Area 60-foot cone; Saving Throw basic Reflex
Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.

Rolls
Cone of Cold - (12d6)
(466312524265) = 46
Bekassine
Cone of Cold - (12d6)
(466312524265) = 46
Esoteric Lore (Cha) - Tome Adept - (1d20+22)
(16) + 22 = 38
Esoteric Lore (Cha) - Exploit Vulnerability - (1d20+22)
(20) + 22 = 42
+2 Greater Flame-Striking Longsword - Atk/Dam - (1d20+23, 3d8+7+6+3, 1d6)
1d20+23 : (7) + 23 = 30
3d8+7+6+3 : (852) + 16 = 31
1d6 : (3) = 3
Attack GT Rapier (+1 CA)(+2GT) - (1d20+20)
(10) + 20 = 30
Damage (+3 Horace)(+1 Rapier) - (1d6+4)
(5) + 4 = 9
Reflex vs Cone of Cold - (d20+16, d20+16, d20+16, d20+16, d20+19)
d20+16 : (16) + 16 = 32
d20+16 : (17) + 16 = 33
d20+16 : (3) + 16 = 19
d20+16 : (1) + 16 = 17
d20+19 : (8) + 19 = 27
Nerve Ending vs Horace - (d20+20, d20+16, d20+12)
d20+20 : (15) + 20 = 35
d20+16 : (6) + 16 = 22
d20+12 : (7) + 12 = 19
Damage - (2d10+9)
(310) + 9 = 22
Synaptic Overload - (4d12, 4d12)
4d12 : (12517) = 25
4d12 : (21057) = 24
Phantasmal Calamity - (11d6)
(24445343243) = 38
Ramank Will #1 - (1d20+20)
(9) + 20 = 29
Yarth Will #1 - (1d20+17)
(18) + 17 = 35
Ramank Will #2 - (1d20+20)
(4) + 20 = 24
Yarth Will #2 - (1d20+17)
(10) + 17 = 27
Ramank Will #3 - (1d20+20)
(9) + 20 = 29
Yarth Will #3 - (1d20+17)
(8) + 17 = 25
Yarth Claws - Atk/Dam - (1d20+22-2, 3d8+6+6-2)
1d20+22-2 : (10) + 20 = 30
3d8+6+6-2 : (284) + 10 = 24
Yarth Claws - Atk/Dam - (1d20+22-2-5, 3d8+6+6-2)
1d20+22-2-5 : (6) + 15 = 21
3d8+6+6-2 : (142) + 10 = 17
Will - DC 23 against Synaptic Overload (25 damage) - (1d20+20)
(9) + 20 = 29
Will - DC 23 against Synaptic Overload (24 damage) - (1d20+20)
(6) + 20 = 26
Will - DC 32 against Phantasmal Calamity (38 damage) - (1d20+20)
(13) + 20 = 33
Maliscious Shadow (slashing) damage - (2d10+5)
(62) + 5 = 13
Will Save (DC 23) vs Synaptic Overload - (1d20+20)
(18) + 20 = 38
Will Save (DC 23) vs phantasmal calamity - (1d20+20)
(13) + 20 = 33
Reflex v. Attack - (1d20+18)
(4) + 18 = 22
Will v. Synaptic Overload - (1d20+22)
(7) + 22 = 29
Will v. Synaptic Overload - (1d20+22)
(16) + 22 = 38
Will v. Phantasmal Calamity - (1d20+22)
(16) + 22 = 38
Esoteric Lore (Cha) - (1d20+22)
(7) + 22 = 29
Intensify Vulnerability d20 - (1d20)
(14) = 14
+2 Greater Flame-Striking Longsword - Atk/Dam - (1d20+23, 3d8+7+6+3, 1d6)
1d20+23 : (12) + 23 = 35
3d8+7+6+3 : (452) + 16 = 27
1d6 : (1) = 1
+2 Greater Flame-Striking Longsword - Atk/Dam (damage only) - (3d8+7+6+3, 1d6)
3d8+7+6+3 : (238) + 16 = 29
1d6 : (3) = 3
Aurelia Will vs DC 32 Phantasmal Calamity - (d20+21)
