Corbin grabs his tools and moves to the Technical Access panel on the robot's side. He begins the process of powering on the robot, keeping an eye out for a manual override or controller.
Rolls
[SWN] Corbin McRogers: Fix - (4d6h2+4)
(2243) + 4 = 11
[SWN] Corbin McRogers: Fix - (4d6h2+4)
(2243) + 4 = 11
Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)
(2) + 6 = 8
1d6 | Who? |
1-3 | Douklan |
4-5 | Mercer |
6 | Hank |
Targets - (1d6, 1d6)
1d6 : (4) = 4
1d6 : (5) = 5
Pyrokinesis 1 (ToHit, Dmg) - (1d20+7, 2d8)
1d20+7 : (19) + 7 = 26
2d8 : (54) = 9
Pyrokinesis 2 (ToHit, Dmg) - (1d20+7, 2d8)
1d20+7 : (11) + 7 = 18
2d8 : (57) = 12
Monster
[SWN] Corbin McRogers: Fix - (4d6h2+4)
(2116) + 4 = 12
Plasma Projector, damage on a hit - (1d20+8, 2d8+2)
1d20+8 : (16) + 8 = 24
2d8+2 : (48) + 2 = 14
Mercer Canaan Furio: Shoot - Usual roll - (1D20+6)
(1) + 6 = 7
Mercer Canaan Furio: Laser Rifle - (1D10*)
(1) = 1
Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)
(1) + 6 = 7
1d6 | Who? |
1-3 | Douklan |
4-5 | Mercer |
6 | Hank |
Targets - (2d6)
(33) = 6
Pyrokinesis 1 (ToHit, Dmg) - (1d20+7, 2d8)
1d20+7 : (8) + 7 = 15
2d8 : (36) = 9
Pyrokinesis 2 (ToHit, Dmg) - (1d20+7, 2d8)
1d20+7 : (1) + 7 = 8
2d8 : (53) = 8
Monster
Plasma Projector, damage on a hit - (1d20+8, 2d8+2)
1d20+8 : (4) + 8 = 12
2d8+2 : (82) + 2 = 12
Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)
(5) + 6 = 11
[SWN] Corbin McRogers: Plasma Cannon :) - ToHit - (1d20+5)
(13) + 5 = 18
Plasma Damage - (3d6)
(633) = 12
Miss Damage - (d4)
(3) = 3