+3)

(226) + 3 = 11

Apr 12, 2025 5:28 pm
Mercer lunged forward with practiced precision, his vibroblade humming as it cleaved through the flickering telekinetic barrier around the nearest Ryan. Almost at the same time, Hank raised his rifle, took a single, steady breath, and fired. The laser bolt punched through the chest of the same target Mercer struck, ensuring it wouldn’t rise again. The shimmering eyes of the creature blinked out as it too vanished into nothing.

The final Ryan—already scorched and staggered—barely had time to react before Corbin tracked his shot. With a short, controlled burst from his rifle, he struck the figure cleanly. The wounded creature let out a static-laced screech before it too crumbled into nothing, leaving only scorched floor tiles behind.
OOC:
There was no need to spend the Effort. =) End of combat
Only the soft hum of the active wormhole gate filled the silence now, pulsing like a heartbeat—ominous and waiting.
OOC:
Turns until the next wave:
OOC:
What do you do?

Rolls

Turns until Ryan shows up - (1d4+2)

(4) + 2 = 6

Apr 12, 2025 5:56 pm
Mercer gasps and asks Can I get help with a Lift patch? I have a couple in my pack. Then be sighs. Well we have about a half out of peace until we have to deal with even more of those things. I say we see if we can find records and plans if this thing, take what we can if that and keep moving. This kind of tech.... This is bigger than our personal mission, but we can't let it keep going as is. Once we get into on it and our parts, I'm unplugging these cables then cutting them.
OOC:
It appears like it is longer between Ryans so I am acting like Mercer would think it is on some sort of schedule.

Maya Chen

htech

Apr 12, 2025 6:05 pm
Maya applies two Lift doses in Mercer, one now, another five minutes later.
Maya Chen
OOC:
Of course it is simultaneously to whatever else you're doing.
OOC:
Mercer has 14 HP now, and takes 2 System Strain

Rolls

Two lifts - (2d8+4)

(13) + 4 = 8

Apr 12, 2025 9:04 pm
Corbin moves to the Heaven's Wing parts they spotted on the floor. He's going to check to see if the removing those parts will shut the gate and if it looks safe to do so. If it's not safe, he'll try and identify some control panel or connected computer.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(4533) + 4 = 13

Apr 13, 2025 1:36 pm
Douklan tries to keep calm despite seeing another instance of technology out of fairy tales. ::First nanotechnology mutating monsters, now something that resembles a wormhole??:: He tries to focus on the practical to distract himself from terror.

"It...uh...it seems like there's equal pressure on both 'sides' of the gate, at least: there isn't any wind." The thought is successful in redirecting his thoughts, and he considers whether a scan of the air in the room would be interesting, to see if the composition has changed from the introduction of gases from the other side (which would indicate that the gate goes to a planet with a different atmosphere, rather than another human base). But that's not nearly as important as shutting it down. "Corbin, let me know if there's any way I can help turn this off other than yanking cables or turning off the power."
OOC:
I note that he's making an assumption that there isn't a force field "envelope" preventing the equalization of gas from one side of the gate to the other; he's having a hard enough time with the existence of a wormhole, so he hasn't yet imagined that there'd be another science fiction concept in play.
Last edited April 13, 2025 1:40 pm
Apr 13, 2025 3:22 pm
Hank while very concerned with everyone's condition, and looking over to Erin with great concern, he focuses and looks for any kind of control panel for he contraption generating the portal. Assuming he finds one, he will try to hack into it. Having knowledge of what the ancients could do at one time, finding and dealing with a sapient AI, being infected with nanobots, and having is power significantly advance in a short period of time have curbed Hank's incredulity. While still amazing and awesome, it's a dimensional portal and it exists and they have to shut it down.

While working to hack the system, he does add, "I don't know that this will necessarily stop them. They appeared when we were way away from here, so they may reappear irrespective of this portal."
Last edited April 13, 2025 3:28 pm

Rolls

Hank Heron: Program - (3d6h2+2+1)

(154) + 3 = 12

Apr 13, 2025 3:46 pm
Corbin approached the glowing portal carefully, eyes scanning the technology fused into its frame. At a glance, the shimmer of the wormhole's event horizon reflected off the recognizable silhouette of Heaven's Wing components—including unmistakable FTL drive elements—wired into its housing.

The parts were essential. But just yanking them free, with everything powered up? That might be suicidal.

His gaze settled on a panel mounted into a recessed console beside the archway. It was integrated into the floor plating, clearly modified after the original station design—not standard issue. Its interface pulsed with unreadable glyphs alongside more familiar technical readouts. This was the control nexus for the gate.

Hank crouched beside the same panel, eyes gleaming with a flicker of psionic intuition and pure mental focus. He set to work without hesitation. Tools deployed, interface jacked in, fingers moving quickly across the projection field.

The system resisted his attempts at first, but Hank’s combination of hacking skills and precognitive insight helped him navigate the logic trees and security layers faster than should be possible. Access granted.
OOC:
Turns until the next wave:
As the system unfolded, it confirmed what he already suspected. The gate's generator was being fed by the Heaven's Wing main power core—a high-capacity reactor, likely in the Engineering section, located near the top of the map. The control node displayed real-time diagnostics of energy flow, spatial stability, and linked components.

They couldn’t safely remove the FTL parts while the portal was still active.

PROCEDURE:
1. Power down core systems via manual override.
2. (Optional) Disassemble power systems and put them in grav-sleds
3. Wait and manually disconnect stabilized FTL components from the portal (warning: interrupting power before shutdown and cooldown may destabilize everything).
4. Once the gate deactivates, components can be safely extracted and put in grav-sleds


Hank leaned back and glanced at the others. "Good news: we can take what we need. Bad news: we have to shut down the lab's main reactor first. It’s the only safe way to bring the portal down."
OOC:
What do you do?
Apr 13, 2025 3:55 pm
Still holding his laser rifle, Corbin starts toward the reactor. "I'll handle the power, maybe you guy's can dig in and be ready in case we get another wave before I finish."
Apr 15, 2025 4:43 pm
Corbin gave the room one last glance, the shimmering wormhole crackling behind them, then slung his laser rifle and tightened his grip.

"I’ll handle the power," he said. Without waiting for a reply, he broke into a light jog, boots thudding against the deck as he followed the path laid out on the map. The route to Engineering was clear, for now, and every second mattered.
OOC:
Turns until the next wave:

Corbin stepped through the heavy pressure door and into the quiet hum of the engineering deck. The space was cramped and thick with the scent of lubricant and ozone. Consoles blinked in maintenance mode, and near the back, the ship's original power generator from the Heaven’s Wing had been integrated directly into the lab’s station core, cables splayed like mechanical roots feeding into every nearby system.

He exhaled through his teeth.

The job wasn’t impossible, but it was going to be tedious. They hadn’t fused the parts—thankfully—but whoever wired this mess in had done it for function, not convenience.

Corbin pulled a toolkit from a nearby rack, popped open a diagnostics panel, and began disabling subsystems one by one, carefully isolating the Heaven’s Wing components from the rest of the power web.

This would take time. Minutes at least—too many, if more Ryans showed up.
OOC:
Gimme a Fix roll, please, DC 10. If someone else is helping you, they should also roll Fix DC 10 to grant you a +1 bonus on your roll.
Corbin's Fix result Increments
5 or less -1 (complication makes it go even slower)
6 - 9 None, try again
10-13 1
14+ 2


To finish this task, you need 6 increments. Each roll takes 1 turn.

Disassembly:
Turns until the next wave:
Apr 15, 2025 4:45 pm
Are there any computer terminals or anything like that Mercer can look to see if there are records on?
Apr 15, 2025 4:49 pm
OOC:
Quote:
Are there any computer terminals or anything like that Mercer can look to see if there are records on?
Sure. What exactly are you looking for? Use this link as your baseline/starting information. Gimme a Program roll as well.
Apr 15, 2025 4:54 pm
A litany of curses runs through Corbin's mind as he sets to powering down this mess.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(1145) + 4 = 13

Apr 15, 2025 5:01 pm
OOC:
Mercer does not have programming, he is just looking for any records of this project. Not programming or anvances tech but normal going-through-computer stuff.
Apr 15, 2025 11:07 pm
While Corbin slipped deeper into the lab towards the engineering bay, Mercer ducked into an auxiliary terminal alcove. A standard-issue workstation blinked in standby, the screen flickering softly like it was still waiting for someone to return from their lunch break weeks or months ago.

He sat down, pulled up a seat, and started going through the system. No hacking, no clever backdoors—just good old-fashioned navigation and search queries.

Most of the directories were what you'd expect: logs of supply deliveries, shift rotations, updates on personnel hygiene protocols. He scrolled through with a detached rhythm, eyes scanning for keywords—Heaven’s Wing, experimental systems, psionics, anything unusual.

Nothing.

But a handful of folders were locked down, encrypted on a deep technical level and clearly protected. When he tried to open one, the screen pinged and a clean window appeared:

ACCESS DENIED
Credentials required. Please enter authorized user ID and security code.
OOC:
Hank, Douklan, what do you do? Anyone going with Corbin?
Apr 15, 2025 11:50 pm
OOC:
do the files look local to the machine?
Apr 16, 2025 6:02 pm
If Mercer asks for help, Hank will gladly help him. (If he doesn't ask, I'm not sure Hank knows what he is working on.) On the other hand, if he doesn't help Mercer, he will look through the system to see if there is any way to shut things down from the control systems, rather than purely relying on Corbin dismantling things.

Also, Hank is worried about something. "While it looked like the last group of Ryans came through the portal, are we sure of that? Is there anything else that could be summoning them?"
OOC:
As for going with Corbin, do ANY of us have Fix skill? (I had always intended for Erin to have Fix-0, but she's an NPC, so I don't know if she has that. Besides, she sounds like she is out of the fight at the moment.) If anyone has Fix, they need to go with Corbin to help him with his efforts. Every bonus helps!

As an aside, it is literally impossible for Corbin to succeed before the next wave arrives. So, unless Hank finds a way to shut down the system before the Ryans appear, we're going to need to fall back to Corbin to support and cover him while he continues to work.
Apr 16, 2025 6:29 pm
Mercer would talk about what he is doing.
But he will probably load that whole computer terminals/tower into the grav-sled, unless someone confirms whether or not it has blueprints or records.
Plus he will take another patch if it is an option.
Apr 17, 2025 4:37 am
"I don't like the idea of splitting up when these ghosts can appear anywhere," Douklan informs the others. "I'm going to check in with Corbin and watch his back. I'll update you on what he's found via comms." Having said this, Douklan proceeds to the Engineering Bay.

Maya Chen

htech

Apr 17, 2025 8:38 am
Maya stepped up beside Mercer, already pulling a second injector from her medkit. "Hold still," she said, voice calm but with a professional urgency. With a hiss, the first dose of Lift was delivered. Mercer felt the sharp chill run through his bloodstream, pain dulling as his body kicked into accelerated regeneration.

Maya frowned, checking her readouts. "That’s all I can give you today," she said, regret in her tone. "You’re stabilized, but still carrying some damage. Lift’s good—but only if you don’t overdo it. Your system won’t handle another round safely."
OOC:
Mercer now has 19 HP and 3 System Strain. He cannot receive any more Lifts today (Nobody has Heal-3)
Maya Chen

Rolls

Lift - (1d8+2)

(3) + 2 = 5

Secret Roll

Apr 17, 2025 8:51 am
Working side by side, Mercer and Hank got to work at the main lab terminal. Hank bypassed the layers of system security, disabling the safeguards and encryptions with surgical precision—he’d done this sort of thing too many times now to hesitate.

