Last chapter. The Heaven's Wing

Dec 20, 2024 6:52 pm
Trade Era 1235, Day 209. 08:00 UTC
The cramped confines of the boarding craft, christened Vanguard, was filled with tension as its hull bucked slightly against the turbulence of the stellar winds. The red giant star in Sector 02.07 loomed ahead, its massive, roiling surface seen through the narrow cockpit viewport.

The Vanguard was an unassuming vessel—small, rugged, and stripped down to its essentials. It was a relic of Stellar Express’s industrial fleet, designed for breaching derelict stations and ships. Its boxy frame bristled with grappling arms, docking clamps, and cutting torches, a stark contrast to the more robust and spacious vessels the crew had grown accustomed. It had been towed into the system by a Stellar Express frigate—silent and ominous as it drifted in the distance, ready to retreat at the first sign of trouble. Once released, the boarding craft had surged forward on a burn, its engines straining to intercept the separatist station.

Erin gripped the edge of her seat, her eyes fixed on the distant ring-shaped silhouette of the research station, stark against the starry backdrop. "This thing flies like a brick tied to a rocket. Even the stellar winds are rocking it. You sure this bucket can make it in and out?"
Douklan, you have got one shot to approach, so you could play it safe and approach slowly or you can arrive fast and furious, shuddering violently the ship as its retros fire and killing the forward velocity at the last minute. That would make the boarding safer and any enemy fire easier to avoid but it may paint yourselves across the station’s hull if you fail by a lot.
OOC:
What do you do?

Corbin, the ship’s docking and boarding systems are online. Grappling arms and cutting torches are prepped. But there is a trade-off here. Shutting down some systems or messing with the energy grid may let you approach faster or more stealthily. You have shut down non-essential ones already and done any "obvious" choices.
OOC:
Are you going to sacrifice something for a bonus in some other area? If so, what?

Hank, you’re the ship’s eyes and ears here. Please gimme a Program roll to let us know what you detect. We will take it from there.
Mercer, the Heaven’s wing is probably somewhere inside this large station. There are no informed choices here, but an educated guess could be the difference between a reasonable search and a fruitless one. Do you have any idea where you want the Vanguard to board or dock? Near the station labs? Engines? Turrets? In the middle of the ring? How do you wanna approach this?
Dec 20, 2024 7:32 pm
Ok, here goes the sensors roll!

Rolls

Hank Heron: Program - (3d6h2+2+1)

(516) + 3 = 14

Dec 20, 2024 8:04 pm
The middle would make sense in one way, equal access to he whole place, but we're not sure where to go. Station labs usually have a fair amount of information, if we can get access to them. Let's start there.
Dec 21, 2024 10:53 am
Hank, here is the station layout. https://i.imgur.com/kgkGQjj.jpeg

There is a large central node and a rotating ring structure with 11 frigate-sized docking bays. The current rotation of the ring should provide about 1/3 of Earth's gravity, while the central area is at zero G.

At the bottom, where the 12th bay would be, there is another structure, connected through a pinnacle, which rotates with the ring and has the greatest centrifugal forces.

If you want to use them, there are docking ports on the central node. There are also the eleven bays - if they are empty, your ship would fit inside. Last but not least, you can park anywhere and use the cutters and explosives to board the station.

Artificial gravity seems to be offline. Heat exchangers are closed. From this distance, you cannot detect any energy signatures. You haven't tried to open communications, of course, but there are no broadcasts coming from them.
OOC:
What do you do?

Mercer, with Hank's results, we now know that the largest laboratory is probably the structure at the bottom. The power plant, main docking port and other major utilities are likely in the central node, in a zero-gravity environment.

Since the artificial gravity appears to be off and the station is rotating, the centrifugal forces would pull you in strange directions at the main lab. It would be more difficult to get there and move around inside, but it is feasible. The ring has a more appropriate floor/ceiling orientation and the central spire would be the easiest way in.
OOC:
What do you suggest?
Dec 21, 2024 2:32 pm
Looking over the readouts, Corbin considers the options. "If we're voting, I say grab one of the docking bays near the spires. We'll make less noise if we don't need to cut into things. Also, I could power down the grappling systems and cutting arms. That'd cut down our energy signature and maybe help with maneuvering."

