GreyWord says:
[ +- ] Our character creation rules
1. We used standard array as the only choice to define ability scores. Made everyone more equal. You seen some has 14 as max stat and some get 18 or even two of them. That does not feel fair when you reach lvl 4 to increase your primary ability to finally be 18, while other players have 20 from lvl 1.
2. Background "feature" were disabled. Lot of backgrounds have features that only sense in the region/land you are from. It is not fair that some PCs have their benefit of the "feature" and others don't
3. All games/quests used following rule: when you finish long rest you only gain benefit of a short rest (and no benefit of 1 hour rest). Long rest benefit is only between quests.
4. We banned flying races (just as in this game.)
I like those rules actually.
1. Standard array does seem pretty fair, but as we have already started I won't be further changing the rules on character creation. I'll only be making clarifications.
2. That makes sense however for a game like this where a whole bunch of people are coming through this portal, I could see it being plausible that there are criminals who came through to fill out the criminal background feature, etc.
3. That sounds fair depending on the length of the adventure. I could see them being very short in the beginning. "Goblins stole my baby and took it to the cave on the edge of town" sort of quests. Then as the DM's begin collaborating more and the PC's get stronger, they could get more lengthy and that rule may not apply depending on the situation.
4. That's a good call. In my in-0person games, I ban flying races until the spell FLY is accessible because it just makes sense at that point.
GreyWord says:
[ +- ] Extra opinion
If this game is going to have deadly or at least hard combat situations, I would ban: Moon Druid, Twilight Cleric and probably bladesinger wizard.
I have seen situations where Moon Druid or bladesinger can be "the only one person to be obliterating everything"(quoting DireHalfling) . And Twilight Cleric the one person to cause team obliterating everything.
In a normal game DM could build encounters and situations to avoid that obliteration. In West March DM design quest without knowing who will play it.
- Perhaps Gloomstalker Ranger should be included. Had a bad situation where I learned how heavy those things work at jsut level 3.
Either way, this is my first West Marches game. I'll learn and adapt. Any lessons learned from this game will just help me become a better DM and create better and more manageable game for my players.