"Alright," he said, tapping a few final keys. "Terminal’s wide open. You’re good to go."

Mercer plugged in the storage unit and initiated a full blind dump—no sorting, no filtering, just raw data. Lights flickered briefly as massive amounts of compressed files flowed through the system. The progress bar shot forward steadily.

The dump completed with a low beep. Mercer yanked the connection. "Alright. Everything this lab had is in here." He gave the hardened storage unit a pat. "Let’s hope it was worth it."
OOC:
It took you a 2 Turns.
Turns until the next wave:

Continues in my next post, with Corbin and Douklan.
Apr 17, 2025 8:54 am
Douklan picked up the pace, passing signs of power rerouting and reinforced bulkheads until he reached the threshold of Engineering.

Inside, he found Corbin crouched beside a large housing rig—cables draped around him like a nest of mechanical snakes. The man looked about one more insult away from launching a laser shot at the walls out of spite.
A litany of silent curses ran through Corbin’s mind as he worked, fingers greasy with synth-lubricant and sweat. The power generator had been welded, spliced, and jury-rigged in a hundred subtle ways into the station’s core systems. The original ship component was here—but it was part of the station now, like trying to rip a heart from a living body.

Corbin didn’t look up when Douklan stepped in—just grunted and kept working, muttering under his breath at the absurd wiring job. "Whoever patched this in should be shot and spaced."

"I figured you could use a second set of eyes—and maybe a second set of hands," Douklan said, moving closer and setting his rifle down carefully within reach. "I’ll keep a lookout while I help."

Corbin gave him a quick nod of appreciation. "Good. You see that junction over there? Help me isolate it. That’s the feedback loop tying the lab’s draw into the ship's original power core."

As Douklan knelt beside him, he kept glancing toward the entrance—eyes sharp, ears tuned for anything unnatural. With Corbin guiding the technical work and Douklan assisting where needed while keeping alert, the two of them set into the process with tense, efficient focus. The job was far from quick, but with teamwork, it was no longer a one-man crawl through a nightmare.
OOC:
Turns until the next wave:
Disassembly:

Corbin and Douklan are in the engineering, Mercer and Hank at the wormhole (sensors), Maya and Erin are now hiding and trying to stay out of trouble in the grav-train.

What do you do?

Rolls

Douklan Paravides: Fix DC10 (1) - (2d6+2)

(53) + 2 = 10

Douklan Paravides: Fix DC10 (2) - (2d6+2)

(31) + 2 = 6

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(2513) + 4 = 12

Apr 17, 2025 12:20 pm
OOC:
Corbin's committed to finishing this. So just roll for me when it comes back around.
Apr 17, 2025 3:32 pm
Should we all settle in by Douklan and Corbin? I don't like the idea of dealing with more of those things with less of us?
OOC:
Also does it seem like there is any way we can set up a barricade or something for cover for the next fight?
Apr 18, 2025 2:06 am
Hank agrees to see if we can do a barricade. However, with one turn left, Hank will want both of them to fall back with Corbin and Douklan. They are our best riflemen, so we're probably better off together.

Also, do we have any explosives? I remember Mercer wanting them before. Do we have any?
Apr 18, 2025 12:34 pm
Hank and Mercer made their way swiftly back to Engineering. Inside, Corbin and Douklan were still hard at work, buried in cables, tools scattered around them like shrapnel from a quiet war. The room buzzed with the muted whine of energy being redirected, rerouted, unwound.

Mercer took up a defensive position near the doorway, setting down a few crates to create quick cover. Hank nodded, already dragging a nearby equipment cart into position to help block one of the other corridors.

Moments later, Erin and Maya arrived—Erin leaning on Maya’s shoulder, still pale and stiff from the earlier injuries. Maya helped her settle down behind cover, quickly checking the remaining doses of medi-gel and Lift, frowning as she counted.

"Not much left," she muttered, then looked up at the others. "Let’s not need it."

As the team locked down their position, barricading the engineering bay as best they could with crates, consoles, explosives and whatever they could find, the sound of tools and dismantled metal filled the background. The plan was simple: hold the line, protect Corbin and Douklan, and finish this.

The gate wouldn’t stay dormant forever.
Turns until the next wave:
Disassembly:
OOC:
Continues in my next post, probably tomorrow.

Rolls

[SWN] Corbin McRogers: Fix (1) - (4d6h2+4)

(2542) + 4 = 13

[SWN] Corbin McRogers: Fix (2) - (4d6h2+4)

(5312) + 4 = 12

Douklan Paravides: Fix DC10 (1) - (2d6+2)

(22) + 2 = 6

Douklan Paravides: Fix DC10 (2) - (2d6+2)

(13) + 2 = 6

Apr 18, 2025 12:37 pm
OOC:
Quote:
Also, do we have any explosives? I remember Mercer wanting them before. Do we have any?
You do. You can use them "on the fly" during the combat, as if it was already planted there.
Apr 18, 2025 4:11 pm
"What do you think will happen to these ghosts when we shut down the gate?" Douklan wonders as he continues methodically decoupling connectors. "Assuming they have anything to do with each other..."
Apr 19, 2025 2:27 am
"I have no idea. Honestly, we are making a big assumption that they are related. They may not be. Or they could be only partly related. We just don't know. At this point, when we get it shut down, I should be able to feel if we are on a timer again. Until then, it is just a logical assumption and a hope."
OOC:
htech says:
Quote:
Also, do we have any explosives? I remember Mercer wanting them before. Do we have any?
You do. You can use them "on the fly" during the combat, as if it was already planted there.
I will be taking you up on that in this next encounter!
Apr 19, 2025 4:08 pm
A sharp crack of displacement echoed down the hall like a rifle shot, and everyone in the engineering bay froze. Then came another—sharper, closer.

Hank's eyes snapped toward the southern corridor. "They’re back," he said, tension coiling in his voice. Within moments, flickering shadows congealed into sickeningly familiar shapes—two of them. Ryans. All identical. All wrong. Their cold, blank eyes glowed faintly, psionic energy sparking like static around their forms.

A second echo came from the opposite end.

"North corridor!" Douklan barked, already moving toward cover, rifle raised.

Three more Ryans stepped from the shadows there, walking in perfect unison, as if mirrored by some dark intelligence.

https://i.imgur.com/GeLQQ7V.png
OOC:
1 square = 5 feet.
OOC:
Rolling... PCs goes first. What do you do?

Rolls

Initiative (PCs) - (2d8h1+2)

(52) + 2 = 7

Initiative (Ryans) - (1d8+1)

(4) + 1 = 5

HP (Ryans)

Apr 19, 2025 4:13 pm
OOC:
Explosives on that group of three?
Burst fire shot with cover

Rolls

Mercer Canaan Furio: Shoot - Usual roll - (1D20+6+2)

(2) + 8 = 10

Mercer Canaan Furio: Laser Rifle - (1D10+2)

(9) + 2 = 11

Apr 19, 2025 4:32 pm
OOC:
Using OTFBM, just for the grid =)
https://i.imgur.com/7uzhDeh.jpeg
Apr 19, 2025 4:58 pm
Explosives ruling
Explosives pose a significant risk of collateral damage. When used, we will roll 2d6 to see if they will affect the lab/station or not.

2d6 Will they?
2 No, and will instantly kill at least one Ryan
3-4 No
5-6 No, but that was your group's last explosive for this combat
7 Irrelevant. Something unrelated happens
8 - 9 Yes, but the station will repair itself in 1d6 rounds
10 - 11 Yes, these squares will be impassable but collateral damage will be relatively contained to this area
12 Yes, with a large decompression and related issues

Activating the explosives takes your action. Roll 2d6 instead of the D20. Only one explosive is allowed per round.
Apr 19, 2025 5:37 pm
OOC:
Not feeling the luck right now so eone else want to roll?
Apr 19, 2025 6:39 pm
OOC:
Have they entered the room yet? Do we have a shot on them? We were trying to barricade the doors. Did the Ryans already circumvent that?
Apr 19, 2025 6:55 pm
OOC:
You’re free to choose where the explosives are, whenever you activate them (use the grid coordinates in the map above)
They opened the doors but didn't enter (yet). You can shoot them.
Apr 20, 2025 12:43 pm
Corbin hears the excitement in the others voices as the 'Ryans' have returned. Feeling that he's close, he focuses on bringing down the power.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(5653) + 4 = 15

Apr 20, 2025 7:14 pm
Hank will trigger an explosive that is well placed to hit the three Ryans at the top of the map, from within the corridor. This will hopefully take at least some of them out. This also means he won't be able to fire on one of ones closest to him, unfortunately. (I have to go for the bigger number to start with.)

EDIT: It was a well-placed explosive with no collateral damage, but it was apparently the only one we had. Bummer.
Last edited April 20, 2025 7:15 pm

Rolls

Triggering the explosives - (2d6)

(32) = 5

Explosives (damage) - (3d10)

(5103) = 18

Apr 20, 2025 11:41 pm
OOC:
If any of the three are still standing after the detonation, Douklan will shoot them.
Otherwise, he'll wait with plasma projector aimed at the other doorway, ready to take a shot as soon as he detects enemy movement through that door.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (20) + 8 = 28

2d8+2 : (21) + 2 = 5

Apr 21, 2025 6:51 pm
OOC:
Results in my next post. I also added the explosives dmg to Hank's post =)

Rolls

Telekinetic strike vs Mercer+Cover AC 23 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (5) + 7 = 12

1d8+2 : (2) + 2 = 4

Telekinetic strike vs Douklan (+cover) AC 21 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (9) + 7 = 16

1d8+2 : (5) + 2 = 7

Telekinetic strike vs Hank (+cover) AC 20 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (1) + 7 = 8

1d8+2 : (3) + 2 = 5

Apr 21, 2025 7:06 pm
The corridor blazed with sudden light as Mercer snapped off a laser shot, but it sizzled past the shifting form of one of the Ryans, scorching the wall behind him.

Then came the boom—controlled and sharp. Hank had activated the explosive they’d planted earlier as a last-ditch trap. The concussive force slammed into the northern Ryans, catching all of them mid-step. One of them dissolved instantly into flickering black mist, gone as quickly as he’d appeared. The other two staggered, visibly destabilized.

"Nice!" Mercer shouted, ducking behind cover as telekinetic energy surged in retaliation.

Douklan took the moment of chaos to draw a clean bead and fired—his plasma projector lighting the space with a blue-white pulse. It struck one of the wounded Ryans dead center, burning through the telekinetic shield and making it disappear.

There were just 3 left now.

https://i.imgur.com/IngX9Q7.jpeg
Meanwhile, Corbin barely registered the noise. His mind was deep in the tangle of cables and conduits, fingers working with ruthless precision. He’d seen the sequence once in the logs—and somehow he knew this would work.
OOC:
This should take minutes... But Corbin had an absolutely awesome roll (15!!). As a reference:
DCExplanation
10 Something too difficult to be expected of anyone but a skilled expert, and even they might fail.
12 Only a true master could expect to carry this off with any degree of reliability.
14 Only a true master has any chance of achieving this at all, and even they will probably fail.


So, yeah, I am letting this work mid-combat.

Corbin re-routed, disengaged, unlocked the magnetic safeties with a manual override. Sparks danced briefly around the control node—then silence.

A sudden, heavy hum dropped away. The lights dimmed, and a low red glow filled the space.

