Last chapter. The Heaven's Wing
That left Douklan alone heading through the north door after the robot, his weapon ready, eyes sharp.
Douklan followed the battered security robot through the northern door, weapon raised and nerves taut. The corridor ahead was bathed in the crimson hue of emergency lighting, casting long, warped shadows down the walls. The flickering lights highlighted scorch marks, clawed panels, and torn bulkheads—signs of the chaos that had recently passed through.
They rounded a corner into the testing wing’s main corridor, and then Douklan saw it.
A hulking form filled the hallway ahead, moving with a slow, brutal confidence. It stood nearly ten feet tall, with a muscular, red-tinted body stretched grotesquely under patchy remnants of lab restraints. Its arms were long and thick as tree trunks, ending in wide, clawed hands that scraped the walls as it moved. Each of its feet had four hooked talons that gouged the floor with every step. Its head was a warped mass of sinew, with a gaping vertical mouth lined with tusks and twitching mandibles, drooling something black and glistening.

The robot halted, optics pulsing a warning color. It opened a narrow chest compartment, revealing a retractable firearm. The barrel extended, locking with a mechanical hiss, and the security unit began to fire with precise, controlled bursts.
The bullets struck the beast’s chest with dull thuds, but before the second volley could land, the creature raised one massive, clawed hand.
There was a sudden distortion in the air—like a heat wave on asphalt—and the robot was thrown off its feet in a burst of telekinetic force. It slammed into the door dozens of meters away, the metal buckling inward with a crash of broken servos and shattered limbs.
The creature roared—a horrible, resonant scream of rage and unnatural hunger—shaking the walls and echoing into the darkened corridor beyond.
Douklan stood alone before it.

If the door opens, Douklan will fire to damage it/draw its attention, per the rolls below, then duck through the door into the Lab.
If the door won't open that easily, then Douklan will try to duck down behind whatever is labeled as "Holo" on the map rather than taking a shot.
Rolls
Plasma Projector, damage on a hit - (1d20+8, 2d8+2)
1d20+8 : (18) + 8 = 26
2d8+2 : (82) + 2 = 12
To Mercer, "Let's cut through the cryopod room and attach through the medical center door. That should get us way closer to Doulkan and give a good line on the creature. Also, it'll let us make sure there aren't any other nasties in the cryopods."
Rolls
Secret Roll
Secret Roll
Secret Roll
Douklan didn’t wait.
He squeezed the trigger on his rifle and sent a burst of plasma bolts into the creature’s shoulder. The impact scorched the sinewy flesh and made the thing stagger half a step—but it didn’t stop. It turned, slowly and deliberately, toward him.
"Just enough to really piss it off…" Douklan muttered.
He didn’t waste a second more. He darted through the lab door, letting it slide shut behind him with a tense hiss. The corridor shook again as the monster growled and took another lumbering step forward.
Then Douklan’s nerves screamed.
The air shimmered, and burned. He didn’t see the flames—but he felt them. A wave of heat radiated from within his own skin, searing through his chest and up his spine. His scream was guttural and involuntary as he dropped to one knee behind a row of shattered lab desks, fighting through the white-hot agony boiling under his flesh.
It’s burning me from the inside! - he thought
"I’m going," he said, already jogging toward the corridor.
"No more splitting up," Mercer growled.
Rolls
Telekinetic strike vs Douklan's AC 19 (ToHit, Dmg) - (1d20+7, 2d8)
1d20+7 : (13) + 7 = 20
2d8 : (48) = 12
Telekinetic strike vs Douklan's AC 19 (ToHit, Dmg) - (1d20+7, 2d8)
1d20+7 : (3) + 7 = 10
2d8 : (53) = 8
Rolls above should have Pyrokinesis writen, not telekinesis - (1)
() + 1 = 1
Rolls
Mercer Canaan Furio: Shoot - Usual roll - (1D20+6+1)
(8) + 7 = 15
Using burst fire.
Edit: Rolling damage in case that hit.
Rolls
Hank Heron: Laser Rifle*+ - ToHit - (1d20+1+3+2)
(10) + 6 = 16
Hank Heron: Laser Rifle*+ - Damage - (1d10+2)
(2) + 2 = 4
Rolls
Plasma Projector, damage on a hit - (1d20+8, 2d8+2)
1d20+8 : (11) + 8 = 19
2d8+2 : (37) + 2 = 12
Monster

Hank moved to the opposite side of the doorway, synchronized with Mercer’s rhythm, and raised his rifle. He let off his own controlled burst—clean, calculated. The shots sparked against the walls and missed the beast entirely.
The creature didn’t flinch.
It advanced.
And just then, Douklan rose behind the makeshift cover inside the lab, gritting through the heat still simmering beneath his skin. His vision blurred at the edges, but he forced the projector steady, drew a breath, and fired again. This time, the bolt struck true—slamming into the creature’s upper thigh and carving a charred furrow through the red sinew.
It didn’t fall.
It stared at him.
Then Douklan's pain returned—worse.
A wave of invisible force pulsed outward from the monster’s body, centered directly on Douklan. His skin prickled, then blazed. Muscles tensed involuntarily as the pyrokinetic torment surged again. Steam rose from his armor, sweat instantly vaporized. He doubled over, biting down on a scream, blood beginning to leak from his nose.


Rolls
Pyrokinesis vs Douklan's AC 19 (ToHit, Dmg) - (1d20+7, 2d8)
1d20+7 : (14) + 7 = 21
2d8 : (55) = 10
Pyrokinesis vs Douklan's AC 19 (ToHit, Dmg) - (1d20+7, 2d8)
1d20+7 : (20) + 7 = 27
2d8 : (36) = 9
Rolls
Mercer Canaan Furio: Shoot - Usual roll - (1D20+6+1)
(18) + 7 = 25
Mercer Canaan Furio: Laser Rifle - (1D10*)
(7) = 7
Raising his laser rifle he fires.
Rolls
[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)
(3) + 7 = 10
[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)
(5) + 4 = 9
Miss damage if needed. - (d4)
(2) = 2