The Shining Shrine
I can't talk to the creature, so please, Anders, do your best. I don't know that we need to immediately fight it. I'll prepare a Level 2 blessing so that, should we engage in battle, the four of you may feel the Moon Goddess' presence.
Rolls
Perception: Check environment between group and creature for traps, unusual things, etc. - (1d20+5)
(17) + 5 = 22







Initiative group | Notes |
A Quercus | Stealth DC29 |
A Anders | |
B Lair | |
B Suneater | |
C Arten | Enraged until the end of his next round. Melee attack against the nearest possible target. |
C Jeckle | |
C Flash | Invisible |
D Faerie-o'-Fire | |
D Sunsprite |
Arten has taken his action for this round
Rolls
Arten Redmiter: Cha - Save DC14 - (1d20+1)
(10) + 1 = 11
Flash: Initiative 1d20+2 - (Initiative1d20+2)
(12) + 2 = 14
Anders Scarrow (HtgMh): Initiative: - (1d20+2)
(18) + 2 = 20
Jeckle: Initiative 1d20+-1 - (Initiative1d20+-1)
(15) - 1 = 14
Quercus: Initiative - (1d20+3)
(19) + 3 = 22
Arten Redmiter: Initiative 1d20+3 - (Initiative1d20+3)
(14) + 3 = 17
Faerie-o'-Fire : Initiative - (1d20+9)
(14) + 9 = 23
Sunsprite : Initiative - (1d20+3)
(9) + 3 = 12
Adult Suneater Owlbear : Initiative - (1d20+1)
(17) + 1 = 18
Arten Redmiter: Shortsword AC17 - (1d20+6, 1d6+3)
1d20+6 : (15) + 6 = 21
1d6+3 : (3) + 3 = 6
Still keeping behind cover, the Barbarian glances at the dwarf. Feeling his heart start pumping quicker, an understanding smile appears in his eyes. "You wanna go hard, don't you? Wait just a breath more - THEN we strike together." Quercus can taste the battlelust rising in his breast as well. Still no reason to scratch a comrade like a meowing kitten!
But what should a man do, when the fever of fever has one in its steely grip!? Trying to keep quiet, the heavily armed man fells compassion for his fellow warrior.
'Dear Sylvanus - gift us strength of mind!' he sends out a prayer in favor of his friend, to be granted enough patience to make their plan work.
Bonus: Rage - I will keep spending my bonus action to keep the rage going until it isn't necessary and other conditions keep it running. (Love the 24 rules so far.)


10 radiant damage

20 radiant damage

Initiative group | Notes |
A Quercus | dodge action |
AAnders | talked |
B Lair | summon spirits |
B Suneater | sunbeam |
C Arten | attack Q |
C Jeckle | |
C Flash | Invisible |
D Faerie-o'-Fire | |
D Sunsprite | |
D Summoned Sunsprite |
@tblue1994 I know it sucks loosing control of your character. But next round he is yours again
Rolls
Quercus: Dex - Save DC15 - (1d20+4)
(2) + 4 = 6
Solar Beam (save for half dam) - (7d6)
(4333322) = 20
Solar Beam recharge DC5 - (1d6)
(2) = 2
Arten Redmiter: Shortsword @ Quercus AC17 - (1d20+6, 1d6+3)
1d20+6 : (10) + 6 = 16
1d6+3 : (4) + 3 = 7
Arten Redmiter: Dex - Save DC15 - (1d20+8)
(9) + 8 = 17
Quercus: Dex - Save DC15 adv vs sunbeam for hiding - (1d20+4)
(2) + 4 = 6
If you roll an 8 on a d8 for this spell, you can roll another d8, and add it to the damage. When you cast this spell, the maximum number of these d8s you can add to the spell’s damage equals your spellcasting ability modifier.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Rolls
Sorcerous Burst (lightning) - (2d20h1+7, 2d8+4)
2d20h1+7 : (920) + 7 = 27
2d8+4 : (66) + 4 = 16
Critical damage - (2d8)
(83) = 11
continue rolling on a 8 - (1d8, RA)
(5) = 5
Cast: 1 Level 1 Spell Slot
Casting Time: 1 action
Range/Area: 30 ft
Components: V, S, M(a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.
Arten - freed from the magic of the pescy sun thingy - feels some of the pure energy that Quercus is radiating strengthen his grip.
Drawing his HUGE Two-Handed Warhammer, the goliath starts to attack the sun thingy right infront of him. If it falls there is still the one, for whom the came for!
Free: For Arten 2d6 Temp HP
Bonus: -
Standard: Reckless Attacking the S1
Move: Maybe. If S1 dies after my attacks, Quercus moves to I25
Reaction: If the S1 dies and he moves not I25, he would use his Branches of the Tree-Feature. DC: 15 Strength Save for the SunOwlbear, or he is teleported to I24.
If S1 dies after my first attack and the SunOwlbear is teleported infront of Quercus, he tries to hit it as well. Topple as well.
Con-Save: DC 15 please (for every hit)
Topple If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Whenever a creature you can see starts its turn within 30 feet of you while your Rage is active, you can take a Reaction to summon spectral branches of the World Tree around it. The target must succeed on a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus) or be teleported to an unoccupied space you can see within 5 feet of yourself or in the nearest unoccupied space you can see. After the target teleports, you can reduce its Speed to 0 until the end of the current turn.
Rolls
Temp HP for Arten - (2d6)
(51) = 6
Attack 1 - reckless + Topple Dc15 Strength Save - (2d20h1+7, 2d6+6)
2d20h1+7 : (146) + 7 = 21
2d6+6 : (54) + 6 = 15
Attack 2 - reckless + Topple Dc15 Strength Save - (2d20h1+7, 2d6+6)
2d20h1+7 : (1017) + 7 = 24
2d6+6 : (54) + 6 = 15