Corbin looks to Hank and Mercer for thoughts. He refrains from bothering Douklan since the turbulence is bad enough while he's paying attention.
Dec 21, 2024 4:40 pm
Mercer, not one to ignore the advice of experts, would agree. "If you think we could move through that easy enough, let's do that."
Dec 22, 2024 8:32 pm
"I agree. If we can get into a bay, it might take longer to get noticed."
OOC:
I am curious as to where the former Navy officer things a frigate would be stashed ...
Last edited December 22, 2024 8:33 pm
Dec 26, 2024 9:47 am
OOC:
Pinging @spaceseeker19 before we move on tomorrow.
Dec 27, 2024 4:53 am
There is no chance that we're going to not be noticed, so the goal is to remain outside as a target for as little as time as possible. To that end, Douklan is punching the rockets in a protracted burn to reach the station before the defenders can aim and launch missiles. The vehicle is bucking and vibrating like mad; the noise is incredible, forcing everyone to yell to be heard. He nods at the suggestion of finding a bay to enter. "ANYTHING TO GET OUT OF LINE OF SIGHT! YOU POINT OUT THE BAY, AND I'LL GET US THERE."
Last edited December 27, 2024 4:55 am

Rolls

Piloting check - (2d6+4)

(44) + 4 = 12

Dec 28, 2024 12:03 am
The Vanguard screamed through space, its engines roaring in a furious protracted burn that shook the entire craft like it was about to come apart at the seams. Douklan’s hands were locked on the controls, his knuckles white as he fought the violent vibrations threatening to tear the stick from his grasp.

"WE’RE COMING IN HOT!" he bellowed over the deafening roar. His hands gripped the controls with determination. "YOU POINT OUT THE BAY, AND I’LL GET US THERE!"
OOC:
Corbin says:
"If we're voting, I say grab one of the docking bays near the spires
For anyone: Bay 1 is the closest to the spires clockwise. Bay 11 is the closest counterclockwise. Bays 2 and 10 are the next ones, respectively.

Which number do you choose?
"Station turrets are lighting up!" Hank shouted from the sensor display, his voice strained. "We’ve got incoming!"

The automated defenses roared to life, sending streaks of plasma fire lancing through the void. The first salvo missed wide, burning bright trails against the backdrop of the red giant’s glow. Douklan jerked the controls, and the Vanguard tilted sharply, dodging another volley.

Erin squinted at the station ahead. Meanwhile, somebody said a bay number and Douklan didn’t wait for confirmation. He yanked the controls, sending the Vanguard into a sharp dive. Another burst of turret fire erupted behind them, missing narrowly as the craft hurtled into the shadow of the station.
OOC:
Please do. Bay 1? 11? 10? 2? =)

The station loomed large in the viewport now, its angular structure dwarfing the Vanguard. Plasma fire raked the void behind them but faltered as the ship’s angle brought them into the station’s blind spot.

"Bay doors are still closed!" Douklan growled, his eyes locked on the approaching structure. "Get ready to improvise!"

The docking bay grew closer and closer, the closed doors an ominous wall blocking their entry.
OOC:
What do you do?

Rolls

Station defense (Shoot, -2 fast approach) - (2d6+2-2)

(34) = 7

Dec 28, 2024 12:13 am
Start at the beginning, 1.
The rest of that is out of his experience.
Dec 28, 2024 2:58 am
OOC:
Are we going to:
a) remote hack the doors open,
b) use the can opener that is this breaching ship to cut our way in,
or
c) have people jump out to do one of those things "on foot" while the ship flies on to draw attention/fire?

The fourth option is to fly on to another docking bay, but that seems as ridiculous as flying in to the station slowly would have been, since we'll continue to be under fire the entire time.
Dec 29, 2024 5:06 pm
OOC:
If:
a) Roll Program, whoever does this.
b) Roll Fix, as that's the closest one to "machine operation"
c) Roll Exert (EVA) and Piloting (draw attention) then one of the above

Will tell you the DCs (actually the result) after your decisions/rolls ;)
Dec 29, 2024 6:00 pm
OOC:
If you want the Program roll, Hank is at the ready!