MAJOR POWER FAILURE. NON-ESSENTIAL SYSTEMS SHUTTING DOWN. EMERGENCY GENERATOR NON-RESPONSIVE.

Corbin stood, wiping sweat from his brow, chest heaving as the final command sequence blinked its confirmation. Then—relief.

From the far end of the station, unseen by most of the team, Corbin observed through a camera while the wormhole twisted… stuttered… and collapsed in on itself with a low, thunderous whump—like air being sucked out of the universe.

He smiled grimly before the camera shut down as well.

That’s one gate to hell closed.
Corbin’s moment of triumph froze as he glanced around. The wormhole had collapsed. The gate was gone.

But the Ryans were still here.
OOC:
What do you do?
Apr 21, 2025 7:12 pm
Merceris going to drop his rifle onto his cover and draw his weapon and swing now that the Ryan closed the distance.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(14) + 9 = 23

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(6) + 4 = 10

Apr 22, 2025 1:52 pm
Hank is taking a shot at R4.

Rolls

Hank Heron: Laser Rifle*+ - ToHit AC18 - (1d20+1+3)

(10) + 4 = 14

Apr 22, 2025 1:54 pm
OOC:
For the record, I did not expect these Ryans to disappear. I am merely hoping to prevent the appearance of new ones. However, if these continually regenerate, we're in a world of hurt ...
Apr 22, 2025 3:35 pm
Unaware that Corbin had shut down the gate, Douklan swiveled and shot at the ghost that has just come through the door on the other side of him (that is, R5).

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (20) + 8 = 28

2d8+2 : (28) + 2 = 12

Apr 23, 2025 9:16 am
OOC:
Results in my next post. Corbin is up before the Ryans.

Rolls

Telekinetic strike vs Douklan (+cover) AC 21 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (4) + 7 = 11

1d8+2 : (2) + 2 = 4

Telekinetic strike vs Hank (+cover) AC 20 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (20) + 7 = 27

1d8+2 : (4) + 2 = 6

Apr 23, 2025 12:26 pm
With the power shut down, Corbin moves to Hank's side and opens up on R4.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(14) + 7 = 21

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(6) + 4 = 10

Apr 23, 2025 8:45 pm
Corbin hid beside Hank, the hum of his laser rifle in sync with the tense rhythm of the emergency lights. Without hesitation, he leaned forward and fired a disciplined burst at the fourth Ryan. The bursts hit home, striking the creature’s form with pinpoint accuracy.

Across the room, Douklan raised his plasma projector, and fired. The bolt of energy hit center mass, staggering the clone-thing—but it didn’t vanish.

Neither did the one Corbin hit. The Ryans stood firm, their bodies writhing and distorting slightly as if held together by something beyond flesh. The familiar inky outlines fluttered—but did not collapse. Then one of the creatures raised a hand, fingers curling with invisible force. A sharp crack sounded as a burst of shimmering telekinetic bullets ripped through the air—right toward Hank.

Hank staggered, gritting his teeth as the force struck his side, pain flaring.
OOC:
Hank took 6 damage. HP left: 20
With practiced precision, Mercer dropped his laser rifle onto the cover beside him and drew his vibroblade in one smooth motion. He met the creature head-on, blade sweeping in a powerful horizontal arc. The edge sang through the air—and through the clone-thing’s midsection.

For a split second, it was like slicing through molasses. Resistance, then nothing.

The Ryan shimmered—shuddered—and then dissolved into a cloud of inky black, pulled apart like smoke in a strong wind. No sound, no scream. Just gone.

Mercer exhaled, already turning to face the next threat.

"One down," he muttered.

https://i.imgur.com/n2PLsPZ.jpeg
OOC:
Next round! All PCs can act.
Apr 23, 2025 8:52 pm
Mercer pauses until the next volley from his allies to act.
OOC:
I am going to adjust what I do depending on what is standing at the end of your actions.
Apr 24, 2025 2:36 am
Risking a glance over his shoulder, Douklan is reassured to see that Mercer has dispatched the ghost behind him. With that, he turns his attention back to R5 and releases another ball of plasma in its direction.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (5) + 8 = 13

2d8+2 : (27) + 2 = 11

Apr 24, 2025 1:48 pm
Risking a glance at Hank, it appeared he'd taken the hit in stride. Refocusing he targeted the Ryan again.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(8) + 7 = 15

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(9) + 4 = 13

Miss Damage - (d4)

(1) = 1

Apr 24, 2025 5:34 pm
Hank takes another burst fire shot.

Well, that was a crap turn for us. :-(
Last edited April 24, 2025 5:35 pm

Rolls

Hank Heron: Laser Rifle*+ - ToHit AC18 - (1d20+1+3+2)

(1) + 6 = 7

Apr 24, 2025 5:53 pm
Mercer will close in on the nearest target. (To get at least some damage in this round).
Edit: Would be real nice if 20's crit-ed.
Last edited April 24, 2025 5:54 pm

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(20) + 9 = 29

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(9) + 4 = 13

Apr 24, 2025 6:15 pm
OOC:
If you have crits, they work both ways. And that can be quite the bane as much as a boon!
Apr 24, 2025 7:13 pm
daryen says:
OOC:
If you have crits, they work both ways. And that can be quite the bane as much as a boon!
OOC:
On that note.... Considering the 1s we have rolled recently... You make an excellent point.
Apr 24, 2025 11:47 pm
Mercer charged the next Ryan, the vibroblade still humming with deadly energy. The clone-thing turned toward him, its eyes narrowing as if sensing the coming blow—but Mercer was already in motion.

He ducked under a flickering telekinetic swipe and drove his shoulder into the creature’s chest, throwing it off balance for just a heartbeat. It was all he needed. The blade came up in a tight arc, slicing clean through the thing’s center with surgical precision.

Another shimmer—another ripple in the air—and the Ryan crumbled into black mist, vanishing as if it had never been real.
https://i.imgur.com/qFpzeH3.jpeg
OOC:
Next round! PCs turn

Rolls

Telekinetic strike vs Mercer AC 21 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (11) + 7 = 18

1d8+2 : (5) + 2 = 7

Apr 24, 2025 11:53 pm
"Hey, Engineers, we don't have anything that we can track, do we?"
OOC:
Is there something I can put on one of these that, might go with them when they vanish. If they are transporting we may get some info.
Apr 25, 2025 3:57 am
OOC:
I so very much wish Peter was still around ... He would be *such* a help with all of this. Particularly at 5th level!
Apr 25, 2025 5:44 am
"Next time we'll have something ready," Douklan says, firing at R4. "Though hopefully there won't BE a next time." Too worried about the possibility of hitting Hank, the shot goes high.
Last edited April 25, 2025 5:45 am

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (6) + 8 = 14

2d8+2 : (18) + 2 = 11

Apr 25, 2025 7:23 am
OOC:
Is there no blood on my blade? Was there some when I slashed the Ryan and then there wasn't or are there some remnants?
Apr 25, 2025 8:47 am
PhoenixScientist says:
OOC:
Is there no blood on my blade? Was there some when I slashed the Ryan and then there wasn't or are there some remnants?
OOC:
There was some and then there wasn't
Apr 25, 2025 12:14 pm
Corbin notes how crowded it's getting around the last Ryan, however, those things pack quite a punch. No time to be overly cautious.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(5) + 7 = 12

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(4) + 4 = 8

Miss damage - (d4)

(4) = 4

Apr 25, 2025 2:51 pm
Mercer moves in low against the last Ryan.
Last edited April 25, 2025 2:52 pm

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(19) + 9 = 28

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(7) + 4 = 11

Apr 26, 2025 12:39 am
Mercer ducked low, his vibroblade humming as he surged forward with precise footwork. The last Ryan raised his telekinetic blade in defense, but Mercer was faster—his blade slid under the defense and carved through the creature’s midsection in a flash of light and static distortion.

At the same moment, Corbin took a half-step to the side and opened fire, a tight burst from his laser rifle slamming into the creature’s back. The double assault shattered the entity’s form—it twisted violently, flickered like a faulty hologram, then burst into a cloud of black, inky mist that vanished without a trace.

Silence followed. No more Ryans.

Not yet, anyway.
OOC:
End of combat! What do you do?

Rolls

Something... When? (In turns) - (1d6)

(3) = 3

Apr 26, 2025 12:46 am
Mercer takes a deep breath and straigtens out before he speaks. "Ok, what do we need to do now? And how fast can we move on?"
Apr 26, 2025 11:44 am
OOC:
You have dismantled the Heaven's Wing power plant and can transport it away. The wormhole/hyperdrive parts are in the other room and can now be safely dismantled.
Apr 26, 2025 11:02 pm
Corbin points to the power plant parts, "Those bits there are what we need to grab from in here. If you guys will load them up, I'll start untangling the hyperdrive." Corbin the heads back to the hyperdrive and begins unhooking it.
OOC:
It doesn't seem like it would need a roll, since it's all powered off. But feel to roll it if needed.
Apr 26, 2025 11:21 pm
Mercer will help as instructed.
Apr 27, 2025 3:47 am
Hank will first check on Maya and Erin to make sure they are ok and bring them out with the others. He will then help gather the power plant pieces with the others. The goal is to get all of the power plant equipment gathered up on the gravel sled or sleds so we can take them back with us.

Hank will try to "feel" if he can detect another countdown or not. If he feels another countdown, he will alert the others and start sifting through the data they have acquired to see what he can find on the magically regenerating Ryan's. If they are regenerating without the gate working, then there has to be a way to permanently kill them.
Apr 27, 2025 3:54 am
OOC:
If we can find a way to track them or attack a bomb to them when they disappear....
They disappear with their equipment?
Apr 27, 2025 10:44 am
The engineering room was bathed in a deep, oppressive red glow, the only illumination provided by the emergency lights lining the ceiling and floor. Equipment sat inert and lifeless. The soft hum of machinery had fallen silent, leaving only the sounds of their own movements and breathing.

Hank paused for a long moment, closing his eyes and stretching out with his precognitive senses, searching for that telltale pulse of danger — the countdown that had warned them before. But he felt... nothing. The ticking pressure was gone. Whatever was summoning the Ryans, it had stopped — at least for now.

He let out a breath and turned back toward the others. Maya and Erin were both on their feet, albeit Erin was still unsteady. Hank quickly helped them move out into the main area with Mercer. Together, they began gathering the heavy power plant components, hoisting them onto the grav-sleds with careful urgency. The pieces were awkward and delicate, but they made steady progress.

Corbin had already peeled away from the group, moving with practiced efficiency to the remains of the hyperdrive, beginning the delicate process of unhooking its connections from the makeshift portal.

They were just settling into a rhythm when the first sound pierced the heavy silence: a metallic clang, distant, echoing from deeper inside the facility. Hank's head snapped up. A second later came the unmistakable sharp crack of gunfire — not once, but several times, muffled but clear.

It was coming from the direction of the testing labs — both the animal experiments and the robot proving grounds.

The group froze for a heartbeat, staring at each other in the dim crimson light.

Something else was awake in the station.
OOC:
What do you do?
Apr 27, 2025 2:47 pm
Corbin instinctively ducks at the crack of the gun fire. Then, realizing the muffled shots must be in another section. Pushes on with the task of disconnected the cables. Do the job, one job at a time. F o c u s." His hands continue their work.
Apr 27, 2025 3:17 pm
Is everyone but Corbin loading the power plant parts?

