Last chapter. The Heaven's Wing

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Apr 19, 2025 4:58 pm
Explosives ruling
Explosives pose a significant risk of collateral damage. When used, we will roll 2d6 to see if they will affect the lab/station or not.

2d6 Will they?
2 No, and will instantly kill at least one Ryan
3-4 No
5-6 No, but that was your group's last explosive for this combat
7 Irrelevant. Something unrelated happens
8 - 9 Yes, but the station will repair itself in 1d6 rounds
10 - 11 Yes, these squares will be impassable but collateral damage will be relatively contained to this area
12 Yes, with a large decompression and related issues

Activating the explosives takes your action. Roll 2d6 instead of the D20. Only one explosive is allowed per round.
Apr 19, 2025 5:37 pm
OOC:
Not feeling the luck right now so eone else want to roll?
Apr 19, 2025 6:39 pm
OOC:
Have they entered the room yet? Do we have a shot on them? We were trying to barricade the doors. Did the Ryans already circumvent that?
Apr 19, 2025 6:55 pm
OOC:
You’re free to choose where the explosives are, whenever you activate them (use the grid coordinates in the map above)
They opened the doors but didn't enter (yet). You can shoot them.
Apr 20, 2025 12:43 pm
Corbin hears the excitement in the others voices as the 'Ryans' have returned. Feeling that he's close, he focuses on bringing down the power.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(5653) + 4 = 15

Apr 20, 2025 7:14 pm
Hank will trigger an explosive that is well placed to hit the three Ryans at the top of the map, from within the corridor. This will hopefully take at least some of them out. This also means he won't be able to fire on one of ones closest to him, unfortunately. (I have to go for the bigger number to start with.)

EDIT: It was a well-placed explosive with no collateral damage, but it was apparently the only one we had. Bummer.
Last edited Apr 20, 2025 7:15 pm

Rolls

Triggering the explosives - (2d6)

(32) = 5

Explosives (damage) - (3d10)

(5103) = 18

Apr 20, 2025 11:41 pm
OOC:
If any of the three are still standing after the detonation, Douklan will shoot them.
Otherwise, he'll wait with plasma projector aimed at the other doorway, ready to take a shot as soon as he detects enemy movement through that door.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (20) + 8 = 28

2d8+2 : (21) + 2 = 5

Apr 21, 2025 6:51 pm
OOC:
Results in my next post. I also added the explosives dmg to Hank's post =)

Rolls

Telekinetic strike vs Mercer+Cover AC 23 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (5) + 7 = 12

1d8+2 : (2) + 2 = 4

Telekinetic strike vs Douklan (+cover) AC 21 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (9) + 7 = 16

1d8+2 : (5) + 2 = 7

Telekinetic strike vs Hank (+cover) AC 20 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (1) + 7 = 8

1d8+2 : (3) + 2 = 5

Apr 21, 2025 7:06 pm
The corridor blazed with sudden light as Mercer snapped off a laser shot, but it sizzled past the shifting form of one of the Ryans, scorching the wall behind him.

Then came the boom—controlled and sharp. Hank had activated the explosive they’d planted earlier as a last-ditch trap. The concussive force slammed into the northern Ryans, catching all of them mid-step. One of them dissolved instantly into flickering black mist, gone as quickly as he’d appeared. The other two staggered, visibly destabilized.

"Nice!" Mercer shouted, ducking behind cover as telekinetic energy surged in retaliation.

Douklan took the moment of chaos to draw a clean bead and fired—his plasma projector lighting the space with a blue-white pulse. It struck one of the wounded Ryans dead center, burning through the telekinetic shield and making it disappear.

There were just 3 left now.

https://i.imgur.com/IngX9Q7.jpeg
Meanwhile, Corbin barely registered the noise. His mind was deep in the tangle of cables and conduits, fingers working with ruthless precision. He’d seen the sequence once in the logs—and somehow he knew this would work.
OOC:
This should take minutes... But Corbin had an absolutely awesome roll (15!!). As a reference:
DCExplanation
10 Something too difficult to be expected of anyone but a skilled expert, and even they might fail.
12 Only a true master could expect to carry this off with any degree of reliability.
14 Only a true master has any chance of achieving this at all, and even they will probably fail.


So, yeah, I am letting this work mid-combat.

Corbin re-routed, disengaged, unlocked the magnetic safeties with a manual override. Sparks danced briefly around the control node—then silence.

A sudden, heavy hum dropped away. The lights dimmed, and a low red glow filled the space.

MAJOR POWER FAILURE. NON-ESSENTIAL SYSTEMS SHUTTING DOWN. EMERGENCY GENERATOR NON-RESPONSIVE.

Corbin stood, wiping sweat from his brow, chest heaving as the final command sequence blinked its confirmation. Then—relief.

