Jan 29, 2025 4:20 am
#29: SlayersName: Rupert Frock
I’ve been doing this forever. Feels like I’ll be doing it until forever ends…
Class: Gunslinger - While most wield knives or flintlock firearms into battle, the Gunslinger has access to an incredibly rare weapon: the six shooter revolver. These weapons are specially crafted, and each Gunslinger has a special connection with their six-shooter as they carve runes into it to their liking. A Gunslinger can spray lead and bring down the worst The City has to offer. These dangerous weapons mean most avoid interacting with Gunslingers and many Slingers lead lives as drifters and Slayers.
Skills:
Agile - d8
Brawn - d6
Deceive - d6
Hunt - d10
Mend - d6
Negotiate - d6
Stealth - d8
Streets - d6
Study - d6
Tactics - d6
Starting Stats:
HP: 8
Speed: d6
Damage Per Hit: 2
Actions:
Ready Action - Load Up
At the start of combat, place 6d6 in front of you, representing the bullets in your gun.
Attack Action - Spray Lead
Gunslingers unload devastating firepower on anyone unlucky enough to be their target. When you Spray Lead, choose a Near or Far monster and pick up as many bullets as you would like to fire. You may use bullets from any chamber that you have loaded. Each bullet that Hits deals your Damage. Bullets that have been rolled are spent, and are not available until you use a Quick Action to reload.
Quick Action - Reload
A trained ‘Slinger knows just the right moment to lay down their guard and prepare their weapon. You may reload up to two bullets into any empty chambers.
Advances:
Prepared - Bullets fired from a fully loaded gun are rolled with advantage.
Desperate - Last bullet in the gun deals 5 damage per hit.
I’ve been doing this forever. Feels like I’ll be doing it until forever ends…
Class: Gunslinger - While most wield knives or flintlock firearms into battle, the Gunslinger has access to an incredibly rare weapon: the six shooter revolver. These weapons are specially crafted, and each Gunslinger has a special connection with their six-shooter as they carve runes into it to their liking. A Gunslinger can spray lead and bring down the worst The City has to offer. These dangerous weapons mean most avoid interacting with Gunslingers and many Slingers lead lives as drifters and Slayers.
Skills:
Agile - d8
Brawn - d6
Deceive - d6
Hunt - d10
Mend - d6
Negotiate - d6
Stealth - d8
Streets - d6
Study - d6
Tactics - d6
Starting Stats:
HP: 8
Speed: d6
Damage Per Hit: 2
Actions:
Ready Action - Load Up
At the start of combat, place 6d6 in front of you, representing the bullets in your gun.
Attack Action - Spray Lead
Gunslingers unload devastating firepower on anyone unlucky enough to be their target. When you Spray Lead, choose a Near or Far monster and pick up as many bullets as you would like to fire. You may use bullets from any chamber that you have loaded. Each bullet that Hits deals your Damage. Bullets that have been rolled are spent, and are not available until you use a Quick Action to reload.
Quick Action - Reload
A trained ‘Slinger knows just the right moment to lay down their guard and prepare their weapon. You may reload up to two bullets into any empty chambers.
Advances:
Prepared - Bullets fired from a fully loaded gun are rolled with advantage.
Desperate - Last bullet in the gun deals 5 damage per hit.