- Benji -
What would a two century old vampire know about GDPR laws, hey? Amira thanks you for Jacob's details, making a note. If Jacob is receptive to her advances she will Owe you a Debt for making an introduction, but you might actually need to make that introduction if he is screening his calls from strangers.
You have also, pretty much, revealed who your accomplice was last night —and after all the trouble you went to last night to avoid mentioning Jacob. If Amira knows Jacob is a demon and was at the soirée she does not show any surprise.
"for sure we both have a better chance of destroying it if we work together?" She points out. "Though it may be advisable to not tell too many others about this plan. Some may want to use it, and many will oppose the destruction of an ancient artifact on general principle. 'It belongs in a museum!'" She quotes Indiana Jones, whether you get the reference or not.
"Yes. Mss Artmitage is precisely the sort who would be aghast at such an action. Though she is unlikely to be foolish enough to try using it... I don't think..." She does not sound all that confident about Shelyna's ability to resist the lures of power, though. "Why did you bring her into this?" Amira asks, curious about the connection.
There is a brief pause, and you think she was about to say something about last night, but does not find the words so that moment is missed.
"Oh, hypnosis is quite safe." She assures you (expressing her own opinion which does not necessarily reflect the opinions of the GM or the game). "Will you give me a call when you have spoken to her?" You can tell that Amira is quite eager to speak to Lizabeth, but both times she has allowed you to take the lead, using words like 'when you have spoken to her' rather than 'as soon as she wakes up', for instance, inherently leaving Lizabeth the option of refusing. This seems like a very soft-touch in this hard world.
What do you do?