The New Remnant

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May 13, 2025 6:02 pm
Blornvid swears with the pain before swinging his axe again.

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(353) = 11

Blornvid: Test DC: 5 - Adv - (3d6)

(155) = 11

May 13, 2025 10:31 pm
Stee will again sight in two skeletons and in rapid motion fire at each. "Wreak fetch the skull!!"
Last edited May 13, 2025 10:32 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (364) = 13

3d6 : (422) = 8

May 13, 2025 10:55 pm
Oliver continues retrieving freshly-downed skulls with telekinesis.

"Let's keep our heads together!"
OOC:
c:

Rolls

Skull telekinesis 1 - (2d6)

(13) = 4

Skull telekinesis 2 - (2d6)

(16) = 7

May 14, 2025 9:40 pm
Aizashi attacks the nearest skeleton again.
OOC:
ummm
Taking inspiration from Oliver, Aizashi tries to kick one of the skulls off into the distance.
Last edited May 14, 2025 9:42 pm

Rolls

Attack - (2d6)

(45) = 9

Kicking skull - (2d6)

(46) = 10

May 15, 2025 4:27 am
Elyse did not connect with your magic bolts, but Aizashi and Stee took out one each, and both Cords and Blornvid connected with both of their attacks. That's another six skeletons felled. There was also a skull successfully grabbed (by Oliver), and one successfully punted (by Aizashi).

Wreak attempts to fetch a bone.
OOC:
I can't assume an automatic success, and it is highly unlikely Wreak even knows the word "skull". However, "fetch" is completely reasonable. So, let's have fun with this and say that 1-2 means he isn't able to successfully make a retrieval due to lack of an approach, 3-5 means he grabs a random bone that isn't a skull, and 6 means he gets a skull.
Wreak returns with a thigh bone!
OOC:
Sorry guys. I don't know how I rolled that well for this! All of the skeletons reanimated!

So, the skeleton without a thigh (because Wreak), can't move and has all of its attacks at Disadvantage. The two skeletons without heads do reform, but have no head, therefore can't "see", and so also have their attacks at Disadvantage. None of them can attack this turn because they are reforming.
The four standing skeletons attack!
OOC:
Geez, I rolled well again!
The result is that now Blornvid and Aizashi are down by 4 HP each; Cords is down by 3 HP; Wreak still has only 2 HP of damage.

End of Turn 4

Rolls

Wreak's Bone Fetching - (1d6)

(3) = 3

Which bone (1-3 is leg; 4-6 is arm) - (1d6)

(2) = 2

Skeleton 1 (Oliver) Reformation - (2d6)

(16) = 7

Skeleton 2 Reformation - (2d6)

(51) = 6

Skeleton 3 Reformation - (2d6)

(16) = 7

Skeleton 4 (Wreak) Reformation - (2d6)

(52) = 7

Skeleton 7 Reformation - (2d6)

(63) = 9

Skeleton 8 (Aizashi) Reformation - (2d6)

(65) = 11

Check DC:5 - Skeleton 5 Attack 1 (Blornvid) - (2d6)

(43) = 7

Check DC:5 - Skeleton 5 Attack 2 (Blornvid) - (2d6)

(26) = 8

Check DC:5 - Skeleton 6 Attack 1 (Aizashi) - (2d6)

(64) = 10

Check DC:5 - Skeleton 6 Attack 2 (Aizashi) - (2d6)

(36) = 9

Check DC:5 - Skeleton 9 Attack 1 (Cords) - (2d6)

(13) = 4

Check DC:5 - Skeleton 9 Attack 2 (Cords) - (2d6)

(26) = 8

Check DC:5 - Skeleton 10 Attack 1 (Wreak) - (2d6)

(44) = 8

Check DC:5 - Skeleton 10 Attack 2 (Elyse) - (2d6)

(22) = 4

May 15, 2025 4:48 am
Start of Turn 5

There are still ten skeletons left. They are proving to be surprisingly resilient. However, three are operating at a disadvantage. You are finding that just snatching the skull doesn't stop the reformation, but it does handicap what is reconstructed.
May 15, 2025 9:58 am
"This is crazy! Will the ever stay down? Maybe the cackler is somewhere near by doing this." Stee will fire off two more shots and tell Wreak to fetch again.

Rolls

to hit - (3d6, 3d6)

3d6 : (445) = 13

3d6 : (263) = 11

May 15, 2025 10:46 am
Elyse although dismayed by the reanimations feels we are making progress. Drawing he short sword she attacks the skeleton that broke through the lines to engage with her...

Rolls

swing sword - (2D6)

(46) = 10

swing sword 2 (if drawing it did not use up an action) - (2d6)

(21) = 3

goblin agility if needed - (1D6)

(2) = 2

May 15, 2025 3:28 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 "I can see why the Orcs don't want to come here." as he continues to work his way through them.
Last edited May 15, 2025 3:28 pm

Rolls

Cord attack 1 & 2 - (3d6, 3d6)

3d6 : (146) = 11

3d6 : (234) = 9

May 15, 2025 3:57 pm
"Wellp, I expected them to not reform without a head, but this is good enough!"

Oliver proceeds to attempt to telekinetically retrieve the skulls of one of the skeletons freshly defeated by Stee (and not being fetched by Wreak), and the other skeleton being freshly defeated by Elyse.

Rolls

Telekinetic skull retrieval 1 - (2d6)

(26) = 8

Telekinetic skull retrieval 2 - (2d6)

(52) = 7

May 15, 2025 4:05 pm
OOC:
well... Shucks...
Feeling some fatigue setting in Aizashi focuses on his training for recovery and defense.

Note
WATER DISCIPLINE is fluid and nourishing, providing defense and aid, agility and shapelessness.
• Flowing Stance: When you Evade, you Evade with 3d6.
• Healing Chi: Test. If successful, you can heal 3 Hit Points for an adjacent target or yourself.
OOC:
so hoping I understand this right, 1 action to focus on evading, and 1 action for healing chi.

Rolls

Evasion - (3d6)

(265) = 13

Healing Chi - (2d6)

(15) = 6

May 15, 2025 4:30 pm
OOC:
Do we know if there's a balcony on this level, like the one above? If we can lure the skeletons outside, maybe the mages can use telekinesis to throw them over the side.

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