Rolls
Blornvid: Test DC: 5 - Adv - (3d6)
(353) = 11
Blornvid: Test DC: 5 - Adv - (3d6)
(155) = 11
Blornvid: Test DC: 5 - Adv - (3d6)
(353) = 11
Blornvid: Test DC: 5 - Adv - (3d6)
(155) = 11
to hit - (3d6, 3d6)
3d6 : (364) = 13
3d6 : (422) = 8
Skull telekinesis 1 - (2d6)
(13) = 4
Skull telekinesis 2 - (2d6)
(16) = 7
Attack - (2d6)
(45) = 9
Kicking skull - (2d6)
(46) = 10
Wreak's Bone Fetching - (1d6)
(3) = 3
Which bone (1-3 is leg; 4-6 is arm) - (1d6)
(2) = 2
Skeleton 1 (Oliver) Reformation - (2d6)
(16) = 7
Skeleton 2 Reformation - (2d6)
(51) = 6
Skeleton 3 Reformation - (2d6)
(16) = 7
Skeleton 4 (Wreak) Reformation - (2d6)
(52) = 7
Skeleton 7 Reformation - (2d6)
(63) = 9
Skeleton 8 (Aizashi) Reformation - (2d6)
(65) = 11
Check DC:5 - Skeleton 5 Attack 1 (Blornvid) - (2d6)
(43) = 7
Check DC:5 - Skeleton 5 Attack 2 (Blornvid) - (2d6)
(26) = 8
Check DC:5 - Skeleton 6 Attack 1 (Aizashi) - (2d6)
(64) = 10
Check DC:5 - Skeleton 6 Attack 2 (Aizashi) - (2d6)
(36) = 9
Check DC:5 - Skeleton 9 Attack 1 (Cords) - (2d6)
(13) = 4
Check DC:5 - Skeleton 9 Attack 2 (Cords) - (2d6)
(26) = 8
Check DC:5 - Skeleton 10 Attack 1 (Wreak) - (2d6)
(44) = 8
Check DC:5 - Skeleton 10 Attack 2 (Elyse) - (2d6)
(22) = 4
to hit - (3d6, 3d6)
3d6 : (445) = 13
3d6 : (263) = 11
swing sword - (2D6)
(46) = 10
swing sword 2 (if drawing it did not use up an action) - (2d6)
(21) = 3
goblin agility if needed - (1D6)
(2) = 2
Cord attack 1 & 2 - (3d6, 3d6)
3d6 : (146) = 11
3d6 : (234) = 9
Telekinetic skull retrieval 1 - (2d6)
(26) = 8
Telekinetic skull retrieval 2 - (2d6)
(52) = 7
Evasion - (3d6)
(265) = 13
Healing Chi - (2d6)
(15) = 6