On the other hand, Hank is not enthused about the though of an opposed EVA.
Last edited December 29, 2024 6:01 pm
Dec 30, 2024 2:06 am
OOC:
That sounds like one vote for trying to hack the first Bay's doors open. Anyone else?
Dec 30, 2024 2:17 pm
OOC:
The hack should be quicker and we can close the doors once we're inside. If it fails, we can always cut in as a backup.
Corbin stands ready to work the breaching system should the hack not be effective.
Dec 31, 2024 6:08 am
Hank attempts to remotely hack the doors. He doesn't know the difficulty, but he hopes to get through anyway!

... Sorry guys. Bad roll!
Last edited December 31, 2024 6:08 am

Rolls

Hank Heron: Program - (3d6h2+2+1)

(321) + 3 = 8

Dec 31, 2024 11:32 am
OOC:
Yeah... But that's enough for a partial success.
"We’re sitting ducks if those doors don’t open..." Erin said, turning to Hank, who was already bent over the control console, his fingers flying across the keyboard.

The station’s security protocols were robust, layers of encryption and failsafes designed to prevent exactly this kind of intrusion. "This thing’s built like a fortress. Give me a second." - he answered.

Hank grit his teeth, diving deeper into the station’s network. His console flashed red as another layer of security blocked him. His eyes darted across the schematics displayed on his console. He toggled through subsystems one after the other until something caught his attention—a small, overlooked emergency feature buried in the station’s protocols. "Wait! There’s an EVA safety override for personnel retrieval. If I can trick the system into thinking someone’s out in space, it might open the emergency hatches!"

"Then do it!" someone shouted from behind them.

Hank’s fingers flew across the keyboard, his mind racing. He accessed the station’s emergency systems and faked a distress signal. The interface buzzed with error codes, forcing him to reroute through auxiliary circuits. He patched into the station’s external sensors, feeding it false data: the profile of a lone human figure drifting in the vacuum, oxygen rapidly depleting. The station’s AI hesitated for a moment, processing the input, before finally triggering the emergency protocols.

Ahead of the Vanguard, a small section of the hull near the docking bay doors split open, revealing a narrow personnel airlock. It was just big enough for a single spacewalker—definitely not meant for a spacecraft.
OOC:
What do you do?
Dec 31, 2024 3:36 pm
OOC:
I'm assuming we're all suited up, since we knew a spacewalk might happen.
Corbin heads for the shuttles hatch, "I'll go, once inside I should be able to manually open the doors. If someone actually get's 'rescued' maybe it'll confuse the AI for a bit."
Dec 31, 2024 4:49 pm
Erin turned sharply in her seat, her brow furrowed with concern. "That’s a hell of a risk, Corbin. What if the station's gunners figures it out, or worse, what if someone’s waiting for you on the other side?"

Maya, on the other hand, just stepped forward, placing a hand on Corbin’s arm. "Be careful," she said softly with a smile.
OOC:
Somebody else going with him and waiting in space for the next airlock cycle?
Dec 31, 2024 6:35 pm
"Corbin, I'll go with you and keep any hostiles busy."
Jan 2, 2025 4:45 pm
The airlock doors sealed behind Corbin with a heavy clang, cutting off the noise of the Vanguard’s interior. The chamber hissed as it depressurized, the atmosphere venting into the void. Outside, the red giant’s light bathed the scene, casting long shadows over the station’s angular hull.
OOC:
[ +- ] Optional world building
Douklan steadied the ship as close to the emergency hatch as he dared, the Vanguard’s thrusters firing in short bursts to maintain position. "You’re clear," he called over the comms.

Corbin and Mercer activated their suit’s maneuvering jets, propelling them out of the airlock and toward the station’s hatch. The vacuum of space was silent as they floated closer to the small glowing portal.
OOC:
Gimme an Exert roll DC6, please.
Jan 2, 2025 5:14 pm
There was a small, but distinct change as the airlock sucked the air and suddenly Mercer was in a vacuum. Even with his suit the difference in pressure was notable, especially with the lack of air resistance. Something so small and ordinary but strange when missing.
Then Corbin jumped and Mercer followed, and when they hit weightlessness it was like constantly being in that moment at the top of the jump, between up and down.