From the far end of the station, unseen by most of the team, Corbin observed through a camera while the wormhole twisted… stuttered… and collapsed in on itself with a low, thunderous whump—like air being sucked out of the universe.

He smiled grimly before the camera shut down as well.

That’s one gate to hell closed.
Corbin’s moment of triumph froze as he glanced around. The wormhole had collapsed. The gate was gone.

But the Ryans were still here.
OOC:
What do you do?
Apr 21, 2025 7:12 pm
Merceris going to drop his rifle onto his cover and draw his weapon and swing now that the Ryan closed the distance.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+9)

(14) + 9 = 23

Mercer Canaan Furio: Masterwork 1 Vibroblade (Advanced Medium) - (1D10+1+3)

(6) + 4 = 10

Apr 22, 2025 1:52 pm
Hank is taking a shot at R4.

Rolls

Hank Heron: Laser Rifle*+ - ToHit AC18 - (1d20+1+3)

(10) + 4 = 14

Apr 22, 2025 1:54 pm
OOC:
For the record, I did not expect these Ryans to disappear. I am merely hoping to prevent the appearance of new ones. However, if these continually regenerate, we're in a world of hurt ...
Apr 22, 2025 3:35 pm
Unaware that Corbin had shut down the gate, Douklan swiveled and shot at the ghost that has just come through the door on the other side of him (that is, R5).

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (20) + 8 = 28

2d8+2 : (28) + 2 = 12

Apr 23, 2025 9:16 am
OOC:
Results in my next post. Corbin is up before the Ryans.

Rolls

Telekinetic strike vs Douklan (+cover) AC 21 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (4) + 7 = 11

1d8+2 : (2) + 2 = 4

Telekinetic strike vs Hank (+cover) AC 20 (ToHit, Dmg) - (1d20+7, 1d8+2)

1d20+7 : (20) + 7 = 27

1d8+2 : (4) + 2 = 6

Apr 23, 2025 12:26 pm
With the power shut down, Corbin moves to Hank's side and opens up on R4.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(14) + 7 = 21

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(6) + 4 = 10

Apr 23, 2025 8:45 pm
Corbin hid beside Hank, the hum of his laser rifle in sync with the tense rhythm of the emergency lights. Without hesitation, he leaned forward and fired a disciplined burst at the fourth Ryan. The bursts hit home, striking the creature’s form with pinpoint accuracy.

Across the room, Douklan raised his plasma projector, and fired. The bolt of energy hit center mass, staggering the clone-thing—but it didn’t vanish.

Neither did the one Corbin hit. The Ryans stood firm, their bodies writhing and distorting slightly as if held together by something beyond flesh. The familiar inky outlines fluttered—but did not collapse. Then one of the creatures raised a hand, fingers curling with invisible force. A sharp crack sounded as a burst of shimmering telekinetic bullets ripped through the air—right toward Hank.

Hank staggered, gritting his teeth as the force struck his side, pain flaring.
OOC:
Hank took 6 damage. HP left: 20
With practiced precision, Mercer dropped his laser rifle onto the cover beside him and drew his vibroblade in one smooth motion. He met the creature head-on, blade sweeping in a powerful horizontal arc. The edge sang through the air—and through the clone-thing’s midsection.

For a split second, it was like slicing through molasses. Resistance, then nothing.

The Ryan shimmered—shuddered—and then dissolved into a cloud of inky black, pulled apart like smoke in a strong wind. No sound, no scream. Just gone.

Mercer exhaled, already turning to face the next threat.

"One down," he muttered.

https://i.imgur.com/n2PLsPZ.jpeg
OOC:
Next round! All PCs can act.
Apr 23, 2025 8:52 pm
Mercer pauses until the next volley from his allies to act.
OOC:
I am going to adjust what I do depending on what is standing at the end of your actions.
Apr 24, 2025 2:36 am
Risking a glance over his shoulder, Douklan is reassured to see that Mercer has dispatched the ghost behind him. With that, he turns his attention back to R5 and releases another ball of plasma in its direction.

Rolls

Plasma Projector, damage on a hit - (1d20+8, 2d8+2)

1d20+8 : (5) + 8 = 13

2d8+2 : (27) + 2 = 11

Apr 24, 2025 1:48 pm
Risking a glance at Hank, it appeared he'd taken the hit in stride. Refocusing he targeted the Ryan again.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(8) + 7 = 15

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(9) + 4 = 13

Miss Damage - (d4)

(1) = 1

Apr 24, 2025 5:34 pm
Hank takes another burst fire shot.

Well, that was a crap turn for us. :-(
Last edited Apr 24, 2025 5:35 pm

Rolls

Hank Heron: Laser Rifle*+ - ToHit AC18 - (1d20+1+3+2)

(1) + 6 = 7

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