Jan 15, 2025 11:52 am
Here is an idea, if I got at lest 4 more players (or less if you ready to play multiple PCs) I'm willing to try this strange game:
System
Experimental. There are no one "behind the DM's screen". All players know everything about NPCs, traps and what not, but pretend their PCs don't.
We still need a system to run combat and to translate dice rolls into narrative decisions, when we as players want dice to decide outcome for us. I'm open for system, but my preference is 5e as the most know and because I chose DnD module as a Plot (see below).
We will use DnD 5e (2014) for character creation and method to perform skill checks (or combat, if one happens). But it will be slightly adjusted for the fact that there is no DM to call for skill checks or determine DC or advantage/disadvantage based on context.
Plot: PCs will need to
1. Infiltrate prison: an impenetrable fortress built to house the region’s most dangerous criminals.
2. Make a deal with a prisoner who is secretly pulling the strings of a spy network that spans much of the continent and is well satisfied with life in prison
3. Get out of the prison without or despite setting up an alarm
Read more here
Duration and peace I prefer at least 2 posts per week and believe we can finish this in a year at that peace of sooner with faster peace. But I'm not the DM, so I'm not the one who choose the peace, we all does it together.
System
Experimental. There are no one "behind the DM's screen". All players know everything about NPCs, traps and what not, but pretend their PCs don't.
We still need a system to run combat and to translate dice rolls into narrative decisions, when we as players want dice to decide outcome for us. I'm open for system, but my preference is 5e as the most know and because I chose DnD module as a Plot (see below).
We will use DnD 5e (2014) for character creation and method to perform skill checks (or combat, if one happens). But it will be slightly adjusted for the fact that there is no DM to call for skill checks or determine DC or advantage/disadvantage based on context.
Plot: PCs will need to
1. Infiltrate prison: an impenetrable fortress built to house the region’s most dangerous criminals.
2. Make a deal with a prisoner who is secretly pulling the strings of a spy network that spans much of the continent and is well satisfied with life in prison
3. Get out of the prison without or despite setting up an alarm
Read more here
Duration and peace I prefer at least 2 posts per week and believe we can finish this in a year at that peace of sooner with faster peace. But I'm not the DM, so I'm not the one who choose the peace, we all does it together.
Last edited January 20, 2025 8:51 am