(3) + 21 = 24
Malicious Shadow Strike, CA Bonus - (d20+22)
(17) + 22 = 39
Nerve Ending vs Horace - (d20+20, d20+16, d20+12)
d20+20 : (19) + 20 = 39
d20+16 : (15) + 16 = 31
d20+12 : (13) + 12 = 25
Damage - (2d10+9)
(18) + 9 = 18
Nerve Ending vs Yarth - (d20+20, d20+16, d20+12)
d20+20 : (4) + 20 = 24
d20+16 : (6) + 16 = 22
d20+12 : (11) + 12 = 23
Soothe (4th) - (4d10+32)
(61096) + 32 = 63
Vision of Death (6th) - (12d6)
(641461326515) = 44
Telekinetic Projectile - Atk/Dam - (1d20+21, 7d6)
1d20+21 : (13) + 21 = 34
7d6 : (4323561) = 24
Yarth Claws - Atk/Dam - (1d20+22-5, 3d8+6)
1d20+22-5 : (13) + 17 = 30
3d8+6 : (424) + 6 = 16
Bekassine
Will - DC 32 save against vision of death - (1d20+20)
(10) + 20 = 30
Malicious Shadow Strike, CA Bonus / Damage - (d20+22, 2d10+5)
d20+22 : (17) + 22 = 39
2d10+5 : (610) + 5 = 21
Electric Arc - (6d4+4)
(332224) + 4 = 20
Heal spell - HP healed (+3 for staff/+8 for using 2 actions)) - (1d8+3+8)
(1) + 11 = 12
Reflex - (1d20+18)
(11) + 18 = 29
+2 Greater Flame-Striking Longsword - Atk/Dam - (1d20+23, 3d8+7+6+3, 1d6)
1d20+23 : (18) + 23 = 41
3d8+7+6+3 : (456) + 16 = 31
1d6 : (2) = 2
+2 Greater Flame-Striking Longsword - Atk/Dam - (1d20+18, 3d8+7+6+3, 1d6)
1d20+18 : (1) + 18 = 19
3d8+7+6+3 : (333) + 16 = 25
1d6 : (5) = 5
1, GT Rapier/Damage - (1d20+19, 1d6+1)
1d20+19 : (1) + 19 = 20
1d6+1 : (3) + 1 = 4
2, GT Rapier/Damage (-5) - (1d20+14, 1d6+1)
1d20+14 : (5) + 14 = 19
1d6+1 : (6) + 1 = 7
3. GT Rapier/Damage (-10) - (1d20+9, 1d6+1)
1d20+9 : (10) + 9 = 19
1d6+1 : (3) + 1 = 4
Reflex vs Electric Arc - (d20+19)
(19) + 19 = 38
Nerve Ending vs Yarth - (d20+20, d20+16, d20+12)
d20+20 : (12) + 20 = 32
d20+16 : (11) + 16 = 27
d20+12 : (19) + 12 = 31
Damage - (2d10+9)
(102) + 9 = 21
Chilling Darkness (5th) vs Bekassine - (d20+24)
(13) + 24 = 37
Cold Damage - (7d6)
(6561325) = 28
Bekassine
Malicious Shadow Strike / Damage - (1d20+22, 2d10+5)
1d20+22 : (5) + 22 = 27
2d10+5 : (19) + 5 = 15
Ray of Frost - (1d20+10, 6d4+4)
1d20+10 : (13) + 10 = 23
6d4+4 : (143342) + 4 = 21
Telekinetic Projectile - Atk/Dam - (1d20+21, 7d6)
1d20+21 : (11) + 21 = 32
7d6 : (2364155) = 26
Yarth Claws - Atk/Dam - (1d20+22-5, 3d8+6)
1d20+22-5 : (15) + 17 = 32
3d8+6 : (411) + 6 = 12
Yarth Bite - Atk/Dam - (1d20+22-8, 3d6+6)
1d20+22-8 : (7) + 14 = 21
3d6+6 : (436) + 6 = 19
Esoteric Lore (Cha) - (1d20+22)
(7) + 22 = 29
1. GT Rapier/Damage - (1d20+20, 1d6+2)
1d20+20 : (5) + 20 = 25
1d6+2 : (2) + 2 = 4
2. GT Rapier/Damage - (1d20+15, 1d6+2)
1d20+15 : (7) + 15 = 22
1d6+2 : (3) + 2 = 5