Also, if there are terminals nearby, Hank will try to find if there is any security cameras he can tap into. I figure the power plant was for the gateway, not the entire area, so we should have operable systems to use. But we need some eyes on the noise. Remote eyes are best.
Apr 27, 2025 3:40 pm
Yes — everyone but Corbin was focused on loading the power plant parts onto the grav-sleds. So far, Corbin was the only one at the hyperdrive, untangling and freeing it with careful, precise movements.

Hank, thinking quickly, broke away for a moment and scanned the nearby terminals. His hope was that maybe he could tap into security cameras, get a look at what was causing the commotion without sending someone directly into danger. He quickly realized, though, that the entire lab’s main power grid was completely offline. Only the emergency systems — the red lights and basic life support — were still running.

Whatever was causing the gunfire, they would have to face it with their own eyes — or not at all.
Apr 27, 2025 4:15 pm
OOC:
That's interesting - I like the idea that the station discrete sections and that it has redundant systems like power and life support that supply each section. So if there's a catastrophic failure in just one section, no matter what system are affected, it doesn't affect the other sections. It's good design.
Apr 27, 2025 9:07 pm
OOC:
How much longer is it going to take to get the power plant parts loaded? I don't want to leave Corbin isolated for too long.
Apr 28, 2025 2:44 pm
Working swiftly, the team finished loading the last of the power plant parts onto the grav-sleds. Mercer and Douklan secured the heavy components in place while Hank, still on edge from the earlier noise, kept glancing toward the shadowy corridors beyond the lab. Erin, pale and wounded but stubborn, leaned against the sled, her laser rifle still clutched tightly in one hand. Maya hovered near her, ready to offer support if needed.

Once the sleds were ready, they maneuvered them back toward the sensor lab, where Corbin was continuing his work around the now-dormant wormhole machinery.

As the group gathered around Corbin, preparing to discuss their next move, a clattering sound from the northeast entrance snapped their attention toward it. Emerging from the gloom came a security robot — a humanoid model, battered but still functional. Its voice crackled from a damaged speaker:

"Requesting armed human assistance. Automated security procedures unable to contain the creatures. Immediate intervention required."

Its optical sensors flickered, and it turned its chassis slightly, almost urgently, as if beckoning them to follow.

https://i.imgur.com/ONCls4D.jpeg
Apr 28, 2025 3:46 pm
"Question: what is the proximity of the creatures?" Douklan asks the robot, snatching up his weapon once more.
Apr 28, 2025 4:49 pm
Without taking his eyes off of his work, "Somebody plant some explosives..."
Apr 28, 2025 9:48 pm
Quote:
"Question: what is the proximity of the creatures?" Douklan asks the robot, snatching up his weapon once more.
The security robot paused, its optical sensors flashing a dull orange as it processed. Its metallic voice responded:

"Proximity: Close. Multiple hostiles, including a huge one, approaching. Cause of breach: containment failure and ongoing power shortage."

"Directive: All self-powered units must respond. Humans included. Assistance is mandatory under station protocols."


Without further ceremony, the robot swiveled and stomped away, moving toward the animal testing labs.
Apr 28, 2025 11:11 pm
Sounds like there is a threat. If we could leave this second I would say we leave, but since we can't let's take care of it.
But I am worried about fighting here, where we may shoot into those fuel tanks. Let's setup right past them.
I don't want to chase the creatures I totally the lab, too many enterenaces.
Mercer marks where he is talking about on our map.
https://i.imgur.com/0kHtI8g.png
Apr 29, 2025 12:15 am
OOC:
Mercer may have saved the group. I would blow up those tanks if you missed the shots or used explosives and didn't notice this. ;)
Apr 30, 2025 1:32 am
"We can't plant explosives as the risk to the fuel tanks is too great. We have to fight them the old fashioned way. Unfortunately.

"How much longer do you need, Corbin?"


I assume we all reload before starting the new fight.
May 1, 2025 1:47 am
OOC:
Quote:
Let's setup right past them.
Who's at the north entrance (purple X on the PhoenixScientist map), who's at the south entrance (purple X)?
Quote:
I assume we all reload before starting the new fight.
OK!
May 1, 2025 1:49 am
Mercer will take south.
(I assume I couldn't have gotten any more healing in the meanwhile?)
I think we need our best shot south as well.
Also we may want to set up some sort of basic barrier, even if it's a metal table turned over
Last edited May 1, 2025 1:50 am
May 1, 2025 4:19 am
Douklan will follow the damaged robot through the north door.
May 1, 2025 4:20 am
Wait. You know no one else is going through that door?
spaceseeker19 says:
Douklan will follow the damaged robot through the north door.
May 1, 2025 3:14 pm
Hank says, "We currently only have four possible combatants: Douklan, Corbin, Mercer, and Hank. Erin is basically out of the fight except in a 'final confrontation'; Maya is similar in that she is only there for a 'final confrontation' type conflict. So, that's two per door assuming we pull Corbin from his task. Otherwise it is only three total available.

"So, first question: Is Corbin joining the fight?

"If not, there are only three. In that case, it is probably Mercer and I on one door and Douklan on the other (since he is the best we have). We can position Erin and Maya in the center to back up whichever door needs support the most.

"If so, then we have four. In this case, the best split is probably Douklan and Mercer on one door, and Corbin and I on the other door, with Erin and Maya still in reserve."
OOC:
I was going to make this an OOC comment, but just decided to have Hank state it outright.
May 1, 2025 3:24 pm
OOC:
How hard would it be to weld/bolt a door permanently closed.
May 1, 2025 6:54 pm
OOC:
Quote:
How hard would it be to weld/bolt a door permanently closed.
Things will happen before that. ;)
May 4, 2025 10:19 am
OOC:
Is Corbin joining the fight, @Esidrix? I will assume he will stay dismantling the wormhole, if nothing changes, by tomorrow.

Moreover, Douklan will follow the damaged robot through the north door, unless @spaceseeker19 tell us otherwise, because Mercer told him they're not going.
May 4, 2025 2:50 pm
OOC:
We can't leave without these parts, Corbin will only join the fight it someone goes down or he's directly attacked. Or once the parts are disconnected, he will join the others.
Last edited May 4, 2025 2:51 pm
May 4, 2025 3:23 pm
htech says:
Moreover, Douklan will follow the damaged robot through the north door.
OOC:
Correct.
May 4, 2025 3:25 pm
OOC:
We're very split up. This is going to end badly
Last edited May 4, 2025 3:26 pm
May 4, 2025 4:36 pm
OOC:
Let's play to find out what happens,
Hank says:
"So, first question: is Corbin joining the fight?"
Corbin didn’t look up from the exposed mass of cables and grav-lift harnesses as he answered, his voice firm. "Only if someone goes down or if one of those things comes at me directly. Every second I’m not working delays us getting the hyperdrive out. If we’re going to leave this place, I have to stay on this."
OOC:
Combat rounds until the wormhole is disassembled and ready to go:
Hank gave a tight nod, then turned to Mercer, who was already checking his sword and sliding a fresh power cell into his laser rifle. Without another word, Mercer headed south with him, taking position near the southern entrance to hold the line.

That left Douklan alone heading through the north door after the robot, his weapon ready, eyes sharp.
Douklan followed the battered security robot through the northern door, weapon raised and nerves taut. The corridor ahead was bathed in the crimson hue of emergency lighting, casting long, warped shadows down the walls. The flickering lights highlighted scorch marks, clawed panels, and torn bulkheads—signs of the chaos that had recently passed through.

They rounded a corner into the testing wing’s main corridor, and then Douklan saw it.

A hulking form filled the hallway ahead, moving with a slow, brutal confidence. It stood nearly ten feet tall, with a muscular, red-tinted body stretched grotesquely under patchy remnants of lab restraints. Its arms were long and thick as tree trunks, ending in wide, clawed hands that scraped the walls as it moved. Each of its feet had four hooked talons that gouged the floor with every step. Its head was a warped mass of sinew, with a gaping vertical mouth lined with tusks and twitching mandibles, drooling something black and glistening.

https://i.imgur.com/RZfy9tb.jpeg

The robot halted, optics pulsing a warning color. It opened a narrow chest compartment, revealing a retractable firearm. The barrel extended, locking with a mechanical hiss, and the security unit began to fire with precise, controlled bursts.

The bullets struck the beast’s chest with dull thuds, but before the second volley could land, the creature raised one massive, clawed hand.

There was a sudden distortion in the air—like a heat wave on asphalt—and the robot was thrown off its feet in a burst of telekinetic force. It slammed into the door dozens of meters away, the metal buckling inward with a crash of broken servos and shattered limbs.

The creature roared—a horrible, resonant scream of rage and unnatural hunger—shaking the walls and echoing into the darkened corridor beyond.

Douklan stood alone before it.

https://i.imgur.com/PqOhVjv.jpeg
OOC:
What do you do?
May 4, 2025 5:08 pm
OOC:
This WAS a usable plan when I thought we would have all our combatants, I didn't know we were leaving someone alone.
Mercer says over comms, "Douklan, you may want to use that Lab to your left as cover." And then out loud just to Hank. "We have to get over there, right? Let's go through the lab and use the doorway for cover."
May 5, 2025 3:53 am
"Oohhhh, that's a big demon-looking thing!" Douklan reports on the comm as he runs and tries to open the door to the Lab - hoping that the much-smaller door should slow down the huge monster. "It took out the robot with its mind!"

If the door opens, Douklan will fire to damage it/draw its attention, per the rolls below, then duck through the door into the Lab.
If the door won't open that easily, then Douklan will try to duck down behind whatever is labeled as "Holo" on the map rather than taking a shot.
Last edited May 5, 2025 2:47 pm

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (18) + 8 = 26

2d8+2 : (82) + 2 = 12

May 5, 2025 12:18 pm
OOC:
Knowing what your facing might change Corbin's mind. That was way outside what I was expecting. :)
May 5, 2025 2:47 pm
Esidrix says:
Knowing what your facing might change Corbin's mind. That was way outside what I was expecting. :)
OOC:
Good point; I've edited the post to add some communication. Also, Corbin would have heard/felt the clang of the robot hitting the door: we're not that far away.
Last edited May 5, 2025 2:50 pm
May 5, 2025 7:18 pm
Hank says, "OK, I've obviously watched way, way too many holovids. Is this thing is just the combined essences of the defeated Ryans that are all Voltron-ed into a single entity?"

To Mercer, "Let's cut through the cryopod room and attach through the medical center door. That should get us way closer to Doulkan and give a good line on the creature. Also, it'll let us make sure there aren't any other nasties in the cryopods."
May 5, 2025 7:22 pm
OOC:
Yeah that's what I meant, just used the wrong word.
Mercer immediately starts moving with Hank to back-up Douklan. "I don't know, maybe it is an amalgamation of all the creatures from the Animal Testing Facility. Maybe it is a nightmare made custom for us. "
May 5, 2025 7:45 pm
OOC:
It looks like 11-ish squares to the door and then I'll have to open it. If I can make it that far, I'd burst fire. Just let me know how far I make it and ignore the shots if I wouldn't have enough actions.

Rolls

Secret Roll

Secret Roll

Secret Roll

May 7, 2025 12:11 am
The lab door hissed open just as the monster roared again—deep, guttural, and furious.

Douklan didn’t wait.

He squeezed the trigger on his rifle and sent a burst of plasma bolts into the creature’s shoulder. The impact scorched the sinewy flesh and made the thing stagger half a step—but it didn’t stop. It turned, slowly and deliberately, toward him.