Rolls

Mercer Canaan Furio: Exert - Usual roll - (2D6+-1)

(43) - 1 = 6

Jan 3, 2025 1:21 pm
Corbin stepped out of the ships airlock and as the trace of artificial gravity fell away he felt the tension in his shoulders relax, ever so slightly. He was home, open space, where he grew up. Despite being on a ship, he hadn't been out in a while. His visor darkened in response to the giant sun. If they weren't on a timer, he might have done a 360 to take in the rest of the solar system.
Last edited January 3, 2025 1:22 pm

Rolls

[SWN] Corbin McRogers: Exert - (2d6+2)

(44) + 2 = 10

Jan 3, 2025 8:18 pm
Behind them, the Vanguard hovered precariously, its engines flaring intermittently to keep it aligned with the station. The turret fire from earlier had stopped, but the threat of retaliation hung over them.

As Corbin reached the hatch, his gloved hands gripped the edges, and he oriented himself toward the manual controls. Inside, the faint glow of the emergency lights flickered, an unsettling sign that the station’s systems were watching.

A couple of minutes later, the emergency airlock hissed and clanked as Corbin cycled it, the pressure equalizing with a dull thud. He stepped inside the station, his boots clanging against the deck plates. The interior lighting flickered and danced as the airlock’s control panel blinked erratically.

Above him, a red claxon spun lazily, its silent warning light bathing the narrow corridor in a pulsing crimson glow. The eerie calm was unexpected. Corbin scanned the space with his sidearm drawn, his visor display feeding him data on oxygen levels and atmospheric pressure. All levels were normal.

But the faint hum of the station’s life-support systems was the only indication that it wasn’t entirely dead. The place had a lifelessness that set his nerves on edge, like walking through the hollow ribcage of a long-dead beast. Was it abandoned?
A moment later, the airlock behind him cycled again, the inner doors hissing open to admit Mercer.
OOC:
What do you do?
Jan 3, 2025 8:57 pm
Mercer takes a look around, he is mostly here to make sure Corbin is OK.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+2)

(24) + 2 = 8

Jan 4, 2025 7:43 pm
Corbin heads to the manual landing bay controls. He's going to cycle the outer doors so the ship can enter and land.
OOC:
Tossing in a Fix and a Program, incase they're needed.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+4)

(6426) + 4 = 16

[SWN] Corbin McRogers: Program - (2d6+2)

(13) + 2 = 6

Jan 5, 2025 8:35 pm
Corbin moves towards the docking bay, his steps cautious as he enters the cavernous space. The room was steeped in darkness, the only illumination coming from his suit’s headlamp and the faint, eerie glow of emergency strips running along the floor. The beam of his light danced across the scene, revealing smashed lighting fixtures hanging limply from the ceiling, their wires frayed and sparking faintly in the gloom.

Mercer followed close behind, his own light scanning the bay. The space was vast and empty, devoid of the ships that should have been docked there. His gaze settled on the enormous retractable floor panels that dominated the center of the bay, their edges marked with heavy-duty hinges and hydraulic pistons. These were the entry points—the massive doors that could slide open to let ships in or out.

"Well, there’s our way in," Corbin said, gesturing toward the panels. He moved toward a nearby console embedded in the wall. He activated it, but the screen flickered weakly before shutting off completely.

In the meantime, Mercer stepped forward, his boots crunching on shards of broken glass scattered across the floor. He looked into the darkness, his headlamp illuminating more signs of neglect: twisted conduits, scorch marks, and an overturned cargo loader lying in a heap near the far wall. For him, it felt like someone trashed the place on purpose.

The two exchanged a tense glance before Corbin moved toward the center of the bay, his light scanning for any intact terminals that could control the doors. Soon he found it. Unlike the first terminal he had tried, this one had a faint glow to its screen, indicating that it was still functional, albeit barely. He quickly brushed aside some shattered glass and debris covering the interface and tapped at the controls.

"Come on, work for me," he muttered under his breath, fingers dancing over the screen. Behind him, Mercer stood guard, his eyes scanning the dark corners of the bay.