A ball of lighting striks the Suneater Owlbear
dealing 16+11+5 = 32 lighting damage to the suneater owlbear

Jeckle's spell aid his companions.

When Jeckle moves away the Sunsprite takes a stab at him is its tiny dagger
deal 1 point of radient damage

The flying ball of fire, moves southwards, but during its movement it turns invisible

Raises its tiny bow and shoots at Flash, who hurt its friend.
Strings of curses rushes from its tiny mouth in a language that sounds elven but older.

Initiative group | Action taken | Conditions |
A Quercus | dodge action | Blessed +1d4 |
A Anders | talked | |
B Lair | summon spirits | |
B Suneater | sunbeam | |
C Arten | attack Q | |
C Jeckle | cast bless | Blessed +1d4 |
C Flash | cast bolt | Blessed +1d4 |
D Faerie-o'-Fire | moved and became invisble | invisible |
D Sunsprite | attacked flash | |
D Summoned Sunsprite | attack nearby PC's |
@MaJunior @soises you are up
Rolls
Sunsprite: AOO @ Jeckle - (1d20+7, 1)
1d20+7 : (15) + 7 = 22
1 : () + 1 = 1
Jeckle: Concentration (Bless) DC10 - (1d20+1)
(13) + 1 = 14
Sunsprite: SunBow @ Flash AC17 (radiant damage) - (1d20+5, 1d8+1)
1d20+5 : (16) + 5 = 21
1d8+1 : (2) + 1 = 3
Summoned Sunsprite @Anders AC21 - (1d20+7, 1)
1d20+7 : (6) + 7 = 13
1 : () + 1 = 1
Summoned Sunsprite @Arten AC15 - (1d20+7, 1)
1d20+7 : (18) + 7 = 25
1 : () + 1 = 1
Summoned Sunsprite @Flash AC17 - (1d20+7, 1)
1d20+7 : (16) + 7 = 23
1 : () + 1 = 1
My post stays the same as above. Please use the Bless boni if Quercus misses an attack.
Thanks.

Quercus smacks the sunspirit and it dies in a flash of bright light.
Arten takes 4 radiant damage
Quercus takes 3 radiant damage

Spectral branches grabs at the owlbear, but they can't move it.

Initiative group | Action taken | Conditions |
A Quercus | kill sunspiret | Blessed +1d4 |
A Anders | ||
B Lair | ||
B Suneater | ||
C Arten | ||
C Jeckle | Blessed +1d4 | |
C Flash | Blessed +1d4 | |
D Faerie-o'-Fire | invisible | |
D Sunsprite | ||
D Summoned Sunsprite |
Rolls
Arten Redmiter: Dex - Save vs Death Burst DC10 save ½ - (1d20+8, 2d6)
1d20+8 : (13) + 8 = 21
2d6 : (53) = 8
Quercus: Dex - Save vs Death Burst DC10 save ½ - (1d20+4, 2d6)
1d20+4 : (19) + 4 = 23
2d6 : (15) = 6
Adult Suneater Owlbear : save vs teleport DC15 - (1d20+5)
(11) + 5 = 16
Just to be sure that it isn't forgotten:
Temp HP for Arten - (2d6)
(5, 1) = 6
Having the invisible imp familiar fly (40 ft.) forward and provide the help action, granting advantage.
Casting True Strike (with advantage) using the hand crossbow, dealing radiant damage and pushing the beast back 10 feet.
The imp will begin coming back after the help action.
If successful, the Vex property will apply for me next turn.
Rolls
Attack (True Strike) w/Help - (2d20H1+10)
(820) + 10 = 30
Damage (Radiant) - (2d6+8)
(16) + 8 = 15
Crit Damage - (2d6)
(63) = 9