"Just enough to really piss it off…" Douklan muttered.

He didn’t waste a second more. He darted through the lab door, letting it slide shut behind him with a tense hiss. The corridor shook again as the monster growled and took another lumbering step forward.

Then Douklan’s nerves screamed.

The air shimmered, and burned. He didn’t see the flames—but he felt them. A wave of heat radiated from within his own skin, searing through his chest and up his spine. His scream was guttural and involuntary as he dropped to one knee behind a row of shattered lab desks, fighting through the white-hot agony boiling under his flesh.

It’s burning me from the inside! - he thought
OOC:
Take 12 damage. Its Pyrokinesis, I reused the description from Ryan in the rolls below, but the demon-looking special ability is not only telekinesis.
In the engineering bay, Corbin froze mid-motion, fingers still tangled in hyperdrive cables. He stared toward the corridor where Douklan had gone, jaw tightening. He slammed the grav-lift controller down, muttering, "Damn it, damn it," and stood.

"I’m going," he said, already jogging toward the corridor.
OOC:
Not enough time to shoot it, yet. I am hiding and ignoring those rolls, as requested. =)
Mercer and Hank were already sprinting through the cryopod chamber, eyes flicking over the darkened rows of stasis tubes as they moved. Nothing stirred inside—but the sounds of combat up ahead spurred them faster. Hank’s rifle was already up, and Mercer’s blade was drawn.

"No more splitting up," Mercer growled.
OOC:
PCs round! Mercer, Hank and Douklan can fire. Corbin will reach it in the next one. What do you do?

Rolls

Telekinetic strike vs Douklan's AC 19 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (13) + 7 = 20

2d8 : (48) = 12

Telekinetic strike vs Douklan's AC 19 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (3) + 7 = 10

2d8 : (53) = 8

Rolls above should have Pyrokinesis writen, not telekinesis - (1)

() + 1 = 1

May 7, 2025 1:17 am
Mercer takes one side of the doorway and let's off a burst fire.

Rolls

Mercer Canaan Furio: Shoot - Usual roll - (1D20+6+1)

(8) + 7 = 15

May 7, 2025 3:51 am
Hank joins in the firing ...

Using burst fire.

Edit: Rolling damage in case that hit.
Last edited May 7, 2025 3:52 am

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)

(10) + 6 = 16

Hank Heron: Laser Rifle*+ - Damage - (1d10+2)

(2) + 2 = 4

May 7, 2025 6:20 am
As soon as the demonic thing comes into view again, Douklan tries to hit it with some more plasma.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (11) + 8 = 19

2d8+2 : (37) + 2 = 12

Monster

htech

May 7, 2025 12:59 pm
Monster
Mercer dropped into a low crouch just beside the lab doorway, shoulder braced against the frame. As the hulking creature stepped into view again, filling the corridor with its monstrous presence, he fired a three-round burst straight into its center mass. The laser blasts sizzled past its torso, scorching the bulkhead behind it but doing no visible damage.

Hank moved to the opposite side of the doorway, synchronized with Mercer’s rhythm, and raised his rifle. He let off his own controlled burst—clean, calculated. The shots sparked against the walls and missed the beast entirely.

The creature didn’t flinch.

It advanced.

And just then, Douklan rose behind the makeshift cover inside the lab, gritting through the heat still simmering beneath his skin. His vision blurred at the edges, but he forced the projector steady, drew a breath, and fired again. This time, the bolt struck true—slamming into the creature’s upper thigh and carving a charred furrow through the red sinew.

It didn’t fall.

It stared at him.

Then Douklan's pain returned—worse.

A wave of invisible force pulsed outward from the monster’s body, centered directly on Douklan. His skin prickled, then blazed. Muscles tensed involuntarily as the pyrokinetic torment surged again. Steam rose from his armor, sweat instantly vaporized. He doubled over, biting down on a scream, blood beginning to leak from his nose.
OOC:
Take 19 more damage. Next round! PCs turn. Corbin also has line of sight now.
https://i.imgur.com/SXfoBlb.jpeg

https://i.imgur.com/pvjJReT.jpeg

Rolls

Pyrokinesis vs Douklan's AC 19 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (14) + 7 = 21

2d8 : (55) = 10

Pyrokinesis vs Douklan's AC 19 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (20) + 7 = 27

2d8 : (36) = 9

May 7, 2025 2:16 pm
Another Burst.
OOC:
damage should be 2 more for burst fire.
Last edited May 8, 2025 3:30 am

Rolls

Mercer Canaan Furio: Shoot - Usual roll - (1D20+6+1)

(18) + 7 = 25

Mercer Canaan Furio: Laser Rifle - (1D10*)

(7) = 7

May 7, 2025 4:21 pm
Corbin comes around the corner and stops, gazing at the, well the thing. "What the fuck did you guys find?"

Raising his laser rifle he fires.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(3) + 7 = 10

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(5) + 4 = 9

Miss damage if needed. - (d4)

(2) = 2

May 8, 2025 3:12 am
Hank burst fires ...

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)

(11) + 6 = 17

Hank Heron: Laser Rifle*+ - Damage (if hit) - (1d10+2)

(3) + 2 = 5

May 8, 2025 3:14 am
OOC:
If Mercer is doing burst fire, he gets +2 on damage ...
May 8, 2025 3:30 am
daryen says:
OOC:
If Mercer is doing burst fire, he gets +2 on damage ...
OOC:
I did just notice that as I was catching up. Oops.
May 9, 2025 4:42 pm
Douklan groans with pain but manages to squeeze off another shot with his plasma projector at the demon.
OOC:
Edit: that's probably going wide.
Douklan HP: 14/45
Last edited May 9, 2025 4:43 pm

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (5) + 8 = 13

2d8+2 : (24) + 2 = 8

May 9, 2025 4:44 pm
OOC:
I will move in to be the target, but would prefer not to, as I have 19 hp and can't get any more healing. But I do have a higher AC.
May 9, 2025 11:58 pm
OOC:
Who is/are the target(s) of the next attacks?
Note: TPK is a possibility for this "boss" fight.

1d8 Who? Why?
1-4 Douklan Caused the most wounds (24)
5-6Mercer The only one who hit this round
7Corbin Missed but...
8Hank Missed but...


Results in my next post

Rolls

Target 1, Target 2 - (1d8, 1d8)

1d8 : (4) = 4

1d8 : (3) = 3

Pyrokinesis 1 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (9) + 7 = 16

2d8 : (73) = 10

Pyrokinesis 2 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (4) + 7 = 11

2d8 : (65) = 11

Monster

htech

May 10, 2025 12:04 am
Corbin voice broke through the comms, flat with disbelief.
Corbin says:
"What the fuck did you guys find?"
He didn’t wait for an answer. Bringing his laser rifle to bear, Corbin fired—but the shot went wide, hissing past the creature’s shoulder and gouging into the far wall.
OOC:
2 damage to the monster
Hank let off another burst. The laser pulses lit the corridor like a strobe—but once again, the hulking monster avoids the worst of it, the rounds burning into metal and debris instead.

Mercer, gritting his teeth, stepped out just far enough to line up a shot and fired. His burst struck center mass, searing into the creature’s chest. It jerked with the impact, but didn’t stop moving.
OOC:
9 damage to it
Douklan popped up from behind the lab counter, sweat-slick and trembling, and fired his plasma projector. The glowing bolt surged toward the beast—but at the last second, it twisted its massive frame and the blast splashed harmlessly against the wall behind.

Then the monster raised its hand again, and heat shimmered in the air around Douklan.

Douklan flinched, bracing for the fire—but it didn’t come. The thing snarled in confusion. Whatever it had tried to do, it hadn’t worked. Maybe something changed?
OOC:
What do you do?
Monster
May 10, 2025 12:11 am
OOC:
All right everyone, I think we need to be clever. Ideas?
May 10, 2025 3:01 pm
OOC:
I dunno; I don't think we have time to come up with any clever ideas. This thing makes two ranged attacks every round and it doesn't need to see its targets to hit them. So we can't run away to regroup; it'll just kill us. We could investigate to get more information about it, but that will take time that we don't have: it'll just kill us. It does seem to have a fire theme, so if there was a way to apply coolant or to snuff the fire somehow, I'd be all for it. There is the "Cold Storage" nearby, but with the monster in between that room and Douklan, it might as well be light years away. Also I'm not sure how that could help - it might take time to figure out (how did this station set up a cold environment? Is there coolant, or did they just pump out the atmosphere?). Same thing with creating a holographic distraction: it's going to take time that we don't have. While we're trying to figure something like that out, it'll just kill us.
"It's weakening!" Buoyed by his sense that the tides are turning (rather than just the dumb luck of the attacks missing), Douklan fires again at the pyrokinetic monster.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (3) + 8 = 11

2d8+2 : (26) + 2 = 10

May 10, 2025 3:05 pm
@htech
Is there a sprinkler or some sort of fire suppressant system here? There would have to be, right?
May 10, 2025 11:18 pm
There are no sprinklers in the animal lab or sensor ops. When I planned for fire suppression, it was done by robots (there are portable fire suppression devices in the robotics lab, but you didn't went there.)
May 10, 2025 11:48 pm
Do we have any access to this info?
May 10, 2025 11:55 pm
PhoenixScientist says:
Do we have any access to this info?
Just the part below:
Quote:
There are no sprinklers in the animal lab or sensor ops.
Maybe you can investigate this issue and find the second part, as no fire suppression of any kind is unusual (fire is a big thing in a space station) but like Douklan said, I don't think you have time for it now. =(

Try something else, maybe?
May 11, 2025 1:54 am
OOC:
I dunno. Can we get Maya to do some looking in the cold storage or something like that for us? It won't know about her, and as long as she stays out of the line of sight, it won't know she's there. We can't search, but maybe we can get her to do it for us ...
May 11, 2025 3:05 pm
OOC:
The other thing that occurred to me is blowing a hole in the bulkhead to expose the demon to vacuum since we're all in suits; the problem is that I don't think we have anything that can do that, it would be a HUGE hazard to us if we set off an explosive close enough to the monster to expose it to vacuum, and there's no guarantee that the absence of air/pressure would harm the demon. I suppose we could try venting the section if there was a way for someone close to a terminal to override safety controls to open airlocks, but (contrary to science fiction movies) air doesn't actually evacuate that fast if you're far from the opening.

I don't think it's a good idea, but I'm just listing any ideas...

The other obvious idea is to try talking to it. Maybe it's all a misunderstanding? After all, we are invaders of this station, too, but we (and by this I mean "I") automatically assumed that the robot was a reliable, trustworthy narrator, rather than a representative of the murdering rebels who stole the Heaven's Wing, experimented with extremely dangerous pathogens, and unwisely opened a dimensional portal. These are the bad guys. Of course, being an enemy of a bad guy doesn't at all mean that you're a good guy, but we might have something in common with this demon. If only I hadn't shot it so many times...
Last edited May 11, 2025 3:09 pm
May 11, 2025 3:27 pm
"We should run. This might not be our fight, maybe we get out of its line of sight and it moves on."
OOC:
Corbin will hold his action to see what the group does, if everyone bolts, he will too. If everyone shoots, then he will.
May 12, 2025 1:11 am
OOC:
Quote:
Can we get Maya to do some looking in the cold storage or something like that for us?
You can call her and she will do this =) Please note that we are still tracking the combat rounds.
Quote:
It won't know about her, and as long as she stays out of the line of sight, it won't know she's there
Maybe. Maybe not. We can try. Call her, In Character, and I will start a counter with 1d3+1 rounds until she arrives.
May 12, 2025 1:21 am
OOC:
Maybe everyone running, keeping a door between them and the creature, and Hank and Mercer being the last one seen would keep it following them. It may try and follow them into the medical bay and through the cryopads.