Finally, a low hum vibrated through the bay as the terminal responded, a series of options appearing on the flickering screen. Corbin smirked, muttering, "Gotcha."

"What’s the status?" Mercer asked, his voice tense.

"Looks like the doors and environmental controls are still active," Corbin replied. "I can depressurize the bay and open the doors from here. But we’ll want to be quick once they’re open—no telling who or what’s watching this system."
OOC:
What do you do?
Jan 6, 2025 2:46 pm
Checking his comms, Corbin transmits to the ship, "Ok, Douklan, starting the depressurizing sequence now, the doors will open as soon as the pressure is low enough. As soon as your in, I'll reverse the process."
Jan 6, 2025 4:11 pm
Going to look around and see if I can find any hints to the cause of this mess.
Jan 7, 2025 12:28 am
Douklan acknowledges, grateful for the contact. The fact that the firing had stopped had his nerves jangling almost as much as if they had continued being shot. What was going on?
Jan 7, 2025 12:52 am
Corbin monitored the console as the depressurization sequence progressed, the pressure gauge steadily dropping toward zero. The bay doors groaned and rumbled as they began to slide apart, revealing the vast emptiness of space beyond. The crimson light of the red giant star outside spilled into the bay, casting long, shifting shadows across the floor.

Nearby, Mercer moved cautiously through the bay, his headlamp cutting through the dim, debris-strewn space. He scanned for any signs of what had caused the damage, his sharp eyes picking through overturned crates, smashed light fixtures, and scattered tools. Nothing seems to make sense. Why would somebody do this on purpose?

As Mercer approached the far side of the bay, his beam landed on a sealed iris valve embedded in the wall. Its edges were dented but otherwise intact, and a faded label above it read CARGO AREA BETA-12. He examined the control panel next to the valve, but the system appeared unresponsive to his attempts to activate it. It buzzed, complaining. Without atmosphere, there was no way to open the door.

Meanwhile, the massive bay doors fully retracted as the depressurization completed. The Vanguard appeared in the gap, its thrusters firing in short, controlled bursts as it maneuvered into the docking bay. The vessel’s profile was bathed in the red glow of the star, its landing struts unfolding in preparation to set down.

Corbin stepped back from the console and watched, readying himself to reverse the depressurization once the Vanguard was safely inside.
OOC:
What do you do?
Jan 7, 2025 2:53 am
Mercer will keep an eye out while the docking and disembarking finishes. It all seems suspicious; he would like to find out more, but not at the cost of being off-guard.
Jan 7, 2025 2:40 pm
Corbin stepped back from the console and watched, readying himself to reverse the depressurization once the Vanguard was safely inside. Once the pressurization begins he'll turn to locate Mercer and scan around the rest of the bay.

RB (Repair Bot)

htech

Jan 7, 2025 11:27 pm
The Vanguard shuddered slightly as it crossed the threshold into the docking bay, its landing struts unfolding with a practiced grace. Inside the cramped cabin, the crew braced themselves for the final moments of maneuvering.

RB, the Level-2 Watanabe Repair Bot, stood near the rear of the cabin, its small humanoid frame polished to a mirror-like sheen. Its optics scanned the crew, its synthetic voice, as always, confident as it addressed Douklan, Maya and Hank.

"I will remain aboard to guard the ship," it stated matter-of-factly, its tone devoid of doubt. "Previous engagements have sharpened my protocols. The likelihood of an anomaly such as the cybergorilla incident recurring is statistically insignificant. I have recalibrated my defensive systems to account for new threats. My guard protocols are at 98% efficiency. The ship will remain secure."
OOC:
What do you do?
RB (Repair Bot)
Jan 8, 2025 1:09 am
"I didn't find any movement in the area. Seems clear. But there is some vandalism that tells me something unusual may be going on. "
Jan 10, 2025 2:13 am
OOC:
Waiting for Douklan’s and/or Hank's reactions to RB's suggestion (demand?) before moving on. ;)
Jan 10, 2025 4:35 pm
Douklan, eager to get up and move around even if it means entering the hostile station on foot but simultaneously reluctant to cede control of their only escape to a bot, is torn enough that he looks to Hank for his reaction.

You do not have permission to post in this thread.