Does anyone have any grenades? Explosives?
Last edited May 12, 2025 1:23 am
May 12, 2025 1:25 am
OOC:
Quote:
After all, we are invaders of this station, too, but we (and by this I mean "I") automatically assumed that the robot was a reliable, trustworthy narrator, rather than a representative of the murdering rebels who stole the Heaven's Wing, experimented with extremely dangerous pathogens, and unwisely opened a dimensional portal. These are the bad guys. Of course, being an enemy of a bad guy doesn't at all mean that you're a good guy, but we might have something in common with this demon. If only I hadn't shot it so many times...
LOL! Yeah, it happens more often than not in RPGs. I'd be really surprised if you didn't shoot that demon-looking thing.

Just so you know, this was set up months ago, so I'm not reacting/changing plans in any way with this OOC conversation. I'm just rooting for the characters and watching how things unfold. Based on your IC choices and the dice results, this is now the Final Boss Fight, so your OOC conversation makes sense.

PS: This last chapter is taking a lot longer than expected, but I'm enjoying it =).
May 12, 2025 1:36 am
OOC:
PhoenixScientist says:
Maybe everyone running, keeping a door between them and the creature, and Hank and Mercer being the last one seen would keep it following them. It may try and follow them into the medical bay and through the cryopads.

Does anyone have any grenades? Explosives?
Maybe grenades, but they are not that powerful.
[ +- ] Rules for Grenades, page 66, Ranged Weapons
They are better against multiple targets with low AC.
Regarding explosives/detonators (heavy weapons), The Dice (with uppercase) told us that Hank triggered the only explosive you had - link here
OOC:
Edit: and also here
May 12, 2025 1:37 am
OOC:
I want a few grenades to go off if the thing follows us through the cryo chamber room.
May 12, 2025 1:44 am
OOC:
Quote:
I want a few grenades to go off if the thing follows us through the cryo chamber room.
You need to throw them. One by one. They blow up in the same round you remove the safety and each takes your main action, in your round. If throwing is what you wanna, please post In Character, roll the dice and we will take it from there.

You can't use them as remote or delayed explosives. =(
May 12, 2025 1:47 am
OOC:
Oh, sorry that was unclear. I meant I want to see if I can get the cryochamber... Nitrogen? Gasses .. on our pyrominetic creature.
I could ask an engineer if that is possible in game but asking here first
Last edited May 12, 2025 1:47 am
May 12, 2025 1:50 am
PhoenixScientist says:
OOC:
Oh, sorry that was unclear. I meant I want to see if I can get the cryochamber... Nitrogen? Gasses .. on our pyrominetic creature.

I could ask an engineer if that is possible in game but asking here first
OOC:
Oh, you wanna damage/blow the cryochamber. Okay, that can be done with the grenade. You still need to do this with your main action and keep line of sight to the chambers, but that's feasible.

Go ahead.
May 12, 2025 1:54 am
"Corbin, would a grenade do enough damage to cryochamber to get them frosting up the area with their ... Cry gasses?"
May 12, 2025 2:02 am
PhoenixScientist says:
"Corbin, would a grenade do enough damage to cryochamber to get them frosting up the area with their ... Cry gasses?"
htech sent a note to Esidrix
May 12, 2025 12:33 pm
Corbin lets Mercer's question roll around for a second. "No. I mean if the grenade landed in the best spot, if it did enough damage to the pipes, if there's enough gas in the tanks to whoosh out instead of dribble. I mean, I like the thought and if we had a day, I could rig up a dump valve and turn that room into a cryo trap. Sorry."
May 13, 2025 6:11 pm
Esidrix says:
Corbin will hold his action to see what the group does, if everyone bolts, he will too. If everyone shoots, then he will.
OOC:
I don't know where everyone else is in the acted/haven't acted binary, but Douklan has already taken his turn this round. I'm just waiting to see what happens with the rest of the round before (if he survives) trying to run. Yes, it doesn't need line of sight to attack us, but maybe the demon's psychic powers have a range that we can flee beyond before it kills us all.

(on a meta level, I think we're just supposed to kill it. I think it would have been dead already, except that we've just had bad luck with attack rolls as a group)
May 13, 2025 6:16 pm
OOC:
I'm not sure we can out shoot this thing. It can take either of two of us out in a hit it can take two of us down in a single round as things stand.
Does it seem like we could take it down in a round or two?
Last edited May 13, 2025 6:17 pm

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+2)

(61) + 2 = 9

May 14, 2025 11:58 pm
OOC:
PhoenixScientist says:
Does it seem like we could take it down in a round or two?
Short (free) answer is: unlikely. You need better rolls than what you had so far.

If you spend your Main Action for the round and we consider the roll above, I can give you an approximate percentage of the HP left / damage taken.

Light wounded (< 25% HP was damaged), through Seriously (+- 50%), on to Critically wounded (>75%) and finally Almost Dead (> 90% of HP lost).
spaceseeker19 says:
I don't know where everyone else is in the acted/haven't acted binary,
I have actions for Douklan and Corbin.

In the meantime, Hank, what do you do?
May 17, 2025 4:23 am
OOC:
Sorry for the delay guys. My new job has been keeping me preoccupied AND realizing we're likely to lose this thing slowed me down a lot. I keep feeling like I am missing something that should be obvious; that I have missed clues I should have picked up on, but I just can't see what I missed. I've wracked my brains on this, and just don't know what I should have done differently.
Hank is going to burn an Effort for Oracle and ask "How do we defeat this monster and what do we need to do it?" Getting the answer will determine the rest of Hanks actions, including tracking something down or asking Maya to fetch it (if it can be done safely enough by her).
May 17, 2025 4:24 am
OOC:
I'm feeling the same, like I missed a piece of the puzzle.
May 17, 2025 10:01 am
Hank closed his eyes amid the chaos, his breath steadying as he reached beyond the veil of the now. Time slipped sideways.

The world went silent.

In the void of his mind, the possible futures flickered—fractured, uncertain. Moments rose like bubbles through dark water, each one a ghost of what might be:

—A dozen flashes of light, muzzle bursts from all sides as the monster jerks and shudders under concentrated fire. Its body collapses, steaming and still, and silence follows.

—A vision of Corbin, elbows deep in a control panel, rerouting power to a dormant war machine—massive treads slamming to life, a shoulder cannon rotating, spitting fire. The demon charges it, and they fall together in a clash of steel and flesh.

—Mercer and Douklan racing to opposite flanks, splitting its attention, then unloading into its back while it howls at Maya’s taunts. Blood—or whatever that thick black stuff was—splatters the walls.

—Corbin working furiously behind them, back to the wall, cables flying as he unmounts the wormhole components. Sparks fly. The humming energy falters. The team, bleeding and exhausted, piles the gear onto the gravsled and makes a run for it. Then he sees the demon's roar echoing through the labs as they sprint, dragging Erin between them. The grav-train doors hiss open. Hank sees the demon through the rear viewport—charging and then stopping. Screaming, somehow unable to pursue —as the doors close and the train pulls away into darkness.

But then, a darker thread:

—Hank sees them burning. Skin blistering under invisible fire, screams echoing through steel corridors. One by one, they fall—Erin, trying to crawl. Mercer, his blade still clutched tight. Douklan screaming defiance even as he melts. It ends in flame and silence.

Hank's eyes snapped open, heart pounding. Sweat traced cold lines down his face.

"There’s a way to kill it," he thought. "Weapons. Crossfire. Maybe even the old security bots—if we can reactivate them. But it’s not certain. If we screw this up, we burn. All of us."
OOC:
What do you do?
May 17, 2025 10:25 am
OOC:
Each invocation of the Oracle technique requires the Main Action, so that was (mainly) Hank's turn. He can talk and move.

Mercer, what do you do?
May 18, 2025 3:13 pm
Hank pulled back a bit to concentrate on using his Oracle.

After snapping out of the Oracle he touches his comms, "Maya, there are more combat bots and even a war bot right around here somewhere. I need you to find them. I know it's very dangerous, but we need an edge or we're in big trouble."

To the rest of the group, he says, "We might be able to get more of an advantage of we can set up a crossfire scenario to confuse it."
OOC:
Also, do we have any more explosives left? As a potentially related question, how big of an explosion would rupturing one of those fuel tanks cause? Yes, that's desperate, but we're desperate.
May 18, 2025 3:39 pm
If that's so, Corbin you may want to get to that briefing room North of us and use the doorframe as cover. Mercer will let off another round of burst fire shots.

Rolls

Mercer Canaan Furio: Shoot - Usual roll - (1D20+6+2)

(16) + 8 = 24

Mercer Canaan Furio: Laser Rifle - (1D10+2)

(8) + 2 = 10

May 19, 2025 4:29 pm
Hearing Hank, Corbin reflects on the layout of this area. That's it, the Robotics lab is just 'north' of Medical. He fires a burst and takes off back around the corner and heads up and towards the Robotics lab.

"Maya, the Robotics lab is the top right of the map. Let's see if there's anything useful."

Maya Chen

htech

May 19, 2025 7:48 pm
Hank says:
"Maya, there are more combat bots and even a war bot right around here somewhere. I need you to find them. I know it's very dangerous, but we need an edge or we're in big trouble."
Corbin says:
"Maya, the Robotics lab is the top right of the map. Let's see if there's anything useful."
"I am on my way"
OOC:
Rounds until Maya arrives at the robotics lab
Maya Chen
OOC:
Continues in my next post
May 19, 2025 10:27 pm
OOC:
As Corbin didn’t roll, I am assuming the fire is just for flavor and he will use his Main Action to move further. Maya is avoiding the demon-looking creature, but, by moving through the combat zone, Corbin can reach the robotics lab in a single round. Its just north of Douklan's current position.
Corbin turned and bolted down the hall, boots thudding on steel flooring as he left the battle behind. He crossed an airlock—its door left jammed open, scorched from a blast—and entered the robotics testing lab.

The lights flickered weakly overhead, casting shadows over mangled machines. Diagnostic beds were overturned, consoles gutted. Dozens of smaller service robots lay in twisted heaps, limbs torn or melted from overloads. In the adjacent alcoves, robotic frames hung limp from recharging harnesses—lifeless, their cores dark, some with signs of damage from within as if they'd gone berserk and been forcibly shut down.
He looked quickly through the launch control area, where cracked screens flickered with error codes, and then into the robotics production bay.

That’s when he saw it.

A massive war bot stood slumped against a wall, half-in and half-out of its loading cradle. Nearly three meters tall, its heavy armor plating was scorched but mostly intact. Its left arm was a built-in plasma cannon; the right, a manipulator claw the size of Corbin’s torso. Red standby lights blinked weakly on its chassis.

It was offline—but not destroyed.

A label on its torso read: "Security Asset: WRX-17 'Apocalypse-Class' — Command Protocol Required."
OOC:
Continues in my next post
May 19, 2025 10:32 pm
OOC:
Who is/are the target(s) of the next attacks?

1d8 Who?
1-4 Douklan
5-6Mercer
7Corbin
8Hank


Results in my next post

Rolls

Target 1, 2 - (1d8, 1d8)

1d8 : (4) = 4

1d8 : (7) = 7

Pyrokinesis 1 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (5) + 7 = 12

2d8 : (85) = 13

Pyrokinesis 2 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (11) + 7 = 18

2d8 : (55) = 10

Monster

htech

May 19, 2025 10:38 pm
The demonic creature snarled, its vertical maw stretching open as it raised both gnarled, clawed hands.

A wave of blistering heat rippled through the air, distorting the hallway with a shimmer like molten glass. The temperature surged—hot enough to boil metal. A telekinetic flame burst out toward Douklan and arced again at the corner where Corbin had just passed.

But somehow, it fizzled—the energy flared, but the fire refused to take. It dissipated midair like steam hitting cold steel.

Douklan blinked. Behind him, Corbin skidded to a stop, glancing back instinctively—feeling the heat that should have reached him. But it didn’t.
OOC:
That was really close. Corbin have +1 Dex and 18 armor, for a total AC of 19.

Next round, PCs turn!
Monster
May 19, 2025 11:06 pm
Corbin! Hurry up with whatever you need to do there!
Mercer says letting loose another burst of shots

Rolls

Mercer Canaan Furio: Shoot - Usual roll - (1D20+6)

(11) + 6 = 17

Mercer Canaan Furio: Laser Rifle - (1D10*)

(10) = 10

May 20, 2025 1:11 am
Douklan fires again at the creature.
OOC:
Good confirmation that we just need to kill it. We're already doing the crossfire, though somebody (Maya in Hank's vision) taunting it would be an excellent addition.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (10) + 8 = 18

2d8+2 : (86) + 2 = 16

May 20, 2025 1:53 pm
"I could use a couple of these. Jackpot! It's powered off, but I'll let you know when that changes."

Corbin grabs his tools and moves to the Technical Access panel on the robot's side. He begins the process of powering on the robot, keeping an eye out for a manual override or controller.
OOC:
I'm cool with how the scene went, but I totally meant to shoot. My phone rang and I posted without adding the rolls.
Last edited May 20, 2025 1:53 pm

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(2243) + 4 = 11

May 21, 2025 2:11 pm
Hank sighs. Since he sent Maya to search for stuff, he figures that means he needs to start distracting. He could die in one shot since he already has some damage, but ... it is what it is.

Hank moves to the door to the Lab, opens it, and goes inside for cover. Can he still get a shot off after doing all of that?

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)

(2) + 6 = 8

May 22, 2025 11:49 am
OOC:
daryen says:
Can he still get a shot off after doing all of that?
Yup. I added it to your post. But like everyone else, you missed.
The hallway lit up with the staccato flashes of laser fire and plasma bursts from Douklan, Mercer and Hank, bolts streaking past the demonic figure—searing against bulkheads, blackening the scorched floor, but finding no purchase in its twisted flesh.
OOC:

Who is/are the target(s) of the next attacks?
1d6Who?
1-3Douklan
4-5Mercer
6Hank

Results in my next post

Rolls

Targets - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (5) = 5

Pyrokinesis 1 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (19) + 7 = 26

2d8 : (54) = 9

Pyrokinesis 2 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (11) + 7 = 18

2d8 : (57) = 12

Monster

htech

May 22, 2025 11:59 am
The air rippled—a sudden shimmer of warped heat tearing through the narrow corridor.

Mercer barely had time to register the shift before a lash of pyrokinetic force slammed into him. Fire coiled around his chest and arm, blackening the armor plating and searing the exposed edges of his coat. The scent of scorched synth-weave filled the air.

He dropped to one knee behind cover, biting back a scream through clenched teeth. Steam rolled off him in waves, his skin flushed red beneath burned armor. The pain was sharp, immediate—but he was still conscious, still alive.
OOC:
Take 9 damage, Mercer has 10 HP now.
htech sent a note to htech
Monster
May 22, 2025 12:06 pm
Corbin dropped to one knee beside the hulking war bot, the thing’s armored chassis looming like a tank-sized sarcophagus in the half-lit gloom of the robotics production area. Emergency lighting flashed faint red across its matte, scratched plating—scars from whatever chaos had torn through the lab earlier.

He popped open a recessed maintenance panel near its shoulder joint, cables and hardened circuitry packed tight beneath layers of shielding. With practiced fingers, Corbin began rerouting auxiliary power from the emergency grid, feeling the subtle hum vibrate through the floor as the robot's systems flickered to life one by one. A dull whirr sounded as the giant's limbs twitched slightly—its heavy arms flexing, servos realigning, and optic sensors glowing a dim amber.

Right in the central block of its combat systems he found a compact Combat AI Core. A sleek cylinder housed in a locking cradle, feeding directly into the tactical interface.

The terminal presented him with three options, flickering in stark green text:

1. REMOVE COMBAT AI CORE
Disables all autonomous combat behavior. Robot will require direct manual control via tether or external pad. No risk of friendly fire, but high demand on operator focus and range limitations.
OOC:
Roll Fix to do that
2. LEAVE AI IN PLACE
Allows full autonomous action based on pre-loaded combat protocols. Moderate chance of friend-foe ID error, especially after the demon-thing is killed. Fastest activation. Least secure.
OOC:
No need to roll
3. OVERRIDE + REPROGRAM AI
Secure the AI core with a rewritten FOF (Friend-Or-Foe) profile. Involves short hack, but risks system instability or trip of security failsafes. Best of both worlds if successful.
OOC:
Roll Program to do that
May 22, 2025 5:22 pm
No time to take risks...

Corbin pulls the AI core and starts syncing his forearm pad to the robots frequency.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(2116) + 4 = 12

May 23, 2025 1:53 pm
Douklan tries to kill the demon again...or, failing that, keep it occupied so that Corbin can finish his work and save everyone else.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (16) + 8 = 24

2d8+2 : (48) + 2 = 14

May 23, 2025 1:58 pm
Mercer will also keep firing. Now that there is a plan he is sticking to it.
OOC:
I am not missing a way for there to be healing?
If there is I would do that but I don't think so...

Rolls

Mercer Canaan Furio: Shoot - Usual roll - (1D20+6)

(1) + 6 = 7

Mercer Canaan Furio: Laser Rifle - (1D10*)

(1) = 1

May 23, 2025 1:59 pm
OOC:
Well.... Now I really hope there would be a way to heal...
May 24, 2025 5:47 am
Hank calls out, "Eat shit Alfredo!" as he unleashes another burst attack from his laser rifle.

... and misses wildly. :-(
Last edited May 24, 2025 5:47 am

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)

(1) + 6 = 7

May 24, 2025 3:50 pm
The barrel of Douklan’s plasma projector hissed as it discharged, sending a crackling bolt of energy streaking toward the monstrous creature. The blast struck the beast in the upper chest, searing flesh and forcing a guttural snarl from its twisted maw. It didn’t fall—but it staggered, eyes burning with rage as it turned its attention fully to Douklan.

Meanwhile, both Mercer and Hank missed their shots.
OOC:
Mercer can only heal again after an in-game day...
OOC:

Who is/are the target(s) of the next attacks?
1d6Who?
1-3Douklan
4-5Mercer
6Hank

Results in my next post

Rolls

Targets - (2d6)

(33) = 6

Pyrokinesis 1 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (8) + 7 = 15

2d8 : (36) = 9

Pyrokinesis 2 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (1) + 7 = 8

2d8 : (53) = 8

Monster

htech

May 24, 2025 3:56 pm
The creature let out another guttural roar and thrust its hand forward, the air shimmering with heat as it tried to ignite Douklan once again. But the searing wave of pyrokinetic energy struck only scorched floor panels as Douklan threw himself behind a lab bench, heart pounding.
Monster
OOC:
Continues in my next post
May 24, 2025 4:02 pm
Meanwhile, in the robotics production area, Corbin yanked free the AI core from the war robot’s chest with a metallic snap, revealing a tangle of fiber-optic lines and exposed circuitry. He quickly patched his forearm pad into the control interface, fingers flying across the screen. The warbot’s optics flared dimly, flickering to life as systems came online one by one.

"Control locked in," Corbin thought, watching as the synced telemetry streamed across his display. The robot stood motionless, waiting for orders—his orders. But he could feel it already: to keep the massive machine moving and fighting, he’d need to focus entirely. No firing his rifle. No moving closer, taunting and diving for cover. Just the bot and the battlefield.
OOC:
The robot will fire using your stats, round and actions, Corbin. But it has its own HP and the weapon damage is 3d6, with enough ammunition and power for 10 combat rounds.
OOC:
PCs turn! What do you do?
May 24, 2025 5:11 pm
htech sent a note to PhoenixScientist
May 24, 2025 9:23 pm
Corbin goes down on one knee, steading his arm across the other one. He quickly arranges the controls on his screen.

"Someone order a war-bot?"

He focuses on the screen and moves the robot out of it's cradle an towards the monster.
OOC:
I assume it has it's own 'move' rating. Can it be to the doorway beside the lab in 1 move or 2? i.e. Can I see the monster in one move and fire or will it take 2.
May 25, 2025 2:07 pm
From his position on the floor, Douklan rolls up to a crouch, aims, and fires again. But he should know better; he needs to take his time and aim carefully.
Last edited May 25, 2025 2:08 pm

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (4) + 8 = 12

2d8+2 : (82) + 2 = 12

May 26, 2025 5:09 am
Hank takes another shop, hoping his luck can change ... aaannnnd it did not.
Last edited May 26, 2025 5:09 am

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)

(5) + 6 = 11

May 26, 2025 8:14 pm
OOC:
Esidrix says:
Can I see the monster in one move and fire?
Yup. Go ahead and gimme a roll for this round. =)
May 26, 2025 8:38 pm
Corbin sees the door into the cryo area on the screen, he pivots the bot and can see the monster through the open doorway. He catches flashes of the others shots crisscrossing the hallway. Bringing up bot's Plasma Cannon he checks the aim and fires.

Rolls

[SWN] Corbin McRogers: Plasma Cannon :) - ToHit - (1d20+5)

(13) + 5 = 18

Plasma Damage - (3d6)

(633) = 12

Miss Damage - (d4)

(3) = 3

May 26, 2025 8:59 pm
@PhoenixScientist Mercer will shoot as well? Fall back? What do you do?
May 26, 2025 9:11 pm
OOC:

Who is/are the target(s) of the next attacks?
1d6Who?
1-3Robot
4Douklan
5Mercer
6Hank

Results in my next post, after Mercer’s actions
https://i.imgur.com/MjOtqdy.jpeg

Rolls

Targets - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (2) = 2

Pyrokinesis 1 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (5) + 7 = 12

2d8 : (74) = 11

Pyrokinesis 2 (ToHit, Dmg) - (1d20+7, 2d8)

1d20+7 : (15) + 7 = 22

2d8 : (33) = 6

May 26, 2025 9:46 pm
Mercer will keep to the plan and fire.

Rolls

Mercer Canaan Furio: Shoot - Usual roll - (1D20+6)

(15) + 6 = 21

Mercer Canaan Furio: Laser Rifle - (1D10*)

(10) = 10

May 26, 2025 10:52 pm
The war bot’s servos whirred as Corbin, fully locked into its interface, pivoted the machine toward the doorway. Through the bot’s visual sensors, the hallway sprang into sharp, red-lit focus—there, hulking and furious, was the pyrokinetic monster. Flashes of laser fire zipped past it from Mercer and the others, illuminating the smoke-streaked corridor in strobing bursts.

Corbin adjusted the aim reticle for the war bot’s plasma cannon, centering it just behind the creature to account for its next movement. Target acquired. With a quick command, he fired.

The cannon belched a glowing orb of plasma that tore across the room and detonated with a thunderous whump just behind the target. The blast didn’t strike the creature directly—but the shockwave was brutal. Chilled meat, racks of preserved organs, and shattered containment cases from the Cold Storage behind it were obliterated in the explosion. Frozen food and animal remains rained down in chunks, hissing and steaming from sudden heat.

The monster hissed and ducked back, momentarily driven to cover.

Seizing the moment, Mercer stepped out from behind his cover, rifle leveled. He squeezed the trigger, letting out another burst—this time the beams sliced into the creature’s shoulder and side. The thing reeled and howled, ichor-like fluid leaking from its wounds, clearly heavily injured now.
OOC:
Another 13 damage to the monster, from Corbin+Mercer
But it wasn't finished.

With a sweeping gesture, the monster sent another wave of superheated air toward the war bot. The heat shimmered around the machine, warping the air and curling paint, but the bot’s armored shell held firm—systems remained online, undeterred.
OOC:
War bot took 6 damage
Just ahead of the war bot, Douklan ducked instinctively, eyes wide. He realized with a sharp intake of breath that he was directly between the beast and the massive cannon controlled by Corbin. Should I fall back? he wondered, glancing toward Mercer and Hank across the room, both still firing from solid cover. The hallway was rapidly becoming a killing field—and Douklan wasn’t sure he wanted to stay at this side.
OOC:
PCs round! What do you do?
May 26, 2025 10:55 pm
Mercerlets out another burst of shots.

Rolls

Mercer Canaan Furio: Shoot - Usual roll - (1D20+6+2)

(2) + 8 = 10

Mercer Canaan Furio: Laser Rifle - (1D10+2)

(2) + 2 = 4

Mercer Canaan Furio: Laser Rifle - (1D10*)

(1) = 1

May 26, 2025 11:02 pm
OOC:
@Esidrix I just noticed that you have a +2 damage bonus from your talent and a dex bonus, so it's 3d6+3 for your weapon if you hit (and an unmodified d4 if you miss).

I told you 3d6, but it is even better because of your stats =)
May 27, 2025 5:32 am
Douklan backs up north, away from the corridor, but still taking a shot through the open doorway.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (13) + 8 = 21

2d8+2 : (35) + 2 = 10

May 27, 2025 12:22 pm
OOC:
Good catch on the damage. :)
Corbin adjusts his aim, takes a second to calibrate the targeting system. Lines up and fires again.

Yeah, that's better. "Whoop!"
Last edited May 27, 2025 12:22 pm

Rolls

[SWN] Corbin McRogers: Plasma cannon - ToHit - (1d20+5)

(20) + 5 = 25

Plasma Cannon Damage - (3d6+3)

(146) + 3 = 14

May 27, 2025 9:18 pm
Hank takes another burst shot, hoping against hope ...

Geez ... At least the others are keeping the damage up. I think I used up all my luck in a different game I GM. :-(
Last edited May 27, 2025 9:19 pm

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)

(4) + 6 = 10

May 28, 2025 11:30 am
Mercer narrowed his eyes, ignoring the heat bleeding from the walls and the acrid smoke thickening in the air. He fired another controlled burst, laser bolts streaking past the flickering red light like slashes of molten lightning. One struck home—right in the creature’s shoulder—blasting off a chunk of its sinewy mass and staggering it back.

From the opposite side, Douklan retreated into the north side of the room, heart pounding. He still kept his rifle leveled, the barrel shaking just slightly as he squeezed the trigger one more time. The shot nicked the beast’s thigh, nothing lethal, but enough to keep its focus fractured, its rage spread thin.

Inside the war bot, Corbin’s fingers danced across his forearm pad, mind syncing with the machine’s systems in practiced rhythm. The targeting HUD flickered green... Locked... "Let’s end this," he muttered.

He aligned the plasma cannon down the hallway. The monster turned just as the glowing coils of the weapon charged with a rising hum. Corbin pulled the trigger.

The blast was thunder.

A lance of searing plasma roared from the war bot’s cannon, engulfing the corridor in a wave of blue fire and incandescent light. The projectile struck the creature dead center—just as it reared back to unleash another pyrokinetic burst.

For a heartbeat, it stood there, framed in a halo of light and fire. Then, with a crack of ruptured bone and a hiss like a dying engine, the beast exploded into ash and gore, vaporized from the inside out. The force of the blast rattled the walls, blowing out a section of the doorway behind it and showering Douklan with sparks and bits of scorched lab-coat fabric.

Silence fell.

Then—

Pew! A single laser bolt whizzed over the destroyed corridor and struck the far wall harmlessly. Everyone turned.

Hank stood there, blinking, rifle smoking. Just trying. =)
The nightmare was over. The air still sizzled faintly with ozone as the team regrouped in the aftermath of the battle. The hallways were strewn with debris, scorch marks, and the foul remnants of the monster’s demise, but no more threats stirred. For the first time in what felt like days, there was quiet.

Corbin disconnected from the war bot, his forearm pad dimming as control returned to standby. He gave the lifeless machine a grateful pat before moving to the wormhole machinery. "Alright, let’s finish this," he said, his voice low but steady.

With practiced hands and steady resolve, he unmounted the last components of the wormhole array. The field coils came free with a satisfying hiss of depressurizing seals. Cables, glimmering with dormant power, were coiled and packed. The singularity housing unit—now inert—was lifted carefully onto one of the grav sleds. With the power core and advanced drive components from the Heaven’s Wing already secured, they left.

No alarms sounded. No monsters stirred. Whatever had haunted this place had been burned away.

Together, the battered team moved with quiet coordination, pushing the loaded grav sleds through the dim corridors. Emergency lighting still bathed everything in deep crimson, but even that seemed less menacing now. Erin, limping slightly but alert, stayed close to Maya. Hank checked the rear, rifle still in hand, while Mercer kept pace at the front with sword and rifle both at the ready. Douklan walked near the sleds, watching for any signs of system flickers or traps.

They reached the Heaven’s Wing bay without incident. The old hull loomed in the half-light like a sleeping giant, scarred but waiting. As they crossed the threshold, the tension that had gripped each of them began to ease.

They were going home. And they were bringing back something extraordinary.

The End
OOC:
And with the fall of the pyrokinetic monster—the "final boss"—this story arc comes to a close. You’ve survived strange planets, corrupted tech, dimensional horrors, telekinetic ghosts, and one deeply cursed laboratory. Well played.

The game is officially over, and I want to thank you all for the creativity, chaos, and grit you brought to the table. Before we wrap fully, I invite each of you to write one or two final "closing up" posts for your characters. Let us know where they land after the smoke clears—what they take with them, how they feel, or where they’re headed next.

Looking forward to seeing your epilogues. You survived. You earned them. =D
May 28, 2025 7:42 pm
OOC:
Epilogues go here?
May 28, 2025 8:30 pm
When Mercer would retell the story later, he would only tell bits and pieces: how they arrived to a strangely quiet station with the strange feeling of threat and quiet, being hounded by strange experiments, the way they could never let their guard down because they never knew what was coming next, seeing Corbin arrive with that WarBot (which they still had, depending on how you answer the Ship of Thesius theorum), watching for threats, fingers tapping along the hilt of his vibroblade, as the Heaven's Wing was being fixed, sure that there was still something else coming.
And collapsing into sleep when they made it off that cursed station, from exhaustion and wounds.

The crew later made reports to the ITC about what was going on. Mercer wasn't one to go running to get help from power-structures normally, but for something like this.... The things they saw could prove dangerous for the general populus.
....
Of course when the crew handed over all the data they found: the datapads and data tower and storage unit, Mercer told the truth, that was indeed everything they found..... Maybe he should have mentioned they made a backup of all that info but....
Well what they found, and what they did with it ... That was a whole story for another time. But he did feel better knowing that there was a copy of all those records... And that strange tech... Not in the hands of the ITC.

Mercer changed after that, after the strangeness in the Zyronis underworld with Peter and the impossible things on the the Cursed Station, and the things they found on Altairia when they came by to trade (that was the excuse) and ended up spending time to help Captain Governor Valeria Zaytsev (where those nanobots in his system ended up being useful). Before he joined her crew he thought he had seen a lot, and to be fair for any normal person he had, but since then he witnessed, touched, fought and talked to impossibilities.
He flew through the void in one, visiting and trading on new planets, with new people. The Heaven's Wing, when they got it all those years ago, was already near-unmatched. In those years since, it has become something un-replicable. A mix of ancient, lost tech and cutting-edge possibility. (Mercer had made the mistake of asking Corbin how it all worked together once and ended up only understanding about one-tenth of the explanation.)
He became one too. An impossibility.
He became more than a little obsessed with meeting the might of the things that had threatened his crew and nearly killed him. The first changes were external: more advanced armors, an incredibly dangerous sword, and his ancient, radiant Force Pavice. The rest of his crew had similarly advanced armorments, custom to their needs and styles. He had gone further than the rest of them. He kept the work going, on himself; becoming something new. Between RB(who did end up being fixed, and eventually upgraded), Maya and VIREN they were able to use information from the Cursed Station and some ancient tech they found to find safer, less unstable, genetic modifications. Then later he added a mix of advanced, and a couple more mundane), bioware modifications. (As a bonus the Heaven's Wing has a cutting edge medical facility from the small fortune he poured into it.)
As he explains it he is as much the person he used to be as any of us. His changes have just been reflected outwardly.

His investment on Zyronis were the first of several; most of them profitable. But trading was still his main source of income. He had been burned on more than one deal, but overall... Well the things he has been able to do with his wealth speaks for itself.

Though there is one more place his wealth has gone; not investments or trades or strange advancements. Back home, in the Undercities of New Jordan; there were some changes, less desperation. Between Mercer and Slaine there were several more targeted charity facilities: food, shelter and medical care made available to the kids that grew up as desperate as they once were. After all, you don't make it out of a pit just to leave others in it.

Other than that there were the stars. The infinite mysteries held in the ancient places and new reaches, all the things that light revealed and shadows concealed. To touch them was to touch the infinite, to leave a mark was to become part of it.

"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
May 28, 2025 11:12 pm
Its been a few years since the adventure where they were able to claim the Heaven's Wing, and the core crew still occasionally reminisced of that adventure. However, they have had several new adventure in those years, and there have been new members added to (and lost from) the crew in that time. All of it treasured by Hank.

He thinks of how he has changed. Going from a wanna-be research student who no one but Valeria was willing to hire, to the captain of the Heaven's Wing. He learned so much from her and the others who helped him gain the skills needed along the way. Even with so much to still learn, he is amazed at how far he has been able to come. And with relationships established over those years, the Wing now had a strong hold on the trade corridor between Zyronis and Astralon.

It didn't hurt that he was able to gain even more control over his psychic powers. Not too long after the Heaven's Wing adventure, he was able to really start understanding the power and really begin taking advantage of them. While only able to provide subtle benefit, it was enough to be able to give the crew of the Wing an important edge over their competition and enemies.

And Astralon! Hank thinks back to the end of their first trip there. He was so glad to finally be able to make it to Astralon and talk with Evelyn again. The progress made by Evelyn, Mariella and their team was impressive given that they had the chance to research with direct physical Elder artifacts. The discoveries made were amazing, even if only for helping clear up historical questions. And he even finally got to find out what the purpose of his pendant was! That was a truly exciting find!
OOC:
I made a big assumption here. Plus, I have no idea what the pendant does. But Hank does. :-)

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